#include maps\_utility; #include common_scripts\utility; #include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); /*QUAKED script_vehicle_nx_c102 (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER maps\_nx_c102::main( "nx_vehicle_c102" ); include,nx_vehicle_c102 defaultmdl="nx_vehicle_c102" default:"vehicletype" "nx_c102" default:"script_team" "allies" */ main( model, type ) { build_template( "nx_c102", model, type ); build_localinit( ::init_local ); build_life( 999, 500, 1500 ); build_team( "allies" ); build_light( model, "wingtip_green", "tag_fx_wing_l_green_steady", "misc/aircraft_light_wingtip_green", "running", 0.0 ); build_light( model, "wingtip_red", "tag_fx_wing_r_red_steady", "misc/aircraft_light_wingtip_red", "running", 0.05 ); build_light( model, "tail_red", "tag_fx_tail_white_blinking", "misc/aircraft_light_white_blink", "running", 0.05); build_light( model, "white_blink", "tag_fx_belly_red_doubleblink", "misc/aircraft_light_red_blink", "running", 1.0 ); } init_local() { maps\_vehicle::lights_on( "running" ); } #using_animtree( "vehicles" ); set_vehicle_anims() { } #using_animtree( "generic_human" ); setanims() { }