nx1-gsc-dump/maps/nx_border_amb.gsc

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#include maps\_ambient;
#include maps\_utility;
#include common_scripts\utility;
main()
{
// Set the underlying ambient track
level._ambient_track [ "amb_border_ext" ] = "amb_border_ext";
level._ambient_track [ "amb_border_ext_intro" ] = "amb_border_ext_intro";
level._ambient_track [ "amb_border_int" ] = "amb_border_int";
event = create_ambient_event( "amb_border_ext", 3.0, 6.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "null", 1.0 );
event add_to_ambient_event( "elm_border_metal_squeak", 4.0 );
event add_to_ambient_event( "elm_border_wind_gust", 4.0 );
event add_to_ambient_event( "elm_border_sand_wind", 4.0 );
event = create_ambient_event( "amb_border_ext_intro", 3.0, 6.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "null", 1.0 );
//event add_to_ambient_event( "elm_border_metal_squeak", 4.0 );
//event add_to_ambient_event( "elm_border_wind_gust", 4.0 );
//event add_to_ambient_event( "elm_border_sand_wind", 4.0 );
event = create_ambient_event( "amb_border_int", 3.0, 6.0 ); // Trackname, min and max delay between ambient events
event add_to_ambient_event( "null", 1.0 );
event add_to_ambient_event( "elm_border_ceiling_cracks", 5.0 );
event add_to_ambient_event( "elm_border_int_debris", 3.0 );
event add_to_ambient_event( "elm_border_wood_creak", 5.0 );
thread maps\_utility::set_ambient( "amb_border_ext_intro" );
}