nx1-gsc-dump/maps/_hud_util.gsc

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#include maps\_utility;
#include animscripts\utility;
#include common_scripts\utility;
setParent( element )
{
if ( isDefined( self.parent ) && self.parent == element )
return;
if ( isDefined( self.parent ) )
self.parent removeChild( self );
self.parent = element;
self.parent addChild( self );
if ( isDefined( self.point ) )
self setPoint( self.point, self.relativePoint, self.xOffset, self.yOffset );
else
self setPoint( "TOPLEFT" );
}
getParent()
{
return self.parent;
}
addChild( element )
{
element.index = self.children.size;
self.children[ self.children.size ] = element;
}
removeChild( element )
{
element.parent = undefined;
if ( self.children[ self.children.size - 1 ] != element )
{
self.children[ element.index ] = self.children[ self.children.size - 1 ];
self.children[ element.index ].index = element.index;
}
self.children[ self.children.size - 1 ] = undefined;
element.index = undefined;
}
setPoint( point, relativePoint, xOffset, yOffset, moveTime )
{
if ( !isDefined( moveTime ) )
moveTime = 0;
element = self getParent();
if ( moveTime )
self moveOverTime( moveTime );
if ( !isDefined( xOffset ) )
xOffset = 0;
self.xOffset = xOffset;
if ( !isDefined( yOffset ) )
yOffset = 0;
self.yOffset = yOffset;
self.point = point;
self.alignX = "center";
self.alignY = "middle";
if ( isSubStr( point, "TOP" ) )
self.alignY = "top";
if ( isSubStr( point, "BOTTOM" ) )
self.alignY = "bottom";
if ( isSubStr( point, "LEFT" ) )
self.alignX = "left";
if ( isSubStr( point, "RIGHT" ) )
self.alignX = "right";
if ( !isDefined( relativePoint ) )
relativePoint = point;
self.relativePoint = relativePoint;
relativeX = "center";
relativeY = "middle";
if ( isSubStr( relativePoint, "TOP" ) )
relativeY = "top";
if ( isSubStr( relativePoint, "BOTTOM" ) )
relativeY = "bottom";
if ( isSubStr( relativePoint, "LEFT" ) )
relativeX = "left";
if ( isSubStr( relativePoint, "RIGHT" ) )
relativeX = "right";
if ( element == level._uiParent )
{
self.horzAlign = relativeX;
self.vertAlign = relativeY;
}
else
{
self.horzAlign = element.horzAlign;
self.vertAlign = element.vertAlign;
}
if ( relativeX == element.alignX )
{
offsetX = 0;
xFactor = 0;
}
else if ( relativeX == "center" || element.alignX == "center" )
{
offsetX = int( element.width / 2 );
if ( relativeX == "left" || element.alignX == "right" )
xFactor = -1;
else
xFactor = 1;
}
else
{
offsetX = element.width;
if ( relativeX == "left" )
xFactor = -1;
else
xFactor = 1;
}
self.x = element.x + ( offsetX * xFactor );
if ( relativeY == element.alignY )
{
offsetY = 0;
yFactor = 0;
}
else if ( relativeY == "middle" || element.alignY == "middle" )
{
offsetY = int( element.height / 2 );
if ( relativeY == "top" || element.alignY == "bottom" )
yFactor = -1;
else
yFactor = 1;
}
else
{
offsetY = element.height;
if ( relativeY == "top" )
yFactor = -1;
else
yFactor = 1;
}
self.y = element.y + ( offsetY * yFactor );
self.x += self.xOffset;
self.y += self.yOffset;
switch( self.elemType )
{
case "bar":
setPointBar( point, relativePoint, xOffset, yOffset );
break;
}
self updateChildren();
}
setPointBar( point, relativePoint, xOffset, yOffset )
{
self.bar.horzAlign = self.horzAlign;
self.bar.vertAlign = self.vertAlign;
self.bar.alignX = "left";
self.bar.alignY = self.alignY;
self.bar.y = self.y;
if ( self.alignX == "left" )
self.bar.x = self.x + self.padding;
else if ( self.alignX == "right" )
self.bar.x = self.x - ( self.width - self.padding );
else
self.bar.x = self.x - int( ( self.width - self.padding ) / 2 );
self updateBar( self.bar.frac );
}
updateBar( barFrac )
{
barWidth = int( ( self.width - ( self.padding * 2 ) ) * barFrac );
if ( !barWidth )
barWidth = 1;
self.bar.frac = barFrac;
self.bar setShader( self.bar.shader, barWidth, self.height - ( self.padding * 2 ) );
}
/*
=============
///ScriptDocBegin
"Name: createFontString( <font>, <fontScale> )"
"Summary: Creates a hud element for font purposes"
"Module: Hud"
"MandatoryArg: <font>: Apparently this is always set to default."
"MandatoryArg: <fontScale>: The scale you want."
"Example: level.hintElem = createFontString( "default", 2.0 );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
createFontString( font, fontScale )
{
fontElem = newHudElem();
fontElem.elemType = "font";
fontElem.font = font;
fontElem.fontscale = fontScale;
fontElem.x = 0;
fontElem.y = 0;
fontElem.width = 0;
fontElem.height = int( level._fontHeight * fontScale );
fontElem.xOffset = 0;
fontElem.yOffset = 0;
fontElem.children = [];
fontElem setParent( level._uiParent );
return fontElem;
}
/*
=============
///ScriptDocBegin
"Name: createClientFontString( <font>, <fontScale> )"
"Summary: Creates a client hud element for font purposes"
"Module: Hud"
"MandatoryArg: <font>: Apparently this is always set to default."
"MandatoryArg: <fontScale>: The scale you want."
"Example: level.hintElem = level.player createClientFontString( "default", 2.0 );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
createClientFontString( font, fontScale )
{
assert( isplayer( self ) );
fontElem = newClientHudElem( self );
fontElem.elemType = "font";
fontElem.font = font;
fontElem.fontscale = fontScale;
fontElem.x = 0;
fontElem.y = 0;
fontElem.width = 0;
fontElem.height = int( level._fontHeight * fontScale );
fontElem.xOffset = 0;
fontElem.yOffset = 0;
fontElem.children = [];
fontElem setParent( level._uiParent );
return fontElem;
}
createClientTimer( font, fontScale )
{
assert( isplayer( self ) );
timerElem = newClientHudElem( self );
timerElem.elemType = "timer";
timerElem.font = font;
timerElem.fontscale = fontScale;
timerElem.x = 0;
timerElem.y = 0;
timerElem.width = 0;
timerElem.height = int( level._fontHeight * fontScale );
timerElem.xOffset = 0;
timerElem.yOffset = 0;
timerElem.children = [];
timerElem setParent( level._uiParent );
return timerElem;
}
createServerFontString( font, fontScale )
{
fontElem = newHudElem();
fontElem.elemType = "font";
fontElem.font = font;
fontElem.fontscale = fontScale;
fontElem.x = 0;
fontElem.y = 0;
fontElem.width = 0;
fontElem.height = int( level._fontHeight * fontScale );
fontElem.xOffset = 0;
fontElem.yOffset = 0;
fontElem.children = [];
fontElem setParent( level._uiParent );
return fontElem;
}
createServerTimer( font, fontScale )
{
timerElem = newHudElem();
timerElem.elemType = "timer";
timerElem.font = font;
timerElem.fontscale = fontScale;
timerElem.x = 0;
timerElem.y = 0;
timerElem.width = 0;
timerElem.height = int( level._fontHeight * fontScale );
timerElem.xOffset = 0;
timerElem.yOffset = 0;
timerElem.children = [];
timerElem setParent( level._uiParent );
return timerElem;
}
createIcon( shader, width, height )
{
iconElem = newHudElem();
return createIcon_Hudelem( iconElem, shader, width, height );
}
createClientIcon( shader, width, height )
{
iconElem = newClientHudElem( self );
return createIcon_Hudelem( iconElem, shader, width, height );
}
createIcon_Hudelem( iconElem, shader, width, height )
{
iconElem.elemType = "icon";
iconElem.x = 0;
iconElem.y = 0;
iconElem.width = width;
iconElem.height = height;
iconElem.xOffset = 0;
iconElem.yOffset = 0;
iconElem.children = [];
iconElem setParent( level._uiParent );
if ( isDefined( shader ) )
iconElem setShader( shader, width, height );
return iconElem;
}
createBar( shader, bgshader, width, height, flashFrac )
{
if ( !isdefined( shader ) )
shader = "white";
if ( !isdefined( bgshader ) )
bgshader = "black";
if ( !isdefined( width ) )
width = 100;
if ( !isdefined( height ) )
height = 9;
barElem = newHudElem();
barElem.x = 0 + 2;
barElem.y = 0 + 2;
barElem.frac = 0.25;
barElem.shader = shader;
barElem.sort = -1;
barElem setShader( shader, width - 2, height - 2 );
if ( isDefined( flashFrac ) )
{
barElem.flashFrac = flashFrac;
barElem thread flashThread();
}
barElemBG = newHudElem();
barElemBG.elemType = "bar";
barElemBG.x = 0;
barElemBG.y = 0;
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.bar = barElem;
barElemBG.children = [];
barElemBG.padding = 2;
barElemBG.sort = -2;
barElemBG.alpha = 0.5;
barElemBG setParent( level._uiParent );
barElemBG setShader( bgshader, width, height );
return barElemBG;
}
createClientProgressBar( player, offset )
{
if ( !isdefined( player ) )
player = level._player;
if ( !isdefined( offset ) )
offset = 90;
bar = player createClientBar( "white", "black", 100, 9 );
bar setPoint( "CENTER", undefined, 0, offset );
return bar;
}
createClientBar( shader, bgshader, width, height, flashFrac )
{
barElem = newClientHudElem( self );
barElem.x = 0 + 2;
barElem.y = 0 + 2;
barElem.frac = 0.25;
barElem.shader = shader;
barElem.sort = -1;
barElem setShader( shader, width - 2, height - 2 );
if ( isDefined( flashFrac ) )
{
barElem.flashFrac = flashFrac;
barElem thread flashThread();
}
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.x = 0;
barElemBG.y = 0;
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.bar = barElem;
barElemBG.children = [];
barElemBG.padding = 2;
barElemBG.sort = -2;
barElemBG.alpha = 0.5;
barElemBG setParent( level._uiParent );
barElemBG setShader( bgshader, width, height );
return barElemBG;
}
setFlashFrac( flashFrac )
{
self.bar.flashFrac = flashFrac;
}
/*
=============
///ScriptDocBegin
"Name: fade_over_time( <target_alpha> , <fade_time> )"
"Summary: "
"Module: Entity"
"CallOn: An entity"
"MandatoryArg: <param1>: "
"OptionalArg: <param2>: "
"Example: "
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
fade_over_time( target_alpha, fade_time )
{
self fadeOverTime( fade_time );
self.alpha = target_alpha;
wait fade_time;
}
flashThread()
{
self endon( "death" );
self.alpha = 1;
while ( 1 )
{
if ( self.frac >= self.flashFrac )
{
self fadeOverTime( 0.3 );
self.alpha = .2;
wait( 0.35 );
self fadeOverTime( 0.3 );
self.alpha = 1;
wait( 0.7 );
}
else
{
self.alpha = 1;
wait( 0.05 );
}
}
}
destroyElem()
{
tempChildren = [];
for ( index = 0; index < self.children.size; index++ )
tempChildren[ index ] = self.children[ index ];
for ( index = 0; index < tempChildren.size; index++ )
tempChildren[ index ] setParent( self getParent() );
if ( self.elemType == "bar" )
self.bar destroy();
self destroy();
}
setIconShader( shader )
{
self setShader( shader, self.width, self.height );
}
setWidth( width )
{
self.width = width;
}
setHeight( height )
{
self.height = height;
}
setSize( width, height )
{
self.width = width;
self.height = height;
}
updateChildren()
{
for ( index = 0; index < self.children.size; index++ )
{
child = self.children[ index ];
child setPoint( child.point, child.relativePoint, child.xOffset, child.yOffset );
}
}
/*
thread stance_carry_icon_enable( bool );
Diasables all stance icons and replaces with an icon of
a person carrying another person on his back. True/false
*/
stance_carry_icon_enable( bool )
{
if ( isdefined( bool ) && bool == false )
{
stance_carry_icon_disable();
return;
}
if ( isDefined( level._stance_carry ) )
level._stance_carry destroy();
SetSavedDvar( "hud_showStance", "0" );
level._stance_carry = newHudElem();
level._stance_carry.x = 100;
if ( level._console )
level._stance_carry.y = 20;
else
level._stance_carry.y = 10;
level._stance_carry setshader( "stance_carry", 64, 64 );
level._stance_carry.alignX = "left";
level._stance_carry.alignY = "bottom";
level._stance_carry.horzAlign = "left";
level._stance_carry.vertAlign = "bottom";
level._stance_carry.foreground = true;
level._stance_carry.alpha = 0;
level._stance_carry fadeOverTime( 0.5 );
level._stance_carry.alpha = 1;
}
stance_carry_icon_disable()
{
if ( isDefined( level._stance_carry ) )
{
level._stance_carry fadeOverTime( 0.5 );
level._stance_carry.alpha = 0;
level._stance_carry destroy();
}
SetSavedDvar( "hud_showStance", "1" );
}
/*
=============
///ScriptDocBegin
"Name: create_mantle( <create_mantle> )"
"Summary: "
"Module: Entity"
"CallOn: An entity"
"MandatoryArg: <param1>: "
"OptionalArg: <param2>: "
"Example: "
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
create_mantle()
{
if ( level._console )
{
text = createFontString( "default", 1.8 );
text setPoint( "CENTER", undefined, -23, 115 );
text settext( level._strings[ "mantle" ] );
icon = createIcon( "hint_mantle", 40, 40 );
icon setPoint( "CENTER", undefined, 73, 0 );
icon setparent( text );
}
else
{
text = createFontString( "default", 1.6 );
text setPoint( "CENTER", undefined, 0, 115 );
text settext( level._strings[ "mantle" ] );
icon = createIcon( "hint_mantle", 40, 40 );
icon setPoint( "CENTER", undefined, 0, 30 );
icon setparent( text );
}
icon.alpha = 0;
text.alpha = 0;
level._hud_mantle = [];
level._hud_mantle[ "text" ] = text;
level._hud_mantle[ "icon" ] = icon;
}
get_countdown_hud( x, y, player )
{
xPos = undefined;
if ( !level._Console )
xPos = -250; //override x-position if this is PC or the timer will get cut off
else if ( !isdefined( x ) )
xPos = -225;
else
xPos = x;
if ( !isdefined( y ) )
yPos = 100;
else
yPos = y;
if ( isdefined( player ) )
hudelem = newClientHudElem( player );
else
hudelem = newHudElem();
hudelem.alignX = "left";
hudelem.alignY = "middle";
hudelem.horzAlign = "right";
hudelem.vertAlign = "top";
hudelem.x = xPos;
hudelem.y = yPos;
hudelem.fontScale = 1.6;
hudelem.color = ( getdvarfloat( "color_neutral_r" ), getdvarfloat( "color_neutral_g" ), getdvarfloat( "color_neutral_b" ) );
hudelem.font = "fwmed";
//hudelem.glowColor = ( 0.3, 0.6, 0.3 );
//hudelem.glowAlpha = 1;
hudelem.foreground = 1;
hudelem.hidewheninmenu = true;
hudelem.hidewhendead = true;
return hudelem;
}
get_download_state_hud( x, y, player )
{
xPos = undefined;
if ( !level._Console )
xPos = -250; //override x-position if this is PC or the timer will get cut off
else if ( !isdefined( x ) )
xPos = -170;
else
xPos = x;
if ( !isdefined( y ) )
yPos = 100;
else
yPos = y;
if ( isdefined( player ) )
hudelem = newClientHudElem( player );
else
hudelem = newHudElem();
hudelem.alignX = "right";
hudelem.alignY = "middle";
hudelem.horzAlign = "right";
hudelem.vertAlign = "top";
hudelem.x = xPos;
hudelem.y = yPos;
hudelem.fontScale = 1.6;
hudelem.color = ( getdvarfloat( "color_neutral_r" ), getdvarfloat( "color_neutral_g" ), getdvarfloat( "color_neutral_b" ) );
hudelem.font = "fwmed";
//hudelem.glowColor = ( 0.3, 0.6, 0.3 );
//hudelem.glowAlpha = 1;
hudelem.foreground = 1;
hudelem.hidewheninmenu = true;
hudelem.hidewhendead = true;
return hudelem;
}
/*
=============
///ScriptDocBegin
"Name: create_client_overlay( <shader_name>, <start_alpha>, <player> )"
"Summary: Creates a full screen client hud overlay. Must also use code command precacheShader( <shader_name> ) to precache the element used (black, white, etc)."
"Module: Hud"
"MandatoryArg: <shader_name>: Name of the shader precached that you want to have displayed."
"MandatoryArg: <start_alpha>: Beginning alpha value for the element."
"OptionalArg: <player>: Pointer to the player for which the overlay will be displayed. If left blank, overlay will be displayed for all players."
"Example: black_overlay = create_client_overlay( "black", 0, level.player );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
create_client_overlay( shader_name, start_alpha, player )
{
if ( isdefined( player ) )
overlay = newClientHudElem( player );
else
overlay = newHudElem();
overlay.x = 0;
overlay.y = 0;
overlay setshader( shader_name, 640, 480 );
overlay.alignX = "left";
overlay.alignY = "top";
overlay.sort = 1;
overlay.horzAlign = "fullscreen";
overlay.vertAlign = "fullscreen";
overlay.alpha = start_alpha;
overlay.foreground = true;
return overlay;
}
/*
=============
///ScriptDocBegin
"Name: create_client_overlay_custom_size( <shader_name>, <start_alpha>, <w>, <h> )"
"Summary: Creates a full screen client hud overlay. Must also use code command precacheShader( <shader_name> ) to precache the element used (black, white, etc)."
"Module: Hud"
"MandatoryArg: <shader_name>: Name of the shader precached that you want to have displayed."
"MandatoryArg: <start_alpha>: Beginning alpha value for the element."
"MandatoryArg: <w>: Width."
"MandatoryArg: <h>: Height."
"CallOn: A player"
"Example: black_overlay = create_client_overlay_custom_size( "black", 0, 100, 50 );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
create_client_overlay_custom_size( shader_name, start_alpha, w, h )
{
player = get_player_from_self();
overlay = newClientHudElem( player );
overlay.x = 0;
overlay.y = 0;
overlay setshader( shader_name, w, h );
overlay.alignX = "center";
overlay.alignY = "middle";
overlay.sort = 1;
overlay.horzAlign = "center";
overlay.vertAlign = "middle";
overlay.alpha = start_alpha;
overlay.foreground = true;
return overlay;
}
/*
=============
///ScriptDocBegin
"Name: create_client_overlay_postfx_custom_size( <shader_name>, <start_alpha>, <w>, <h> )"
"Summary: Creates a full screen client hud overlay that works with postfx shaders (i.e. refraction). Must also use code command precacheShader( <shader_name> ) to precache the element used (black, white, etc)."
"Module: Hud"
"MandatoryArg: <shader_name>: Name of the shader precached that you want to have displayed."
"MandatoryArg: <start_alpha>: Beginning alpha value for the element."
"MandatoryArg: <w>: Width."
"MandatoryArg: <h>: Height."
"CallOn: A player"
"Example: black_overlay = create_client_overlay_custom_size( "black", 0, 100, 50 );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
create_client_overlay_postfx_custom_size( shader_name, start_alpha, w, h )
{
player = get_player_from_self();
overlay = newClientHudElem( player );
overlay.x = 0;
overlay.y = 0;
overlay.postfx = true;
overlay setshader( shader_name, w, h );
overlay.alignX = "left";
overlay.alignY = "top";
overlay.sort = 50;
overlay.horzAlign = "fullscreen";
overlay.vertAlign = "fullscreen";
overlay.alpha = start_alpha;
overlay.foreground = true;
return overlay;
}
/*
=============
///ScriptDocBegin
"Name: create_cinematic_hud_overlay( <x>, <y>, <w>, <h>, <trans> )"
"Summary: Creates a cinematic hud overlay."
"Module: Hud"
"MandatoryArg: <x, y>: Position of the middle center of the hud element."
"MandatoryArg: <w, h>: Dimensions for the element."
"OptionalArg: <trans>: If true, the default texture that shows during loading and unloading of the movie should be zero alpha"
"Example: cinema_overlay = create_cinematic_hud_overlay( 0, 0, 640, 480 );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
create_cinematic_hud_overlay( x, y, w, h, trans )
{
overlay = newHudElem();
overlay.x = x;
overlay.y = y;
if( isDefined( trans ) && trans == true )
{
overlay setshader( "cinematic_trans", w, h );
}
else
{
overlay setshader( "cinematic", w, h );
}
overlay.alignX = "center";
overlay.alignY = "middle";
overlay.sort = 1;
overlay.horzAlign = "center";
overlay.vertAlign = "middle";
overlay.alpha = 1;
overlay.foreground = false;
return overlay;
}
/*
=============
///ScriptDocBegin
"Name: destroy_cinematic_hud_overlay( <overlay> )"
"Summary: Deletes a cinematic hud overlay."
"Module: Hud"
"MandatoryArg: <overlay>: The hud element to remove."
"Example: destroy_cinematic_hud_overlay( cinema_overlay );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
destroy_cinematic_hud_overlay( overlay )
{
overlay Destroy();
}
/*
=============
///ScriptDocBegin
"Name: play_cinematic_streamed( <movie> )"
"Summary: Plays a movie on a cinematic hud overlay, streamed from disk."
"Module: Hud"
"MandatoryArg: <movie>: The bink to play."
"Example: play_cinematic_streamed( "test_movie" );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
/*
play_cinematic_streamed( movie )
{
setsaveddvar( "cg_cinematicFullScreen", "0" );
CinematicInGame( movie );
}
*/
/*
=============
///ScriptDocBegin
"Name: load_cinematic( <movie> )"
"Summary: Loads a movie."
"Module: Hud"
"MandatoryArg: <movie>: The bink to play."
"Example: load_cinematic( "test_movie" );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
load_cinematic( movie )
{
load_cinematic_streamed( movie );
}
/*
=============
///ScriptDocBegin
"Name: load_cinematic_resident( <movie> )"
"Summary: Loads a movie, blocking until the movie is loaded into memory."
"Module: Hud"
"MandatoryArg: <movie>: The bink to play."
"Example: load_cinematic_resident( "test_movie" );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
load_cinematic_resident( movie )
{
// wait until any previous playback finishes
while ( IsCinematicPlaying() )
{
wait 0.05;
}
setsaveddvar( "cg_cinematicFullScreen", "0" );
CinematicInGameResident( movie );
while ( !IsCinematicLoaded() )
{
wait 0.05;
}
PauseCinematicInGame();
}
/*
=============
///ScriptDocBegin
"Name: load_cinematic_streamed( <movie> )"
"Summary: Opens a movie for playback from disk."
"Module: Hud"
"MandatoryArg: <movie>: The bink to play."
"Example: load_cinematic_streamed( "test_movie" );"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
load_cinematic_streamed( movie )
{
// wait until any previous playback finishes
while ( IsCinematicPlaying() )
{
wait 0.05;
}
setsaveddvar( "cg_cinematicFullScreen", "0" );
CinematicInGame( movie );
while ( !IsCinematicLoaded() )
{
wait 0.05;
}
PauseCinematicInGame();
}
/*
=============
///ScriptDocBegin
"Name: play_cinematic()"
"Summary: Plays/unpauses a movie."
"Module: Hud"
"Example: play_cinematic();"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
play_cinematic()
{
UnpauseCinematicInGame();
// it takes a frame or two before the cinematic actually starts playing
while ( !IsCinematicPlaying() )
{
wait 0.05;
}
}
/*
=============
///ScriptDocBegin
"Name: pause_cinematic()"
"Summary: Pauses a movie."
"Module: Hud"
"Example: pause_cinematic();"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
pause_cinematic()
{
PauseCinematicInGame();
}
/*
=============
///ScriptDocBegin
"Name: stop_cinematic()"
"Summary: Stops a movie."
"Module: Hud"
"Example: stop_cinematic();"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
stop_cinematic()
{
StopCinematicInGame();
}
////////////////////////////////////////
// BINK HUD TEST //
////////////////////////////////////////
bink_hud_test_wait_and_destroy( overlay )
{
while ( IsCinematicPlaying() )
{
wait 0.05;
}
destroy_cinematic_hud_overlay( overlay );
}
bink_hud_test()
{
if ( getdvar("profile_test_bink") != "" )
{
cinema_overlay = create_cinematic_hud_overlay( 0, 0, 640, 480 );
if ( GetDvarInt( "profile_test_bink_loop" ) == 1 )
{
if ( GetDvarInt( "profile_test_bink_streamed" ) != 1 )
{
setsaveddvar( "cg_cinematicFullScreen", "0" );
CinematicInGameLoopResident( getdvar("profile_test_bink") );
}
else
{
setsaveddvar( "cg_cinematicFullScreen", "0" );
CinematicInGameLoop( getdvar("profile_test_bink") );
}
}
else
{
if ( GetDvarInt( "profile_test_bink_streamed" ) != 1 )
{
load_cinematic_resident( getdvar("profile_test_bink") );
}
else
{
load_cinematic_streamed( getdvar("profile_test_bink") );
}
play_cinematic();
thread bink_hud_test_wait_and_destroy( cinema_overlay );
}
}
}
//*******************************************************************
// *
// *
//*******************************************************************
lerp_threatID_wipe_color( rgb, a, time )
{
curr_rgb = GetDvarVector( "gp_threatid_fullscreen_base_rgb" );
curr_a = GetDvarFloat( "gp_threatid_fullscreen_base_a" );
interval = .05;
count = Int( time / interval );
while ( count )
{
// tagBR< note >: Cannot loop here as you cannot change individual vector components...fuck
range = rgb[0] - curr_rgb[0];
delta = range / count;
curr_rgb += ( delta, 0, 0 );
range = rgb[1] - curr_rgb[1];
delta = range / count;
curr_rgb += ( 0, delta, 0 );
range = rgb[2] - curr_rgb[2];
delta = range / count;
curr_rgb += ( 0, 0, delta );
range = a - curr_a;
delta = range / count;
curr_a += delta;
SetSavedDvar( "gp_threatid_fullscreen_base_rgb", "" + curr_rgb[0] + " " + curr_rgb[1] + " " + curr_rgb[2] );
SetSavedDvar( "gp_threatid_fullscreen_base_a", curr_a );
wait interval;
count--;
}
SetSavedDvar( "gp_threatid_fullscreen_base_rgb", "" + rgb[0] + " " + rgb[1] + " " + rgb[2] + " " + a );
SetSavedDvar( "gp_threatid_fullscreen_base_a", a );
}
// Play the threat ID bootup sequence
play_threat_detect_bootup()
{
level endon( "threat_id_destroy" );
//color_swatch_overlay = create_client_overlay_custom_size( "hud_color_swatch", 0.2, 835, 0 );
color_swatch_overlay = create_client_overlay_custom_size( "hud_color_swatch", 0.0, 835, 480 );
color_swatch_overlay.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
color_swatch_overlay.alignX = "left";
color_swatch_overlay.alignY = "top";
color_swatch_overlay.horzAlign = "fullscreen";
color_swatch_overlay.vertAlign = "fullscreen";
color_swatch_overlay.x = 0;
color_swatch_overlay.y = 0;
color_swatch_overlay.foreground = false;
color_swatch_overlay.lowresbackground = true;
color_swatch_overlay.sort = 2;
color_swatch_overlay.hidewheninmenu = true;
color_swatch_overlay.hidewhendead = true;
color_swatch_overlay FadeOverTime( 0.9 );
color_swatch_overlay.alpha = 0.2;
//color_swatch_overlay ScaleOvertime( 0.9, 835, 480 );
//level._player setHudNoiseEffect( 0.6, 16, 12, 0.695313, ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") ) );
level._player playsound("threat_id_enabled");
level.threat_grid_overlay_tl = create_client_overlay_custom_size( "threat_detection_grid", 0, 427, 240 );
level.threat_grid_overlay_tl.alignX = "right";
level.threat_grid_overlay_tl.alignY = "bottom";
level.threat_grid_overlay_tl.horzAlign = "center";
level.threat_grid_overlay_tl.vertAlign = "middle";
level.threat_grid_overlay_tl.x = 0;
level.threat_grid_overlay_tl.y = 0;
level.threat_grid_overlay_tl.foreground = false;
level.threat_grid_overlay_tl.lowresbackground = true;
level.threat_grid_overlay_tl.sort = 1;
level.threat_grid_overlay_tl.hidewheninmenu = true;
level.threat_grid_overlay_tl.hidewhendead = true;
level.threat_grid_overlay_tr = create_client_overlay_custom_size( "threat_detection_grid", 0, 427, 240 );
level.threat_grid_overlay_tr.alignX = "left";
level.threat_grid_overlay_tr.alignY = "bottom";
level.threat_grid_overlay_tr.horzAlign = "center";
level.threat_grid_overlay_tr.vertAlign = "middle";
level.threat_grid_overlay_tr.x = 0;
level.threat_grid_overlay_tr.y = 0;
level.threat_grid_overlay_tr.foreground = false;
level.threat_grid_overlay_tr.lowresbackground = true;
level.threat_grid_overlay_tr.sort = 1;
level.threat_grid_overlay_tr.hidewheninmenu = true;
level.threat_grid_overlay_tr.hidewhendead = true;
level.threat_grid_overlay_bl = create_client_overlay_custom_size( "threat_detection_grid", 0, 427, 240 );
level.threat_grid_overlay_bl.alignX = "right";
level.threat_grid_overlay_bl.alignY = "top";
level.threat_grid_overlay_bl.horzAlign = "center";
level.threat_grid_overlay_bl.vertAlign = "middle";
level.threat_grid_overlay_bl.x = 0;
level.threat_grid_overlay_bl.y = 0;
level.threat_grid_overlay_bl.foreground = false;
level.threat_grid_overlay_bl.lowresbackground = true;
level.threat_grid_overlay_bl.sort = 1;
level.threat_grid_overlay_bl.hidewheninmenu = true;
level.threat_grid_overlay_bl.hidewhendead = true;
level.threat_grid_overlay_br = create_client_overlay_custom_size( "threat_detection_grid", 0, 427, 240 );
level.threat_grid_overlay_br.alignX = "left";
level.threat_grid_overlay_br.alignY = "top";
level.threat_grid_overlay_br.horzAlign = "center";
level.threat_grid_overlay_br.vertAlign = "middle";
level.threat_grid_overlay_br.x = 0;
level.threat_grid_overlay_br.y = 0;
level.threat_grid_overlay_br.foreground = false;
level.threat_grid_overlay_br.lowresbackground = true;
level.threat_grid_overlay_br.sort = 1;
level.threat_grid_overlay_br.hidewheninmenu = true;
level.threat_grid_overlay_br.hidewhendead = true;
loading_bar_width = 85;
loading_bar_height = 11;
xPos = 165;
yPos = 20;
loading_text = newClientHudElem( level._player );
loading_text.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
loading_text.alpha = 1;
loading_text.font = "fwmed";
loading_text.fontscale = 1.5;
loading_text.label = &"SCRIPT_THREATID_LOADING";
loading_text.alignX = "left";
loading_text.alignY = "middle";
loading_text.horzAlign = "right_adjustable";
loading_text.vertAlign = "top_adjustable";
loading_text.x = ( -1 * xPos );
loading_text.y = yPos;
loading_text.foreground = true;
loading_text.sort = 1;
loading_text.layer = "visor";
loading_text.hidewheninmenu = true;
loading_text.hidewhendead = true;
loading_bar_frame = create_client_overlay_custom_size( "hud_loading_bar_frame", 1, loading_bar_width, loading_bar_height );
loading_bar_frame.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
loading_bar_frame.alignX = "right";
loading_bar_frame.alignY = "middle";
loading_bar_frame.horzAlign = "right_adjustable";
loading_bar_frame.vertAlign = "top_adjustable";
loading_bar_frame.x = -5;
loading_bar_frame.y = yPos;
loading_bar_frame.layer = "visor";
loading_bar_frame.hidewheninmenu = true;
loading_bar_frame.hidewhendead = true;
loading_bar = create_client_overlay_custom_size( "hud_loading_bar", 1, loading_bar_width, loading_bar_height );
loading_bar.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
loading_bar.alignX = "left";
loading_bar.alignY = "middle";
loading_bar.horzAlign = "right_adjustable";
loading_bar.vertAlign = "top_adjustable";
loading_bar.x = ( -1 * loading_bar_width ) - 5;
loading_bar.y = yPos;
loading_bar.layer = "visor";
loading_bar.hidewheninmenu = true;
loading_bar.hidewhendead = true;
percent = 0;
while ( percent < 100 )
{
width = int( ( percent / 100 ) * loading_bar_width );
loading_bar setshader( "hud_loading_bar", width, loading_bar_height );
percent += randomintrange( 3, 9 );
wait 0.05;
}
loading_bar setshader( "hud_loading_bar", loading_bar_width, loading_bar_height );
waittillframeend;
loading_text Fadeovertime( 0.5 );
loading_bar Fadeovertime( 0.5 );
loading_bar_frame Fadeovertime( 0.5 );
color_swatch_overlay Fadeovertime( 0.5 );
// Set color back to default over time
wipe_rgb_default = ( 0.5, 0.6, 0.9 );
wipe_a_default = 0.2;
thread lerp_threatID_wipe_color( wipe_rgb_default, wipe_a_default, 0.5 );
loading_text.alpha = 0;
loading_bar.alpha = 0;
loading_bar_frame.alpha = 0;
color_swatch_overlay.alpha = 0;
level._player notify( "threat_id_done_loading" );
wait 0.2;
if ( IsDefined( level.threat_grid_overlay_tl ) )
{
level.threat_grid_overlay_tl FadeOvertime( 0.2 );
level.threat_grid_overlay_tl.alpha = 1;
}
if ( IsDefined( level.threat_grid_overlay_tr ) )
{
level.threat_grid_overlay_tr FadeOvertime( 0.2 );
level.threat_grid_overlay_tr.alpha = 1;
}
if ( IsDefined( level.threat_grid_overlay_bl ) )
{
level.threat_grid_overlay_bl FadeOvertime( 0.2 );
level.threat_grid_overlay_bl.alpha = 1;
}
if ( IsDefined( level.threat_grid_overlay_br ) )
{
level.threat_grid_overlay_br FadeOvertime( 0.2 );
level.threat_grid_overlay_br.alpha = 1;
}
wait 0.3;
level._player setHudNoiseEffect( 0.0, 16, 12, 0.695313 );
loading_text Destroy();
loading_bar Destroy();
loading_bar_frame Destroy();
color_swatch_overlay Destroy();
level.threat_id_bracket = create_client_overlay_custom_size( "hud_tid_bracket", 1, 32, 32 );
level.threat_id_bracket.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
level.threat_id_bracket.alignX = "right";
level.threat_id_bracket.alignY = "top";
level.threat_id_bracket.horzAlign = "right_adjustable";
level.threat_id_bracket.vertAlign = "top_adjustable";
level.threat_id_bracket.x = 0;
level.threat_id_bracket.y = 0;
level.threat_id_bracket.layer = "visor";
level.threat_id_bracket.hidewheninmenu = true;
level.threat_id_bracket.hidewhendead = true;
level.threatid_active_text = newClientHudElem( level._player );
level.threatid_active_text.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
level.threatid_active_text.alpha = 0;
level.threatid_active_text.font = "fwmed";
level.threatid_active_text.fontscale = 1.5;
level.threatid_active_text.label = &"SCRIPT_THREATID_ACTIVE";
level.threatid_active_text.alignX = "left";
level.threatid_active_text.alignY = "middle";
level.threatid_active_text.horzAlign = "right_adjustable";
level.threatid_active_text.vertAlign = "top_adjustable";
level.threatid_active_text.x = ( -1 * xPos );
level.threatid_active_text.y = yPos;
level.threatid_active_text.foreground = true;
level.threatid_active_text.sort = 1;
level.threatid_active_text.layer = "visor";
level.threatid_active_text.hidewheninmenu = true;
level.threatid_active_text.hidewhendead = true;
level.threatid_active_text FadeOvertime( 0.5 );
level.threatid_active_text.alpha = 1;
level.threat_id_bracket FadeOvertime( 0.5 );
level.threat_id_bracket.alpha = 1;
wait 0.5;
scanning_text = newClientHudElem( level._player );
scanning_text.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
scanning_text.alpha = 1;
scanning_text.font = "fwmed";
scanning_text.fontscale = 1.0;
scanning_text SetText( &"SCRIPT_THREATID_SCANNING" );
scanning_text.alignX = "left";
scanning_text.alignY = "middle";
scanning_text.horzAlign = "right_adjustable";
scanning_text.vertAlign = "top_adjustable";
scanning_text.x = ( -1 * xPos );
scanning_text.y = yPos + 13;
scanning_text.foreground = true;
scanning_text.sort = 1;
scanning_text.layer = "visor";
scanning_text.hidewheninmenu = true;
scanning_text.hidewhendead = true;
scanning_text SetPulseFX( 40, 2000, 600 );
wait 1.0;
scanning_text FadeOvertime( 0.5 );
scanning_text.alpha = 0;
wait 0.5;
scanning_text Destroy();
level._player setActiveThreatCount( 0 );
level.active_threat_text = newClientHudElem( level._player );
level.active_threat_text.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
level.active_threat_text.alpha = 1;
level.active_threat_text.font = "fwmed";
level.active_threat_text.fontscale = 1.0;
level.active_threat_text SetText( &"SCRIPT_THREATID_ACTIVE_THREATS" );
level.active_threat_text.alignX = "left";
level.active_threat_text.alignY = "middle";
level.active_threat_text.horzAlign = "right_adjustable";
level.active_threat_text.vertAlign = "top_adjustable";
level.active_threat_text.x = ( -1 * xPos );
level.active_threat_text.y = yPos + 13;
level.active_threat_text.foreground = true;
level.active_threat_text.sort = 1;
level.active_threat_text.layer = "visor";
level.active_threat_text.hidewheninmenu = true;
level.active_threat_text.hidewhendead = true;
level.active_threat_text SetPulseFX( 40, 2000, 60 );
wait 1.0;
level.active_threat_text Destroy();
level.active_threat_text = newClientHudElem( level._player );
level.active_threat_text.color = ( getdvarfloat("color_enemy_r"), getdvarfloat("color_enemy_g"), getdvarfloat("color_enemy_b") );
level.active_threat_text.alpha = 1;
level.active_threat_text.font = "fwmed";
level.active_threat_text.fontscale = 1.0;
level.active_threat_text SetText( &"SCRIPT_THREATID_ACTIVE_THREATS" );
level.active_threat_text.alignX = "left";
level.active_threat_text.alignY = "middle";
level.active_threat_text.horzAlign = "right_adjustable";
level.active_threat_text.vertAlign = "top_adjustable";
level.active_threat_text.x = ( -1 * xPos );
level.active_threat_text.y = yPos + 13;
level.active_threat_text.foreground = true;
level.active_threat_text.sort = 1;
level.active_threat_text.layer = "visor";
level.active_threat_text.hidewheninmenu = true;
level.active_threat_text.hidewhendead = true;
}
disable_threat_id_overlay()
{
level notify( "threat_id_destroy" );
level._player playsound("threat_id_disabled");
fade_out_time = 0.3;
if ( isDefined( level.threat_grid_overlay_tl ) )
{
level.threat_grid_overlay_tl FadeOvertime( fade_out_time );
level.threat_grid_overlay_tl.alpha = 0;
}
if ( isDefined( level.threat_grid_overlay_tr ) )
{
level.threat_grid_overlay_tr FadeOvertime( fade_out_time );
level.threat_grid_overlay_tr.alpha = 0;
}
if ( isDefined( level.threat_grid_overlay_bl ) )
{
level.threat_grid_overlay_bl FadeOvertime( fade_out_time );
level.threat_grid_overlay_bl.alpha = 0;
}
if ( isDefined( level.threat_grid_overlay_br ) )
{
level.threat_grid_overlay_br FadeOvertime( fade_out_time );
level.threat_grid_overlay_br.alpha = 0;
}
if ( isDefined( level.active_threat_text ) )
{
level.active_threat_text FadeOvertime( fade_out_time );
level.active_threat_text.alpha = 0;
}
if ( isDefined( level.threat_id_bracket ) )
{
level.threat_id_bracket FadeOvertime( fade_out_time );
level.threat_id_bracket.alpha = 0;
}
if ( isDefined( level.threatid_active_text ) )
{
level.threatid_active_text FadeOvertime( fade_out_time );
level.threatid_active_text.alpha = 0;
}
wait fade_out_time;
if ( IsDefined( level.threat_grid_overlay_tl ) )
{
level.threat_grid_overlay_tl Destroy();
}
if ( IsDefined( level.threat_grid_overlay_tr ) )
{
level.threat_grid_overlay_tr Destroy();
}
if ( IsDefined( level.threat_grid_overlay_bl ) )
{
level.threat_grid_overlay_bl Destroy();
}
if ( IsDefined( level.threat_grid_overlay_br ) )
{
level.threat_grid_overlay_br Destroy();
}
if ( IsDefined( level.active_threat_text ) )
{
level.active_threat_text Destroy();
}
if ( IsDefined( level.threatid_active_text ) )
{
level.threatid_active_text Destroy();
}
if ( IsDefined( level.threat_id_bracket ) )
{
level.threat_id_bracket Destroy();
}
}