mirror of
https://github.com/reaaLx/nx1-gsc-dump.git
synced 2025-04-22 09:05:45 +00:00
639 lines
20 KiB
Plaintext
639 lines
20 KiB
Plaintext
//****************************************************************************
|
|
// **
|
|
// Confidential - (C) Activision Publishing, Inc. 2010 **
|
|
// **
|
|
//****************************************************************************
|
|
// **
|
|
// Module: MISSION DESCRIPTION **
|
|
// **
|
|
// Created: DATE - CREATOR **
|
|
// **
|
|
//****************************************************************************
|
|
|
|
#include maps\_utility;
|
|
#include common_scripts\utility;
|
|
#include maps\_anim;
|
|
#include maps\_vehicle;
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
main()
|
|
{
|
|
// TEST HELI RIDE
|
|
// This is temp for concept geo scale testing
|
|
precachemodel( "tag_turret" );
|
|
|
|
// Load the vehicle ride
|
|
//maps\_blackhawk::main( "vehicle_blackhawk" );
|
|
maps\_minigun::main();
|
|
maps\_c4::main();
|
|
maps\_attack_heli::preLoad();
|
|
//maps\_btr80::main( "vehicle_btr80" );
|
|
|
|
// Add start points
|
|
default_start(::intro_start );
|
|
add_start( "intro", ::intro_start, "Intro", ::intro );
|
|
add_start( "base_alpha", ::base_alpha_start, "Base Alpha", ::base_alpha );
|
|
add_start( "bridge", ::bridge_start, "Bridge", ::bridge );
|
|
add_start( "base_delta", ::base_delta_start, "Base Delta", ::base_delta );
|
|
add_start( "crash", ::crash_start, "Crash", ::crash );
|
|
add_start( "hanging", ::hanging_start, "Hanging", ::hanging );
|
|
|
|
// NX_ROCKET_GREENLIGHT: Removing unnecessary sections
|
|
// add_start( "base_echo", ::base_echo_start, "Base Echo", ::base_echo );
|
|
// add_start( "turret_base", ::turret_base_start, "Turret Base", ::turret_base );
|
|
// add_start( "turret_control", ::turret_control_start, "Turret Control", ::turret_control );
|
|
// add_start( "rescue", ::rescue_start, "Rescue", ::rescue );
|
|
// add_start( "littlebird", ::littlebird_start, "Littlebird", ::littlebird );
|
|
// add_start( "gantry", ::gantry_start, "Gantry", ::gantry );
|
|
// add_start( "escape", ::escape_start, "Escape", ::escape );
|
|
//
|
|
// add_start( "debug_turret_escape", ::debug_turret_escape_start,"Turret Escape (DEBUG ONLY)", ::debug_turret_escape ); // DEBUG ONLY
|
|
// add_start( "no_game_gantry", ::no_game_gantry_start, "Gantry (NO GAME, DEBUG ONLY)", ::no_game_gantry ); // DEBUG ONLY
|
|
|
|
add_start( "no_game_base_alpha", ::no_game_base_alpha_start, "Base Alpha (NO GAME, DEBUG ONLY)", ::no_game_base_alpha ); // DEBUG ONLY
|
|
add_start( "no_game_base_delta", ::no_game_base_delta_start, "Base Delta (NO GAME, DEBUG ONLY)", ::no_game_base_delta ); // DEBUG ONLY
|
|
|
|
// External Initialization
|
|
maps\nx_rocket_precache::main();
|
|
maps\nx_rocket_fx::main();
|
|
maps\_drone_ai::init();
|
|
huds = [];
|
|
huds[huds.size] = "hud_railgun";
|
|
huds[huds.size] = "hud_chute";
|
|
maps\_load::main( huds );
|
|
maps\nx_rocket_amb::main();
|
|
maps\nx_rocket_anim::main();
|
|
|
|
// tagBK<NOTE> This is a test for the lookat vtol tool. I am leaving this in because the
|
|
// situation in Rocket is unique and needs a local test.
|
|
// level._player thread test_look_at_camera();
|
|
|
|
// Internal Initialization
|
|
mission_flag_inits();
|
|
mission_precache();
|
|
|
|
//set timescale factors
|
|
SoundSetTimeScaleFactor( "Music", 0 );
|
|
|
|
// Mission threads
|
|
level thread maps\nx_rocket_audio::mission_music();
|
|
thread mission_objective_logic();
|
|
|
|
maps\nx_rocket_fx::fx_vision_fog_init();
|
|
|
|
// Setup entity cleanup triggers for the whole level
|
|
// This can stay here
|
|
array_thread( GetEntArray( "trigger_cleanup", "targetname" ), ::trigger_cleanup );
|
|
|
|
// Dan: Spawning threads on triggers which control the player's transition between cinmatic and gameplay camera behavior while on the helicopter.
|
|
array_thread( GetEntArray( "trigger_use_cinematic_turret_camera", "script_noteworthy" ), maps\nx_rocket_util::lerp_link_view_fraction_cinematic_trigger );
|
|
array_thread( GetEntArray( "trigger_use_gameplay_turret_camera", "script_noteworthy" ), maps\nx_rocket_util::lerp_link_view_fraction_gameplay_trigger );
|
|
|
|
mission_objectives();
|
|
mission_squad();
|
|
|
|
setup_target_vehicles();
|
|
|
|
//so the drones use valid sounds
|
|
level._drone_weaponsound[ "axis" ] = [ "weap_asmk27_fire_npc" , "weap_asmk27_fire_npc", "weap_asmk27_fire_npc" ];
|
|
}
|
|
|
|
// All mission specific PreCache calls
|
|
mission_precache()
|
|
{
|
|
maps\nx_rocket_section_intro::section_precache();
|
|
maps\nx_rocket_section_base_alpha::section_precache();
|
|
maps\nx_rocket_section_bridge::section_precache();
|
|
maps\nx_rocket_section_base_delta::section_precache();
|
|
maps\nx_rocket_section_crash::section_precache();
|
|
maps\nx_rocket_section_hanging::section_precache();
|
|
|
|
// NX_ROCKET_GREENLIGHT: Removing unnecessary sections
|
|
// maps\nx_rocket_section_base_echo::section_precache();
|
|
// maps\nx_rocket_section_turret_base::section_precache();
|
|
// maps\nx_rocket_section_turret_control::section_precache();
|
|
// maps\nx_rocket_section_rescue::section_precache();
|
|
// maps\nx_rocket_section_littlebird::section_precache();
|
|
// maps\nx_rocket_section_gantry::section_precache();
|
|
// maps\nx_rocket_section_escape::section_precache();
|
|
|
|
// UNKNOWN ASSETS - Please claim and move to correct section_precache
|
|
precachemodel( "me_electricbox4_door" );
|
|
precachemodel( "me_electricbox4_dest" );
|
|
}
|
|
|
|
|
|
// All mission specific flag_init() calls
|
|
mission_flag_inits()
|
|
{
|
|
maps\nx_rocket_section_intro::section_flag_inits();
|
|
maps\nx_rocket_section_base_alpha::section_flag_inits();
|
|
maps\nx_rocket_section_bridge::section_flag_inits();
|
|
maps\nx_rocket_section_base_delta::section_flag_inits();
|
|
maps\nx_rocket_section_crash::section_flag_inits();
|
|
maps\nx_rocket_section_hanging::section_flag_inits();
|
|
// NX_ROCKET_GREENLIGHT: Removing unnecessary sections
|
|
// maps\nx_rocket_section_base_echo::section_flag_inits();
|
|
// maps\nx_rocket_section_turret_base::section_flag_inits();
|
|
// maps\nx_rocket_section_turret_control::section_flag_inits();
|
|
// maps\nx_rocket_section_rescue::section_flag_inits();
|
|
// maps\nx_rocket_section_littlebird::section_flag_inits();
|
|
// maps\nx_rocket_section_gantry::section_flag_inits();
|
|
// maps\nx_rocket_section_escape::section_flag_inits();
|
|
|
|
// AUDIO: Example music flag inits
|
|
maps\nx_rocket_audio::flag_inits();
|
|
|
|
// dvar needed to enable railgun visor anim
|
|
SetSavedDvar( "railgun_HUD_motion_enable", true );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// SQUAD *
|
|
// *
|
|
//*******************************************************************
|
|
mission_squad()
|
|
{
|
|
level.squad = [];
|
|
level.squad[ "ALLY_BAKER" ] = maps\nx_rocket_util::squad_ally( "ally_00", "ally_baker", "g" );
|
|
level.squad[ "ALLY_JENKINS" ] = maps\nx_rocket_util::squad_ally( "ally_01", "ally_jenkins", "b");
|
|
level.squad[ "ALLY_WILLIAMS" ] = maps\nx_rocket_util::squad_ally( "ally_02", "ally_williams", "p" );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
|
|
|
|
//*******************************************************************
|
|
// INTRO *
|
|
//*******************************************************************
|
|
intro_start()
|
|
{
|
|
// First section of the mission
|
|
maps\nx_rocket_section_intro::start();
|
|
}
|
|
|
|
intro()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_intro" );
|
|
|
|
// Turn off AA turret section smoke
|
|
maps\nx_rocket_util::pre_turret_event();
|
|
|
|
maps\nx_rocket_section_intro::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// Base Alpha - First rocket areas *
|
|
//*******************************************************************
|
|
base_alpha_start()
|
|
{
|
|
// Turn off AA turret section smoke
|
|
maps\nx_rocket_util::pre_turret_event();
|
|
|
|
maps\nx_rocket_section_base_alpha::start();
|
|
}
|
|
|
|
base_alpha()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_base_alpha" );
|
|
maps\nx_rocket_section_base_alpha::main();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// Bridge - Valley ride between rockets sections *
|
|
//*******************************************************************
|
|
bridge_start()
|
|
{
|
|
// Turn off AA turret section smoke
|
|
maps\nx_rocket_util::pre_turret_event();
|
|
|
|
maps\nx_rocket_section_bridge::start();
|
|
}
|
|
|
|
bridge()
|
|
{
|
|
maps\nx_rocket_section_bridge::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// Base Delta - Set of 3 rockets *
|
|
//*******************************************************************
|
|
base_delta_start()
|
|
{
|
|
// Turn off AA turret section smoke
|
|
maps\nx_rocket_util::pre_turret_event();
|
|
|
|
maps\nx_rocket_section_base_delta::start();
|
|
}
|
|
|
|
base_delta()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_base_delta" );
|
|
maps\nx_rocket_section_base_delta::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// NUKE & CRASH *
|
|
//*******************************************************************
|
|
crash_start()
|
|
{
|
|
// Turn off AA turret section smoke
|
|
maps\nx_rocket_util::pre_turret_event();
|
|
|
|
maps\nx_rocket_section_crash::start();
|
|
}
|
|
|
|
crash()
|
|
{
|
|
maps\nx_rocket_section_crash::main();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// HANGING *
|
|
//*******************************************************************
|
|
hanging_start()
|
|
{
|
|
maps\nx_rocket_section_hanging::start();
|
|
}
|
|
|
|
hanging()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_hanging" );
|
|
maps\nx_rocket_section_hanging::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// CRASH SITE *
|
|
//*******************************************************************
|
|
base_echo_start()
|
|
{
|
|
maps\nx_rocket_section_base_echo::start();
|
|
}
|
|
|
|
base_echo()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_base_echo" );
|
|
maps\nx_rocket_section_base_echo::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// TURRET BASE - Base interior *
|
|
//*******************************************************************
|
|
turret_base_start()
|
|
{
|
|
maps\nx_rocket_section_turret_base::start();
|
|
}
|
|
|
|
turret_base()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_turret_base" );
|
|
maps\nx_rocket_section_turret_base::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// TURRET CONTROL *
|
|
//*******************************************************************
|
|
turret_control_start()
|
|
{
|
|
maps\nx_rocket_section_turret_control::start();
|
|
}
|
|
|
|
turret_control()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_turret_control" );
|
|
maps\nx_rocket_section_turret_control::main();
|
|
|
|
// Turn on post AA turret smoke and destruction
|
|
maps\nx_rocket_util::post_turret_event();
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// TURRET ESCAPE (Debug Only) *
|
|
//*******************************************************************
|
|
debug_turret_escape_start()
|
|
{
|
|
// Comment this back in IF you need it.
|
|
// But dont check it in
|
|
//maps\nx_rocket_section_turret_control::start();
|
|
}
|
|
|
|
debug_turret_escape()
|
|
{
|
|
// Comment this back in IF you need it.
|
|
// But dont check it in
|
|
//maps\nx_rocket_section_turret_control::debug_turret_escape();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// RESCUE *
|
|
//*******************************************************************
|
|
rescue_start()
|
|
{
|
|
maps\nx_rocket_section_rescue::start();
|
|
}
|
|
|
|
rescue()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_rescue" );
|
|
// Nothing yet
|
|
maps\nx_rocket_section_rescue::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// LITTLEBIRD RIDE *
|
|
//*******************************************************************
|
|
littlebird_start()
|
|
{
|
|
// Turn on post AA turret smoke and destruction
|
|
maps\nx_rocket_util::post_turret_event();
|
|
|
|
maps\nx_rocket_section_littlebird::start();
|
|
}
|
|
|
|
littlebird()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_littlebird" );
|
|
maps\nx_rocket_section_littlebird::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// GANTRY ATTACK *
|
|
//*******************************************************************
|
|
gantry_start()
|
|
{
|
|
// Turn on post AA turret smoke and destruction
|
|
maps\nx_rocket_util::post_turret_event();
|
|
|
|
maps\nx_rocket_section_gantry::start();
|
|
}
|
|
|
|
gantry()
|
|
{
|
|
//temp music_chk flag
|
|
flag_set( "music_chk_gantry" );
|
|
maps\nx_rocket_section_gantry::main();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// GANTRY ESCAPE *
|
|
//*******************************************************************
|
|
escape_start()
|
|
{
|
|
// Turn on post AA turret smoke and destruction
|
|
maps\nx_rocket_util::post_turret_event();
|
|
|
|
maps\nx_rocket_section_escape::start();
|
|
}
|
|
|
|
escape()
|
|
{
|
|
maps\nx_rocket_section_escape::main();
|
|
}
|
|
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
// JR TODO - This should be moved to util
|
|
// Used to cleanup actors in a volume
|
|
// This should probably be a global util func
|
|
trigger_cleanup()
|
|
{
|
|
assert( isdefined( self.target ) );
|
|
areas = getentarray( self.target, "targetname" );
|
|
assert( areas.size > 0 );
|
|
|
|
self waittill( "trigger" );
|
|
|
|
foreach( area in areas )
|
|
{
|
|
array_thread( area get_ai_touching_volume( "axis" ), ::delete_ai_not_bullet_shielded );
|
|
array_thread( area get_ai_touching_volume( "allies" ), ::delete_ai_not_bullet_shielded );
|
|
}
|
|
}
|
|
|
|
// Used all over - should be made a global util func
|
|
delete_ai_not_bullet_shielded()
|
|
{
|
|
if ( isdefined( self.magic_bullet_shield ) )
|
|
return;
|
|
self delete();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// OBJECTIVES *
|
|
// *
|
|
//*******************************************************************
|
|
// Creates reference strings for all the mission objectives
|
|
// These are stored in level._obj_array
|
|
mission_objectives()
|
|
{
|
|
obj( "OBJ_DESTROY_BASE_ALPHA" );
|
|
obj( "OBJ_DESTROY_BASE_DELTA" );
|
|
obj( "OBJ_DESTROY_LAUNCHING_ROCKETS" );
|
|
// obj( "OBJ_RESCUE_JENKINS" );
|
|
obj( "OBJ_FIND_BAKER" );
|
|
obj( "OBJ_THROUGH_AA_BASE" );
|
|
obj( "OBJ_DESTROY_ROCKETS_AA" );
|
|
obj( "OBJ_ESCAPE_AA_BASE" );
|
|
obj( "OBJ_DESTROY_FINAL_ROCKET" );
|
|
}
|
|
|
|
|
|
// Setup the objectives based on current start point
|
|
mission_objective_logic()
|
|
{
|
|
waittillframeend; // Wait for friendlies to spawn
|
|
|
|
switch ( level._start_point )
|
|
{
|
|
case "default":
|
|
case "intro":
|
|
// "Destroy launch site Alpha"
|
|
Objective_Add( obj( "OBJ_DESTROY_BASE_ALPHA" ), "active", &"NX_ROCKET_OBJ_BASE_ALPHA" );
|
|
|
|
// "Destroy launch site Delta"
|
|
Objective_Add( obj( "OBJ_DESTROY_BASE_DELTA" ), "active", &"NX_ROCKET_OBJ_BASE_DELTA" );
|
|
|
|
// "Destroy launch site November"
|
|
Objective_Add( obj( "OBJ_DESTROY_LAUNCHING_ROCKETS" ), "active", &"NX_ROCKET_OBJ_LAUNCHING_ROCKETS" );
|
|
|
|
case "base_alpha":
|
|
flag_wait( "rocket_1_destroyed" );
|
|
objective_complete( obj( "OBJ_DESTROY_BASE_ALPHA" ));
|
|
|
|
case "bridge":
|
|
case "base_delta":
|
|
flag_wait( "base_delta_destroyed" );
|
|
objective_complete( obj( "OBJ_DESTROY_BASE_DELTA" ));
|
|
|
|
case "crash":
|
|
case "hanging":
|
|
flag_wait( "interrogation_started" );
|
|
// Objective_Add( obj( "OBJ_RESCUE_JENKINS" ), "active", &"NX_ROCKET_OBJ_RESCUE_JENKINS" );
|
|
// flag_wait( "jenkins_rescued" );
|
|
// objective_complete( obj( "OBJ_RESCUE_JENKINS" ));
|
|
|
|
// NX_ROCKET_GREENLIGHT: Removing unnecessary sections
|
|
/* case "base_echo":
|
|
flag_wait( "regrouped_with_squad" );
|
|
// "Search for Baker"
|
|
Objective_Add( obj( "OBJ_FIND_BAKER" ), "active", &"NX_ROCKET_OBJ_FIND_BAKER" );
|
|
case "turret_base":
|
|
flag_wait( "discovered_aa_base" );
|
|
// "Find a way through the AA base"
|
|
Objective_Add( obj( "OBJ_THROUGH_AA_BASE" ), "active", &"NX_ROCKET_OBJ_AA_BASE" );
|
|
case "turret_control":
|
|
//flag_wait( "done_with_AA_controls" )
|
|
flag_wait( "discovered_turret_control" );
|
|
flag_wait( "turret_control_controls_entered" );
|
|
// Objective_Add( obj( "OBJ_DESTROY_ROCKETS_AA" ), "active", &"NX_ROCKET_OBJ_AA_BASE" );
|
|
|
|
flag_wait( "turret_control_turret_ready" );
|
|
objective_complete( obj( "OBJ_THROUGH_AA_BASE" ));
|
|
|
|
flag_wait( "turret_control_complete" );
|
|
Objective_Add( obj( "OBJ_ESCAPE_AA_BASE" ), "active", &"NX_ROCKET_OBJ_AA_BASE" );
|
|
|
|
flag_wait( "vignette_aa_control_exit" );
|
|
objective_complete( obj( "OBJ_ESCAPE_AA_BASE" ));
|
|
// objective_complete( obj( "OBJ_DESTROY_ROCKETS_AA" ));
|
|
|
|
case "rescue":
|
|
flag_wait( "turret_destroyed" );
|
|
// "Escape the AA base"
|
|
objective_complete( obj( "OBJ_DESTROY_LAUNCHING_ROCKETS" ));
|
|
|
|
flag_wait( "rescue_chopper_allies_loaded" );
|
|
objective_complete( obj( "OBJ_FIND_BAKER" ));
|
|
|
|
case "littlebird":
|
|
flag_wait( "baker_updates_final_rocket" );
|
|
wait 1.0;
|
|
|
|
case "gantry":
|
|
case "escape":
|
|
// "Destroy launch site Omega"
|
|
Objective_Add( obj( "OBJ_DESTROY_FINAL_ROCKET" ), "current", &"NX_ROCKET_OBJ_FINAL_ROCKET" );
|
|
|
|
flag_wait( "final_rocket_destroyed" );
|
|
objective_complete( obj( "OBJ_DESTROY_FINAL_ROCKET" ));
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
setup_target_vehicles()
|
|
{
|
|
if ( !IsDefined( level._vehicle_apply_target_list ))
|
|
{
|
|
level._vehicle_apply_target_list = [];
|
|
}
|
|
if ( !IsDefined( level._vehicle_apply_target_offset_list ))
|
|
{
|
|
level._vehicle_apply_target_offset_list = [];
|
|
}
|
|
|
|
level._vehicle_apply_target_list[ level._vehicle_apply_target_list.size ] = "vehicle_btr80";
|
|
level._vehicle_apply_target_list[ level._vehicle_apply_target_list.size ] = "vehicle_little_bird_armed";
|
|
level._vehicle_apply_target_list[ level._vehicle_apply_target_list.size ] = "nx_vehicle_chinese_vtol";
|
|
level._vehicle_apply_target_list[ level._vehicle_apply_target_list.size ] = "vehicle_slamraam";
|
|
|
|
level._vehicle_apply_target_offset_list[ level._vehicle_apply_target_offset_list.size ] = ( 0, 0, 80 );
|
|
level._vehicle_apply_target_offset_list[ level._vehicle_apply_target_offset_list.size ] = ( 0, 0, -55 );
|
|
level._vehicle_apply_target_offset_list[ level._vehicle_apply_target_offset_list.size ] = ( 0, 0, 0 );
|
|
level._vehicle_apply_target_offset_list[ level._vehicle_apply_target_offset_list.size ] = ( 0, 0, 80 );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
test_look_at_camera()
|
|
{
|
|
self NotifyOnPlayerCommand( "GoCam", "+usereload" );
|
|
while( 1 )
|
|
{
|
|
self waittill( "GoCam" );
|
|
angles = self GetPlayerViewAngles();
|
|
forward = anglestoforward( angles ) * -1000.0;
|
|
target = self.origin + forward;
|
|
self TurnToFaceTarget( target, 3.0, 1.0 );
|
|
wait( 0.01 );
|
|
}
|
|
}
|
|
|
|
//*******************************************************************
|
|
// DEBUG JUMP TOs *
|
|
//*******************************************************************
|
|
|
|
// DEBUG JUMP TO BASE ALPHA.
|
|
no_game_base_alpha_start()
|
|
{
|
|
level._player maps\_nx_utility::move_player_to_start_point( "playerstart_base_alpha" );
|
|
}
|
|
|
|
no_game_base_alpha()
|
|
{
|
|
// NOTHING.
|
|
}
|
|
|
|
// DEBUG JUMP TO BASE DELTA.
|
|
no_game_base_delta_start()
|
|
{
|
|
level._player maps\_nx_utility::move_player_to_start_point( "playerstart_base_delta" );
|
|
}
|
|
|
|
no_game_base_delta()
|
|
{
|
|
// NOTHING.
|
|
}
|
|
|
|
// DEBUG JUMP TO GANTRY.
|
|
no_game_gantry_start()
|
|
{
|
|
level._player maps\_nx_utility::move_player_to_start_point( "playerstart_gantry" );
|
|
}
|
|
|
|
no_game_gantry()
|
|
{
|
|
// NOTHING.
|
|
} |