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727 lines
24 KiB
Plaintext
727 lines
24 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: MISSION DESCRIPTION **
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// **
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// Created: 7/05/2011 - Ken Moodie **
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// **
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//****************************************************************************
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#include maps\_utility;
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#include maps\_utility_code;
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#include maps\_nx_objective_util;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_vehicle;
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#include maps\_nx_utility;
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#include maps\nx_skyscraper_util;
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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main()
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{
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default_start( ::drive_up_start );
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add_start( "drive_up", ::drive_up_start, "Drive Intro", ::drive_up );
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add_start( "lobby_enter", ::lobby_enter_start, "Atrium Lobby Entrance", ::lobby_enter );
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add_start( "elevator", ::elevator_start, "Elevator", ::elevator );
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add_start( "shaft", ::shaft_start, "Shaft Traversal", ::shaft );
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add_start( "window", ::window_start, "Window to Hangar", ::window );
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add_start( "hangar", ::hangar_start, "Hangar", ::hangar );
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add_start( "lab_enter", ::lab_enter_start, "Lab Infiltration", ::lab_enter );
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add_start( "lab_to_vault", ::lab_to_vault_start, "Lab To Vault", ::lab_to_vault );
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add_start( "vault", ::vault_start, "Vault", ::vault );
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add_start( "lab_exit", ::lab_exit_start, "Lab Exit", ::lab_exit );
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add_start( "halon", ::start_halon, "Halon", ::halon );
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add_start( "vtol", ::vtol_start, "VTOL and Floor Collapse", ::vtol );
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add_start( "rappel", ::rappel_start, "Rappel Down Building", ::rappel );
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// add_start( "lobby_crash", ::lobby_crash_start, "Atrium Lobby Crash", ::lobby_crash );
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add_start( "outro", ::outro_start, "outro", ::outro );
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// External Initialization
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maps\nx_skyscraper_precache::main();
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// Internal Initialization
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mission_flag_inits();
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mission_precache();
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maps\nx_skyscraper_fx::main();
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maps\_load::main();
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maps\nx_skyscraper_anim::main();
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//start ambiences
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maps\nx_skyscraper_amb::main();
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// Translation
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maps\_translation::main();
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// Rappel
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maps\_rappel::main();
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// Stealth
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maps\_patrol_anims::main();
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maps\_stealth::main();
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//set timescale factors
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SoundSetTimeScaleFactor( "Music", 0 );
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// Vision Sets.
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maps\nx_skyscraper_fx::init_vision_set_triggers();
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// Mission threads
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level thread maps\nx_skyscraper_audio::mission_music();
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thread mission_objective_logic();
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level._player TakeAllWeapons();
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}
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// All mission specific PreCache calls
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mission_precache()
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{
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PreCacheItem( "lancer" );
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PreCacheItem( "lancer_xray" );
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PreCacheItem( "lancer_silencer_xray" );
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PreCacheItem( "m9" );
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PreCacheItem( "zippy_rockets" );
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PreCacheModel( "viewhands_player_us_army" );
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PreCacheModel( "viewmodel_lancer_xray" );
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PreCacheModel( "vehicle_blackhawk_crash" );
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PreCacheModel( "nx_ec_lab_body_hazmat_a" );
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PreCacheItem( "rpgx_straight" );
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PreCacheModel( "com_cellphone_on");
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PreCacheShader( "alternate_scene_overlay");
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precacheShader( "hud_temperature_gauge" );
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precacheshader( "cinematic_trans" );
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add_hint_string( "hint_prone_for_cover", &"NX_SKYSCRAPER_HINT_GO_PRONE", maps\nx_skyscraper_lab_enter::hint_prone_for_cover );
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add_hint_string( "hint_crouch_for_cover", &"NX_SKYSCRAPER_HINT_HALON_CROUCH", maps\nx_skyscraper_halon::hint_crouch_for_cover );
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add_hint_string( "NX_SKYSCRAPER_HINT_USE_XRAY", &"NX_SKYSCRAPER_HINT_USE_XRAY", ::should_break_used_ads );
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add_hint_string( "NX_SKYSCRAPER_HINT_LEFT_HAND", &"NX_SKYSCRAPER_HINT_LEFT_HAND", ::should_break_used_ads );
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add_hint_string( "NX_SKYSCRAPER_HINT_RIGHT_HAND", &"NX_SKYSCRAPER_HINT_RIGHT_HAND", ::should_break_used_attack );
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add_hint_string( "NX_SKYSCRAPER_HINT_PICK_UP_LASER", &"NX_SKYSCRAPER_HINT_PICK_UP_LASER", ::should_break_used );
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add_hint_string( "NX_SKYSCRAPER_HINT_GO_PRONE", &"NX_SKYSCRAPER_HINT_GO_PRONE", ::should_break_used_prone );
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add_hint_string( "NX_SKYSCRAPER_HINT_HOOK_UP", &"NX_SKYSCRAPER_HINT_HOOK_UP", ::should_break_used_hook );
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}
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// All mission specific flag_init() calls
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mission_flag_inits()
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{
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// Drive up/Walk up flags
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flag_init( "flag_baker_nag1" );
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flag_init( "flag_baker_nag2" );
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flag_init( "flag_baker_nag3" );
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flag_init ("spawn_taxi_passengers");
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flag_init ("flag_fx_atrium");
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flag_init ("flag_fx_default");
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// Elevator flags
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flag_init ( "play_elevator_pip");
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flag_init ( "outelevator_fg" );
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flag_init ( "baker_in_elevator" );
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flag_init ( "elevator_in_motion" );
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flag_init ( "shaft_player_past_pole" );
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flag_init ( "player_elevator_dive" );
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flag_init ( "player_made_first_elevator_jump" );
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flag_init ( "elevator_a_in_position" );
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flag_init ( "player_pressed_prone");
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flag_init ( "player_elevator_ready");
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flag_init ( "player_used_hook" );
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flag_init ( "elevator_b_in_position" );
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flag_init ( "shaftclimb_player_done" );
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// Hangar Flags
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flag_init ("guys_in_room_dead");
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flag_init ("landing_pad_window_open");
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flag_init ("flag_fx_ext_up_high");
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// Halon flags
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flag_init( "flag_halon_finished" );
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flag_init( "flag_halon_office_door" );
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flag_init( "flag_halon_catwalk_enemies_dead" );
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flag_init( "flag_halon_floor_enemies_rush" );
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flag_init( "flag_halon_main_encounter_start" );
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flag_init( "flag_halon_floor1_enemies_dead" );
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flag_init( "flag_halon_floor2_enemies_dead" );
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flag_init( "flag_player_danger" );
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flag_init( "flag_fx_halon" );
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// VTOL flags
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flag_init ("force_vtol_move_d");
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flag_init ("force_vtol_move_e");
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flag_init ("force_vtol_move_f");
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flag_init ("force_vtol_move_g");
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flag_init ("vtol_spawn_wave_2");
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flag_init ("vtol_spawn_wave_3");
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flag_init ("vtol_enemies_dead");
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// New VTOL flags
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flag_init( "flag_spawn_vtol" );
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flag_init( "flag_spawn_vtol2" );
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flag_init( "flag_uav_blow_shutters" );
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flag_init( "flag_baker_move" );
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flag_init( "flag_baker_move0" );
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flag_init( "flag_baker_move1" );
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flag_init( "flag_baker_move2" );
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flag_init( "flag_baker_move3" );
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flag_init( "flag_baker_pos1" );
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flag_init( "flag_baker_pos2" );
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flag_init( "flag_baker_end_pos" );
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flag_init( "flag_spawn_wave2" );
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flag_init( "flag_spawn_wave3" );
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flag_init( "flag_player_move_end" );
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flag_init( "flag_vtol_delete" );
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flag_init ("play_orbital_pip_1");
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flag_init ("play_orbital_pip_2");
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flag_init("flag_fx_fire_offices");
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flag_init( "flag_baker_blown_up" );
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flag_init( "flag_baker_explo_pos" );
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flag_init( "flag_fx_vtol");
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// Anim flags
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flag_init ("flag_getup");
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flag_init ("flag_halon_gas_mask");
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flag_init ("flag_lab_exit_stairs");
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flag_init ("flag_lab_exit_stairs_corner");
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flag_init ("flag_vault_entrance");
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flag_init ("flag_retrieve_intel");
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flag_init ("flag_retrieve_intel_player");
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flag_init ("flag_security_talks_to_fp");
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// flag_init ("flag_elevator_shaft");
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flag_init ("flag_landing_pad_vtol_disembark");
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flag_init ("flag_landing_pad_vtol");
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flag_init ("flag_landing_pad_window");
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flag_init ("flag_landing_pad_climbjump_ally");
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// flag_init ("flag_landing_pad_climbjump_player");
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flag_init ("flag_landing_pad_window_player");
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// flag_init ("flag_landing_pad_edgeclimb");
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flag_init ("flag_elevator_red_disembark");
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flag_init ("vignette_lab_stealth_kill");
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flag_init ("flag_uav_crash");
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flag_init ("flag_atriumcrash");
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flag_init( "flag_atrum_crash_done" );
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flag_init ("flag_intro_ride");
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flag_init( "flag_vtol_floor_collapse_done" );
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flag_init ("elevator_out_lift_done");
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flag_init( "flag_vault_holo_p1" );
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flag_init( "flag_vault_holo_p2" );
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// Lab Flags
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flag_init( "flag_script_lab_to_vault_start" );
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flag_init( "flag_script_halon_gas_mask" );
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flag_init( "flag_dooropen_left" );
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flag_init( "flag_dooropen_right" );
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flag_init( "flag_lab_enter_dooropen_left" );
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flag_init( "flag_lab_enter_dooropen_right" );
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flag_init( "flag_fx_infiltration");
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flag_init( "flag_fx_robotics_01");
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flag_init( "flag_fx_vault");
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flag_init( "flag_security_doors_opening" );
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flag_init( "flag_lab_enter_player_through_door" );
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flag_init( "flag_baker_melee_in_progress" );
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flag_init( "flag_halon_robot_arms_moving" );
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// Rappel flags
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flag_init("flag_rappel_jump");
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flag_init("flag_swing_slide");
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flag_init("flag_bakersign");
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flag_init("flag_baker_section_01");
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flag_init("flag_baker_section_02");
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flag_init("flag_baker_section_03");
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flag_init("flag_bakerwindow");
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flag_init("flag_rappel_incline_start");
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flag_init("flag_rappel_incline_end");
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flag_init("flag_rappel_dodge_end");
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flag_init("flag_rappel_mid");
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flag_init("flag_rappel_big_explosion");
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flag_init( "flag_spawn_heli1" );
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flag_init( "flag_spawn_heli2" );
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flag_init( "flag_spawn_heli3" );
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flag_init( "flag_spawn_heli4" );
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flag_init( "flag_spawn_heli5" );
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flag_init("flag_rappel_jump_start");
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flag_init("flag_retether1");
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flag_init("flag_retether2");
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flag_init( "flag_rappel_swing_done" );
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flag_init("flag_fx_rappel_vision_1");
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flag_init("flag_lobby_airlock");
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flag_init("flag_lobby_walk");
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flag_init("flag_security_baker");
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flag_init("flag_fx_rappel");
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// outro flags
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flag_init( "flag_outro_start" );
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// AUDIO: Example music flag inits
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maps\nx_skyscraper_audio::flag_inits();
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}
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//*******************************************************************
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// HINT BREAKS *
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// *
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//*******************************************************************
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should_break_used_ads()
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{
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if( level._player AdsButtonPressed() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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should_break_used_attack()
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{
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if( level._player AttackButtonPressed() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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should_break_used()
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{
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if( level._player UseButtonPressed() )
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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should_break_used_hook()
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{
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if( level._player UseButtonPressed())
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{
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flag_set ("player_used_hook");
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return true;
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}
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else
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{
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return false;
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}
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}
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should_break_used_prone()
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{
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if( level._player ButtonPressed( "BUTTON_B") )
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{
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flag_set ("player_pressed_prone");
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return true;
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}
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if ( flag ("player_elevator_dive"))
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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//*******************************************************************
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// OBJECTIVES *
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// *
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//*******************************************************************
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mission_objective_logic()
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{
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// Wait for friendlies to spawn
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waittillframeend;
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// README: wait_for_objective
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// maps\_nx_objective_util::wait_for_objective( objective_num, objective_text, curr_trigger, next_trigger );
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// curr_trigger - the start point trigger of the objective
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// next_trigger - the end point trigger of the objective
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// Uses script_origin nodes for pathing ( be sure to have a radius on the nodes )
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switch ( level._start_point )
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{
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case "default":
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case "drive_up":
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level waittill ("taxi_parked");
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case "lobby_enter":
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security_scan_objective();
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objective_complete( obj( "obj_go_through_security" ));
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case "elevator":
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wait_for_objective( obj( "obj_enter_elevator" ), &"NX_SKYSCRAPER_OBJ_ENTER_ELEVATOR", "obj_enter_elevator", "obj_reach_freight_shaft" );
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objective_complete( obj( "obj_enter_elevator" ));
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case "shaft":
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objective_add( obj( "obj_reach_freight_shaft" ), "current", &"NX_SKYSCRAPER_OBJ_REACH_FREIGHT_SHAFT" );
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Objective_OnEntity( obj( "obj_reach_freight_shaft" ), level.baker );
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setSavedDvar( "ObjectiveFadeTooFar", 1 );
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level waittill ("freight_elevator_stop");
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obj_marker_reach_freight_shaft_2 = GetEnt ("obj_marker_reach_freight_shaft_2", "targetname");
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Objective_Position( obj( "obj_reach_freight_shaft" ), obj_marker_reach_freight_shaft_2.origin );
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flag_wait ("flag_elevator_red_disembark");
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objective_complete( obj( "obj_reach_freight_shaft" ));
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case "window":
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//wait_for_objective( obj( "obj_enter_lab" ), &"NX_SKYSCRAPER_OBJ_ENTER_LAB", "obj_enter_lab", "obj_enter_vault" );
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//objective_complete( obj( "obj_enter_lab" ));
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case "hangar":
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case "lab_enter":
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objective_add( obj( "obj_lab_enter" ), "current", &"NX_SKYSCRAPER_OBJ_ENTER_LAB" );
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flag_wait( "flag_script_lab_to_vault_start" );
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objective_complete( obj( "obj_lab_enter" ));
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case "lab_layout_2":
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case "lab_to_vault":
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objective_add( obj( "obj_lab_to_vault" ), "current", "Get to the vault (placeholder)" );
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setSavedDvar( "ObjectiveFadeTooFar", 1 );
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objective_onentity( obj( "obj_lab_to_vault" ), level.baker );
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trigger_wait_targetname( "entering_vault" );
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objective_complete( obj( "obj_lab_to_vault" ));
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setSavedDvar( "ObjectiveFadeTooFar", 25 );
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case "vault":
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//wait_for_objective( obj( "obj_enter_vault" ), &"NX_SKYSCRAPER_OBJ_ENTER_VAULT", "obj_enter_vault", "obj_escape_lab" );
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objective_add( obj( "obj_enter_vault" ), "current", &"NX_SKYSCRAPER_OBJ_ENTER_VAULT" );
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level waittill ("macguffin_obtained");
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objective_complete( obj( "obj_enter_vault" ));
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case "lab_exit":
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//wait_for_objective( obj( "obj_escape_lab" ), &"NX_SKYSCRAPER_OBJ_ESCAPE_LAB", "obj_escape_lab", "trig_halon_button_use" );
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objective_add( obj( "obj_escape_lab" ), "current", &"NX_SKYSCRAPER_OBJ_ESCAPE_LAB" );
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setSavedDvar( "ObjectiveFadeTooFar", 1 );
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objective_onentity( obj( "obj_escape_lab" ), level.baker );
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thread motor_objective();
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level waittill( "notify_security_doors_opening" );
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objective_complete( obj( "obj_escape_lab_motor" ));
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objective_state( obj( "obj_escape_lab" ), "current" );
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objective_onentity( obj( "obj_escape_lab" ), level.baker );
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level waittill( "notify_baker_at_goal" );
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escape_marker = GetEnt( "origin_lab_exit_escape_1", "targetname" );
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Assert( IsDefined( escape_marker ));
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objective_onentity( obj( "obj_escape_lab" ), escape_marker );
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marker_move( "trig_lab_exit_escape_2" );
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marker_move( "trig_lab_exit_escape_3" );
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marker_move( "trig_lab_exit_escape_4" );
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trigger_wait_targetname( "trig_halon_button_use" );
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objective_complete( obj( "obj_escape_lab" ));
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setSavedDvar( "ObjectiveFadeTooFar", 25 );
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case "halon":
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objective_add( obj( "obj_halon" ), "current", &"NX_SKYSCRAPER_OBJ_HALON" );
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setSavedDvar( "ObjectiveFadeTooFar", 1 );
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halon_lab_door = GetEnt( "origin_spinning_emergency_light_3", "targetname" );
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Assert( IsDefined( halon_lab_door ));
|
|
Objective_OnEntity( obj( "obj_halon" ), level.baker );
|
|
Objective_AdditionalPosition( obj( "obj_halon" ), 0, halon_lab_door.origin );
|
|
trigger_wait_targetname( "entering_robotics" );
|
|
setSavedDvar( "ObjectiveFadeTooFar", 25 );
|
|
objective_complete( obj( "obj_halon" ));
|
|
case "vtol":
|
|
// wait_for_objective( obj( "obj_destroy_vtol" ), &"NX_SKYSCRAPER_OBJ_DESTROY_VTOL", "obj_destroy_vtol", "obj_rappel_to_ground" );
|
|
flag_wait( "flag_baker_move1" );
|
|
objective_add( obj( "obj_destroy_vtol" ), "current", "NX_SKYSCRAPER_OBJ_DESTROY_VTOL" );
|
|
Objective_OnEntity( obj( "obj_destroy_vtol" ), level.baker );
|
|
level waittill ("laser_coordinates_received");
|
|
objective_complete( obj( "obj_destroy_vtol" ));
|
|
case "rappel":
|
|
flag_wait( "flag_vtol_floor_collapse_done" );
|
|
objective_add( obj( "obj_rappel_to_ground" ), "current", "NX_SKYSCRAPER_OBJ_RAPPEL_TO_GROUND" );
|
|
level waittill ("office_enemies_dead");
|
|
marker = GetEnt ("obj_marker_rappel_to_ground_1", "targetname");
|
|
Objective_Position( obj( "obj_rappel_to_ground" ), marker.origin );
|
|
level waittill ("rappel_hook_up_start");
|
|
Objective_State( obj( "obj_rappel_to_ground" ), "active" );
|
|
flag_wait ("flag_rappel_swing_done");
|
|
objective_complete( obj( "obj_rappel_to_ground" ));
|
|
case "lobby_crash":
|
|
case "outro":
|
|
objective_add( obj( "obj_outro" ), "current", "Get into the ex-fil vehicle." );
|
|
setSavedDvar( "ObjectiveFadeTooFar", 1 );
|
|
Objective_OnEntity( obj( "obj_outro" ), level.baker );
|
|
case "no_game":
|
|
break;
|
|
default:
|
|
AssertMsg( "No objectives set for this start point" );
|
|
}
|
|
}
|
|
|
|
marker_move( tTrigger )
|
|
{
|
|
trigger = GetEnt( tTrigger, "targetname" );
|
|
Assert( IsDefined( trigger ));
|
|
trigger waittill( "trigger" );
|
|
escape_marker = GetEnt( trigger.target, "targetname" );
|
|
Assert( IsDefined( escape_marker ));
|
|
objective_onentity( obj( "obj_escape_lab" ), escape_marker );
|
|
}
|
|
|
|
motor_objective()
|
|
{
|
|
level endon( "notify_security_doors_opening" );
|
|
|
|
door_motor = GetEnt( "origin_motor_shoot", "targetname" );
|
|
Assert( IsDefined( door_motor ));
|
|
|
|
level waittill( "notify_lab_exit_motor_search_starting" );
|
|
objective_add( obj( "obj_escape_lab_motor" ), "current", "Find and shoot the motor (placeholder)" );
|
|
objective_state( obj( "obj_escape_lab" ), "active" );
|
|
wait 5;
|
|
|
|
objective_onentity( obj( "obj_escape_lab_motor" ), door_motor );
|
|
}
|
|
|
|
security_scan_objective()
|
|
{
|
|
objective_add( obj( "obj_go_through_security" ), "current", &"NX_SKYSCRAPER_OBJ_GO_THROUGH_SECURITY");
|
|
// Objective_OnEntity( obj( "obj_go_through_security" ), level.baker );
|
|
// level waittill ("player_scanner_ready");
|
|
scanner_3 = GetEnt ("scanner_3", "script_noteworthy");
|
|
scanner_4 = GetEnt ("scanner_4", "script_noteworthy");
|
|
Objective_Position( obj( "obj_go_through_security" ), scanner_4.origin );
|
|
Objective_AdditionalPosition( obj( "obj_go_through_security" ), 1, scanner_3.origin );
|
|
Objective_SetPointerTextOverride( obj( "obj_go_through_security" ), "Look" );
|
|
level waittill ("player_through_security");
|
|
|
|
// Objective_OnEntity( 1, level.baker );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// DRIVE UP *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
drive_up_start()
|
|
{
|
|
maps\nx_skyscraper_drive_up::drive_up_start();
|
|
}
|
|
|
|
drive_up()
|
|
{
|
|
flag_set( "music_chk_drive_up" );
|
|
maps\nx_skyscraper_drive_up::drive_up_sequence();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// LOBBY ENTER *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
lobby_enter_start()
|
|
{
|
|
maps\nx_skyscraper_drive_up::lobby_enter_start();
|
|
|
|
}
|
|
|
|
lobby_enter()
|
|
{
|
|
flag_set( "music_chk_lobby_enter" );
|
|
maps\nx_skyscraper_drive_up::lobby_enter_sequence();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// ELEVATOR *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
elevator_start()
|
|
{
|
|
maps\nx_skyscraper_elevator::elevator_start();
|
|
}
|
|
|
|
elevator()
|
|
{
|
|
flag_set( "music_chk_elevator" );
|
|
maps\nx_skyscraper_elevator::elevator_sequence();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// SHAFT *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
shaft_start()
|
|
{
|
|
maps\nx_skyscraper_elevator::shaft_start();
|
|
}
|
|
|
|
shaft()
|
|
{
|
|
flag_set( "music_chk_shaft" );
|
|
maps\nx_skyscraper_elevator::shaft_sequence();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// WINDOW TO HANGAR *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
window_start()
|
|
{
|
|
maps\nx_skyscraper_hangar::window_start();
|
|
}
|
|
|
|
window()
|
|
{
|
|
flag_set( "music_chk_window" );
|
|
maps\nx_skyscraper_hangar::window_sequence();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// HANGAR *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
hangar_start()
|
|
{
|
|
maps\nx_skyscraper_hangar::hangar_start();
|
|
}
|
|
|
|
hangar()
|
|
{
|
|
flag_set( "music_chk_hangar" );
|
|
maps\nx_skyscraper_hangar::hangar_sequence();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// LAB ENTER *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
lab_enter_start()
|
|
{
|
|
maps\nx_skyscraper_lab_enter::start_lab_enter();
|
|
}
|
|
|
|
lab_enter()
|
|
{
|
|
flag_set( "music_chk_lab_enter" );
|
|
maps\nx_skyscraper_lab_enter::sequence_lab_enter();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// LAB TO VAULT *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
lab_to_vault_start()
|
|
{
|
|
maps\nx_skyscraper_lab_to_vault::start_lab_to_vault();
|
|
}
|
|
|
|
lab_to_vault()
|
|
{
|
|
flag_set( "music_chk_lab_to_vault" );
|
|
maps\nx_skyscraper_lab_to_vault::sequence_lab_to_vault();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// VAULT *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
vault_start()
|
|
{
|
|
maps\nx_skyscraper_vault::vault_start();
|
|
}
|
|
|
|
vault()
|
|
{
|
|
flag_set( "music_chk_vault" );
|
|
maps\nx_skyscraper_vault::vault_sequence();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// LAB EXIT *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
lab_exit_start()
|
|
{
|
|
maps\nx_skyscraper_lab_exit::start_lab_exit();
|
|
}
|
|
|
|
lab_exit()
|
|
{
|
|
flag_set( "music_chk_lab_exit" );
|
|
maps\nx_skyscraper_lab_exit::sequence_lab_exit();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// HALON *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
start_halon()
|
|
{
|
|
maps\nx_skyscraper_halon::start_halon();
|
|
}
|
|
|
|
halon()
|
|
{
|
|
flag_set( "music_chk_halon" );
|
|
maps\nx_skyscraper_halon::sequence_halon();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// VTOL *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
vtol_start()
|
|
{
|
|
maps\nx_skyscraper_vtol::vtol_start();
|
|
}
|
|
|
|
vtol()
|
|
{
|
|
flag_set( "music_chk_vtol" );
|
|
maps\nx_skyscraper_vtol::vtol_sequence();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// RAPPEL *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
rappel_start()
|
|
{
|
|
maps\nx_skyscraper_rappel::rappel_start();
|
|
}
|
|
|
|
rappel()
|
|
{
|
|
flag_set( "music_chk_rappel" );
|
|
maps\nx_skyscraper_rappel::rappel_sequence();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// OUTRO *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
outro_start()
|
|
{
|
|
maps\nx_skyscraper_outro::outro_start();
|
|
}
|
|
|
|
outro()
|
|
{
|
|
flag_set( "music_chk_outro" );
|
|
maps\nx_skyscraper_outro::outro_sequence();
|
|
}
|