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23 lines
521 B
Plaintext
23 lines
521 B
Plaintext
#include common_scripts\utility;
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#using_animtree( "animated_props" );
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main()
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{
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if( !isdefined ( level._anim_prop_models ) )
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level._anim_prop_models = [];
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// Would use isSP() but this runs before we can
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mapname = tolower( getdvar( "mapname" ) );
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SP = true;
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if ( string_starts_with( mapname, "mp_" ) )
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SP = false;
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model = "nx_tarp_hanging_02";
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if ( SP )
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{
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level._anim_prop_models[ model ][ "wind" ] = %nx_tarp_hanging_02;
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}
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else
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level._anim_prop_models[ model ][ "wind" ] = "nx_tarp_hanging_02";
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}
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