nx1-gsc-dump/maps/mp/mp_nx_fallout_fx.gsc
2024-09-04 23:46:54 +10:00

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: FX Support **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
main()
{
//level._effect[ "ash_aftermath_ugv_mp" ] = loadfx( "weather/ash_aftermath_ugv_mp" );
level._effect[ "tank_fire_hatch" ] = loadfx( "fire/tank_fire_hatch" );
level._effect[ "nx_mp_fallout_steam_jet" ] = loadfx( "nx/mp/steam/nx_mp_fallout_steam_jet" );
level._effect[ "nx_mp_fallout_steam_filler" ] = loadfx( "nx/mp/steam/nx_mp_fallout_steam_filler" );
level._effect[ "nx_mp_ash_aftermath_fallout" ] = loadfx( "nx/mp/weather/nx_mp_ash_aftermath_fallout" );
level._effect[ "battlefield_smokebank_S_warm_thick" ] = loadfx( "smoke/battlefield_smokebank_S_warm_thick" );
if ( !getdvarint( "r_reflectionProbeGenerate" ) )
maps\createfx\mp_nx_fallout_fx::main();
}
//*******************************************************************
// *
// *
//*******************************************************************