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68 lines
2.9 KiB
Plaintext
68 lines
2.9 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: Anim Support **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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#include common_scripts\utility;
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#include common_scripts\_nx_fx;
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#include maps\_utility;
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#include maps\_anim;
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#include maps\_nx_vignette_util;
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#include maps\_vehicle;
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main()
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{
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generic_human();
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player_anims();
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script_models();
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}
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#using_animtree("generic_human");
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generic_human()
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{
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level._scr_anim[ "ally" ][ "top_at_console" ] = %proto_nx_harbor_ally_top_atconsole;
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level._scr_anim[ "ally" ][ "top_from_console" ] = %proto_nx_harbor_ally_top_fromconsole;
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level._scr_anim[ "ally" ][ "top_to_console" ] = %proto_nx_harbor_ally_top_toconsole;
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level._scr_anim[ "ally" ][ "top_door_cross_left" ] = %proto_nx_harbor_ally_top_cross1;
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level._scr_anim[ "ally" ][ "top_door_cross_right" ] = %proto_nx_harbor_ally_top_cross2;
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level._scr_anim[ "ally" ][ "top_door_left" ] = %proto_nx_harbor_ally_top_left;
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level._scr_anim[ "ally" ][ "top_door_right" ] = %proto_nx_harbor_ally_top_right;
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level._scr_anim[ "ally" ][ "bottom_window_cross_left" ] = %proto_nx_harbor_ally_bottom_cross1;
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level._scr_anim[ "ally" ][ "bottom_window_cross_right" ] = %proto_nx_harbor_ally_bottom_cross2;
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level._scr_anim[ "ally" ][ "bottom_window_left" ] = %proto_nx_harbor_ally_bottom_left;
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level._scr_anim[ "ally" ][ "bottom_window_right" ] = %proto_nx_harbor_ally_bottom_right;
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// wakeup in vehicle bay
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level._scr_anim[ "ally" ][ "tram_derail" ] = %proto_nx_harbor_tp_ending_ally01;
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}
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#using_animtree( "player" );
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player_anims()
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{
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level._scr_animtree[ "player_rig" ] = #animtree;
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level._scr_model[ "player_rig" ] = "viewmodel_base_viewhands";
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level._scr_anim[ "player_rig" ][ "tram_derail" ] = %proto_nx_harbor_fp_ending;
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}
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#using_animtree("script_model");
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script_models()
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{
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level._scr_animtree[ "tram" ] = #animtree;
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level._scr_model[ "tram" ] = "nx_prototype_harbor_train";
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level._scr_anim[ "tram" ][ "tram_derail" ] = %proto_nx_harbor_pr_ending_tram;
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}
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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