#include maps\_ambient; #include maps\_utility; #include common_scripts\utility; main() { // Set the underlying ambient track level._ambient_track [ "amb_border_ext" ] = "amb_border_ext"; level._ambient_track [ "amb_border_ext_intro" ] = "amb_border_ext_intro"; level._ambient_track [ "amb_border_int" ] = "amb_border_int"; event = create_ambient_event( "amb_border_ext", 3.0, 6.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event add_to_ambient_event( "elm_border_metal_squeak", 4.0 ); event add_to_ambient_event( "elm_border_wind_gust", 4.0 ); event add_to_ambient_event( "elm_border_sand_wind", 4.0 ); event = create_ambient_event( "amb_border_ext_intro", 3.0, 6.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); //event add_to_ambient_event( "elm_border_metal_squeak", 4.0 ); //event add_to_ambient_event( "elm_border_wind_gust", 4.0 ); //event add_to_ambient_event( "elm_border_sand_wind", 4.0 ); event = create_ambient_event( "amb_border_int", 3.0, 6.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event add_to_ambient_event( "elm_border_ceiling_cracks", 5.0 ); event add_to_ambient_event( "elm_border_int_debris", 3.0 ); event add_to_ambient_event( "elm_border_wood_creak", 5.0 ); thread maps\_utility::set_ambient( "amb_border_ext_intro" ); }