mirror of
https://github.com/reaaLx/nx1-gsc-dump.git
synced 2025-04-23 17:45:47 +00:00
711 lines
18 KiB
Plaintext
711 lines
18 KiB
Plaintext
#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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#include common_scripts\utility;
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init()
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{
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precacheString( &"MP_LASE_TARGET_FOR_GUIDED_MORTAR" );
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precacheString( &"MP_WAIT_FOR_MORTAR_READY" );
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precacheString( &"MP_MORTAR_ROUNDS_DEPLETED" );
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precacheString( &"SPLASHES_DESTROYED_REMOTE_MORTAR" );
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precacheModel( "vehicle_predator_b" );
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precacheItem( "remote_mortar_missile_mp" );
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precacheItem( "mortar_remote_mp" );
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precacheItem( "mortar_remote_zoom_mp" );
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precacheShader( "compass_waypoint_bomb" );
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precacheShader( "viper_locked_box" );
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PrecacheMiniMapIcon( "compass_objpoint_reaper_friendly" );
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PrecacheMiniMapIcon( "compass_objpoint_reaper_enemy" );
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level._remote_mortar_fx["laserTarget"] = loadfx("nx/misc/nx_laser_glow");
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level._killstreakFuncs["reaper"] = ::tryUseRemoteMortar;
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/#
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SetDevDvarIfUninitialized( "scr_remote_mortar_timeout", 40.0 );
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#/
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}
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tryUseRemoteMortar( lifeId )
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{
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if ( isDefined( self.lastStand ) && !self _hasPerk( "specialty_finalstand" ) )
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{
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self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
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return false;
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}
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self setUsingRemote( "remote_mortar" );
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/* result = self maps\mp\killstreaks\_killstreaks::initRideKillstreak();
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if ( result != "success" )
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{
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if ( result != "disconnect" )
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self clearUsingRemote();
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return false;
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}
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*/
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self maps\mp\_matchdata::logKillstreakEvent( "remote_mortar", self.origin );
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return startRemoteMortar( lifeId );
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}
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startRemoteMortar( lifeId )
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{
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remote = spawnRemote( lifeId, self );
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if ( !isDefined( remote ) )
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return false;
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self setPlayerData( "reaperHUD", "targetDistance", -1 );
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self remoteRide( remote );
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self thread teamPlayerCardSplash( "used_remote_mortar", self );
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return true;
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}
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spawnRemote( lifeId, owner )
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{
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remote = spawnPlane( owner, "script_model", level._UAVRig getTagOrigin( "tag_origin" ), "compass_objpoint_reaper_friendly", "compass_objpoint_reaper_enemy" );
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if ( !isDefined( remote ) )
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return undefined;
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remote setModel( "vehicle_predator_b" );
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remote.lifeId = lifeId;
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remote.team = owner.team;
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remote.owner = owner;
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remote.numFlares = 1;
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remote setCanDamage( true );
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remote thread damageTracker();
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remote.heliType = "remote_mortar";
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// for target lists (javelin, stinger, sam, emp, etc)
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remote.uavType = "remote_mortar";
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maps\mp\killstreaks\_uav::addUAVModel( remote );
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// same height and radius as the AC130 with random angle and counter rotation
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zOffset = 6300;
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angle = randomInt( 360 );
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radiusOffset = 6100;
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xOffset = cos( angle ) * radiusOffset;
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yOffset = sin( angle ) * radiusOffset;
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angleVector = vectorNormalize( (xOffset,yOffset,zOffset) );
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angleVector = ( angleVector * 6100 );
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remote linkTo( level._UAVRig, "tag_origin", angleVector, (0,angle-90,10) );
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remote thread handleDeath( owner );
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remote thread handleTimeout( owner );
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remote thread handleOwnerChangeTeam( owner );
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remote thread handleOwnerDisconnect( owner );
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remote thread handleIncomingStinger();
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remote thread handleIncomingSAM();
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return remote;
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}
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lookCenter()
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{
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wait( 0.05 );
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lookVec = vectorToAngles( level._UAVRig.origin - self GetEye() );
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self setPlayerAngles( lookVec );
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}
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remoteRide( remote )
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{
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self setPlayerData( "reaperHUD", "zoomed", false );
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self _giveWeapon("mortar_remote_mp");
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self SwitchToWeapon("mortar_remote_mp");
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self ThermalVisionFOFOverlayOn();
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if ( getDvarInt( "camera_thirdPerson" ) )
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self setThirdPersonDOF( false );
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self PlayerLinkWeaponviewToDelta( remote, "tag_player", 1.0, 35, 35, 15, 55 );
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self thread lookCenter();
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self thread remoteTargeting( remote );
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self thread remoteFiring( remote );
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self thread remoteZoom( remote );
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}
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remoteTargeting( remote )
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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remote endon( "remote_done" );
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remote endon( "death" );
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remote.targetEnt = SpawnFx( level._remote_mortar_fx["laserTarget"], (0,0,0) );
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remote.targetEnt.icon = remote.targetEnt maps\mp\_entityheadIcons::setHeadIcon( self, "viper_locked_box", (0,0,-270), 100, 100, false, 0.05, false, false, false, false );
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remote.targetEnt.icon.color = (0.9, 0.7, 0.2);
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/*laserPos = remote getTagOrigin( "tag_player" );
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remote.laserEnt = Spawn( "script_model", laserPos );
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remote.laserEnt linkTo( remote, "tag_player", (0,0,0), (0,0,0) );
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remote.laserEnt LaserOn();*/
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while ( true )
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{
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origin = self GetEye();
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forward = AnglesToForward( self GetPlayerAngles() );
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endpoint = origin + forward * 15000;
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traceData = BulletTrace( origin, endpoint, false, remote.targetEnt );
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if ( isDefined( traceData["position"] ) )
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{
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remote.targetEnt.origin = traceData["position"];
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triggerFX( remote.targetEnt );
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}
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wait( 0.05 );
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}
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}
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remoteFiring( remote )
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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remote endon( "remote_done" );
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remote endon( "death" );
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curTime = getTime();
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lastFireTime = curTime-750;
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shotsFired = 0;
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while( true )
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{
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curTime = getTime();
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if ( self attackButtonPressed() && ( curTime - lastFireTime > 3000 ) )
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{
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shotsFired++;
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lastFireTime = curTime;
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self playLocalSound( "stinger_locking" );
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self PlayRumbleOnEntity( "damage_heavy" );
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origin = self GetEye();
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forward = AnglesToForward( self GetPlayerAngles() );
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right = AnglesToRight( self GetPlayerAngles() );
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offset = origin + ( forward * 100 ) + ( right * -100 );
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missile = MagicBullet( "remote_mortar_missile_mp", offset, remote.targetEnt.origin, self );
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missile Missile_SetTargetEnt( remote.targetEnt );
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missile Missile_SetFlightmodeDirect();
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missile.icon = missile maps\mp\_entityheadIcons::setHeadIcon( self, "compass_waypoint_bomb", (0,0,-10), 10, 10, false, 0.05, false, false, false, false );
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missile thread remoteMissileDistance( remote );
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remote.missileIcon = missile.icon;
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missile waittill( "death" );
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if ( isDefined( missile.icon ) )
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{
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missile.icon destroy();
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missile.icon = undefined;
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}
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self setPlayerData( "reaperHUD", "targetDistance", -1 );
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if ( shotsFired == 14 )
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break;
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}
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else
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wait( 0.05 );
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}
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self remoteEndRide( remote );
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remote thread remoteLeave();
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}
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remoteZoom( remote )
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{
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level endon( "game_ended" );
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self endon( "disconnect" );
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remote endon( "remote_done" );
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remote endon( "death" );
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remote.zoomed = false;
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while ( true )
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{
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if ( self adsButtonPressed() )
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{
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if ( remote.zoomed == false )
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{
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self _giveWeapon("mortar_remote_zoom_mp");
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self SwitchToWeapon("mortar_remote_zoom_mp");
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remote.zoomed = true;
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self setPlayerData( "reaperHUD", "zoomed", true );
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if ( isDefined( remote.targetEnt.icon ) )
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{
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remote.targetEnt.icon destroy();
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remote.targetEnt.icon = undefined;
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remote.targetEnt.icon = remote.targetEnt maps\mp\_entityheadIcons::setHeadIcon( self, "viper_locked_box", (0,0,-50), 100, 100, false, 0.05, false, false, false, false );
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remote.targetEnt.icon.color = (0.9, 0.7, 0.2);
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}
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}
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}
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else
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{
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if ( remote.zoomed == true )
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{
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self _giveWeapon("mortar_remote_mp");
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self SwitchToWeapon("mortar_remote_mp");
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remote.zoomed = false;
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self setPlayerData( "reaperHUD", "zoomed", false );
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if ( isDefined( remote.targetEnt.icon ) )
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{
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remote.targetEnt.icon destroy();
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remote.targetEnt.icon = undefined;
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remote.targetEnt.icon = remote.targetEnt maps\mp\_entityheadIcons::setHeadIcon( self, "viper_locked_box", (0,0,-270), 100, 100, false, 0.05, false, false, false, false );
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remote.targetEnt.icon.color = (0.9, 0.7, 0.2);
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}
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}
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}
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wait( 0.05 );
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}
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}
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remoteMissileDistance( remote )
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{
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level endon( "game_ended" );
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remote endon( "death" );
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remote endon( "remote_done" );
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self endon( "death" );
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while( true )
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{
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targetDist = distance( self.origin, remote.targetent.origin );
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remote.owner setPlayerData( "reaperHUD", "targetDistance", int( targetDist / 12 ) );
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wait( 0.05 );
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}
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}
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remoteEndRide( remote )
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{
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if ( isDefined( remote ) )
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{
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remote notify( "helicopter_done" );
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if ( isDefined( remote.laserEnt ) )
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remote.laserEnt LaserOff();
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if ( isDefined( remote.targetEnt ) && isDefined( remote.targetEnt.icon ) )
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{
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remote.targetEnt.icon destroy();
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remote.targetEnt.icon = undefined;
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}
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if ( isDefined( remote.missileIcon ) )
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{
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remote.missileIcon destroy();
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remote.missileIcon = undefined;
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}
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}
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self ThermalVisionFOFOverlayOff();
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self unlink();
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self clearUsingRemote();
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if ( getDvarInt( "camera_thirdPerson" ) )
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self setThirdPersonDOF( true );
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self switchToWeapon( self getLastWeapon() );
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weaponList = self GetWeaponsListExclusives();
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foreach ( weapon in weaponList )
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self takeWeapon( weapon );
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}
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handleTimeout( owner )
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{
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level endon( "game_ended" );
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owner endon( "disconnect" );
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self endon( "death" );
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lifeSpan = 40.0;
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/#
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lifeSpan = GetDvarInt( "scr_remote_mortar_timeout", lifeSpan );
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#/
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( lifeSpan );
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if ( isDefined( owner ) )
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owner remoteEndRide( self );
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self thread remoteLeave();
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}
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handleDeath( owner )
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{
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level endon( "game_ended" );
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owner endon( "disconnect" );
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self endon( "remote_done" );
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self waittill( "death" );
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if ( isDefined( owner ) )
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owner remoteEndRide( self );
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level thread removeRemote( self );
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}
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handleOwnerChangeTeam( owner )
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{
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level endon( "game_ended" );
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self endon( "remote_done" );
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self endon( "death" );
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owner endon( "disconnect" );
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owner waittill_any( "joined_team", "joined_spectators" );
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if ( isDefined( owner ) )
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owner remoteEndRide( self );
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self thread remoteLeave();
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}
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handleOwnerDisconnect( owner )
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{
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level endon( "game_ended" );
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self endon( "remote_done" );
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self endon( "death" );
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owner waittill( "disconnect" );
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self thread remoteLeave();
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}
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removeRemote( remote )
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{
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self notify( "remote_removed" );
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if ( isDefined( remote.targetEnt ) )
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{
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if ( isDefined( remote.targetEnt.icon ) )
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{
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remote.targetEnt.icon destroy();
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remote.targetEnt.icon = undefined;
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}
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remote.targetEnt delete();
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}
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if ( isDefined( remote.laserEnt ) )
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remote.laserEnt delete();
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if( IsDefined( remote ) )
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{
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remote delete();
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maps\mp\killstreaks\_uav::removeUAVModel( remote );
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}
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}
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remoteLeave()
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{
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level endon( "game_ended" );
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self endon( "death" );
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self notify( "remote_done" );
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self unlink();
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destPoint = self.origin + ( AnglesToForward( self.angles ) * 20000 );
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self moveTo( destPoint, 30 );
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PlayFXOnTag( level._effect[ "ac130_engineeffect" ] , self, "tag_origin" );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 3 );
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self moveTo( destPoint, 4, 4, 0.0 );
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maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( 4 );
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level thread removeRemote( self );
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}
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// Entities spawned from SpawnPlane do not respond to pre-damage callbacks
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// so we have to wait until we get the post-damage event.
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//
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// Because the damage has already happened by the time we find out about it,
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// we need to use an artificially high health value, restore it on erroneous damage
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// events and track a virtual damage taken against a virtual max health.
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damageTracker()
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{
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level endon( "game_ended" );
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self.owner endon( "disconnect" );
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self.health = 999999; // keep it from dying anywhere in code
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self.maxHealth = 1000; // this is the health we'll check
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self.damageTaken = 0; // how much damage has it taken
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while( true )
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{
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self waittill( "damage", damage, attacker, direction_vec, point, meansOfDeath, modelName, tagName, partName, iDFlags, weapon );
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// don't allow people to destroy things on their team if FF is off
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if ( !maps\mp\gametypes\_weapons::friendlyFireCheck( self.owner, attacker ) )
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continue;
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if ( !IsDefined( self ) )
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return;
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if ( isDefined( iDFlags ) && ( iDFlags & level._iDFLAGS_PENETRATION ) )
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self.wasDamagedFromBulletPenetration = true;
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self.wasDamaged = true;
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modifiedDamage = damage;
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if( IsPlayer( attacker ) )
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{
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attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
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if( meansOfDeath == "MOD_RIFLE_BULLET" || meansOfDeath == "MOD_PISTOL_BULLET" )
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{
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if ( attacker _hasPerk( "specialty_armorpiercing" ) )
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modifiedDamage += damage * level._armorPiercingMod;
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}
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}
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if( IsDefined( weapon ) )
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{
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switch( weapon )
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{
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case "stinger_mp":
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case "javelin_mp":
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self.largeProjectileDamage = true;
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modifiedDamage = self.maxhealth + 1;
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break;
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case "sam_projectile_mp":
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self.largeProjectileDamage = true;
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modifiedDamage *= 2.0; // takes about 1 burst of sam rockets
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break;
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}
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}
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self.damageTaken += modifiedDamage;
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if ( self.damageTaken >= self.maxHealth )
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{
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if ( isPlayer( attacker ) && ( !isDefined( self.owner ) || attacker != self.owner ) )
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{
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self Hide();
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forward = ( AnglesToRight( self.angles ) * 200 );
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playFx ( level._uav_fx[ "explode" ], self.origin, forward );
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attacker notify( "destroyed_killstreak", weapon );
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thread teamPlayerCardSplash( "callout_destroyed_remote_mortar", attacker );
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//attacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", 50, weapon, meansOfDeath );
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//attacker thread maps\mp\gametypes\_rank::xpEventPopup( &"SPLASHES_DESTROYED_REMOTE_MORTAR" );
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//thread maps\mp\gametypes\_missions::vehicleKilled( self.owner, self, undefined, attacker, damage, meansOfDeath, weapon );
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}
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self notify( "death" );
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return;
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}
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}
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}
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handleIncomingStinger() // self == remote mortar
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{
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level endon ( "game_ended" );
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self endon ( "death" );
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while( true )
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{
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level waittill ( "stinger_fired", player, missile, lockTarget );
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if ( !IsDefined( lockTarget ) || (lockTarget != self) )
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continue;
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missile thread stingerProximityDetonate( lockTarget, player );
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}
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}
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stingerProximityDetonate( missileTarget, player ) // self == missile
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{
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self endon ( "death" );
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if( IsDefined( missileTarget.owner ) )
|
|
missileTarget.owner PlayLocalSound( "missile_incoming" );
|
|
|
|
self Missile_SetTargetEnt( missileTarget );
|
|
|
|
minDist = Distance( self.origin, missileTarget GetPointInBounds( 0, 0, 0 ) );
|
|
lastCenter = missileTarget GetPointInBounds( 0, 0, 0 );
|
|
|
|
while( true )
|
|
{
|
|
// already destroyed
|
|
if( !IsDefined( missileTarget ) )
|
|
center = lastCenter;
|
|
else
|
|
center = missileTarget GetPointInBounds( 0, 0, 0 );
|
|
|
|
lastCenter = center;
|
|
|
|
curDist = Distance( self.origin, center );
|
|
|
|
if( curDist < 3000 && missileTarget.numFlares > 0 )
|
|
{
|
|
missileTarget.numFlares--;
|
|
|
|
missileTarget thread maps\mp\killstreaks\_helicopter::playFlareFx();
|
|
newTarget = missileTarget maps\mp\killstreaks\_helicopter::deployFlares();
|
|
|
|
self Missile_SetTargetEnt( newTarget );
|
|
missileTarget = newTarget;
|
|
|
|
if( IsDefined( missileTarget.owner ) )
|
|
missileTarget.owner StopLocalSound( "missile_incoming" );
|
|
|
|
return;
|
|
}
|
|
|
|
if( curDist < minDist )
|
|
minDist = curDist;
|
|
|
|
if( curDist > minDist )
|
|
{
|
|
if( curDist > 1536 )
|
|
return;
|
|
|
|
if( IsDefined( missileTarget.owner ) )
|
|
{
|
|
missileTarget.owner stopLocalSound( "missile_incoming" );
|
|
|
|
if( level._teambased )
|
|
{
|
|
if( missileTarget.team != player.team )
|
|
RadiusDamage( self.origin, 1000, 1000, 1000, player, "MOD_EXPLOSIVE", "stinger_mp" );
|
|
}
|
|
else
|
|
{
|
|
RadiusDamage( self.origin, 1000, 1000, 1000, player, "MOD_EXPLOSIVE", "stinger_mp" );
|
|
}
|
|
}
|
|
|
|
self Hide();
|
|
|
|
wait( 0.05 );
|
|
self delete();
|
|
}
|
|
|
|
wait ( 0.05 );
|
|
}
|
|
}
|
|
|
|
handleIncomingSAM() // self == remote mortar
|
|
{
|
|
level endon ( "game_ended" );
|
|
self endon ( "death" );
|
|
|
|
while( true )
|
|
{
|
|
level waittill ( "sam_fired", player, missileGroup, lockTarget );
|
|
|
|
if ( !IsDefined( lockTarget ) || (lockTarget != self) )
|
|
continue;
|
|
|
|
level thread samProximityDetonate( lockTarget, player, missileGroup );
|
|
}
|
|
}
|
|
|
|
samProximityDetonate( missileTarget, player, missileGroup )
|
|
{
|
|
missileTarget endon( "death" );
|
|
|
|
if( IsDefined( missileTarget.owner ) )
|
|
missileTarget.owner PlayLocalSound( "missile_incoming" );
|
|
|
|
sam_projectile_damage = 150; // this should match the gdt entry
|
|
sam_projectile_damage_radius = 1000;
|
|
|
|
minDist = [];
|
|
for( i = 0; i < missileGroup.size; i++ )
|
|
{
|
|
if( IsDefined( missileGroup[ i ] ) )
|
|
minDist[ i ] = Distance( missileGroup[ i ].origin, missileTarget GetPointInBounds( 0, 0, 0 ) );
|
|
else
|
|
minDist[ i ] = undefined;
|
|
}
|
|
|
|
while( true )
|
|
{
|
|
center = missileTarget GetPointInBounds( 0, 0, 0 );
|
|
|
|
curDist = [];
|
|
for( i = 0; i < missileGroup.size; i++ )
|
|
{
|
|
if( IsDefined( missileGroup[ i ] ) )
|
|
curDist[ i ] = Distance( missileGroup[ i ].origin, center );
|
|
}
|
|
|
|
for( i = 0; i < curDist.size; i++ )
|
|
{
|
|
if( IsDefined( curDist[ i ] ) )
|
|
{
|
|
// if one of the missiles in the group get close, set off flares and redirect them all
|
|
if( curDist[ i ] < 3000 && missileTarget.numFlares > 0 )
|
|
{
|
|
missileTarget.numFlares--;
|
|
|
|
missileTarget thread maps\mp\killstreaks\_helicopter::playFlareFx();
|
|
newTarget = missileTarget maps\mp\killstreaks\_helicopter::deployFlares();
|
|
|
|
for( j = 0; j < missileGroup.size; j++ )
|
|
{
|
|
if( IsDefined( missileGroup[ j ] ) )
|
|
{
|
|
missileGroup[ j ] Missile_SetTargetEnt( newTarget );
|
|
}
|
|
}
|
|
|
|
if( IsDefined( missileTarget.owner ) )
|
|
missileTarget.owner StopLocalSound( "missile_incoming" );
|
|
|
|
return;
|
|
}
|
|
|
|
if( curDist[ i ] < minDist[ i ] )
|
|
minDist[ i ] = curDist[ i ];
|
|
|
|
if( curDist[ i ] > minDist[ i ] )
|
|
{
|
|
if( curDist[ i ] > 1536 )
|
|
return;
|
|
|
|
if( IsDefined( missileTarget.owner ) )
|
|
{
|
|
missileTarget.owner StopLocalSound( "missile_incoming" );
|
|
|
|
if( level._teambased )
|
|
{
|
|
if( missileTarget.team != player.team )
|
|
RadiusDamage( missileGroup[ i ].origin, sam_projectile_damage_radius, sam_projectile_damage, sam_projectile_damage, player, "MOD_EXPLOSIVE", "sam_projectile_mp" );
|
|
}
|
|
else
|
|
{
|
|
RadiusDamage( missileGroup[ i ].origin, sam_projectile_damage_radius, sam_projectile_damage, sam_projectile_damage, player, "MOD_EXPLOSIVE", "sam_projectile_mp" );
|
|
}
|
|
}
|
|
|
|
missileGroup[ i ] Hide();
|
|
|
|
wait ( 0.05 );
|
|
missileGroup[ i ] delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
wait ( 0.05 );
|
|
}
|
|
} |