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animtrees
character
codescripts
common_scripts
maps
animated_models
createart
createfx
mp
gametypes
killstreaks
perks
_adrenaline.gsc
_animatedmodels.gsc
_areas.gsc
_art.gsc
_awards.gsc
_compass.gsc
_createfx.gsc
_defcon.gsc
_destructables.gsc
_doorbreach.gsc
_doorswitch.gsc
_entityheadicons.gsc
_events.gsc
_fantasystats.gsc
_flashgrenades.gsc
_gasgrenades.gsc
_global_fx.gsc
_highlights.gsc
_intel.gsc
_javelin.gsc
_killingdoor.gsc
_load.gsc
_matchdata.gsc
_minefields.gsc
_moon_mp.gsc
_mp_trophy_turret.gsc
_radiation.gsc
_remotedog.gsc
_scoreboard.gsc
_shutter.gsc
_skill.gsc
_stinger.gsc
_upgrade.gsc
_utility.gsc
mp_nx_fallout.gsc
mp_nx_fallout_fx.gsc
mp_nx_fallout_precache.gsc
mp_nx_galleria.gsc
mp_nx_galleria_fx.gsc
mp_nx_galleria_precache.gsc
mp_nx_meteor.gsc
mp_nx_meteor_fx.gsc
mp_nx_meteor_precache.gsc
mp_nx_pitstop.gsc
mp_nx_pitstop_fx.gsc
mp_nx_pitstop_precache.gsc
mp_nx_skylab.gsc
mp_nx_skylab_fx.gsc
mp_nx_skylab_precache.gsc
mp_nx_stasis.gsc
mp_nx_stasis_fx.gsc
mp_nx_stasis_precache.gsc
mp_nx_ugvhh.gsc
mp_nx_ugvhh_fx.gsc
mp_nx_ugvhh_precache.gsc
mptype
xmodelalias
README.md
67 lines
2.1 KiB
Plaintext
67 lines
2.1 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: MISSION DESCRIPTION **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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//#include maps\_utility;
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//#include common_scripts\utility;
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//#include maps\_anim;
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//#include maps\_vehicle;
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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/*
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main()
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{
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// External Initialization
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maps\mp_nx_stasis_precache::main();
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//maps\mp_nx_stasis_anim::main();
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maps\mp_nx_stasis_fx::main();
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maps\_load::main();
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// Internal Initialization
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mission_flag_inits();
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mission_precache();
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}
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*/
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main()
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{
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maps\mp\mp_nx_stasis_precache::main();
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maps\createart\mp_nx_stasis_art::main();
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maps\mp\mp_nx_stasis_fx::main();
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maps\mp\_load::main();
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maps\mp\_compass::setupMiniMap("compass_map_mp_nx_stasis");
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ambientPlay( "ambient_mp_stasis" );
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game["attackers"] = "allies";
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game["defenders"] = "axis";
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}
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// All mission specific PreCache calls
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mission_precache()
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{
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}
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// All mission specific flag_init() calls
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mission_flag_inits()
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{
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}
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//*******************************************************************
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// *
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// *
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//******************************************************************* |