//**************************************************************************** // ** // Confidential - (C) Activision Publishing, Inc. 2010 ** // ** //**************************************************************************** // ** // Module: FX Support ** // ** // Created: DATE - CREATOR ** // ** //**************************************************************************** //#include common_scripts\utility; main() { level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); level._effect[ "nx_smoke_plume_huge" ] = loadfx( "nx/smoke/nx_smoke_plume_huge" ); level._effect[ "nx_ash_cloud_heavy" ] = loadfx( "nx/misc/nx_ash_cloud_heavy" ); level._effect[ "nx_smoke_plume_huge_periph_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_preseed" ); level._effect[ "nx_smoke_plume_huge_periph_dark_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_dark_preseed" ); level._effect[ "nx_fire_building_large" ] = loadfx( "nx/fire/nx_fire_building_large" ); level._effect[ "nx_debri_paper_falling_building" ] = loadfx( "nx/misc/nx_debri_paper_falling_building" ); //level._effect[ "nx_ash_cloud_heavy_runner" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_runner" ); //level._effect[ "nx_godray_medium" ] = loadfx( "nx/misc/nx_godray_medium" ); //level._effect[ "nx_ash_cloud_heavy_parkinglot" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_parkinglot" ); level._effect[ "nx_big_orange_glows" ] = loadfx( "nx/misc/nx_big_orange_glows" ); level._effect[ "nx_fire_building_distant" ] = loadfx( "nx/fire/nx_fire_building_distant" ); //level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" ); level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" ); level._effect[ "paper_falling_burning" ] = loadfx( "misc/paper_falling_burning" ); //level._effect[ "ground_fog" ] = loadfx( "dust/ground_fog" ); level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "paper_blowing_trash" ] = loadfx( "misc/paper_blowing_trash" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "nx_light_emergency_red" ] = loadfx( "nx/misc/nx_light_emergency_red" ); level._effect[ "nx_sparks_falling_runner" ] = loadfx( "nx/explosions/nx_sparks_falling_runner" ); level._effect[ "crawling_death_blood_smear" ] = loadfx( "impacts/blood_smear_decal" ); level._effect[ "blood_pool" ] = loadfx( "impacts/deathfx_bloodpool_generic" ); level._effect[ "nx_flesh_hit_splat_large" ] = loadfx( "impacts/nx_flesh_hit_splat_large" ); level._effect[ "nx_flesh_hit_splat" ] = loadfx( "impacts/nx_flesh_hit_splat" ); //level._effect[ "nx_gfx_godray_side" ] = loadfx( "nx/misc/nx_gfx_godray_side" ); //level._effect[ "nx_gfx_godray_side_small" ] = loadfx( "nx/misc/nx_gfx_godray_side_small" ); //level._effect[ "nx_gfx_godray_down" ] = loadfx( "nx/misc/nx_gfx_godray_down" ); level._effect[ "amb_smoke_add" ] = loadfx( "smoke/amb_smoke_add" ); level._effect[ "amb_smoke_blend" ] = loadfx( "smoke/amb_smoke_blend" ); level._effect[ "nx_godray_150" ] = loadfx( "nx/misc/nx_godray_150" ); level._effect[ "nx_godray_225_soft" ] = loadfx( "nx/misc/nx_godray_225_soft" ); level._effect[ "nx_godray_75" ] = loadfx( "nx/misc/nx_godray_75" ); level._effect[ "police_lights" ] = loadfx( "nx/misc/nx_light_police_lights" ); level._effect[ "nx_ash_cloud_light" ] = loadfx( "nx/misc/nx_ash_cloud_light" ); level._effect[ "nx_smoke_mid_bldg_preseed" ] = loadfx( "nx/smoke/nx_smoke_mid_bldg_preseed" ); level._effect[ "nx_trash_runner_1024" ] = loadfx( "nx/misc/nx_trash_runner_1024" ); if ( getdvar( "clientsideeffects" ) != "1" ) { maps\createfx\mp_nx_galleria_fx::main(); } } //******************************************************************* // * // * //*******************************************************************