nx1-gsc-dump/maps/mp/mp_nx_ugvhh_fx.gsc
2024-09-04 23:46:54 +10:00

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: FX Support **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
main()
{
if ( !getdvarint( "r_reflectionProbeGenerate" ) )
maps\createfx\mp_nx_ugvhh_fx::main();
level._effect[ "large_fire" ] = LoadFX( "nx/fire/nx_fire_building_large" );
level._effect[ "firelp_large_pm_bh1" ] = LoadFX( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_bh1" ] = LoadFX( "fire/firelp_med_pm_nolight" );
level._effect[ "nx_amb_smoke_plume_scattered_light" ] = loadfx( "nx/smoke/nx_amb_smoke_plume_scattered_light" );
level._effect[ "nx_orbital_laser_01" ] = loadFX( "nx/explosions/nx_orbital_laser_01" );
level._effect[ "nx_orbital_laser_02" ] = loadFX( "nx/explosions/nx_orbital_laser_02" );
level._effect[ "nx_smoke_amb_scrolling_smoke" ] = loadfx( "nx/smoke/nx_smoke_amb_scrolling_smoke" );
level._effect[ "nx_smoke_plume_periph_large_black" ] = loadfx( "nx/smoke/nx_smoke_plume_periph_large_black" );
level._effect[ "ash_aftermath_ugv_mp" ] = loadfx( "weather/ash_aftermath_ugv_mp" );
}
//*******************************************************************
// *
// *
//*******************************************************************