nx1-gsc-dump/maps/nx_harbor_anim.gsc

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: Anim Support **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
#include common_scripts\utility;
#include common_scripts\_nx_fx;
#include maps\_utility;
#include maps\_anim;
#include maps\_nx_vignette_util;
#include maps\_vehicle;
main()
{
generic_human();
player_anims();
script_models();
}
#using_animtree("generic_human");
generic_human()
{
level._scr_anim[ "ally" ][ "top_at_console" ] = %proto_nx_harbor_ally_top_atconsole;
level._scr_anim[ "ally" ][ "top_from_console" ] = %proto_nx_harbor_ally_top_fromconsole;
level._scr_anim[ "ally" ][ "top_to_console" ] = %proto_nx_harbor_ally_top_toconsole;
level._scr_anim[ "ally" ][ "top_door_cross_left" ] = %proto_nx_harbor_ally_top_cross1;
level._scr_anim[ "ally" ][ "top_door_cross_right" ] = %proto_nx_harbor_ally_top_cross2;
level._scr_anim[ "ally" ][ "top_door_left" ] = %proto_nx_harbor_ally_top_left;
level._scr_anim[ "ally" ][ "top_door_right" ] = %proto_nx_harbor_ally_top_right;
level._scr_anim[ "ally" ][ "bottom_window_cross_left" ] = %proto_nx_harbor_ally_bottom_cross1;
level._scr_anim[ "ally" ][ "bottom_window_cross_right" ] = %proto_nx_harbor_ally_bottom_cross2;
level._scr_anim[ "ally" ][ "bottom_window_left" ] = %proto_nx_harbor_ally_bottom_left;
level._scr_anim[ "ally" ][ "bottom_window_right" ] = %proto_nx_harbor_ally_bottom_right;
// wakeup in vehicle bay
level._scr_anim[ "ally" ][ "tram_derail" ] = %proto_nx_harbor_tp_ending_ally01;
}
#using_animtree( "player" );
player_anims()
{
level._scr_animtree[ "player_rig" ] = #animtree;
level._scr_model[ "player_rig" ] = "viewmodel_base_viewhands";
level._scr_anim[ "player_rig" ][ "tram_derail" ] = %proto_nx_harbor_fp_ending;
}
#using_animtree("script_model");
script_models()
{
level._scr_animtree[ "tram" ] = #animtree;
level._scr_model[ "tram" ] = "nx_prototype_harbor_train";
level._scr_anim[ "tram" ][ "tram_derail" ] = %proto_nx_harbor_pr_ending_tram;
}
//*******************************************************************
// *
// *
//*******************************************************************