#include maps\_vehicle_aianim; #include maps\_vehicle; #using_animtree( "vehicles" ); main( model, type ) { build_template( "nx_president_suburban", model, type ); build_localinit( ::init_local ); build_drive( %nx_vh_president_suburban_movement, %nx_vh_president_suburban_movement_backwards, 10 ); build_treadfx(); build_life( 999, 500, 1500 ); build_team( "allies" ); build_aianims( ::setanims, ::set_vehicle_anims ); build_unload_groups( ::Unload_Groups ); build_radiusdamage( ( 0, 0, 32 ), 300, 200, 0, false ); } init_local() { } #using_animtree( "vehicles" ); set_vehicle_anims( positions ) { /* positions[ 0 ].vehicle_getoutanim = %uaz_driver_exit_into_run_door; positions[ 1 ].vehicle_getoutanim = %uaz_rear_driver_exit_into_run_door; positions[ 2 ].vehicle_getoutanim = %uaz_passenger_exit_into_run_door; positions[ 3 ].vehicle_getoutanim = %uaz_passenger2_exit_into_run_door; positions[ 0 ].vehicle_getinanim = %uaz_driver_enter_from_huntedrun_door; positions[ 1 ].vehicle_getinanim = %uaz_rear_driver_enter_from_huntedrun_door; positions[ 2 ].vehicle_getinanim = %uaz_passenger_enter_from_huntedrun_door; positions[ 3 ].vehicle_getinanim = %uaz_passenger2_enter_from_huntedrun_door; */ positions[ 0 ].vehicle_getoutanim = %suburban_dismount_frontL_door; positions[ 1 ].vehicle_getoutanim = %suburban_dismount_frontR_door; positions[ 2 ].vehicle_getoutanim = %suburban_dismount_backL_door; positions[ 3 ].vehicle_getoutanim = %suburban_dismount_backR_door; return positions; } #using_animtree( "generic_human" ); setanims() { positions = []; for ( i = 0;i < 6;i++ ) positions[ i ] = spawnstruct(); positions[ 0 ].sittag = "tag_driver"; positions[ 1 ].sittag = "tag_passenger"; positions[ 2 ].sittag = "tag_guy1"; positions[ 3 ].sittag = "tag_guy2"; positions[ 4 ].sittag = "tag_guy3"; positions[ 5 ].sittag = "tag_guy4"; positions[ 0 ].idle = %suburban_idle_frontL; positions[ 1 ].idle = %suburban_idle_frontR; positions[ 2 ].idle = %suburban_idle_backL; positions[ 3 ].idle = %suburban_idle_backR; positions[ 5 ].idle = %suburban_idle_backL; positions[ 4 ].idle = %suburban_idle_backR; positions[ 0 ].getout = %suburban_dismount_frontL; positions[ 1 ].getout = %suburban_dismount_frontR; positions[ 2 ].getout = %suburban_dismount_backL; positions[ 3 ].getout = %suburban_dismount_backR; positions[ 5 ].getout = %suburban_dismount_backL; // cuts through the vehicle positions[ 4 ].getout = %suburban_dismount_backR; // cuts through the vehicle // old get in anims positions[ 0 ].getin = %humvee_driver_climb_in; positions[ 1 ].getin = %humvee_passenger_in_L; positions[ 2 ].getin = %humvee_passenger_in_R; positions[ 3 ].getin = %humvee_passenger_in_R; positions[ 4 ].getin = %humvee_passenger_in_L; positions[ 5 ].getin = %humvee_passenger_in_R; return positions; /* OLD ANIMS positions[ 0 ].idle[ 0 ] = %humvee_driver_twitch_1; positions[ 0 ].idle[ 1 ] = %humvee_driver_climb_idle; positions[ 0 ].idleoccurrence[ 0 ] = 100; positions[ 0 ].idleoccurrence[ 1 ] = 1000; positions[ 1 ].idle[ 0 ] = %humvee_passenger_twitch_1_R; positions[ 1 ].idle[ 1 ] = %humvee_passenger_idle_L; positions[ 1 ].idleoccurrence[ 0 ] = 100; positions[ 1 ].idleoccurrence[ 1 ] = 1000; positions[ 2 ].idle = %humvee_passenger_idle_R; positions[ 3 ].idle = %humvee_passenger_idle_R; positions[ 4 ].idle = %humvee_passenger_idle_R; positions[ 5 ].idle = %humvee_passenger_idle_R; positions[ 0 ].getout = %humvee_driver_climb_out; positions[ 1 ].getout = %humvee_passenger_out_R; positions[ 2 ].getout = %humvee_passenger_out_R; positions[ 3 ].getout = %humvee_passenger_out_L; positions[ 4 ].getout = %humvee_passenger_out_L; positions[ 5 ].getout = %humvee_passenger_out_R; */ } unload_groups() { unload_groups = []; unload_groups[ "passengers" ] = []; unload_groups[ "all" ] = []; group = "passengers"; unload_groups[ group ][ unload_groups[ "passengers" ].size ] = 1; unload_groups[ group ][ unload_groups[ "passengers" ].size ] = 2; unload_groups[ group ][ unload_groups[ "passengers" ].size ] = 3; unload_groups[ group ][ unload_groups[ "passengers" ].size ] = 4; unload_groups[ group ][ unload_groups[ "passengers" ].size ] = 5; group = "all"; unload_groups[ group ][ unload_groups[ group ].size ] = 0; unload_groups[ group ][ unload_groups[ group ].size ] = 1; unload_groups[ group ][ unload_groups[ group ].size ] = 2; unload_groups[ group ][ unload_groups[ group ].size ] = 3; unload_groups[ group ][ unload_groups[ group ].size ] = 4; unload_groups[ group ][ unload_groups[ group ].size ] = 5; unload_groups[ "default" ] = unload_groups[ "all" ]; return unload_groups; } /*QUAKED script_vehicle_nx_president_suburban (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER maps\_nx_president_suburban::main("nx_vehicle_president_suburban"); include,nx_vehicle_president_suburban sound,vehicle_suburban,vehicle_standard,all_sp defaultmdl="nx_vehicle_president_suburban" default:"vehicletype" "nx_president_suburban" default:"script_team" "allies" */ //