nx1-gsc-dump/maps/createart/nx_hithard_art.gsc

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// _createart generated. modify at your own risk. Changing values should be fine.
#include maps\_utility;
main()
{
level._tweakfile = true;
level._player = GetEntArray( "player", "classname" )[0];
// maps\createart\nx_hithard_fog::main();
}