nx1-gsc-dump/maps/mp/killstreaks/_killstreaks.gsc
2024-09-04 23:46:54 +10:00

1167 lines
29 KiB
Plaintext

#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
init()
{
// &&1 Kill Streak!
precacheString( &"MP_KILLSTREAK_N" );
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
precacheString( &"MP_HELI_IN_QUEUE" );
level._killstreakWeapons = [];
initKillstreakData();
level._killstreakFuncs = [];
level._killstreakSetupFuncs = [];
level._killStreakMod = 0;
thread maps\mp\killstreaks\_ac130::init();
thread maps\mp\killstreaks\_remotemissile::init();
thread maps\mp\killstreaks\_uav::init();
thread maps\mp\killstreaks\_airstrike::init();
thread maps\mp\killstreaks\_airdrop::init();
thread maps\mp\killstreaks\_helicopter::init();
thread maps\mp\killstreaks\_autosentry::init();
thread maps\mp\killstreaks\_emp::init();
thread maps\mp\killstreaks\_nuke::init();
thread maps\mp\killstreaks\_exosuit::init();
thread maps\mp\killstreaks\_rodsofgod::init();
thread maps\mp\killstreaks\_weapdrop::init();
thread maps\mp\killstreaks\_jet::init();
thread maps\mp\killstreaks\_blueshell::init();
thread maps\mp\killstreaks\_reaper::init();
thread maps\mp\killstreaks\_lockseekdie::init();
thread maps\mp\_remotedog::init();
//thread maps\mp\killstreaks\_eagle_eye::init();
thread maps\mp\killstreaks\_spider::init();
//thread maps\mp\_atbr::atbr_init();
// all killstreak weapons that:
// - the player actually weilds
level._killstreakWeildWeapons["uav_strike_marker_mp"] = true; // uav strike
level._killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
level thread onPlayerConnect();
}
initKillstreakData()
{
for ( i = 1; true; i++ )
{
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
if ( !isDefined( retVal ) || retVal == "" )
break;
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
assert( streakRef != "" );
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
assert( streakUseHint != &"" );
precacheString( streakUseHint );
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
assert( streakEarnDialog != "" );
game[ "dialog" ][ streakRef ] = streakEarnDialog;
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
assert( streakAlliesUseDialog != "" );
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
assert( streakAxisUseDialog != "" );
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
precacheItem( streakWeapon );
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
assert( streakPoints != 0 );
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
precacheShader( streakShader );
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
if ( streakShader != "" )
precacheShader( streakShader );
for ( j = 18; j < 23; j++ )
{
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, j );
if ( isDefined ( streakWeapon ))
{
if ( streakWeapon == "null" )
{
break;
}
else
{
level._killstreakWeapons[streakWeapon] = true;
}
}
}
}
}
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
reset_killstreaks = 0;
if ( isDefined( level._alwaysResetKillstreaks ) && ( level._alwaysResetKillstreaks == 1 ) )
{
reset_killstreaks = 1;
player.pers["lastEarnedStreak"] = undefined; // Should maybe be in the 'reset_killstreaks' if check, but in the name of changing as little as possible, it's here.
player.pers["cur_kill_streak"] = 0;
}
else
{
if( !isDefined ( player.pers[ "killstreaks" ] ) )
{
reset_killstreaks = 1;
}
}
if ( reset_killstreaks == 1 )
player.pers[ "killstreaks" ] = [];
if( !isDefined ( player.pers[ "kID" ] ) )
player.pers[ "kID" ] = 10;
if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
player.pers[ "kIDs_valid" ] = [];
player.lifeId = 0;
if ( isDefined( player.pers["deaths"] ) )
player.lifeId = player.pers["deaths"];
killstreak_stats_init( player );
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
player thread onPlayerSpawned();
player thread onPlayerChangeKit();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread killstreakUseWaiter();
self thread waitForChangeTeam();
self giveOwnedKillstreakItem( true );
}
}
onPlayerChangeKit()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "changed_kit" );
self giveOwnedKillstreakItem();
}
}
waitForChangeTeam()
{
self endon ( "disconnect" );
self notify ( "waitForChangeTeam" );
self endon ( "waitForChangeTeam" );
for ( ;; )
{
self waittill ( "joined_team" );
clearKillstreaks();
}
}
isRideKillstreak( streakName )
{
switch( streakName )
{
case "helicopter_minigun":
case "helicopter_mk19":
case "ac130":
case "predator_missile":
case "remote_mortar":
case "reaper":
case "lockseekdie":
return true;
default:
return false;
}
}
isCarryKillstreak( streakName )
{
switch( streakName )
{
case "sentry":
case "sentry_gl":
return true;
default:
return false;
}
}
deadlyKillstreak( streakName )
{
switch ( streakName )
{
case "predator_missile":
case "precision_airstrike":
case "harrier_airstrike":
//case "helicopter":
//case "helicopter_flares":
case "stealth_airstrike":
//case "helicopter_minigun":
case "ac130":
return true;
}
return false;
}
killstreakUsePressed()
{
streakName = self.pers["killstreaks"][0].streakName;
lifeId = self.pers["killstreaks"][0].lifeId;
isEarned = self.pers["killstreaks"][0].earned;
awardXp = self.pers["killstreaks"][0].awardXp;
kID = self.pers["killstreaks"][0].kID;
//tagJC<NOTE>: This strikePoints data is specifically for the upgrade system. It can be removed if the upgrade system is
// undesirable.
strikePoints = self.pers["killstreaks"][0].strikePoints;
assert( isDefined( streakName ) );
assert( isDefined( level._killstreakFuncs[ streakName ] ) );
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
return ( false );
if ( self isUsingRemote() )
return ( false );
if ( isDefined( self.selectingLocation ) )
return ( false );
if( IsDefined( level._gceeffect ) )
{
if( level._gceeffect )
{
return false; // can't use killstreaks while this effect is activate
}
}
if ( deadlyKillstreak( streakName ) && level._killstreakRoundDelay && getGametypeNumLives() )
{
if ( level._gracePeriod - level._inGracePeriod < level._killstreakRoundDelay )
{
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level._killstreakRoundDelay - (level._gracePeriod - level._inGracePeriod)) );
return ( false );
}
}
if ( (level._teamBased && level._teamEMPed[self.team]) || (!level._teamBased && isDefined( level._empPlayer ) && level._empPlayer != self) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
return ( false );
}
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
{
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
return ( false );
}
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
{
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
return ( false );
}
if ( !self isWeaponEnabled() )
return ( false );
if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
{
if ( !self [[ level._killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
return ( false );
}
else
{
if ( !self [[ level._killstreakFuncs[ streakName ] ]]( lifeId ) )
return ( false );
}
self usedKillstreak( streakName, awardXp );
self shuffleKillStreaksFILO( streakName, kID );
self giveOwnedKillstreakItem();
if ( getDvarInt( "upgradeEnabling" ) == 1 )
{
self.earnedStrikePoints -= strikePoints;
self maps\mp\_upgrade::updateESPNumber();
}
return ( true );
}
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
shuffleKillStreaksFILO( streakName, kID )
{
self _setActionSlot( 4, "" );
arraySize = self.pers["killstreaks"].size;
streakIndex = -1;
for ( i = 0; i < arraySize; i++ )
{
if ( self.pers["killstreaks"][i].streakName != streakName )
continue;
if ( isDefined( kID ) && self.pers["killstreaks"][i].kID != kID )
continue;
streakIndex = i;
break;
}
assert( streakIndex >= 0 );
self.pers["killstreaks"][streakIndex] = undefined;
for( i = streakIndex + 1; i < arraySize; i++ )
{
if ( i == arraySize - 1 )
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][i] = undefined;
}
else
{
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
}
}
}
usedKillstreak( streakName, awardXp )
{
self playLocalSound( "weap_c4detpack_trigger_plr" );
if ( awardXp )
self thread [[ level._onXPEvent ]]( "killstreak_" + streakName );
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
if ( isDefined( awardref ) && !( streakName == "uav" && self.pers["killstreaks"][0].earned == 0 ))
{
self thread incPlayerStat( awardref, 1 );
}
team = self.team;
if( level._multiTeamBased )
{
for( i = 0; i < level._teamNameList.size; i++ )
{
if( team == level._teamNameList[i] )
{
thread leaderDialog( "allies_friendly_" + streakName + "_inbound", level._teamNameList[i] );
}
else
{
if ( getKillstreakInformEnemy( streakName ))
{
thread leaderDialog( "allies_enemy_" + streakName + "_inbound", level._teamNameList[i] );
}
}
}
}
else if ( level._teamBased )
{
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
if ( getKillstreakInformEnemy( streakName ))
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level._otherTeam[ team ] );
}
else
{
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
if ( getKillstreakInformEnemy( streakName ))
{
excludeList[0] = self;
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
}
}
}
clearKillstreaks()
{
foreach ( index, streakStruct in self.pers["killstreaks"] )
self.pers["killstreaks"][index] = undefined;
}
getFirstPrimaryWeapon()
{
weaponsList = self getWeaponsListPrimaries();
index = 0;
//remove any one man army and atbr primaries from the list, we do not want to return those as first primary.
for( i = 0; i < weaponsList.size; i++ )
{
if( weaponsList[i] != "onemanarmy_mp" && weaponsList[i] != "atbr_detonate_mp" )
{
index = i;
break;
}
}
assert ( isDefined( weaponsList[index] ));
assert ( !isKillstreakWeapon( weaponsList[index] ));
return weaponsList[index];
}
killstreakUseWaiter()
{
self endon( "disconnect" );
self endon( "finish_death" );
level endon( "game_ended" );
self.lastKillStreak = 0;
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
self.pers["lastEarnedStreak"] = undefined;
self thread finishDeathWaiter();
for ( ;; )
{
self waittill ( "weapon_change", newWeapon );
if ( !isAlive( self ) )
continue;
if ( !isDefined( self.pers["killstreaks"][0] ) )
continue;
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
continue;
waittillframeend;
streakName = self.pers["killstreaks"][0].streakName;
result = self killstreakUsePressed();
if( result )
{
killstreak_stats_record_use( self, streakName );
}
//no force switching weapon for ridable killstreaks
if ( ( !isRideKillstreak( streakName ) || !result ) && ( streakName != "weapdrop" ) )
{
if ( !self hasWeapon( self getLastWeapon() ) )
{
if ( streakName == "exosuit" )
{
self switchToWeapon( self.primaryWeapon );
}
else
{
self switchToWeapon( self getFirstPrimaryWeapon() );
}
}
else
{
self switchToWeapon( self getLastWeapon() );
}
}
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
// we have two of that killstreak, it immediately uses the second one
if ( self getCurrentWeapon() == "none" )
{
while ( self getCurrentWeapon() == "none" )
wait ( 0.05 );
waittillframeend;
}
}
}
finishDeathWaiter()
{
self endon ( "disconnect" );
level endon ( "game_ended" );
self waittill ( "death" );
wait ( 0.05 );
self notify ( "finish_death" );
self.pers["lastEarnedStreak"] = undefined;
}
checkKillstreakReward( streakCount )
{
self notify( "got_killstreak", streakCount );
maxVal = 0;
killStreaks = [];
foreach ( streakVal, streakName in self.killStreaks )
{
killStreaks[streakName] = streakVal;
if ( streakVal > maxVal )
maxVal = streakVal;
}
foreach ( streakVal, streakName in self.killStreaks )
{
actualVal = streakVal + level._killStreakMod;
if ( actualVal > streakCount )
break;
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
continue;
if ( isSubStr( streakName, "-rollover" ) )
{
continue;
/*
if ( game["defcon"] > 2 )
{
self.pers["lastEarnedStreak"] = streakName;
continue;
}
useStreakName = strTok( streakName, "-" )[0];
*/
}
else
{
useStreakName = streakName;
}
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
{
self thread killstreakEarned( useStreakName );
self.pers["lastEarnedStreak"] = streakName;
}
}
}
killstreakEarned( streakName )
{
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
{
self.firstKillstreakEarned = getTime();
}
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
{
if ( getTime() - self.firstKillstreakEarned < 20000 )
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
}
}
rewardNotify( streakName, streakVal )
{
self endon( "disconnect" );
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
}
tryGiveKillstreak( streakName, streakVal )
{
level notify ( "gave_killstreak", streakName );
if ( !level._gameEnded )
self thread rewardNotify( streakName, streakVal );
self giveKillstreak( streakName, streakVal, true );
return true;
}
giveKillstreak( streakName, isEarned, awardXp, owner, from_crate )
{
self endon ( "disconnect" );
if ( getDvarInt( "upgradeEnabling" ) == 1 )
{
self.earnedStrikePoints += isEarned;
self maps\mp\_upgrade::updateESPNumber();
}
if( !isDefined( from_crate ))
{
from_crate = 0;
}
force_drop = "none";
if( getKillstreakIsDropStreak( streakName ) == true && from_crate == 0 )
{
force_drop = streakName;
streakName = "airdrop";
}
weapon = getKillstreakWeapon( streakName );
self._pre_killstreak_weapon_name = self getCurrentWeapon();
self._post_killstreak_weapon_name = weapon;
self giveKillstreakWeapon( weapon );
// shuffle existing killstreaks up a notch
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
self.pers["killstreaks"][0] = spawnStruct();
self.pers["killstreaks"][0].streakName = streakName;
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
self.pers["killstreaks"][0].owner = owner;
self.pers["killstreaks"][0].force_drop = force_drop;
self.pers["killstreaks"][0].kID = self.pers["kID"];
//tagJC<NOTE>: This strikePoints data is specifically for the upgrade system. It can be removed if the upgrade system is
// undesirable.
self.pers["killstreaks"][0].strikePoints = isEarned;
self.pers["kIDs_valid"][self.pers["kID"]] = true;
self.pers["kID"]++;
if ( !self.pers["killstreaks"][0].earned )
self.pers["killstreaks"][0].lifeId = -1;
else
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
// probably obsolete unless we bring back the autoshotty
if ( isdefined( level._killstreakSetupFuncs[ streakName ] ) )
self [[ level._killstreakSetupFuncs[ streakName ] ]]();
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
self notify( "received_earned_killstreak" );
}
giveKillstreakWeapon( weapon )
{
weaponList = self getWeaponsListItems();
foreach ( item in weaponList )
{
if ( !isSubStr( item, "killstreak" ) )
continue;
if ( self getCurrentWeapon() == item )
continue;
self takeWeapon( item );
}
self _giveWeapon( weapon, 0 );
self _setActionSlot( 4, "weapon", weapon );
}
getStreakCost( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
}
getKillstreakHint( streakName )
{
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
}
getKillstreakInformEnemy( streakName )
{
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
}
getKillstreakSound( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
}
getKillstreakDialog( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
}
getKillstreakWeapon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
}
getKillstreakIcon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
}
getKillstreakCrateIcon( streakName )
{
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
}
getKillstreakIsDropStreak( streakName )
{
val = tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 17 );
if( val == "drop" )
return true;
return false;
}
giveOwnedKillstreakItem( skipDialog )
{
if ( !isDefined( self.pers["killstreaks"][0] ) )
return;
streakName = self.pers["killstreaks"][0].streakName;
weapon = getKillstreakWeapon( streakName );
self giveKillstreakWeapon( weapon );
if ( !isDefined( skipDialog ) && !level._inGracePeriod )
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
}
initRideKillstreak( preFinishCallback )
{
self _disableUsability();
result = self initRideKillstreak_internal( preFinishCallback );
if ( isDefined( self ) )
self _enableUsability();
return result;
}
initRideKillstreak_internal( preFinishCallback )
{
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
if ( laptopWait == "weapon_switch_started" )
return ( "fail" );
if ( !isAlive( self ) )
return "fail";
if ( laptopWait == "disconnect" || laptopWait == "death" )
{
if ( laptopWait == "disconnect" )
return ( "disconnect" );
if ( self.team == "spectator" )
return "fail";
return ( "success" );
}
if ( self isEMPed() || self isNuked() )
{
return ( "fail" );
}
self VisionSetNakedForPlayer( "black_bw", 0.75 );
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
if ( blackOutWait != "disconnect" )
{
if ( IsDefined( preFinishCallback ))
{
self [[preFinishCallback]]();
}
self thread clearRideIntro( 1.0 );
if ( self.team == "spectator" )
return "fail";
}
if ( !isAlive( self ) )
return "fail";
if ( self isEMPed() || self isNuked() )
return "fail";
if ( blackOutWait == "disconnect" )
return ( "disconnect" );
else
return ( "success" );
}
clearRideIntro( delay )
{
self endon( "disconnect" );
if ( isDefined( delay ) )
wait( delay );
//self freezeControlsWrapper( false );
if ( !isDefined( level._nukeVisionInProgress ) )
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_init()"
"CallOn: Nothing"
"Summary: To init our killstreak stats system."
"Author: Eric Milota"
"Returns: None"
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
"Example: killstreak_stats_init( player );"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_init( player )
{
player._killstreak_stats_used_array = [];
//println( "killstreak_stats_init() Called." );
//bbPrint( "breakpoint: " );
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_find_item()"
"CallOn: Nothing"
"Summary: To find an item in our array."
"Author: Eric Milota"
"Returns: index 0...x of our entry, or -1 if not found"
"Module: C:\trees\nx1\game\share\raw\maps\mp\gametypes\_weapons.gsc"
"Example: index = killstreak_stats_find_item(player, streakname);"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_find_item(player, streakname)
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
{
item = player._killstreak_stats_used_array[ index ];
if( item.streakname == streakname )
{
return index;
}
}
}
return -1;
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_add_item()"
"CallOn: Nothing"
"Summary: To add an item in our array."
"Author: Eric Milota"
"Returns: index 0...x of our entry, or -1 if error"
"Module: C:\trees\nx1\game\share\raw\maps\mp\gametypes\_weapons.gsc"
"Example: index = killstreak_stats_add_item(player, streakname);"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_add_item(player, streakname)
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
index = player._killstreak_stats_used_array.size;
item = spawnstruct();
item.streakname = streakname;
item.usedcount = 0;
player._killstreak_stats_used_array[ index ] = item;
return index;
}
return -1;
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_dump()"
"CallOn: Nothing"
"Summary: To dump out killstreak stats."
"Author: Eric Milota"
"Returns: None"
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
"Example: killstreak_stats_dump( player );"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_dump( player )
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
//println( "killstreak_stats_dump() Called. There are " + player._killstreak_stats_used_array.size + " entries." );
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
{
item = player._killstreak_stats_used_array[ index ];
//println( "killstreak_stats_dump() : '" + item.streakname + "', usedcount = " + item.usedcount );
}
//bbPrint( "breakpoint: " );
}
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_dump_stats_to_black_box()"
"CallOn: Nothing"
"Summary: To dump out killstreak usage stats to the black box."
"Author: Eric Milota"
"Returns: None"
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
"Example: killstreak_stats_dump_stats_to_black_box( player );"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_dump_stats_to_black_box( player )
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
xuid = player GetXuid();
//println( "killstreak_stats_dump_stats_to_black_box() Called. There are " + player._killstreak_stats_used_array.size + " entries." );
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
{
item = player._killstreak_stats_used_array[ index ];
//println( "killstreak_stats_dump_stats_to_black_box() : xuid = " + xuid + ", streakname = '" + item.streakname + "', usedcount = " + item.usedcount );
bbPrint( "mpkillstreakusage: xuid %llu streakname %s uses %u ", xuid, item.streakname, item.usedcount );
//println( "killstreak_stats_dump_stats_to_black_box() : '" + item.streakname + "', usedcount = " + item.usedcount );
}
//bbPrint( "breakpoint: " );
}
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_record_use()"
"CallOn: Nothing"
"Summary: To record a killstreak use."
"Author: Eric Milota"
"Returns: None"
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
"Example: killstreak_stats_record_use( player, streakname );"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_record_use( player, streakname )
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
//println( "killstreak_stats_record_use() Called with streakname = '" + streakname + "'." );
//bbPrint( "breakpoint: " );
index = killstreak_stats_find_item( player, streakname );
if( index < 0 )
{
index = killstreak_stats_add_item( player, streakname );
}
player._killstreak_stats_used_array[ index ].usedcount++;
//println( "killstreak_stats_record_use() Called with streakname = '" + streakname + "'. usedcount = " + player._killstreak_stats_used_array[ index ].usedcount);
//bbPrint( "breakpoint: " );
}
}
//*******************************************************************
// *
// *
//*******************************************************************
/*
///ScriptDocBegin
"Name: killstreak_stats_get_use_count()"
"CallOn: Nothing"
"Summary: To get a count of killstreaks used by a given player."
"Author: Eric Milota"
"Returns: None"
"Module: c:\trees\nx1\game\share\raw\maps\mp\killstreaks\_killstreaks.gsc"
"Example: count = killstreak_stats_get_use_count( player );"
"SPMP: both"
///ScriptDocEnd
*/
killstreak_stats_get_use_count( player )
{
if( IsDefined( player._killstreak_stats_used_array ) )
{
usedcount = 0;
for( index = 0; index < player._killstreak_stats_used_array.size; index++ )
{
item = player._killstreak_stats_used_array[ index ];
usedcount += item.usedcount;
}
//println( "killstreak_stats_get_use_count() returning " + usedcount );
//bbPrint( "breakpoint: " );
return usedcount;
}
return 0;
}
isEnemyAirKillstreakActive( player )
{
foreach ( heli in level._helis )
{
if ( isEnemyKillStreak ( player, heli ) )
{
return true;
}
}
foreach ( littleBird in level._littleBird )
{
if ( isEnemyKillStreak ( player, littleBird ) )
{
return true;
}
}
if ( isDefined ( level._raven ) )
{
if ( isEnemyKillStreak ( player, level._raven ) )
{
return true;
}
}
if ( level._teamBased )
{
foreach ( uav in level._uavModels["allies"] )
{
if ( isEnemyKillStreak ( player, uav ) )
{
return true;
}
}
foreach ( uav in level._uavModels["axis"] )
{
if ( isEnemyKillStreak ( player, uav ) )
{
return true;
}
}
}
else
{
foreach ( uav in level._uavModels )
{
if ( isEnemyKillStreak ( player, uav ) )
{
return true;
}
}
}
if ( isDefined( level._ac130player ) )
{
if ( isEnemyKillStreak ( player, level._ac130 ) )
{
return true;
}
}
return false;
}
isEnemyKillStreak ( player, killstreak )
{
if ( isDefined ( player.team ) && isDefined ( killstreak.owner.team ) && ( player.team != killstreak.owner.team ) )
return true;
else
return false;
}