nx1-gsc-dump/maps/mp/_stinger.gsc
2024-09-04 23:46:54 +10:00

419 lines
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#include maps\mp\_utility;
InitStingerUsage()
{
self.stingerStage = undefined;
self.stingerTarget = undefined;
self.stingerLockStartTime = undefined;
self.stingerLostSightlineTime = undefined;
self thread ResetStingerLockingOnDeath();
level._stingerTargets = [];
}
ResetStingerLocking()
{
if ( !IsDefined( self.stingerUseEntered ) )
return;
self.stingerUseEntered = undefined;
self notify( "stop_javelin_locking_feedback" );
self notify( "stop_javelin_locked_feedback" );
self WeaponLockFree();
InitStingerUsage();
}
ResetStingerLockingOnDeath()
{
self endon( "disconnect" );
self notify ( "ResetStingerLockingOnDeath" );
self endon ( "ResetStingerLockingOnDeath" );
for ( ;; )
{
self waittill( "death" );
self ResetStingerLocking();
}
}
StillValidStingerLock( ent )
{
assert( IsDefined( self ) );
if ( !IsDefined( ent ) )
return false;
if ( !(self WorldPointInReticle_Circle( ent.origin, 65, 85 )) )
return false;
if ( self.stingerTarget == level._ac130.planeModel && !isDefined( level._ac130player ) )
return false;
return true;
}
LoopStingerLockingFeedback()
{
self endon( "stop_javelin_locking_feedback" );
for ( ;; )
{
if ( isDefined( level._chopper ) && isDefined( level._chopper.gunner ) && isDefined( self.stingerTarget ) && self.stingerTarget == level._chopper.gunner )
level._chopper.gunner playLocalSound( "missile_locking" );
if ( isDefined( level._ac130player ) && isDefined( self.stingerTarget ) && self.stingerTarget == level._ac130.planeModel )
level._ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locking" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
wait 0.6;
}
}
LoopStingerLockedFeedback()
{
self endon( "stop_javelin_locked_feedback" );
for ( ;; )
{
if ( isDefined( level._chopper ) && isDefined( level._chopper.gunner ) && isDefined( self.stingerTarget ) && self.stingerTarget == level._chopper.gunner )
level._chopper.gunner playLocalSound( "missile_locking" );
if ( isDefined( level._ac130player ) && isDefined( self.stingerTarget ) && self.stingerTarget == level._ac130.planeModel )
level._ac130player playLocalSound( "missile_locking" );
self playLocalSound( "stinger_locked" );
self PlayRumbleOnEntity( "ac130_25mm_fire" );
wait 0.25;
}
}
/#
DrawStar( point )
{
Line( point + (10,0,0), point - (10,0,0) );
Line( point + (0,10,0), point - (0,10,0) );
Line( point + (0,0,10), point - (0,0,10) );
}
#/
LockSightTest( target )
{
eyePos = self GetEye();
if ( !isDefined( target ) ) //targets can disapear during targeting.
return false;
passed = BulletTracePassed( eyePos, target.origin, false, target );
if ( passed )
return true;
front = target GetPointInBounds( 1, 0, 0 );
passed = BulletTracePassed( eyePos, front, false, target );
if ( passed )
return true;
back = target GetPointInBounds( -1, 0, 0 );
passed = BulletTracePassed( eyePos, back, false, target );
if ( passed )
return true;
return false;
}
StingerDebugDraw( target )
{
/#
if ( GetDVar( "missileDebugDraw" ) != "1" )
return;
if ( !IsDefined( target ) )
return;
org = target.origin;
DrawStar( org );
org = target GetPointInBounds( 1, 0, 0 );
DrawStar( org );
org = target GetPointInBounds( -1, 0, 0 );
DrawStar( org );
#/
}
SoftSightTest()
{
LOST_SIGHT_LIMIT = 500;
if ( self LockSightTest( self.stingerTarget ) )
{
self.stingerLostSightlineTime = 0;
return true;
}
if ( self.stingerLostSightlineTime == 0 )
self.stingerLostSightlineTime = getTime();
timePassed = GetTime() - self.stingerLostSightlineTime;
//PrintLn( "Losing sight of target [", timePassed, "]..." );
if ( timePassed >= LOST_SIGHT_LIMIT )
{
//PrintLn( "Lost sight of target." );
ResetStingerLocking();
return false;
}
return true;
}
GetTargetList()
{
targets = [];
if ( level._teamBased )
{
if ( IsDefined( level._chopper ) && ( level._chopper.team != self.team || level._chopper.owner == self ) )
targets[targets.size] = level._chopper;
if ( IsDefined( level._raven ) && ( level._raven.team != self.team || level._raven.owner == self ) )
targets[targets.size] = level._raven;
if ( isDefined( level._ac130player ) && level._ac130player.team != self.team )
targets[targets.size] = level._ac130.planemodel;
if ( isDefined( level._harriers) )
{
foreach( harrier in level._harriers )
{
if ( isDefined( harrier ) && ( harrier.team != self.team || ( isDefined( harrier.owner ) && harrier.owner == self ) ) )
targets[targets.size] = harrier;
}
}
foreach( target_player in level._players )
{
if (( target_player.team != self.team ) && (target_player _hasPerk("specialty_juggersuit")))
{
targets[targets.size] = target_player;
}
}
if( level._multiTeamBased )
{
//for all teams
for( i = 0; i < level._teamNameList.size; i++ )
{
//that are not our team
if( self.team != level._teamNameList[i] )
{
//does that team have any uav's
if( level._UAVModels[level._teamNameList[i]].size )
{
//add each uav to the target list
foreach ( UAV in level._UAVModels[level._teamNameList[i]] )
{
targets[targets.size] = UAV;
}
}
}
}
}
else if ( level._UAVModels[level._otherTeam[self.team]].size )
{
foreach ( UAV in level._UAVModels[level._otherTeam[self.team]] )
targets[targets.size] = UAV;
}
if ( isDefined( level._littleBird ) )
{
foreach ( bird in level._littleBird )
{
if ( !isDefined( bird ) )
continue;
if ( self.team != bird.owner.team || self == bird.owner )
targets[targets.size] = bird;
}
}
}
else
{
if ( IsDefined( level._chopper ) && ( level._chopper.owner != self ) ) ///check for teams
targets[targets.size] = level._chopper;
if ( isDefined( level._ac130player ) )
targets[targets.size] = level._ac130.planemodel;
if ( isDefined( level._harriers) )
{
foreach( harrier in level._harriers )
{
if ( isDefined( harrier ) )
targets[targets.size] = harrier;
}
}
foreach( target_player in level._players )
{
if (( target_player != self ) && (target_player _hasPerk("specialty_juggersuit")))
{
targets[targets.size] = target_player;
}
}
if ( level._UAVModels.size )
{
foreach ( ownerGuid, UAV in level._UAVModels )
{
if ( isDefined( UAV.owner ) && UAV.owner == self )
continue;
targets[targets.size] = UAV;
}
}
}
return targets;
}
StingerUsageLoop()
{
self endon("death");
self endon("disconnect");
LOCK_LENGTH = 1000;
InitStingerUsage();
for( ;; )
{
wait 0.05;
weapon = self getCurrentWeapon();
if ( weapon != "stinger_mp" && weapon != "at4_mp" )
{
ResetStingerLocking();
continue;
}
if ( self PlayerADS() < 0.95 )
{
ResetStingerLocking();
continue;
}
self.stingerUseEntered = true;
if ( !IsDefined( self.stingerStage ) )
self.stingerStage = 0;
StingerDebugDraw( self.stingerTarget );
if ( self.stingerStage == 0 ) // searching for target
{
targets = GetTargetList();
if ( targets.size == 0 )
continue;
targetsInReticle = [];
foreach ( target in targets )
{
if ( !isDefined( target ) )
continue;
insideReticle = self WorldPointInReticle_Circle( target.origin, 65, 75 );
if ( insideReticle )
targetsInReticle[targetsInReticle.size] = target;
}
if ( targetsInReticle.size == 0 )
continue;
sortedTargets = SortByDistance( targetsInReticle, self.origin );
if ( !( self LockSightTest( sortedTargets[0] ) ) )
continue;
//PrintLn( "Found a target to lock to..." );
thread LoopStingerLockingFeedback();
self.stingerTarget = sortedTargets[0];
self.stingerLockStartTime = GetTime();
self.stingerStage = 1;
self.stingerLostSightlineTime = 0;
}
if ( self.stingerStage == 1 ) // locking on to a target
{
if ( !(self StillValidStingerLock( self.stingerTarget )) )
{
//PrintLn( "Failed to get lock." );
ResetStingerLocking();
continue;
}
passed = SoftSightTest();
if ( !passed )
continue;
timePassed = getTime() - self.stingerLockStartTime;
//PrintLn( "Locking [", timePassed, "]..." );
if( self _hasPerk( "specialty_fasterlockon" ))
{
if( timePassed < ( LOCK_LENGTH * 0.5 ))
{
continue;
}
}
else
{
if ( timePassed < LOCK_LENGTH )
continue;
}
self notify( "stop_javelin_locking_feedback" );
thread LoopStingerLockedFeedback();
//PrintLn( "Locked!");
if ( self.stingerTarget.model == "vehicle_av8b_harrier_jet_mp" || self.stingerTarget.model == "vehicle_little_bird_armed" )
{
self WeaponLockFinalize( self.stingerTarget );
}
else if ( IsPlayer( self.stingerTarget ) )
{
self WeaponLockFinalize( self.stingerTarget, (0,0,32) );
}
else
{
self WeaponLockFinalize( self.stingerTarget, (100,0,-32) );
}
self.stingerStage = 2;
}
if ( self.stingerStage == 2 ) // target locked
{
passed = SoftSightTest();
if ( !passed )
continue;
if ( !(self StillValidStingerLock( self.stingerTarget )) )
{
//PrintLn( "Gave up lock." );
ResetStingerLocking();
continue;
}
}
}
}