Files
animtrees
character
codescripts
common_scripts
maps
animated_models
createart
createfx
mp
gametypes
killstreaks
perks
_adrenaline.gsc
_animatedmodels.gsc
_areas.gsc
_art.gsc
_awards.gsc
_compass.gsc
_createfx.gsc
_defcon.gsc
_destructables.gsc
_doorbreach.gsc
_doorswitch.gsc
_entityheadicons.gsc
_events.gsc
_fantasystats.gsc
_flashgrenades.gsc
_gasgrenades.gsc
_global_fx.gsc
_highlights.gsc
_intel.gsc
_javelin.gsc
_killingdoor.gsc
_load.gsc
_matchdata.gsc
_minefields.gsc
_moon_mp.gsc
_mp_trophy_turret.gsc
_radiation.gsc
_remotedog.gsc
_scoreboard.gsc
_shutter.gsc
_skill.gsc
_stinger.gsc
_upgrade.gsc
_utility.gsc
mp_nx_fallout.gsc
mp_nx_fallout_fx.gsc
mp_nx_fallout_precache.gsc
mp_nx_galleria.gsc
mp_nx_galleria_fx.gsc
mp_nx_galleria_precache.gsc
mp_nx_meteor.gsc
mp_nx_meteor_fx.gsc
mp_nx_meteor_precache.gsc
mp_nx_pitstop.gsc
mp_nx_pitstop_fx.gsc
mp_nx_pitstop_precache.gsc
mp_nx_skylab.gsc
mp_nx_skylab_fx.gsc
mp_nx_skylab_precache.gsc
mp_nx_stasis.gsc
mp_nx_stasis_fx.gsc
mp_nx_stasis_precache.gsc
mp_nx_ugvhh.gsc
mp_nx_ugvhh_fx.gsc
mp_nx_ugvhh_precache.gsc
mptype
xmodelalias
README.md
nx1-gsc-dump/maps/mp/mp_nx_stasis.gsc
reaaLx 1ea2370337 Init
2024-09-04 23:46:54 +10:00

67 lines
2.1 KiB
Plaintext

//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: MISSION DESCRIPTION **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
//#include maps\_utility;
//#include common_scripts\utility;
//#include maps\_anim;
//#include maps\_vehicle;
//*******************************************************************
// *
// *
//*******************************************************************
/*
main()
{
// External Initialization
maps\mp_nx_stasis_precache::main();
//maps\mp_nx_stasis_anim::main();
maps\mp_nx_stasis_fx::main();
maps\_load::main();
// Internal Initialization
mission_flag_inits();
mission_precache();
}
*/
main()
{
maps\mp\mp_nx_stasis_precache::main();
maps\createart\mp_nx_stasis_art::main();
maps\mp\mp_nx_stasis_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_nx_stasis");
ambientPlay( "ambient_mp_stasis" );
game["attackers"] = "allies";
game["defenders"] = "axis";
}
// All mission specific PreCache calls
mission_precache()
{
}
// All mission specific flag_init() calls
mission_flag_inits()
{
}
//*******************************************************************
// *
// *
//*******************************************************************