nx1-gsc-dump/maps/nx_lunar_amb.gsc

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#include maps\_ambient;
#include maps\_utility;
#include common_scripts\utility;
main()
{
// Set the underlying ambient track
level._ambient_track [ "nx_lunar_crew" ] = "amb_lunar_crew_hub";
level._ambient_track [ "nx_lunar_get_to_armory" ] = "amb_lunar_press_nohelmet";
level._ambient_track [ "nx_lunar_cargo_bay" ] = "amb_lunar_press_nohelmet";
level._ambient_track [ "nx_lunar_armory_depress" ] = "amb_lunar_armory_depress";
level._ambient_track [ "nx_lunar_exterior_depress" ] = "amb_lunar_exterior_depress";
level._ambient_track [ "nx_lunar_hydro" ] = "amb_lunar_crew_hub";
level._ambient_track [ "nx_lunar_rover_amb" ] = "lunar_rover_ambience";
level._ambient_track [ "nx_lunar_rover_player_amb" ] = "lunar_rover_ambience";
level._ambient_track [ "nx_lunar_int_nohelmet" ] = "amb_lunar_press_nohelmet";
event = create_ambient_event( "nx_lunar_rover_player_amb", 1.0, 5.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
event add_to_ambient_event( "lunar_rover_amb_events", 0.1 );
event = create_ambient_event( "nx_lunar_rover_amb", 1.0, 5.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
event add_to_ambient_event( "null", 1.0 );
event = create_ambient_event( "nx_lunar_armory", 1.0, 5.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
event add_to_ambient_event( "null", 1.0 );
event = create_ambient_event( "nx_lunar_hydro", 1.0, 2.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "lunar_stress_press", 6.0 );
//event add_to_ambient_event( "lunar_beep_press", 4.0 );
//event add_to_ambient_event( "lunar_explosions", 10.0 );
event add_to_ambient_event( "lunar_explosions_shake", 10.0 );
//event add_to_ambient_event( "lunar_dist_fire_press", 1.0 );
event = create_ambient_event( "nx_lunar_crew", 1.0, 2.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "lunar_stress_press", 6.0 );
//event add_to_ambient_event( "lunar_beep_press", 4.0 );
event add_to_ambient_event( "lunar_explosions_press", 10.0 );
event add_to_ambient_event( "lunar_explosions_shake", 10.0 );
//event add_to_ambient_event( "lunar_dist_fire_press", 1.0 );
event = create_ambient_event( "nx_lunar_get_to_armory", 0.1, 0.4 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
//event add_to_ambient_event( "null", 1.0 );
event add_to_ambient_event( "lunar_stress_press", 6.0 );
//event add_to_ambient_event( "lunar_beep_press", 4.0 );
event add_to_ambient_event( "lunar_explosions_press", 10.0 );
event add_to_ambient_event( "lunar_explosions_press_close", 8.0 );
event add_to_ambient_event( "lunar_explosions_shake", 6.0 );
event add_to_ambient_event( "lunar_dist_fire_press", 1.0 );
event = create_ambient_event( "nx_lunar_cargo_bay", 0.1, 0.4 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_pressurized" );
//event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "lunar_stress_press", 6.0 );
//event add_to_ambient_event( "lunar_beep_press", 4.0 );
event add_to_ambient_event( "lunar_explosions_press", 10.0 );
event add_to_ambient_event( "lunar_explosions_press_close", 8.0 );
event add_to_ambient_event( "lunar_explosions_shake", 6.0 );
//event add_to_ambient_event( "lunar_dist_fire_press", 1.0 );
event = create_ambient_event( "nx_lunar_armory_depress", 1.0, 3.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_depressurized" );
event add_to_ambient_event( "null", 1.0 );
event add_to_ambient_event( "lunar_stress_depress", 6.0 );
//event add_to_ambient_event( "lunar_beep_press", 4.0 );
//event add_to_ambient_event( "lunar_explosions_press", 10.0 );
//event add_to_ambient_event( "lunar_explosions_press_close", 8.0 );
//event add_to_ambient_event( "lunar_explosions_shake", 6.0 );
//event add_to_ambient_event( "lunar_dist_fire_press", 1.0 );
event = create_ambient_event( "nx_lunar_exterior_depress", 1.0, 3.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_depressurized" );
event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "lunar_explosions", 1.0 );
event = create_ambient_event( "nx_lunar_int_nohelmet", 5.0, 10.0 ); // Trackname, min and max delay between ambient events
event map_to_reverb_eq_vol( "lunar_depressurized" );
event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "lunar_stress", 1.0 );
//event add_to_ambient_event( "lunar_explosions", 10.0 );
//event add_to_ambient_event( "lunar_dist_fire", 1.0 );
wait 0.1;
//thread maps\_utility::set_ambient( "nx_lunar_int" );
}
lunar_alarm_occ_blend()
{
wait 1.0;
alarm_occ = "emt_lunar_alarm_occ";
alarm_full = "emt_lunar_alarm_full";
occblend = spawn( "sound_blend", ( 4657, 175, -1656 ) );
fullblend = spawn( "sound_blend", ( 4657, 175, -1656) );
occblend thread mix_up( alarm_occ );
occblend thread mix_down( alarm_full );
occblend SetSoundBlend( alarm_occ, alarm_occ + "_off", 0 );
fullblend SetSoundBlend( alarm_full + "_off", alarm_full, 1 );
flag_wait( "sfx_first_airlock_open" );
occblend thread mix_down( alarm_occ );
fullblend thread mix_up( alarm_full );
}