//_createfx generated. Do not touch!! #include common_scripts\utility; #include common_scripts\_createfx; main() { // CreateFX entities size: 17 ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 2607.87, 7429.89, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 732.965, 8613.04, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 3675.38, 8377.6, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 4016.22, 7012.39, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 1654.56, 5970.16, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 1162.62, 6763.8, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 3730.14, 5152.77, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 2911.27, 5955.64, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 2105.03, 8611.94, 100 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; // CreateFX entities placed: 9 }