// this file is autogenerated, modifying parameters is ok, other lines will be removed. main() { maps\_bm21_troops::main( "vehicle_bm21_mobile_cover" ); maps\_btr80::main( "vehicle_btr80" ); maps\_btr80::main( "vehicle_btr80", "btr80_physics" ); maps\_btr80::main( "vehicle_btr80", "nx_btr80_rocket" ); maps\_humvee::main( "vehicle_hummer" ); maps\_hummer_minigun::main( "vehicle_hummer", "hummer_minigun_physics" ); maps\_humvee::main( "vehicle_hummer", "hummer_physics" ); maps\_littlebird::main( "vehicle_little_bird_armed" ); maps\_littlebird_player::main( "vehicle_little_bird_bench" ); maps\_nx_blackhawk_minigun::main( "nx_vehicle_blackhawk_minigun_hero","nx_blackhawk_minigun_ai_turret" ); maps\_nx_blackhawk_minigun::main( "nx_vehicle_blackhawk_minigun_hero" ); maps\_nx_blackhawk_minigun::main( "nx_vehicle_blackhawk_minigun_hero", "nx_blackhawk_player" ); maps\_nx_c102::main( "nx_vehicle_c102" ); maps\_nx_chinese_vtol_low::main( "nx_vehicle_chinese_vtol", "ignored", "nx_chinese_vtol_troop_cabin_low" ); maps\_slamraam::main( "vehicle_slamraam" ); maps\_uaz::main( "vehicle_uaz_open_for_ride" ); maps\_uaz::main( "vehicle_uaz_open", "uaz_physics" ); }