2024-09-04 23:46:54 +10:00

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#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
init()
{
precacheString( &"MP_WAR_RADAR_ACQUIRED" );
precacheString( &"MP_WAR_RADAR_ACQUIRED_ENEMY" );
precacheString( &"MP_WAR_RADAR_EXPIRED" );
precacheString( &"MP_WAR_RADAR_EXPIRED_ENEMY" );
precacheString( &"MP_WAR_COUNTER_RADAR_ACQUIRED" );
precacheString( &"MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY" );
precacheString( &"MP_WAR_COUNTER_RADAR_EXPIRED" );
precacheString( &"MP_WAR_COUNTER_RADAR_EXPIRED_ENEMY" );
precacheString( &"MP_LASE_TARGET_FOR_PREDATOR_STRIKE" );
precacheModel( "vehicle_uav_static_mp" );
precacheItem( "uavstrikebinoculars_mp" );
precacheItem( "uav_strike_projectile_mp" );
level._radarViewTime = 30; // time radar remains active
level._uavBlockTime = 30; // this only seems to be used for the FFA version.
assert( level._radarViewTime > 7 );
assert( level._uavBlockTime > 7 );
level._uav_fx[ "explode" ] = loadFx( "explosions/helicopter_explosion_cobra_low" );
level._killStreakFuncs["uav"] = ::tryUseUAV;
level._killStreakFuncs["double_uav"] = ::tryUseDoubleUAV;
level._killStreakFuncs["counter_uav"] = ::tryUseCounterUAV;
level._killstreakFuncs["uav_strike"] = ::tryUseUAVStrike;
level._killstreakSetupFuncs["uav_strike"] = ::UAVStrikeSetup;
level._effect[ "laserTarget" ] = loadfx("nx/misc/nx_laser_glow");
minimapOrigins = getEntArray( "minimap_corner", "targetname" );
if ( miniMapOrigins.size )
uavOrigin = maps\mp\gametypes\_spawnlogic::findBoxCenter( miniMapOrigins[0].origin, miniMapOrigins[1].origin );
else
uavOrigin = (0,0,0);
level._UAVRig = spawn( "script_model", uavOrigin );
level._UAVRig setModel( "c130_zoomrig" );
level._UAVRig.angles = (0,115,0);
level._UAVRig hide();
level._UAVRig thread rotateUAVRig();
if ( level._teamBased )
{
level._radarMode["allies"] = "normal_radar";
level._radarMode["axis"] = "normal_radar";
level._activeUAVs["allies"] = 0;
level._activeUAVs["axis"] = 0;
level._activeCounterUAVs["allies"] = 0;
level._activeCounterUAVs["axis"] = 0;
level._uavModels["allies"] = [];
level._uavModels["axis"] = [];
if( level._multiTeamBased )
{
for( i = 0; i < level._teamNameList.size; i++ )
{
level._radarMode[level._teamNameList[i]] = "normal_radar";
level._activeUAVs[level._teamNameList[i]] = 0;
level._activeCounterUAVs[level._teamNameList[i]] = 0;
level._uavModels[level._teamNameList[i]] = [];
}
}
}
else
{
level._radarMode = [];
level._activeUAVs = [];
level._activeCounterUAVs = [];
level._uavModels = [];
level thread onPlayerConnect();
}
level thread UAVTracker();
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
level._activeUAVs[ player.guid ] = 0;
level._activeCounterUAVs[ player.guid ] = 0;
level._radarMode[ player.guid ] = "normal_radar";
}
}
rotateUAVRig()
{
for (;;)
{
self rotateyaw( -360, 60 );
wait ( 60 );
}
}
launchUAV( owner, team, duration, isCounter )
{
UAVModel = spawn( "script_model", level._UAVRig getTagOrigin( "tag_origin" ) );
UAVModel setModel( "vehicle_uav_static_mp" );
UAVModel thread damageTracker( isCounter );
UAVModel.team = team;
UAVModel.owner = owner;
UAVModel thread handleIncomingStinger();
addUAVModel( UAVModel );
zOffset = randomIntRange( 3000, 5000 );
angle = randomInt( 360 );
radiusOffset = randomInt( 2000 ) + 5000;
xOffset = cos( angle ) * radiusOffset;
yOffset = sin( angle ) * radiusOffset;
angleVector = vectorNormalize( (xOffset,yOffset,zOffset) );
angleVector = vector_multiply( angleVector, randomIntRange( 6000, 7000 ) );
UAVModel linkTo( level._UAVRig, "tag_origin", angleVector, (0,angle - 90,0) );
UAVModel thread updateUAVModelVisibility();
if ( isCounter )
UAVModel addActiveCounterUAV();
else
UAVModel addActiveUAV();
level notify ( "uav_update" );
UAVModel waittill_notify_or_timeout_hostmigration_pause( "death", duration - 7 );
if ( UAVModel.health <= 0 )
{
forward = vector_multiply( anglesToRight( UAVModel.angles ), 200 );
playFx ( level._uav_fx[ "explode" ], UAVModel.origin, forward );
}
else
{
UAVModel unlink();
destPoint = UAVModel.origin + vector_multiply( anglestoforward( UAVModel.angles ), 20000 );
UAVModel moveTo( destPoint, 60 );
PlayFXOnTag( level._effect[ "ac130_engineeffect" ] , UAVModel, "tag_origin" );
UAVModel waittill_notify_or_timeout_hostmigration_pause( "death", 3 );
UAVModel moveTo( destPoint, 4, 4, 0.0 );
UAVModel waittill_notify_or_timeout_hostmigration_pause( "death", 4 );
}
if ( isCounter )
UAVModel removeActiveCounterUAV();
else
UAVModel removeActiveUAV();
UAVModel delete();
removeUAVModel( UAVModel );
level notify ( "uav_update" );
}
monitorUAVStrike()
{
level endon( "game_ended" );
for ( ;; )
{
msg = self waittill_any_return( "death", "uav_strike_cancel", "uav_strike_successful" );
if ( msg == "uav_strike_successful" )
return true;
else
return false;
}
}
showLazeMessage()
{
msg = self maps\mp\gametypes\_hud_util::createFontString( "bigfixed", 0.75 );
msg maps\mp\gametypes\_hud_util::setPoint( "CENTER", "CENTER", 0 , 150 );
msg setText( &"MP_LASE_TARGET_FOR_PREDATOR_STRIKE" );
self waittill_any_timeout( 4.0, "death", "uav_strike_cancel", "uav_strike_successful" );
msg destroyElem();
}
waitForLazeDiscard()
{
level endon( "game_ended" );
self endon( "death" );
self endon( "uav_strike_used" );
for ( ;; )
{
self waittill ( "weapon_change", newWeapon );
if ( newWeapon != "uavstrikebinoculars_mp" )
{
self notify( "uav_strike_cancel" );
break;
}
else
wait( 0.05 );
}
}
waitForLazedTarget()
{
level endon( "game_ended" );
self endon( "death" );
self thread showLazeMessage();
self thread waitForLazeDiscard();
weapon = self getLastWeapon();
secondaryWeapon = undefined;
primaryWeapons = self GetWeaponsListPrimaries();
foreach ( primaryWeapon in primaryWeapons )
{
if ( primaryWeapon != weapon )
{
secondaryWeapon = primaryWeapon;
self takeWeapon( secondaryWeapon );
break;
}
}
self _giveWeapon("uavstrikebinoculars_mp");
self switchToWeapon( "uavstrikebinoculars_mp" );
traceData = undefined;
for(;;)
{
msg = self waittill_any_return( "weapon_fired", "uav_strike_cancel" );
if ( msg == "uav_strike_cancel" )
break;
origin = self GetEye();
forward = AnglesToForward( self GetPlayerAngles() );
endpoint = origin + forward * 15000;
traceData = BulletTrace( origin, endpoint, true, self );
if ( isDefined(traceData["position"]) )
break;
}
if ( isDefined( traceData ) )
{
targetPosition = traceData["position"];
fxEnt = SpawnFx( level._effect[ "laserTarget" ], targetPosition);
TriggerFx( fxEnt );
fxEnt thread waitFxEntDie();
magicBullet( "uav_strike_projectile_mp", targetPosition + (0,0,4000) , targetPosition, self );
self notify( "uav_strike_used" );
}
self takeWeapon( "uavstrikebinoculars_mp" );
if ( msg != "uav_strike_cancel" )
self switchToWeapon( weapon );
if ( isDefined( secondaryWeapon ) )
self _giveWeapon( secondaryWeapon );
if ( isDefined( traceData ) )
self notify( "uav_strike_successful" );
}
waitFxEntDie()
{
wait( 2 );
self delete();
}
waittill_notify_or_timeout_hostmigration_pause( msg, timer )
{
self endon( msg );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( timer );
}
updateUAVModelVisibility()
{
self endon ( "death" );
for ( ;; )
{
level waittill_either ( "joined_team", "uav_update" );
self hide();
foreach ( player in level._players )
{
if ( level._teamBased )
{
if ( player.team != self.team )
self showToPlayer( player );
}
else
{
if ( isDefined( self.owner ) && player == self.owner )
continue;
self showToPlayer( player );
}
}
}
}
damageTracker( isCounterUAV )
{
level endon ( "game_ended" );
self setCanDamage( true );
self.maxhealth = 700;
self.health = self.maxhealth;
for ( ;; )
{
self waittill ( "damage", damage, attacker, direction_vec, point, sMeansOfDeath );
if ( !isPlayer( attacker ) )
{
if ( !isDefined( self ) )
return;
continue;
}
attacker maps\mp\gametypes\_damagefeedback::updateDamageFeedback( "" );
if ( attacker _hasPerk( "specialty_armorpiercing" ) && isDefined( self ) )
{
damageAdd = damage*level._armorPiercingMod;
self.health -= int(damageAdd);
}
if ( !isDefined( self ) )
{
if ( isPlayer( attacker ) && (!isDefined(self.owner) || attacker != self.owner) )
{
if ( isCounterUAV )
thread teamPlayerCardSplash( "callout_destroyed_counter_uav", attacker );
else
thread teamPlayerCardSplash( "callout_destroyed_uav", attacker );
thread maps\mp\gametypes\_missions::vehicleKilled( self.owner, self, undefined, attacker, damage, sMeansOfDeath );
attacker thread maps\mp\gametypes\_rank::giveRankXP( "kill", 50 );
attacker notify( "destroyed_killstreak" );
}
return;
}
}
}
tryUseUAV( lifeId )
{
return useUAV( "uav" );
}
tryUseDoubleUAV( lifeId )
{
return useUAV( "double_uav" );
}
tryUseCounterUAV( lifeId )
{
return useUAV( "counter_uav" );
}
UAVStrikeSetup()
{
self.usedStrikeUAV = 0;
}
tryUseUAVStrike( lifeId )
{
if ( self.usedStrikeUAV == 0 )
{
self.usedStrikeUAV = 1;
//useUAV( "uav_strike" );
}
self thread waitForLazedTarget();
return monitorUAVStrike();
}
useUAV( uavType )
{
self maps\mp\_matchdata::logKillstreakEvent( uavType, self.origin );
team = self.pers["team"];
useTime = level._radarViewTime;
level thread launchUAV( self, team, useTime, uavType == "counter_uav" );
if ( uavType == "counter_uav" )
self notify( "used_counter_uav" );
else
self notify( "used_uav" );
return true;
}
UAVTracker()
{
level endon ( "game_ended" );
for ( ;; )
{
level waittill ( "uav_update" );
if ( level._multiTeamBased )
{
for( i = 0; i < level._teamNameList.size; i++ )
{
updateTeamUAVStatus( level._teamNameList[i] );
}
}
else if ( level._teamBased )
{
updateTeamUAVStatus( "allies" );
updateTeamUAVStatus( "axis" );
}
else
{
updatePlayersUAVStatus();
}
}
}
updateTeamUAVStatus( team )
{
activeUAVs = level._activeUAVs[team];
activeCounterUAVs = 0;
if( level._multiTeamBased )
{
for( i = 0; i < level._teamNameList.size; i++ )
{
if( team != level._teamNameList[i] )
{
activeCounterUAVs += level._activeCounterUAVs[level._teamNameList[i]];
}
}
}
else
{
activeCounterUAVs = level._activeCounterUAVs[level._otherTeam[team]];
}
if ( !activeCounterUAVs )
unblockTeamRadar( team );
else
blockTeamRadar( team );
if ( !activeUAVs )
{
setTeamRadarWrapper( team, 0 );
return;
}
if ( activeUAVs > 1 )
level._radarMode[team] = "fast_radar";
else
level._radarMode[team] = "normal_radar";
updateTeamUAVType();
setTeamRadarWrapper( team, 1 );
}
updatePlayersUAVStatus()
{
totalActiveCounterUAVs = 0;
counterUAVPlayer = undefined;
foreach ( player in level._players )
{
activeUAVs = level._activeUAVs[ player.guid ];
activeCounterUAVs = level._activeCounterUAVs[ player.guid ];
if ( activeCounterUAVs )
{
totalActiveCounterUAVs++;
counterUAVPlayer = player;
}
if ( !activeUAVs )
{
player.hasRadar = false;
if( player.radarMode != "directional_radar" )
{
player.radarMode = "normal_radar";
player.nextRadarMode = "normal_radar";
}
else
{
player.nextRadarMode = "normal_radar";
}
continue;
}
if ( activeUAVs > 1 )
if( player.radarMode != "directional_radar" )
{
player.radarMode = "fast_radar";
}
else
{
player.nextRadarMode = "fast_radar";
}
else
{
if( player.radarMode != "directional_radar" )
{
player.radarMode = "normal_radar";
player.nextRadarMode = "normal_radar";
}
else
{
player.nextRadarMode = "normal_radar";
}
}
player.hasRadar = true;
}
foreach ( player in level._players )
{
if ( !totalActiveCounterUAVs )
{
player.isRadarBlocked = false;
continue;
}
if ( totalActiveCounterUAVs == 1 && player == counterUAVPlayer )
player.isRadarBlocked = false;
else
player.isRadarBlocked = true;
}
}
blockPlayerUAV()
{
self endon ( "disconnect" );
self notify ( "blockPlayerUAV" );
self endon ( "blockPlayerUAV" );
self.isRadarBlocked = true;
wait ( level._uavBlockTime );
self.isRadarBlocked = false;
//self iPrintLn( &"MP_WAR_COUNTER_RADAR_EXPIRED" );
}
updateTeamUAVType()
{
foreach ( player in level._players )
{
if ( player.team == "spectator" )
continue;
if( player.radarMode != "directional_radar" )
{
player.radarMode = level._radarMode[player.team];
}
else
{
player.nextRadarMode = level._radarMode[player.team];
}
}
}
usePlayerUAV( doubleUAV, useTime )
{
level endon("game_ended");
self endon("disconnect");
self notify ( "usePlayerUAV" );
self endon ( "usePlayerUAV" );
if ( doubleUAV )
{
if( self.radarMode != "directional_radar" )
{
self.radarMode = "fast_radar";
}
else
{
self.nextRadarMode = "fast_radar";
}
}
else
{
if( self.radarMode != "directional_radar" )
{
self.radarMode = "normal_radar";
self.nextRadarMode = "normal_radar";
}
else
{
self.nextRadarMode = "normal_radar";
}
}
self.hasRadar = true;
wait ( useTime );
if( self.radarMode != "directional_radar" )
{
self.hasRadar = false;
}
//self iPrintLn( &"MP_WAR_RADAR_EXPIRED" );
}
setTeamRadarWrapper( team, value )
{
setTeamRadar( team, value );
level notify( "radar_status_change", team );
}
handleIncomingStinger()
{
level endon ( "game_ended" );
self endon ( "death" );
for ( ;; )
{
level waittill ( "stinger_fired", player, missile, lockTarget );
if ( !IsDefined( lockTarget ) || (lockTarget != self) )
continue;
missile thread stingerProximityDetonate( lockTarget, player );
}
}
stingerProximityDetonate( targetEnt, player )
{
self endon ( "death" );
minDist = distance( self.origin, targetEnt GetPointInBounds( 0, 0, 0 ) );
lastCenter = targetEnt GetPointInBounds( 0, 0, 0 );
for ( ;; )
{
// UAV already destroyed
if ( !isDefined( targetEnt ) )
center = lastCenter;
else
center = targetEnt GetPointInBounds( 0, 0, 0 );
lastCenter = center;
curDist = distance( self.origin, center );
if ( curDist < minDist )
minDist = curDist;
if ( curDist > minDist )
{
if ( curDist > 1536 )
return;
radiusDamage( self.origin, 1536, 600, 600, player );
playFx( level._stingerFXid, self.origin );
//self playSound( "remotemissile_explode" );
self hide();
self notify("deleted");
wait ( 0.05 );
self delete();
player notify( "killstreak_destroyed" );
}
wait ( 0.05 );
}
}
addUAVModel( UAVModel )
{
if ( level._teamBased )
level._UAVModels[UAVModel.team][level._UAVModels[UAVModel.team].size] = UAVModel;
else
level._UAVModels[UAVModel.owner.guid + "_" + getTime()] = UAVModel;
}
removeUAVModel( UAVModel )
{
UAVModels = [];
if ( level._teamBased )
{
team = UAVModel.team;
foreach ( uavModel in level._UAVModels[team] )
{
if ( !isDefined( uavModel ) )
continue;
UAVModels[UAVModels.size] = uavModel;
}
level._UAVModels[team] = UAVModels;
}
else
{
foreach ( uavModel in level._UAVModels )
{
if ( !isDefined( uavModel ) )
continue;
UAVModels[UAVModels.size] = uavModel;
}
level._UAVModels = UAVModels;
}
}
addActiveUAV()
{
if ( level._teamBased )
level._activeUAVs[self.team]++;
else
level._activeUAVs[self.owner.guid]++;
/*
if ( level._teamBased )
{
foreach ( player in level._players )
{
if ( player.team == self.team )
player iPrintLn( &"MP_WAR_RADAR_ACQUIRED", self.owner, level._radarViewTime );
else if ( player.team == level._otherTeam[self.team] )
player iPrintLn( &"MP_WAR_RADAR_ACQUIRED_ENEMY", level._radarViewTime );
}
}
else
{
foreach ( player in level._players )
{
if ( player == self.owner )
player iPrintLn( &"MP_WAR_RADAR_ACQUIRED", self.owner, level._radarViewTime );
else
player iPrintLn( &"MP_WAR_RADAR_ACQUIRED_ENEMY", level._radarViewTime );
}
}
*/
}
addActiveCounterUAV()
{
if ( level._teamBased )
level._activeCounterUAVs[self.team]++;
else
level._activeCounterUAVs[self.owner.guid]++;
/*
if ( level._teamBased )
{
foreach ( player in level._players )
{
if ( player.team == self.team )
player iPrintLn( &"MP_WAR_COUNTER_RADAR_ACQUIRED", self.owner, level._uavBlockTime );
else if ( player.team == level._otherTeam[self.team] )
player iPrintLn( &"MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY", level._uavBlockTime );
}
}
else
{
foreach ( player in level._players )
{
if ( player == self.owner )
player iPrintLn( &"MP_WAR_COUNTER_RADAR_ACQUIRED", self.owner, level._uavBlockTime );
else
player iPrintLn( &"MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY", level._uavBlockTime );
}
}
*/
}
removeActiveUAV()
{
if ( level._teamBased )
{
level._activeUAVs[self.team]--;
if ( !level._activeUAVs[self.team] )
{
//printOnTeam( &"MP_WAR_RADAR_EXPIRED", self.team );
//printOnTeam( &"MP_WAR_RADAR_EXPIRED_ENEMY", level._otherTeam[self.team] );
}
}
else if ( isDefined( self.owner ) )
{
level._activeUAVs[self.owner.guid]--;
}
}
removeActiveCounterUAV()
{
if ( level._teamBased )
{
level._activeCounterUAVs[self.team]--;
if ( !level._activeCounterUAVs[self.team] )
{
//printOnTeam( &"MP_WAR_COUNTER_RADAR_EXPIRED", self.team );
//printOnTeam( &"MP_WAR_COUNTER_RADAR_EXPIRED_ENEMY", level._otherTeam[self.team] );
}
}
else if ( isDefined( self.owner ) )
{
level._activeCounterUAVs[self.owner.guid]--;
}
}
MeleeUAV()
{
level endon ( "game_ended" );
self endon ( "disconnect" );
self.radarMode = "directional_radar";
// self.hasRadar = true;
wait ( 5 );
// self.hasRadar = false;
if( isDefined( self.nextRadarMode ))
{
self.radarMode = self.nextRadarMode;
}
else
{
self.radarMode = "normal_radar";
}
}