#include maps\_ambient; #include maps\_utility; #include common_scripts\utility; main() { // Set the underlying ambient track level._ambient_track [ "nx_hospital_int" ] = "amb_hospital_int"; level._ambient_track [ "nx_hospital_int_deep" ] = "amb_hospital_int_deep"; level._ambient_track [ "nx_hospital_ext" ] = "amb_hospital_ext"; event = create_ambient_event( "nx_hospital_int", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_hospital_int_deep", 1.0, 3.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "null", 1.0 ); event = create_ambient_event( "nx_hospital_ext", 1.0, 2.0 ); // Trackname, min and max delay between ambient events event add_to_ambient_event( "elm_windgust1", 3.0 ); event add_to_ambient_event( "elm_windgust2", 3.0 ); event add_to_ambient_event( "elm_windgust3", 3.0 ); event add_to_ambient_event( "elm_windgust4", 3.0 ); event add_to_ambient_event( "elm_explosions_dist", 3.0 ); event add_to_ambient_event( "elm_jet_flyover_dist", 10.0 ); event add_to_ambient_event( "elm_gunfire_50cal_dist", 1.0 ); event add_to_ambient_event( "elm_gunfire_ak47_dist", 1.0 ); event add_to_ambient_event( "elm_gunfire_miniuzi_dist", 1.0 ); event add_to_ambient_event( "elm_gunfire_m16_dist", 1.0 ); event add_to_ambient_event( "elm_gunfire_m240_dist", 1.0 ); event add_to_ambient_event( "elm_gunfire_mp5_dist", 1.0 ); thread maps\_utility::set_ambient( "nx_hospital_int" ); }