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https://github.com/reaaLx/nx1-gsc-dump.git
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82 lines
2.2 KiB
Plaintext
82 lines
2.2 KiB
Plaintext
#include common_scripts\utility;
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#include maps\mp\_utility;
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#include common_scripts\_createFxMenu;
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#include common_scripts\_createfx;
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#include common_scripts\_fx;
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createfx()
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{
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// tagPP<NOTE> by the time createfx is called, player position is already updated so those 2 functions don't work anymore.
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level._func_position_player = ::void;
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level._func_position_player_get = ::func_position_player_get;
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level._func_loopfxthread = ::loopfxthread;
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level._func_oneshotfxthread = ::oneshotfxthread;
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level._func_create_loopsound = ::create_loopsound;
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level._func_updatefx = ::restart_fx_looper;
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level._func_process_fx_rotater = ::process_fx_rotater;
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level._mp_createfx = true;
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// tagPP<NOTE> what do they do?
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// level.func_exploder_preload = ::exploder_before_load;
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// level.func_exploder_postload = ::exploder_after_load;
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// MP only stuff
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// level._callbackStartGameType = ::void; // Take it out because it broke server/client message.
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level._callbackPlayerConnect = ::void;
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level._callbackPlayerDisconnect = ::void;
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level._callbackPlayerDamage = ::void;
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level._callbackPlayerKilled = ::void;
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level._callbackCodeEndGame = ::void;
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level._callbackPlayerLastStand = ::void;
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level._callbackPlayerConnect = ::Callback_PlayerConnect;
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level._callbackPlayerMigrated = ::void;
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// build _effect_keys array
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func_get_level_fx();
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// remove triggers, turn on painter.
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createfx_common();
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level waittill( "eternity" );
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}
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func_position_player_get( lastPlayerOrigin )
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{
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return level._player.origin;
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}
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Callback_PlayerConnect()
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{
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self waittill( "begin" );
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if ( !isdefined( level._player ) )
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{
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spawnpoints = getentarray( "mp_global_intermission", "classname" );
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self spawn( spawnpoints[0].origin, spawnpoints[0].angles );
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self maps\mp\gametypes\_playerlogic::updateSessionState( "playing", "" );
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self.maxhealth = 10000000;
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self.health = 10000000;
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level._player = self;
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// createFX thread
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thread createFxLogic();
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// hack
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thread ufo_mode();
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}
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else
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{
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kick( self GetEntityNumber() );
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}
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}
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ufo_mode()
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{
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// painter.menu execs some console commands( ufo mode ).. sneaky hacks.
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level._player openpopupmenu( "painter_mp" );
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level._player closepopupmenu( "painter_mp" );
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} |