nx1-gsc-dump/maps/nx_harbor_fx.gsc

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: FX Support **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
#include maps\_utility;
#include common_scripts\utility;
main()
{
if ( !getdvarint( "r_reflectionProbeGenerate" ) )
maps\createfx\nx_harbor_fx::main();
setExpFog( 12635, 14802, 0.7215686, 0.7882353, 0.7803922, 0.4, 0 );
set_vision_set("nx_harbor_outside",0);
SetSavedDVar ("r_fog_height_blend", 0.60);
SetSavedDVar ("r_fog_height_start", 0.6);
SetSavedDVar ("r_fog_height_end", 1.40);
// FX
level._effect[ "train_glass_break" ] = loadfx( "props/car_glass_large" );
level._effect[ "splash" ] = loadfx( "impacts/water_splash_bodydump" );
level._effect[ "tram_splash" ] = loadfx( "misc/watersplash_large" );
level._effect[ "underwater_splash" ] = loadfx( "water/splash_underwater_afchase" );
level._effect[ "derail_fx" ] = loadfx( "nx/explosions/nx_building_hit_explosion" );
level._effect[ "derail_sparks_fx" ] = loadfx( "explosions/electrical_transformer_explosion" );
}
//*******************************************************************
// *
// *
//*******************************************************************