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70 lines
4.6 KiB
Plaintext
70 lines
4.6 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: FX Support **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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//#include common_scripts\utility;
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main()
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{
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level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
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level._effect[ "nx_smoke_plume_huge" ] = loadfx( "nx/smoke/nx_smoke_plume_huge" );
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level._effect[ "nx_ash_cloud_heavy" ] = loadfx( "nx/misc/nx_ash_cloud_heavy" );
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level._effect[ "nx_smoke_plume_huge_periph_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_preseed" );
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level._effect[ "nx_smoke_plume_huge_periph_dark_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_dark_preseed" );
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level._effect[ "nx_fire_building_large" ] = loadfx( "nx/fire/nx_fire_building_large" );
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level._effect[ "nx_debri_paper_falling_building" ] = loadfx( "nx/misc/nx_debri_paper_falling_building" );
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//level._effect[ "nx_ash_cloud_heavy_runner" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_runner" );
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//level._effect[ "nx_godray_medium" ] = loadfx( "nx/misc/nx_godray_medium" );
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//level._effect[ "nx_ash_cloud_heavy_parkinglot" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_parkinglot" );
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level._effect[ "nx_big_orange_glows" ] = loadfx( "nx/misc/nx_big_orange_glows" );
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level._effect[ "nx_fire_building_distant" ] = loadfx( "nx/fire/nx_fire_building_distant" );
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//level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" );
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level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" );
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level._effect[ "paper_falling_burning" ] = loadfx( "misc/paper_falling_burning" );
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//level._effect[ "ground_fog" ] = loadfx( "dust/ground_fog" );
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level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
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level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
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level._effect[ "paper_blowing_trash" ] = loadfx( "misc/paper_blowing_trash" );
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level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
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level._effect[ "nx_light_emergency_red" ] = loadfx( "nx/misc/nx_light_emergency_red" );
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level._effect[ "nx_sparks_falling_runner" ] = loadfx( "nx/explosions/nx_sparks_falling_runner" );
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level._effect[ "crawling_death_blood_smear" ] = loadfx( "impacts/blood_smear_decal" );
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level._effect[ "blood_pool" ] = loadfx( "impacts/deathfx_bloodpool_generic" );
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level._effect[ "nx_flesh_hit_splat_large" ] = loadfx( "impacts/nx_flesh_hit_splat_large" );
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level._effect[ "nx_flesh_hit_splat" ] = loadfx( "impacts/nx_flesh_hit_splat" );
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//level._effect[ "nx_gfx_godray_side" ] = loadfx( "nx/misc/nx_gfx_godray_side" );
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//level._effect[ "nx_gfx_godray_side_small" ] = loadfx( "nx/misc/nx_gfx_godray_side_small" );
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//level._effect[ "nx_gfx_godray_down" ] = loadfx( "nx/misc/nx_gfx_godray_down" );
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level._effect[ "amb_smoke_add" ] = loadfx( "smoke/amb_smoke_add" );
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level._effect[ "amb_smoke_blend" ] = loadfx( "smoke/amb_smoke_blend" );
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level._effect[ "nx_godray_150" ] = loadfx( "nx/misc/nx_godray_150" );
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level._effect[ "nx_godray_225_soft" ] = loadfx( "nx/misc/nx_godray_225_soft" );
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level._effect[ "nx_godray_75" ] = loadfx( "nx/misc/nx_godray_75" );
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level._effect[ "police_lights" ] = loadfx( "nx/misc/nx_light_police_lights" );
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level._effect[ "nx_ash_cloud_light" ] = loadfx( "nx/misc/nx_ash_cloud_light" );
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level._effect[ "nx_smoke_mid_bldg_preseed" ] = loadfx( "nx/smoke/nx_smoke_mid_bldg_preseed" );
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level._effect[ "nx_trash_runner_1024" ] = loadfx( "nx/misc/nx_trash_runner_1024" );
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if ( getdvar( "clientsideeffects" ) != "1" )
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{
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maps\createfx\mp_nx_galleria_fx::main();
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}
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}
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//*******************************************************************
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// *
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// *
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//******************************************************************* |