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40 lines
1.9 KiB
Plaintext
40 lines
1.9 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: FX Support **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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#include maps\_utility;
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#include common_scripts\utility;
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main()
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{
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if ( !getdvarint( "r_reflectionProbeGenerate" ) )
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maps\createfx\nx_harbor_fx::main();
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setExpFog( 12635, 14802, 0.7215686, 0.7882353, 0.7803922, 0.4, 0 );
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set_vision_set("nx_harbor_outside",0);
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SetSavedDVar ("r_fog_height_blend", 0.60);
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SetSavedDVar ("r_fog_height_start", 0.6);
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SetSavedDVar ("r_fog_height_end", 1.40);
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// FX
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level._effect[ "train_glass_break" ] = loadfx( "props/car_glass_large" );
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level._effect[ "splash" ] = loadfx( "impacts/water_splash_bodydump" );
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level._effect[ "tram_splash" ] = loadfx( "misc/watersplash_large" );
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level._effect[ "underwater_splash" ] = loadfx( "water/splash_underwater_afchase" );
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level._effect[ "derail_fx" ] = loadfx( "nx/explosions/nx_building_hit_explosion" );
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level._effect[ "derail_sparks_fx" ] = loadfx( "explosions/electrical_transformer_explosion" );
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}
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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