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3150 lines
117 KiB
Plaintext
3150 lines
117 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: Anim Support **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_vehicle;
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#include maps\_nx_vignette_util;
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main()
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{
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generic_human();
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vehicles();
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player_anims();
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script_models();
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level thread vignettes();
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dialogue();
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}
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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section_flag_inits()
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{
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flag_init( "vignette_bridge_to_train_done" );
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flag_init( "vignette_openingwalk" );
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flag_init( "vignette_roverarrive" );
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flag_init( "vignette_holdmotion" );
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flag_init( "vignette_ledgejump" );
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flag_init( "vignette_hillslide" );
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flag_init( "vignette_air_resupply_keene_collapse" );
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flag_init( "vignette_weldingarms" );
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flag_init( "vignette_rovermaintance" );
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flag_init( "vignette_underground_reveal" );
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flag_init( "vignette_scaffold_jump" );
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flag_init( "vignette_flankareajump" );
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flag_init( "vignette_crane2" );
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flag_init( "vignette_maproom_point" );
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flag_init( "vignette_camren_sacrifice" );
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flag_init( "vignette_camren_sacrifice_camrenidle" );
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flag_init( "vignette_button_push" );
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flag_init( "vignette_go_go_train" );
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flag_init( "vignette_data_retrieval" );
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flag_init( "vignette_train2_keene_reveal" );
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flag_init( "vignette_tillman_reveal" );
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flag_init( "vignette_trainboard_opfor2" );
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flag_init( "vignette_train_seperate" );
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flag_init( "vignette_trainseperate_fall" );
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flag_init( "vignette_ally_jump" );
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flag_init( "vignette_trainseperate_player_jump" );
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flag_init( "vignette_trainseperate_player_jump_done" );
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flag_init( "vignette_angelsquad_reveal" );
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flag_init( "vignette_keene_standoff_done" );
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flag_init( "train_interior_car_3_player_vignette_done" );
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flag_init( "train_seperate_fall_player_done" );
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flag_init( "vignette_trainseperate_player_jump" );
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}
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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vignettes()
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{
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// level thread vignette_register( ::opening_walk_spawn, "vignette_openingwalk" ); // Integrated - Brian McDonald
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//level thread vignette_register( ::rover_arrive_spawn, "vignette_roverarrive" );
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// level thread vignette_register( ::hold_motion_spawn, "vignette_holdmotion" ); // Integrated 9.14 - Brian McDonald
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// level thread vignette_register( ::hillslide_spawn, "vignette_hillslide" ); // Integrated 9.14 - Brian McDonald
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// level thread vignette_register( ::air_resupply_spawn, "vignette_air_resupply" ); // Integrated 9.14 - Brian McDonald
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// level thread vignette_register( ::ledgejump_spawn, "vignette_ledgejump" ); // Integrated 9.27 - Brian McDonald
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// level thread vignette_register( ::air_resupply_baker_faint_spawn, "vignette_air_resupply_baker_collapse" ); // Integrated 9.14 - Brian McDonald
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level thread vignette_register( ::weldingarms_skimmer1_spawn, "vignette_weldingarms" );
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// level thread vignette_register( ::rover_maintance_spawn, "vignette_rovermaintance" ); // Integrated 9.15 - Brian McDonald
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// level thread vignette_register( ::scaffold_jump_spawn, "vignette_scaffold_jump" ); // Integrated - Brian McDonald
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// level thread vignette_register( ::flank_area_jump_spawn, "vignette_flankareajump" ); // Integrated 10.11 - Brian McDonald
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// tagTC<note> - TEMP REMOVE, IT IS CRASHING
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//level thread vignette_register( ::crane_movement2_spawn, "vignette_crane2" );
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// level thread vignette_register( ::maproom_point_spawn, "vignette_maproom_point" ); // OLD - replaced by control_room_breach - BMcD
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// level thread vignette_register( ::data_retrieval_spawn, "vignette_data_retrieval" ); // OLD - replaced by control_room_breach - BMcD
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//level thread vignette_register( ::button_push_spawn, "vignette_button_push" );
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//level thread vignette_register( ::train1_section_8car_train_spawn, "vignette_go_go_train" );
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//level thread vignette_register( ::train1_section_4car_train_spawn, "vignette_go_go_train" );
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// level thread vignette_register( ::control_room_breach_spawn, "vignette_control_room_breach" ); // Integrated 9.21 - Brian McDonald
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// level thread vignette_register( ::camren_sacrifice_player_spawn, "vignette_camren_sacrifice" ); // Integrated 9.29 - Brian McDonald
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// level thread vignette_register( ::camren_sacrific_idle_spawn, "vignette_camren_sacrifice_camrenidle" ); // Integrated 9.29 - Brian McDonald
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//level thread vignette_register( ::keene_standoff_spawn, "vignette_keene_standoff" );
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// level thread vignette_register( ::underground_reveal_spawn, "vignette_underground_reveal" ); // Integrated 10.4 - Brian McD
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//level thread vignette_register( ::bridge_to_train_jump_spawn, "vignette_bridge_to_train_jump" );
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// level thread vignette_register( ::train2_keenereveal_spawn, "vignette_train2_keene_reveal" );
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level thread vignette_register( ::train2_tillmanreveal_spawn, "vignette_tillman_reveal" );
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//level thread vignette_register( ::train_board_spawn, "vignette_trainboard_opfor2" );
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// level thread vignette_register( ::train_seperate_spawn, "vignette_train_seperate" );
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//level thread vignette_register( ::train_seperate_fall_spawn, "vignette_trainseperate_fall" );
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//level thread vignette_register( ::train_seperate_player_jump_spawn, "vignette_trainseperate_player_jump" );
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//level thread vignette_register( ::turret_battle_tanker_explosion_spawn, "vignette_turret_battle_tanker_explosion" );
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//level thread vignette_register( ::turret_battle_tire_explosion_spawn, "vignette_turret_battle_tire_explosion" );
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//level thread vignette_register( ::turret_battle_tank_near_hit_spawn, "vignette_turret_battle_tank_near_hit" );
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//level thread vignette_register( ::turret_battle_train_derail_spawn, "vignette_turret_battle_train_derail" );
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//level thread vignette_register( ::turret_battle_train_derail_02_spawn, "trigger_flag_name" );
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// skimmer battle
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// tagTC<note> - temp remove of tower to make things a little less busy
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//level thread vignette_register( ::skimmer_crash_tower_spawn, "skimmer_crash_tower" );
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level thread vignette_register( ::skimmer_crash_rocks_spawn, "skimmer_crash_rocks" );
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//level thread vignette_register( ::skimmer_crash_rocks_fx, "skimmer_crash_rocks" );
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//level thread vignette_register( ::skimmer_crash_rocks_02_spawn, "skimmer_crash_rocks_02" );
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//level thread vignette_register( ::train_derailment_spawn, "vignette_train_derailment" );
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level thread vignette_register( ::angelsquad_reveal_spawn, "vignette_angelsquad_reveal" );
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}
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//*******************************************************************
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// *
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// *
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//*******************************************************************
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#using_animtree("generic_human");
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generic_human()
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{
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// opening walk
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level._scr_anim[ "baker" ][ "opening_walk" ] = %nx_tp_lava_opening_walk_keen;
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level._scr_anim[ "franklin" ][ "opening_walk" ] = %nx_tp_lava_opening_walk_ally1;
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level._scr_anim[ "tillman" ][ "opening_walk" ] = %nx_tp_lava_opening_walk_ally2;
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level._scr_anim[ "player_legs" ][ "opening_walk" ] = %nx_fp_lava_opening_walk_player_legs;
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// rover arrive
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level._scr_anim[ "opfor3" ][ "rover_arrive" ] = %nx_tp_lava_roverarrive_opfor3;
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level._scr_anim[ "opfor2" ][ "rover_arrive" ] = %nx_tp_lava_roverarrive_opfor2;
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level._scr_anim[ "opfor1" ][ "rover_arrive" ] = %nx_tp_lava_roverarrive_opfor1;
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// hold motion
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level._scr_anim[ "baker" ][ "hold_motion" ] = %nx_tp_lava_hold_motion_keen;
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// hill slide
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level._scr_anim[ "baker" ][ "hillslide" ] = %nx_tp_lava_hold_hillslide_keene;
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level._scr_anim[ "tillman" ][ "hillslide" ] = %nx_tp_lava_hold_hillslide_tillman;
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level._scr_anim[ "franklin" ][ "hillslide" ] = %nx_tp_lava_hold_hillslide_franklin;
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// ledge_jump
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level._scr_anim[ "baker" ][ "ledgejump" ] = %nx_tp_lava_ledgejump_keene;
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level._scr_anim[ "franklin" ][ "ledgejump" ] = %nx_tp_lava_ledgejump_franklin;
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level._scr_anim[ "tillman" ][ "ledgejump" ] = %nx_tp_lava_ledgejump_tillman;
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// air resupply
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level._scr_anim[ "baker" ][ "air_resupply" ] = %nx_tp_lava_air_resupply_keane;
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level._scr_anim[ "tillman" ][ "air_resupply" ] = %nx_tp_lava_air_resupply_tilman;
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level._scr_anim[ "franklin" ][ "air_resupply" ] = %nx_tp_lava_air_resupply_franklin;
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// air resupply baker collapse
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level._scr_anim[ "baker" ][ "air_resupply_baker_faint" ] = %nx_tp_lava_refill_air_keene_collapse_keene;
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// rover maintance
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level._scr_anim[ "opfor1" ][ "rover_maintance" ] = %nx_tp_lava_rover_maintance1;
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level._scr_anim[ "opfor2" ][ "rover_maintance" ] = %nx_tp_lava_rover_maintance2;
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level._scr_anim[ "opfor3" ][ "rover_maintance" ] = %nx_tp_lava_rover_maintance3;
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// scaffold jump
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level._scr_anim[ "baker" ][ "scaffold_jump" ] = %nx_tp_lava_scaffold_jump_keene;
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level._scr_anim[ "tillman" ][ "scaffold_jump" ] = %nx_tp_lava_scaffold_jump_tillman;
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level._scr_anim[ "franklin" ][ "scaffold_jump" ] = %nx_tp_lava_scaffold_jump_franklin;
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// flank jump
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level._scr_anim[ "tillman" ][ "flank_area_jump" ] = %nx_tp_lava_flankareajump_ally1;
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// maproom point
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level._scr_anim[ "baker" ][ "maproom_point" ] = %nx_tp_lava_maproom_point_keene;
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// camren sacrifice
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level._scr_anim[ "baker" ][ "camren_sacrifice_player" ] = %nx_tp_lava_camrensacrifice_baker;
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level._scr_anim[ "tillman" ][ "camren_sacrific_idle" ] = %nx_tp_lava_camrensacrifice_camrenidle;
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// button push
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level._scr_anim[ "keene" ][ "button_push" ] = %nx_tp_lava_push_button;
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// keene standoff
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level._scr_anim[ "keene" ][ "keene_standoff" ] = %nx_tp_lava_control_breach_keene;
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level._scr_anim[ "baker" ][ "keene_standoff" ] = %nx_tp_lava_control_breach_tillman;
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level._scr_anim[ "redshirt" ][ "keene_standoff" ] = %nx_tp_lava_control_breach_red_shirt;
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// control room breach
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level._scr_anim[ "keene" ][ "control_room_breach" ] = %nx_tp_lava_control_breach_keene;
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level._scr_anim[ "franklin" ][ "control_room_breach" ] = %nx_tp_lava_control_breach_red_shirt;
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level._scr_anim[ "tillman" ][ "control_room_breach" ] = %nx_tp_lava_control_breach_tillman;
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level._scr_anim[ "opfor_01" ][ "control_room_breach" ] = %nx_tp_lava_control_breach_opfor_01;
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level._scr_anim[ "opfor_02" ][ "control_room_breach" ] = %nx_tp_lava_control_breach_opfor_02;
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// bridge to train
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level._scr_anim[ "keene" ][ "bridge_to_train_jump" ] = %nx_tp_lava_bridge_to_train_jump_keane;
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level._scr_anim[ "baker" ][ "bridge_to_train_jump" ] = %nx_tp_lava_bridge_to_train_jump_tilman;
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// train2 keene reveal
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level._scr_anim[ "keene" ][ "train2_keenereveal" ] = %nx_tp_lava_train2_keenereveal_keene;
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level._scr_anim[ "opfor" ][ "train2_keenereveal" ] = %nx_tp_lava_train2_keenereveal_opfor;
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// train2 tillman reveal
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level._scr_anim[ "tillman" ][ "train2_tillmanreveal" ] = %nx_tp_lava_train2_tillmanreveal_tillman;
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level._scr_anim[ "opfor" ][ "train2_tillmanreveal" ] = %nx_tp_lava_train2_tillmanreveal_opfor;
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// train board
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level._scr_anim[ "opfor1" ][ "train_board" ] = %nx_tp_lava_train2_tillmanreveal_opfor2;
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level._scr_anim[ "opfor2" ][ "train_board" ] = %nx_tp_lava_train2_tillmanreveal_opfor3;
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// angel squad reveal
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level._scr_anim[ "opfor1" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_opfor1;
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level._scr_anim[ "opfor2" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_opfor2;
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level._scr_anim[ "angelsquad1" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_angelsquad1;
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level._scr_anim[ "angelsquad2" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_angelsquad2;
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level._scr_anim[ "angelsquad3" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_angelsquad3;
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level._scr_anim[ "deadguy" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_deadguy;
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level._scr_anim[ "shotguy" ][ "angelsquad_reveal" ] = %nx_tp_lava_angelsquad_shotguy;
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// train seperate
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//level._scr_anim[ "keene" ][ "train_seperate" ] = %nx_tp_lava_trainseperate_keene;
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// train seperate fall
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level._scr_anim[ "baker" ][ "train_seperate_fall" ] = %nx_tp_lava_trainseperate_fall_keene;
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level._scr_anim[ "baker" ][ "train_seperate_fall_idle" ][0] = %nx_tp_lava_trainseperate_fall_keene_idle;
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// train seperate ally jump
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//level._scr_anim[ "keene" ][ "train_seperate_player_jump" ] = %nx_tp_lava_trainseperate_keene_jump;
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// train seperate player jump
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level._scr_anim[ "baker" ][ "train_seperate_player_jump" ] = %nx_tp_lava_trainseperate_player_jump_baker;
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// train derailment
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level._scr_anim[ "tillman" ][ "train_derailment" ] = %nx_tp_lava_train_derailment_tillman;
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level._scr_anim[ "player_legs" ][ "train_derailment" ] = %nx_fp_lava_train_derailment_player_legs;
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// Dead Crew Anims
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level._scr_anim[ "generic" ][ "dying_back_death_v2" ] = %dying_back_death_v2;
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level._scr_anim[ "generic" ][ "civilian_leaning_death_shot" ] = %civilian_leaning_death_shot;
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// Custom Death Anims
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level._scr_anim[ "generic" ][ "train_roof_death" ] = %tp_moon_lava_death_shotgun_traintop_f104;
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level._scr_anim[ "generic" ][ "train_car_2_death" ] = %tp_moon_lava_death_into_train_death_f24;
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level._scr_anim[ "generic" ][ "train_car_2_death_2" ] = %death_explosion_stand_B_v2;
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level._scr_anim[ "generic" ][ "train_3_explo_f_1" ] = %death_explosion_stand_F_v4;
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level._scr_anim[ "generic" ][ "train_3_explo_b_1" ] = %death_explosion_stand_B_v1;
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level._scr_anim[ "generic" ][ "train_3_explo_b_2" ] = %death_explosion_stand_B_v4;
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level._scr_anim[ "generic" ][ "train_3_explo_b_3" ] = %death_explosion_stand_B_v3;
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level._scr_anim[ "generic" ][ "train_3_explo_l_1" ] = %death_explosion_stand_L_v3;
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level._scr_anim[ "generic" ][ "train_3_explo_l_2" ] = %death_explosion_stand_L_v3;
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level._scr_anim[ "generic" ][ "train_3_death_rail_fall" ] = %tp_moon_lava_death_handrail_fallover;
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level._scr_anim[ "generic" ][ "train_3_death_rail_stay" ] = %tp_moon_lava_death_handrail_stay;
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}
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dialogue()
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{
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level._scr_radio[ "lava_fra_surface_headtobase" ] = "lava_fra_surface_headtobase";
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level._scr_radio[ "lava_kee_surface_keepmoving" ] = "lava_kee_surface_keepmoving";
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level._scr_radio[ "lava_kee_surface_wontmatter" ] = "lava_kee_surface_wontmatter";
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level._scr_radio[ "lava_kee_surface_movereserves" ] = "lava_kee_surface_movereserves";
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level._scr_radio[ "lava_kee_surface_seeanything" ] = "lava_kee_surface_seeanything";
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level._scr_radio[ "lava_car_surface_nosirohshit" ] = "lava_car_surface_nosirohshit";
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level._scr_radio[ "lava_car_surface_upheresomething" ] = "lava_car_surface_upheresomething";
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level._scr_radio[ "lava_kee_surface_doubletime" ] = "lava_kee_surface_doubletime";
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level._scr_radio[ "lava_kee_surface_threetangos" ] = "lava_kee_surface_threetangos";
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level._scr_radio[ "lava_kee_surface_assigntargets" ] = "lava_kee_surface_assigntargets";
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level._scr_radio[ "lava_kee_surface_holdon321" ] = "lava_kee_surface_holdon321";
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level._scr_radio[ "lava_kee_surface_stackup" ] = "lava_kee_surface_stackup";
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level._scr_radio[ "lava_kee_outpost_foundo2" ] = "lava_kee_outpost_foundo2";
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level._scr_radio[ "lava_fra_outpost_o2" ] = "lava_fra_outpost_o2";
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level._scr_radio[ "lava_fra_outpost_thoughtdonefor" ] = "lava_fra_outpost_thoughtdonefor";
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level._scr_radio[ "lava_fra_outpost_commander" ] = "lava_fra_outpost_commander";
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level._scr_radio[ "lava_kee_outpost_muchbetter" ] = "lava_kee_outpost_muchbetter";
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level._scr_radio[ "lava_kee_outpost_goodforo2" ] = "lava_kee_outpost_goodforo2";
|
|
level._scr_radio[ "lava_kee_outpost_pickupshotgun" ] = "lava_kee_outpost_pickupshotgun";
|
|
level._scr_radio[ "lava_kee_outpost_wtfbasehere" ] = "lava_kee_outpost_wtfbasehere";
|
|
level._scr_radio[ "lava_kee_outpost_figureoutcontrols" ] = "lava_kee_outpost_figureoutcontrols";
|
|
level._scr_radio[ "lava_fra_outpost_christ" ] = "lava_fra_outpost_christ";
|
|
level._scr_radio[ "lava_kee_outpost_elevatorsystem" ] = "lava_kee_outpost_elevatorsystem";
|
|
level._scr_radio[ "lava_car_garage_tangosahead" ] = "lava_car_garage_tangosahead";
|
|
level._scr_radio[ "lava_kee_garage_takethemdown" ] = "lava_kee_garage_takethemdown";
|
|
level._scr_radio[ "lava_car_garage_technicalsandtroops" ] = "lava_car_garage_technicalsandtroops";
|
|
level._scr_radio[ "lava_kee_garage_notlookinggood" ] = "lava_kee_garage_notlookinggood";
|
|
level._scr_radio[ "lava_kee_garage_technicalincoming" ] = "lava_kee_garage_technicalincoming";
|
|
level._scr_radio[ "lava_kee_garage_staydown" ] = "lava_kee_garage_staydown";
|
|
level._scr_radio[ "lava_kee_garage_deadfriends" ] = "lava_kee_garage_deadfriends";
|
|
level._scr_radio[ "lava_car_garage_anotherlift" ] = "lava_car_garage_anotherlift";
|
|
level._scr_radio[ "lava_kee_garage_theconsole" ] = "lava_kee_garage_theconsole";
|
|
level._scr_radio[ "lava_kee_station1_holyshit" ] = "lava_kee_station1_holyshit";
|
|
level._scr_radio[ "lava_kee_station1_hostilestrain" ] = "lava_kee_station1_hostilestrain";
|
|
level._scr_radio[ "lava_kee_station1_miningtracks" ] = "lava_kee_station1_miningtracks";
|
|
level._scr_radio[ "lava_fra_station1_whoknowshowbig" ] = "lava_fra_station1_whoknowshowbig";
|
|
level._scr_radio[ "lava_kee_station1_canyoureadme" ] = "lava_kee_station1_canyoureadme";
|
|
level._scr_radio[ "lava_kee_station1_tangosbelow" ] = "lava_kee_station1_tangosbelow";
|
|
level._scr_radio[ "lava_kee_station1_keepmoving" ] = "lava_kee_station1_keepmoving";
|
|
level._scr_radio[ "lava_kee_station1_letsmove" ] = "lava_kee_station1_letsmove";
|
|
level._scr_radio[ "lava_car_st1cmd_gottabekidding" ] = "lava_car_st1cmd_gottabekidding";
|
|
level._scr_radio[ "lava_kee_st1cmd_oldminingrails" ] = "lava_kee_st1cmd_oldminingrails";
|
|
level._scr_radio[ "lava_car_st1cmd_howtheyhitus" ] = "lava_car_st1cmd_howtheyhitus";
|
|
level._scr_radio[ "lava_kee_st1cmd_takepost" ] = "lava_kee_st1cmd_takepost";
|
|
level._scr_radio[ "lava_kee_st1cmd_moredata" ] = "lava_kee_st1cmd_moredata";
|
|
level._scr_radio[ "lava_kee_st1cmd_databacktobase" ] = "lava_kee_st1cmd_databacktobase";
|
|
level._scr_radio[ "lava_fra_st1cmd_reinforcements" ] = "lava_fra_st1cmd_reinforcements";
|
|
level._scr_radio[ "lava_kee_st1cmd_aintgettingout" ] = "lava_kee_st1cmd_aintgettingout";
|
|
level._scr_radio[ "lava_kee_st1cmd_takecover" ] = "lava_kee_st1cmd_takecover";
|
|
level._scr_radio[ "lava_kee_st1train_getthismoving" ] = "lava_kee_st1train_getthismoving";
|
|
level._scr_radio[ "lava_kee_st1train_getlmgandgeton" ] = "lava_kee_st1train_getlmgandgeton";
|
|
level._scr_radio[ "lava_kee_st1train_figureouttrain" ] = "lava_kee_st1train_figureouttrain";
|
|
level._scr_radio[ "lava_kee_st1train_wereoff" ] = "lava_kee_st1train_wereoff";
|
|
level._scr_radio[ "lava_car_st1train_trainfromrear" ] = "lava_car_st1train_trainfromrear";
|
|
level._scr_radio[ "lava_kee_st1train_gotcompany1" ] = "lava_kee_st1train_gotcompany1";
|
|
level._scr_radio[ "lava_kee_st1train_switchedofftrack" ] = "lava_kee_st1train_switchedofftrack";
|
|
level._scr_radio[ "lava_kee_st1train_trainstopping" ] = "lava_kee_st1train_trainstopping";
|
|
level._scr_radio[ "lava_kee_st1train_gotcompany2" ] = "lava_kee_st1train_gotcompany2";
|
|
level._scr_radio[ "lava_kee_st1train_aimlow" ] = "lava_kee_st1train_aimlow";
|
|
level._scr_radio[ "lava_car_st1train_comsrestored" ] = "lava_car_st1train_comsrestored";
|
|
level._scr_radio[ "lava_kee_st1train_deepshit" ] = "lava_kee_st1train_deepshit";
|
|
level._scr_radio[ "lava_mctrl_st1train_rescuesquad" ] = "lava_mctrl_st1train_rescuesquad";
|
|
level._scr_radio[ "lava_kee_st1train_holdon" ] = "lava_kee_st1train_holdon";
|
|
level._scr_radio[ "lava_ser_surface_ohshit" ] = "lava_ser_surface_ohshit";
|
|
level._scr_radio[ "lava_ser_surface_outpost" ] = "lava_ser_surface_outpost";
|
|
level._scr_radio[ "lava_ser_surface_rover3tangos" ] = "lava_ser_surface_rover3tangos";
|
|
level._scr_radio[ "lava_ser_outpost_christ" ] = "lava_ser_outpost_christ";
|
|
level._scr_radio[ "lava_ser_garage_howtroopsmoved" ] = "lava_ser_garage_howtroopsmoved";
|
|
level._scr_radio[ "lava_ser_st1_holyshit" ] = "lava_ser_st1_holyshit";
|
|
level._scr_radio[ "lava_ser_st1cmd_boss" ] = "lava_ser_st1cmd_boss";
|
|
level._scr_radio[ "lava_ser_st1cmd_leftbehind" ] = "lava_ser_st1cmd_leftbehind";
|
|
level._scr_radio[ "lava_ser_train1_trainfromrear" ] = "lava_ser_train1_trainfromrear";
|
|
level._scr_radio[ "lava_ser_st2_nextstation" ] = "lava_ser_st2_nextstation";
|
|
level._scr_radio[ "lava_ser_st2_bladework" ] = "lava_ser_st2_bladework";
|
|
level._scr_radio[ "lava_ser_st2_handovernuke" ] = "lava_ser_st2_handovernuke";
|
|
level._scr_radio[ "lava_ser_st2_hostiles" ] = "lava_ser_st2_hostiles";
|
|
level._scr_radio[ "lava_ser_st2_deathscream" ] = "lava_ser_st2_deathscream";
|
|
level._scr_radio[ "lava_cam_st1cmd_clear" ] = "lava_cam_st1cmd_clear";
|
|
level._scr_radio[ "lava_bak_st1cmd_clear" ] = "lava_bak_st1cmd_clear";
|
|
level._scr_radio[ "lava_bak_st1cmd_makeitquick" ] = "lava_bak_st1cmd_makeitquick";
|
|
level._scr_radio[ "lava_cam_st1cmd_camera3" ] = "lava_cam_st1cmd_camera3";
|
|
level._scr_radio[ "lava_bak_st1cmd_warhead" ] = "lava_bak_st1cmd_warhead";
|
|
level._scr_radio[ "lava_cam_st1cmd_fewklicks" ] = "lava_cam_st1cmd_fewklicks";
|
|
level._scr_radio[ "lava_bak_st1cmd_wtfkeene" ] = "lava_bak_st1cmd_wtfkeene";
|
|
level._scr_radio[ "lava_cam_st1cmd_inluck" ] = "lava_cam_st1cmd_inluck";
|
|
level._scr_radio[ "lava_bak_st1cmd_eta" ] = "lava_bak_st1cmd_eta";
|
|
level._scr_radio[ "lava_cam_st1cmd_60sec" ] = "lava_cam_st1cmd_60sec";
|
|
level._scr_radio[ "lava_bak_st1cmd_notgoingtomakeit" ] = "lava_bak_st1cmd_notgoingtomakeit";
|
|
level._scr_radio[ "lava_cam_st1cmd_stayandprogram" ] = "lava_cam_st1cmd_stayandprogram";
|
|
level._scr_radio[ "lava_cam_st1cmd_knewthescore" ] = "lava_cam_st1cmd_knewthescore";
|
|
level._scr_radio[ "lava_cam_st1cmd_sortkeene" ] = "lava_cam_st1cmd_sortkeene";
|
|
level._scr_radio[ "lava_bak_st1cmd_seeyoucam" ] = "lava_bak_st1cmd_seeyoucam";
|
|
level._scr_radio[ "lava_bak_st1cmd_charliemike" ] = "lava_bak_st1cmd_charliemike";
|
|
level._scr_radio[ "lava_bak_st1cmd_cheerupmate" ] = "lava_bak_st1cmd_cheerupmate";
|
|
level._scr_radio[ "lava_cam_st1cmd_reprogrammed" ] = "lava_cam_st1cmd_reprogrammed";
|
|
level._scr_radio[ "lava_bak_train1_get2train" ] = "lava_bak_train1_get2train";
|
|
level._scr_radio[ "lava_bak_train1_wereoff" ] = "lava_bak_train1_wereoff";
|
|
level._scr_radio[ "lava_cam_surface_slowingdown" ] = "lava_cam_surface_slowingdown";
|
|
level._scr_radio[ "lava_bak_surface_seeanything" ] = "lava_bak_surface_seeanything";
|
|
level._scr_radio[ "lava_bak_surface_doubletime" ] = "lava_bak_surface_doubletime";
|
|
level._scr_radio[ "lava_bak_surface_readyrifles" ] = "lava_bak_surface_readyrifles";
|
|
level._scr_radio[ "lava_bak_surface_assigntargets" ] = "lava_bak_surface_assigntargets";
|
|
level._scr_radio[ "lava_bak_surface_holdon321" ] = "lava_bak_surface_holdon321";
|
|
level._scr_radio[ "lava_bak_surface_goodshots" ] = "lava_bak_surface_goodshots";
|
|
level._scr_radio[ "lava_bak_surface_stackup" ] = "lava_bak_surface_stackup";
|
|
level._scr_radio[ "lava_bak_outpost_weaponscache" ] = "lava_bak_outpost_weaponscache";
|
|
level._scr_radio[ "lava_cam_surface_loadingbay" ] = "lava_cam_surface_loadingbay";
|
|
level._scr_radio[ "lava_bak_outpost_figureoutcontrols" ] = "lava_bak_outpost_figureoutcontrols";
|
|
level._scr_radio[ "lava_bak_garage_takethemdown" ] = "lava_bak_garage_takethemdown";
|
|
level._scr_radio[ "lava_bak_garage_notlookinggood" ] = "lava_bak_garage_notlookinggood";
|
|
level._scr_radio[ "lava_bak_garage_technicalincoming" ] = "lava_bak_garage_technicalincoming";
|
|
level._scr_radio[ "lava_bak_garage_staydown" ] = "lava_bak_garage_staydown";
|
|
level._scr_radio[ "lava_bak_garage_deadfriends" ] = "lava_bak_garage_deadfriends";
|
|
level._scr_radio[ "lava_bak_garage_theconsole" ] = "lava_bak_garage_theconsole";
|
|
level._scr_radio[ "lava_bak_station1_undetected" ] = "lava_bak_station1_undetected";
|
|
level._scr_radio[ "lava_cam_station1_gothim" ] = "lava_cam_station1_gothim";
|
|
level._scr_radio[ "lava_cam_station1_somethingsup" ] = "lava_cam_station1_somethingsup";
|
|
level._scr_radio[ "lava_cam_station1_bloodyhell" ] = "lava_cam_station1_bloodyhell";
|
|
level._scr_radio[ "lava_bak_station1_caughtalift" ] = "lava_bak_station1_caughtalift";
|
|
level._scr_radio[ "lava_cam_station1_nevercatch" ] = "lava_cam_station1_nevercatch";
|
|
level._scr_radio[ "lava_bak_station1_hitcharide" ] = "lava_bak_station1_hitcharide";
|
|
level._scr_radio[ "lava_bak_station1_tangosbelow" ] = "lava_bak_station1_tangosbelow";
|
|
level._scr_radio[ "lava_bak_station1_keepmoving" ] = "lava_bak_station1_keepmoving";
|
|
level._scr_radio[ "lava_bak_station1_hostilestrain" ] = "lava_bak_station1_hostilestrain";
|
|
level._scr_radio[ "lava_bak_station1_letsmove" ] = "lava_bak_station1_letsmove";
|
|
level._scr_radio[ "lava_bak_st1train_gotcompany1" ] = "lava_bak_st1train_gotcompany1";
|
|
level._scr_radio[ "lav_bak_st1train_takeoutturret" ] = "lav_bak_st1train_takeoutturret";
|
|
level._scr_radio[ "lava_bak_st1train_walkerlowammo" ] = "lava_bak_st1train_walkerlowammo";
|
|
level._scr_radio[ "lava_bak_st1train_trackingbeacon" ] = "lava_bak_st1train_trackingbeacon";
|
|
level._scr_radio[ "lava_bak_st2_ourstopgetready" ] = "lava_bak_st2_ourstopgetready";
|
|
level._scr_radio[ "lava_bak_st2_aimforaircanisters" ] = "lava_bak_st2_aimforaircanisters";
|
|
level._scr_radio[ "lava_bak_st2_moveintobuilding" ] = "lava_bak_st2_moveintobuilding";
|
|
level._scr_radio[ "lava_bak_st2_bodiesiced" ] = "lava_bak_st2_bodiesiced";
|
|
level._scr_radio[ "lava_bak_st2_whatthehell" ] = "lava_bak_st2_whatthehell";
|
|
level._scr_radio[ "lava_bak_st2_moveout" ] = "lava_bak_st2_moveout";
|
|
level._scr_radio[ "lava_bak_st2_isaidmoveout" ] = "lava_bak_st2_isaidmoveout";
|
|
level._scr_radio[ "lava_kee_st2_walker" ] = "lava_kee_st2_walker";
|
|
level._scr_radio[ "lava_bak_st2_traitor" ] = "lava_bak_st2_traitor";
|
|
level._scr_radio[ "lava_kee_st2_nosnake" ] = "lava_kee_st2_nosnake";
|
|
level._scr_radio[ "lava_bak_st2_betrayed" ] = "lava_bak_st2_betrayed";
|
|
level._scr_radio[ "lava_kee_st2_dontbelievethat" ] = "lava_kee_st2_dontbelievethat";
|
|
level._scr_radio[ "lava_bak_st2_explainwarhead" ] = "lava_bak_st2_explainwarhead";
|
|
level._scr_radio[ "lava_kee_st2_griffwasdead" ] = "lava_kee_st2_griffwasdead";
|
|
level._scr_radio[ "lava_bak_st2_who" ] = "lava_bak_st2_who";
|
|
level._scr_radio[ "lava_kee_st2_shotfirst" ] = "lava_kee_st2_shotfirst";
|
|
level._scr_radio[ "lava_kee_st2_onlyoneleft" ] = "lava_kee_st2_onlyoneleft";
|
|
level._scr_radio[ "lava_bak_st2_finishmission" ] = "lava_bak_st2_finishmission";
|
|
level._scr_radio[ "lava_kee_st2_whatwouldyoudo" ] = "lava_kee_st2_whatwouldyoudo";
|
|
level._scr_radio[ "lava_kee_st2_buttonup" ] = "lava_kee_st2_buttonup";
|
|
level._scr_radio[ "lava_kee_bridge_listenup" ] = "lava_kee_bridge_listenup";
|
|
level._scr_radio[ "lava_kee_bridge_followme" ] = "lava_kee_bridge_followme";
|
|
level._scr_radio[ "lava_bak_bridge_heardtheman" ] = "lava_bak_bridge_heardtheman";
|
|
level._scr_radio[ "lava_kee_bridge_jumpdown" ] = "lava_kee_bridge_jumpdown";
|
|
level._scr_radio[ "lava_kee_trnint_crawlingwithec" ] = "lava_kee_trnint_crawlingwithec";
|
|
level._scr_radio[ "lava_kee_trnint_goleft" ] = "lava_kee_trnint_goleft";
|
|
level._scr_radio[ "lava_bak_trnint_showup" ] = "lava_bak_trnint_showup";
|
|
level._scr_radio[ "lava_kee_trnint_moveup2roof" ] = "lava_kee_trnint_moveup2roof";
|
|
level._scr_radio[ "lava_kee_trnint_tornapart" ] = "lava_kee_trnint_tornapart";
|
|
level._scr_radio[ "lava_kee_trnint_jump" ] = "lava_kee_trnint_jump";
|
|
level._scr_radio[ "lava_bak_trint_jackpot" ] = "lava_bak_trint_jackpot";
|
|
level._scr_radio[ "lava_kee_trint_manturret" ] = "lava_kee_trint_manturret";
|
|
level._scr_radio[ "lava_kee_tr2turr_aimforturret" ] = "lava_kee_tr2turr_aimforturret";
|
|
level._scr_radio[ "lava_kee_tr2turr_destroyconnector" ] = "lava_kee_tr2turr_destroyconnector";
|
|
level._scr_radio[ "lava_kee_tr2skim_5birds" ] = "lava_kee_tr2skim_5birds";
|
|
level._scr_radio[ "lava_bak_tr2skim_comsrestored" ] = "lava_bak_tr2skim_comsrestored";
|
|
level._scr_radio[ "lava_kee_tr2skim_moreonright" ] = "lava_kee_tr2skim_moreonright";
|
|
level._scr_radio[ "lava_mctrl_tr2skim_rescuesquad" ] = "lava_mctrl_tr2skim_rescuesquad";
|
|
level._scr_radio[ "lava_bak_tr2skim_getheresoon" ] = "lava_bak_tr2skim_getheresoon";
|
|
level._scr_radio[ "lava_kee_derail_stillwithme" ] = "lava_kee_derail_stillwithme";
|
|
level._scr_radio[ "lava_bak_st2_beacon" ] = "lava_bak_st2_beacon";
|
|
level._scr_radio[ "lava_bak_st2_getliftmoving" ] = "lava_bak_st2_getliftmoving";
|
|
level._scr_radio[ "lava_bak_st2_snakeskin" ] = "lava_bak_st2_snakeskin";
|
|
level._scr_radio[ "lava_cam_st1cmd_getonquick" ] = "lava_cam_st1cmd_getonquick";
|
|
level._scr_radio[ "lava_kee_st2_doingmyjob" ] = "lava_kee_st2_doingmyjob";
|
|
level._scr_radio[ "lava_kee_st2turr_letloose" ] = "lava_kee_st2turr_letloose";
|
|
level._scr_radio[ "lava_kee_st2turr_enemiesplatform" ] = "lava_kee_st2turr_enemiesplatform";
|
|
level._scr_radio[ "lava_kee_derail_braceforimpact" ] = "lava_kee_derail_braceforimpact";
|
|
level._scr_radio[ "lava_ser_station1_snipersoncatwalk" ] = "lava_ser_station1_snipersoncatwalk";
|
|
level._scr_radio[ "lava_ser_station1_tangosoncatwalk" ] = "lava_ser_station1_tangosoncatwalk";
|
|
level._scr_radio[ "lava_bak_station1_wastetangos" ] = "lava_bak_station1_wastetangos";
|
|
level._scr_radio[ "lava_bak_st2_securenuke" ] = "lava_bak_st2_securenuke";
|
|
level._scr_radio[ "lava_bak_trnint_grunts" ] = "lava_bak_trnint_grunts";
|
|
level._scr_radio[ "lava_ec_trnint_aaagh" ] = "lava_ec_trnint_aaagh";
|
|
level._scr_radio[ "lava_bak_trnint_needtokeepmoving" ] = "lava_bak_trnint_needtokeepmoving";
|
|
level._scr_radio[ "lava_bak_trnint_youleftmeright" ] = "lava_bak_trnint_youleftmeright";
|
|
level._scr_radio[ "lava_bak_trnint_contactfront" ] = "lava_bak_trnint_contactfront";
|
|
level._scr_radio[ "lava_bak_trnint_contactright" ] = "lava_bak_trnint_contactright";
|
|
level._scr_radio[ "lava_bak_trnint_niceshot" ] = "lava_bak_trnint_niceshot";
|
|
level._scr_radio[ "lava_bak_trnint_goodkill" ] = "lava_bak_trnint_goodkill";
|
|
level._scr_radio[ "lava_bak_trnint_sweepandclear" ] = "lava_bak_trnint_sweepandclear";
|
|
level._scr_radio[ "lava_bak_trnint_gogogo" ] = "lava_bak_trnint_gogogo";
|
|
level._scr_radio[ "lava_bak_trnint_advancingwatchleft" ] = "lava_bak_trnint_advancingwatchleft";
|
|
level._scr_radio[ "lava_bak_trnint_clear" ] = "lava_bak_trnint_clear";
|
|
level._scr_radio[ "lava_bak_trnint_roomclear" ] = "lava_bak_trnint_roomclear";
|
|
level._scr_radio[ "lava_bak_trnint_clearmoveup" ] = "lava_bak_trnint_clearmoveup";
|
|
level._scr_radio[ "lava_bak_trnint_contactleft" ] = "lava_bak_trnint_contactleft";
|
|
level._scr_radio[ "lava_bak_trnint_tangosahead" ] = "lava_bak_trnint_tangosahead";
|
|
level._scr_radio[ "lava_bak_trnint_takepoint" ] = "lava_bak_trnint_takepoint";
|
|
level._scr_radio[ "lava_bak_trnint_tangos12oclock" ] = "lava_bak_trnint_tangos12oclock";
|
|
level._scr_radio[ "lava_bak_trnint_engaging" ] = "lava_bak_trnint_engaging";
|
|
level._scr_radio[ "lava_bak_trnint_onme" ] = "lava_bak_trnint_onme";
|
|
level._scr_radio[ "lava_bak_trnint_yougohigh" ] = "lava_bak_trnint_yougohigh";
|
|
level._scr_radio[ "lava_bak_trnint_contactsocfor" ] = "lava_bak_trnint_contactsocfor";
|
|
level._scr_radio[ "lava_bak_trnint_pushforward" ] = "lava_bak_trnint_pushforward";
|
|
level._scr_radio[ "lava_bak_trnint_3upfront" ] = "lava_bak_trnint_3upfront";
|
|
level._scr_radio[ "lava_bak_trnint_moveup" ] = "lava_bak_trnint_moveup";
|
|
level._scr_radio[ "lava_bak_trnint_clear_02" ] = "lava_bak_trnint_clear_02";
|
|
level._scr_radio[ "lava_bak_tr2turr_contactleft" ] = "lava_bak_tr2turr_contactleft";
|
|
level._scr_radio[ "lava_bak_tr2turr_cut2pieces" ] = "lava_bak_tr2turr_cut2pieces";
|
|
level._scr_radio[ "lava_bak_trnint_jump" ] = "lava_bak_trnint_jump";
|
|
level._scr_radio[ "lava_bak_tr2turr_hvywpn10oclock" ] = "lava_bak_tr2turr_hvywpn10oclock";
|
|
level._scr_radio[ "lava_bak_tr2turr_trainonleft" ] = "lava_bak_tr2turr_trainonleft";
|
|
level._scr_radio[ "lava_bak_tr2turr_takingfire" ] = "lava_bak_tr2turr_takingfire";
|
|
level._scr_radio[ "lava_bak_tr2turr_manturret" ] = "lava_bak_tr2turr_manturret";
|
|
level._scr_radio[ "lava_bak_tr2turr_lightemup" ] = "lava_bak_tr2turr_lightemup";
|
|
level._scr_radio[ "lava_bak_tr2turr_targeto2tanks" ] = "lava_bak_tr2turr_targeto2tanks";
|
|
level._scr_radio[ "lava_bak_tr2turr_hittanks" ] = "lava_bak_tr2turr_hittanks";
|
|
level._scr_radio[ "lava_bak_tr2turr_takeoutguncrews" ] = "lava_bak_tr2turr_takeoutguncrews";
|
|
level._scr_radio[ "lava_bak_tr2turr_teartrainapart" ] = "lava_bak_tr2turr_teartrainapart";
|
|
level._scr_radio[ "lava_bak_tr2turr_goodkill" ] = "lava_bak_tr2turr_goodkill";
|
|
level._scr_radio[ "lava_bak_tr2turr_trainsonright" ] = "lava_bak_tr2turr_trainsonright";
|
|
level._scr_radio[ "lava_bak_tr2turr_keepfiring" ] = "lava_bak_tr2turr_keepfiring";
|
|
level._scr_radio[ "lava_bak_tr2turr_trainat3oclock" ] = "lava_bak_tr2turr_trainat3oclock";
|
|
level._scr_radio[ "lava_bak_tr2turr_tangosonplatform" ] = "lava_bak_tr2turr_tangosonplatform";
|
|
level._scr_radio[ "lava_bak_tr2turr_aimlow" ] = "lava_bak_tr2turr_aimlow";
|
|
level._scr_radio[ "lava_bak_tr2turr_takeoutwheels" ] = "lava_bak_tr2turr_takeoutwheels";
|
|
level._scr_radio[ "lava_bak_tr2turr_knockoffrails" ] = "lava_bak_tr2turr_knockoffrails";
|
|
level._scr_radio[ "lava_bak_tr2turr_ceasefire" ] = "lava_bak_tr2turr_ceasefire";
|
|
level._scr_radio[ "lava_bak_tr2turr_hightowerzulu1" ] = "lava_bak_tr2turr_hightowerzulu1";
|
|
level._scr_radio[ "lava_mctrl_tr2turr_statusandloc" ] = "lava_mctrl_tr2turr_statusandloc";
|
|
level._scr_radio[ "lava_bak_tr2turr_recoveredintel" ] = "lava_bak_tr2turr_recoveredintel";
|
|
level._scr_radio[ "lava_mctrl_tr2turr_dispatchingsear" ] = "lava_mctrl_tr2turr_dispatchingsear";
|
|
level._scr_radio[ "lava_bak_tr2turr_dontneedrescue" ] = "lava_bak_tr2turr_dontneedrescue";
|
|
level._scr_radio[ "lava_bak_tr2turr_enemyairinbound" ] = "lava_bak_tr2turr_enemyairinbound";
|
|
level._scr_radio[ "lava_bak_tr2turr_incoming" ] = "lava_bak_tr2turr_incoming";
|
|
level._scr_radio[ "lava_bak_tr2turr_skimmers12oclock" ] = "lava_bak_tr2turr_skimmers12oclock";
|
|
level._scr_radio[ "lava_bak_tr2turr_moredrones3oclock" ] = "lava_bak_tr2turr_moredrones3oclock";
|
|
level._scr_radio[ "lava_bak_tr2turr_rightside" ] = "lava_bak_tr2turr_rightside";
|
|
level._scr_radio[ "lava_bak_tr2turr_3oclock" ] = "lava_bak_tr2turr_3oclock";
|
|
level._scr_radio[ "lava_bak_derail_heretheycomeagain" ] = "lava_bak_derail_heretheycomeagain";
|
|
level._scr_radio[ "lava_bak_derail_toomanyofthem" ] = "lava_bak_derail_toomanyofthem";
|
|
level._scr_radio[ "lava_bak_derail_braceforimpact" ] = "lava_bak_derail_braceforimpact";
|
|
level._scr_radio[ "lava_bak_derail_holdon" ] = "lava_bak_derail_holdon";
|
|
}
|
|
|
|
#using_animtree("player");
|
|
player_anims()
|
|
{
|
|
level._scr_animtree[ "player_rig" ] = #animtree;
|
|
level._scr_anim[ "player_rig" ][ "opening_walk" ] = %nx_fp_lava_opening_walk_player;
|
|
level._scr_model[ "player_rig" ] = "viewhands_us_lunar_scripted";
|
|
|
|
level._scr_anim[ "player_rig" ][ "air_resupply_baker_faint" ] = %nx_fp_lava_refill_air_keene_collapse_player;
|
|
|
|
// control room breach
|
|
level._scr_anim[ "player_rig" ][ "control_room_breach" ] = %nx_fp_lava_control_breach_player;
|
|
|
|
// keene standoff
|
|
level._scr_anim[ "player_rig" ][ "keene_standoff" ] = %nx_fp_lava_control_breach_player;
|
|
level._scr_anim[ "player_rig" ][ "bridge_to_train_jump" ] = %nx_fp_lava_bridge_to_train_jump_player;
|
|
level._scr_anim[ "player_rig" ][ "train2_tillmanreveal" ] = %nx_fp_lava_train2_tillmanreveal_player;
|
|
|
|
// train turret battle - near miss with tank
|
|
level._scr_anim[ "player_rig" ][ "turret_battle_tank_near_hit" ] = %nx_fp_lava_turret_battle_near_hit_player;
|
|
level._scr_anim[ "player_rig" ][ "data_retrieval" ] = %nx_fp_lava_retrieve_intel;
|
|
level._scr_anim[ "player_rig" ][ "camren_sacrifice_player" ] = %nx_fp_lava_camrensacrifice_player;
|
|
level._scr_anim[ "player_rig" ][ "angelsquad_reveal" ] = %nx_fp_lava_angelsquad_player;
|
|
level._scr_animtree[ "player_rig" ] = #animtree;
|
|
level._scr_anim[ "player_rig" ][ "train_interior_getup" ] = %nx_fp_lava_bridge_to_train_jump_player_short;
|
|
|
|
// train seperate
|
|
//level._scr_anim[ "player_rig" ][ "train_seperate" ] = %nx_fp_lava_trainseperate_player;
|
|
|
|
// train seperate fall
|
|
level._scr_anim[ "player_rig" ][ "train_seperate_fall" ] = %nx_fp_lava_trainseperate_fall_player;
|
|
|
|
// train seperate jump
|
|
level._scr_anim[ "player_rig" ][ "train_seperate_player_jump" ] = %nx_fp_lava_trainseperate_player_jump;
|
|
addNotetrack_customFunction( "player_rig", "land", ::train_seperate_quake, "train_seperate_player_jump" );
|
|
addNotetrack_customFunction( "player_rig", "trainexplosion", ::train_seperate_quake, "train_seperate_player_jump" );
|
|
// train derailment
|
|
level._scr_anim[ "player_rig" ][ "train_derailment" ] = %nx_fp_lava_train_derailment_player;
|
|
}
|
|
|
|
#using_animtree("script_model");
|
|
script_models()
|
|
{
|
|
level._scr_animtree[ "train_interior_getup_train" ] = #animtree;
|
|
level._scr_anim[ "train_interior_getup_train" ][ "train_interior_getup" ] = %nx_pr_lava_bridge_to_train_jump_train_short;
|
|
level._scr_model[ "train_interior_getup_train" ] = "nx_lava_train_infinite_fullmodel";
|
|
|
|
level._scr_animtree[ "weldingarm1" ] = #animtree;
|
|
level._scr_anim[ "weldingarm1" ][ "weldingarms_skimmer1" ] = %nx_pr_lava_weldingarm_skimmer1;
|
|
level._scr_model[ "weldingarm1" ] = "nx_pr_lava_weldingarm";
|
|
|
|
level._scr_animtree[ "weldingarm2" ] = #animtree;
|
|
level._scr_anim[ "weldingarm2" ][ "weldingarms_skimmer1" ] = %nx_pr_lava_weldingarm_skimmer2;
|
|
level._scr_model[ "weldingarm2" ] = "nx_pr_lava_weldingarm";
|
|
|
|
level._scr_animtree[ "bridge" ] = #animtree;
|
|
level._scr_anim[ "bridge" ][ "bridge_to_train_jump" ] = %nx_pr_lava_bridge_to_train_jump_bridge;
|
|
level._scr_sound[ "bridge" ][ "bridge_to_train_jump" ] = "scn_lava_jump_to_train";
|
|
//level._scr_sound[ "player_rig" ] = "scn_lava_jump_to_train";
|
|
level._scr_model[ "bridge" ] = "nx_pr_lava_bridge_to_train_jump_bridge";
|
|
|
|
level._scr_animtree[ "debris" ] = #animtree;
|
|
level._scr_anim[ "debris" ][ "bridge_to_train_jump" ] = %nx_pr_lava_bridge_to_train_jump_debris_anim;
|
|
level._scr_model[ "debris" ] = "nx_pr_lava_bridge_to_train_jump_debris";
|
|
|
|
level._scr_animtree[ "crane" ] = #animtree;
|
|
level._scr_anim[ "crane" ][ "underground_reveal" ] = %nx_pr_lava_undergroundreveal_crane;
|
|
level._scr_model[ "crane" ] = "nx_pr_lava_crane_vignette";
|
|
|
|
level._scr_animtree[ "luner_lift_1" ] = #animtree;
|
|
level._scr_anim[ "luner_lift_1" ][ "underground_reveal" ] = %nx_vh_lava_undergroundreveal_lift_1;
|
|
level._scr_model[ "luner_lift_1" ] = "nx_vehicle_ec_lunar_lift";
|
|
|
|
level._scr_animtree[ "lunar_lift_2" ] = #animtree;
|
|
level._scr_anim[ "lunar_lift_2" ][ "underground_reveal" ] = %nx_vh_lava_undergroundreveal_lift_2;
|
|
level._scr_model[ "lunar_lift_2" ] = "nx_vehicle_ec_lunar_lift";
|
|
|
|
//level._scr_animtree[ "crate" ] = #animtree;
|
|
//level._scr_anim[ "crate" ][ "crane_movement2" ] = %nx_pr_lava_undergroundreveal_cargocrate;
|
|
//level._scr_model[ "crate" ] = "nx_pr_lava_cargocrate";
|
|
|
|
level._scr_animtree[ "pipe" ] = #animtree;
|
|
level._scr_anim[ "pipe" ][ "bridge_to_train_jump" ] = %nx_pr_lava_bridge_to_train_jump_pipe;
|
|
level._scr_model[ "pipe" ] = "nx_pr_lava_bridge_to_train_jump_pipe";
|
|
|
|
level._scr_animtree[ "train_bridge" ] = #animtree;
|
|
level._scr_anim[ "train_bridge" ][ "bridge_to_train_jump" ] = %nx_pr_lava_bridge_to_train_jump_train;
|
|
level._scr_model[ "train_bridge" ] = "nx_lava_train_infinite_fullmodel";
|
|
|
|
// train turret battle script models
|
|
level._scr_animtree[ "train3_car4_front" ] = #animtree;
|
|
|
|
|
|
level._scr_anim[ "train3_car4_front" ][ "train3_car4_front" ] = %nx_pr_lava_turret_battle_train3_car4_cargo_front;
|
|
|
|
|
|
level._scr_model[ "train3_car4_front" ] = "nx_pr_lava_train3_car4_front_cargo";
|
|
|
|
|
|
|
|
level._scr_animtree[ "train3_car4_mid" ] = #animtree;
|
|
|
|
level._scr_anim[ "train3_car4_mid" ][ "train3_car4_mid" ] = %nx_pr_lava_turret_battle_train3_car4_cargo_middle;
|
|
|
|
level._scr_model[ "train3_car4_mid" ] = "nx_pr_lava_train3_car4_mid_cargo";
|
|
|
|
|
|
level._scr_animtree[ "train3_car4_rear" ] = #animtree;
|
|
level._scr_anim[ "train3_car4_rear" ][ "train3_car4_rear" ] = %nx_pr_lava_turret_battle_train3_car4_cargo_rear;
|
|
level._scr_model[ "train3_car4_rear" ] = "nx_pr_lava_train3_car4_rear_cargo";
|
|
|
|
level._scr_animtree[ "train3_car3_front" ] = #animtree;
|
|
|
|
level._scr_anim[ "train3_car3_front" ][ "train3_car3_front" ] = %nx_pr_lava_turret_battle_train3_car3_front;
|
|
|
|
level._scr_model[ "train3_car3_front" ] = "nx_pr_lava_train3_car3_cargo_front";
|
|
|
|
level._scr_animtree[ "rocket_tanks" ] = #animtree;
|
|
level._scr_anim[ "rocket_tanks" ][ "turret_battle_rocket_engine_tanks_explosion" ] = %nx_pr_lava_turret_battle_train3_car5_front;
|
|
level._scr_model[ "rocket_tanks" ] = "nx_pr_lava_train3_car5_cargo_front";
|
|
|
|
level._scr_animtree[ "rocket_engine" ] = #animtree;
|
|
level._scr_anim[ "rocket_engine" ][ "turret_battle_rocket_engine_explosion" ] = %nx_pr_lava_turret_battle_train3_car5_rear;
|
|
level._scr_model[ "rocket_engine" ] = "nx_pr_lava_train3_car5_cargo_rear";
|
|
|
|
level._scr_animtree[ "train3_car1_platform" ] = #animtree;
|
|
level._scr_anim[ "train3_car1_platform" ][ "train3_car1_derail" ] = %nx_pr_lava_turret_battle_train3_car1_platform;
|
|
level._scr_model[ "train3_car1_platform" ] = "nx_pr_lava_train3_car1";
|
|
addNotetrack_customFunction( "train3_car1_platform", "fx_derail_start_nt", maps\nx_lava_fx::fx_train3_car1_derail_start );
|
|
addNotetrack_customFunction( "train3_car1_platform", "fx_derail_pod_breakoff_nt", maps\nx_lava_fx::fx_train3_car1_derail_pod_breakoff );
|
|
addNotetrack_customFunction( "train3_car1_platform", "fx_derail_lr_touchdown_nt", maps\nx_lava_fx::fx_train3_car1_derail_lr_touchdown );
|
|
|
|
level._scr_animtree[ "train3_car1_cargo_front" ] = #animtree;
|
|
level._scr_anim[ "train3_car1_cargo_front" ][ "train3_car1_derail" ] = %nx_pr_lava_turret_battle_train3_car1_cargo_front;
|
|
level._scr_model[ "train3_car1_cargo_front" ] = "nx_pr_lava_train3_car1_front_cargo";
|
|
|
|
level._scr_animtree[ "train3_car1_cargo_rear" ] = #animtree;
|
|
level._scr_anim[ "train3_car1_cargo_rear" ][ "train3_car1_derail" ] = %nx_pr_lava_turret_battle_train3_car1_cargo_rear;
|
|
level._scr_model[ "train3_car1_cargo_rear" ] = "nx_pr_lava_train3_car1_rear_cargo";
|
|
|
|
level._scr_animtree[ "crates" ] = #animtree;
|
|
level._scr_anim[ "crates" ][ "turret_battle_crate_explosion" ] = %nx_pr_lava_turret_battle_train3_car3_rear;
|
|
level._scr_model[ "crates" ] = "nx_pr_lava_train3_car3_cargo_rear";
|
|
|
|
level._scr_animtree[ "tankers" ] = #animtree;
|
|
level._scr_anim[ "tankers" ][ "turret_battle_tanker_explosion" ] = %nx_pr_lava_turret_battle_train3_car3_front;
|
|
level._scr_model[ "tankers" ] = "nx_pr_lava_train3_car3_cargo_front";
|
|
|
|
level._scr_animtree[ "tires" ] = #animtree;
|
|
level._scr_anim[ "tires" ][ "turret_battle_tire_explosion" ] = %nx_pr_lava_turret_battle_tire_explosion;
|
|
level._scr_model[ "tires" ] = "nx_pr_lava_train_derailment_tires";
|
|
|
|
level._scr_animtree[ "tank" ] = #animtree;
|
|
level._scr_anim[ "tank" ][ "turret_battle_tank_near_hit" ] = %nx_pr_lava_turret_battle_near_hit_tank;
|
|
level._scr_model[ "tank" ] = "nx_pr_lava_turret_battle_tank_near_hit";
|
|
|
|
level._scr_animtree[ "train_derail" ] = #animtree;
|
|
level._scr_anim[ "train_derail" ][ "turret_battle_train_derail" ] = %nx_pr_lava_turret_battle_train_derail;
|
|
level._scr_model[ "train_derail" ] = "nx_pr_lava_turret_battle_train_derail";
|
|
|
|
level._scr_animtree[ "train_derail_02" ] = #animtree;
|
|
level._scr_anim[ "train_derail_02" ][ "turret_battle_train_derail_02" ] = %nx_pr_lava_turret_battle_train_derail_02;
|
|
level._scr_model[ "train_derail_02" ] = "nx_pr_lava_turret_battle_train_derail_02";
|
|
|
|
// skimmer battle
|
|
level._scr_animtree[ "tower_collapse" ] = #animtree;
|
|
level._scr_anim[ "tower_collapse" ][ "skimmer_crash_tower" ] = %nx_pr_lava_skimmer_battle_tower_collapse_anim;
|
|
level._scr_model[ "tower_collapse" ] = "nx_pr_lava_skimmer_battle_tower_collapse";
|
|
|
|
level._scr_animtree[ "rocks" ] = #animtree;
|
|
level._scr_anim[ "rocks" ][ "skimmer_crash_rocks" ] = %nx_pr_lava_skimmer_battle_01_rocks_anim;
|
|
level._scr_model[ "rocks" ] = "nx_pr_lava_skimmer_battle_01_rocks";
|
|
|
|
level._scr_animtree[ "rocks" ] = #animtree;
|
|
level._scr_anim[ "rocks" ][ "skimmer_crash_rocks_02" ] = %nx_pr_lava_skimmer_battle_01_rocks_anim;
|
|
level._scr_model[ "rocks" ] = "nx_pr_lava_skimmer_battle_01_rocks";
|
|
|
|
// train derailment
|
|
|
|
level._scr_animtree[ "train_car_01" ] = #animtree;
|
|
level._scr_anim[ "train_car_01" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train_car_01;
|
|
level._scr_model[ "train_car_01" ] = "nx_pr_lava_end_derail_car";
|
|
|
|
level._scr_animtree[ "train_car_02" ] = #animtree;
|
|
level._scr_anim[ "train_car_02" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train_car_02;
|
|
level._scr_model[ "train_car_02" ] = "nx_pr_lava_end_derail_car";
|
|
|
|
level._scr_animtree[ "train_car_03" ] = #animtree;
|
|
level._scr_anim[ "train_car_03" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train_car_03;
|
|
level._scr_model[ "train_car_03" ] = "nx_pr_lava_end_derail_car";
|
|
|
|
level._scr_animtree[ "train_car_04" ] = #animtree;
|
|
level._scr_anim[ "train_car_04" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train_car_04;
|
|
level._scr_model[ "train_car_04" ] = "nx_pr_lava_end_derail_car";
|
|
|
|
level._scr_animtree[ "train_car_player" ] = #animtree;
|
|
level._scr_anim[ "train_car_player" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train_car_player;
|
|
level._scr_model[ "train_car_player" ] = "nx_pr_lava_end_derail_player_car";
|
|
|
|
level._scr_animtree[ "train" ] = #animtree;
|
|
level._scr_anim[ "train" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_train;
|
|
level._scr_model[ "train" ] = "nx_pr_train_derailment_train";
|
|
|
|
level._scr_animtree[ "tires" ] = #animtree;
|
|
level._scr_anim[ "tires" ][ "train_derailment" ] = %nx_pr_lava_train_derailment_tires_01;
|
|
level._scr_model[ "tires" ] = "nx_pr_lava_train_derailment_tires";
|
|
|
|
//level._scr_animtree[ "train_seperate" ] = #animtree;
|
|
//level._scr_anim[ "train_seperate" ][ "train_seperate_player_jump" ] = %nx_pr_lava_trainseperate_train;
|
|
//level._scr_model[ "train_seperate" ] = "nx_lava_train_infinite_vignette_finalcar";
|
|
|
|
// tagBK<NOTE> Removed for tuesday tech presentation of moving platforms.
|
|
//level._scr_animtree[ "train_stationary_car02" ] = #animtree;
|
|
//level._scr_anim[ "train_stationary_car02" ][ "train_seperate_player_jump" ] = %nx_vh_lava_trainseperate_player_jump_train;
|
|
//level._scr_model[ "train_stationary_car02" ] = "nx_vehicle_moving_platform_short";
|
|
}
|
|
|
|
#using_animtree("vehicles");
|
|
vehicles()
|
|
{
|
|
level._scr_anim[ "skimmer" ][ "keene_standoff" ] = %nx_vh_lava_control_breach_skimmer;
|
|
|
|
level._scr_anim[ "rover_arrive" ][ "rover_arrive" ] = %nx_vh_lava_roverarrive_rover;
|
|
|
|
level._scr_anim[ "train_axis_car01" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_01;
|
|
|
|
level._scr_anim[ "train_axis_car02" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_02;
|
|
|
|
level._scr_anim[ "train_axis_car03" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_03;
|
|
|
|
level._scr_anim[ "train_axis_car04" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_04;
|
|
|
|
level._scr_anim[ "train_axis_car05" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_05;
|
|
|
|
level._scr_anim[ "train_axis_car06" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_06;
|
|
|
|
level._scr_anim[ "train_axis_car07" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_07;
|
|
|
|
level._scr_anim[ "train_axis_car08" ][ "train1_section_8car_train" ] = %nx_lava_train_cart_axis_08;
|
|
|
|
level._scr_anim[ "train_allied_car01" ][ "train1_section_4car_train" ] = %nx_lava_train_cart_allied_01;
|
|
|
|
level._scr_anim[ "train_allied_car02" ][ "train1_section_4car_train" ] = %nx_lava_train_cart_allied_02;
|
|
|
|
level._scr_anim[ "train_allied_car03" ][ "train1_section_4car_train" ] = %nx_lava_train_cart_allied_03;
|
|
|
|
level._scr_anim[ "train_allied_car04" ][ "train1_section_4car_train" ] = %nx_lava_train_cart_allied_04;
|
|
|
|
|
|
// bridge to train
|
|
level._scr_anim[ "skimmer_01" ][ "bridge_to_train_jump" ] = %nx_vh_lava_bridge_to_train_skimmer_01;
|
|
level._scr_anim[ "skimmer_02" ][ "bridge_to_train_jump" ] = %nx_vh_lava_bridge_to_train_skimmer_02;
|
|
|
|
//train separate fall
|
|
level._scr_anim[ "train_stationary_car01" ][ "train_seperate_fall" ] = %nx_vh_lava_trainseperate_fall_train;
|
|
|
|
// skimmer battle
|
|
level._scr_anim[ "skimmer" ][ "skimmer_crash_tower" ] = %nx_vh_lava_skimmer_battle_02_skimmer;
|
|
level._scr_anim[ "skimmer" ][ "skimmer_crash_rocks" ] = %nx_vh_lava_skimmer_battle_01_skimmer;
|
|
|
|
// train derailment
|
|
level._scr_anim[ "rover01" ][ "train_derailment" ] = %nx_vh_lava_train_derailment_rover_01;
|
|
level._scr_anim[ "rover02" ][ "train_derailment" ] = %nx_vh_lava_train_derailment_rover_02;
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
#using_animtree( "generic_human" );
|
|
dead_crew()
|
|
{
|
|
dead_crew_members = GetEntArray( "dead_crew", "targetname" );
|
|
|
|
// Show and pose all the dead crew
|
|
foreach( dead_crew_member in dead_crew_members )
|
|
{
|
|
dead_crew_member thread dead_crew_thread();
|
|
}
|
|
}
|
|
|
|
dead_crew_thread()
|
|
{
|
|
self show();
|
|
self anim_generic( self, self.script_animation );
|
|
self gun_remove();
|
|
self vignette_actor_kill();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
opening_walk_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
franklin = vignette_actor_spawn("vignette_franklin", "franklin"); //"value" (kvp), "anim_name"
|
|
tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
player_legs = vignette_actor_spawn("vignette_player_legs", "player_legs"); //"value" (kvp), "anim_name"
|
|
|
|
opening_walk(baker, franklin, tillman, player_legs);
|
|
|
|
baker vignette_actor_delete();
|
|
franklin vignette_actor_delete();
|
|
tillman vignette_actor_delete();
|
|
player_legs vignette_actor_delete();
|
|
}
|
|
|
|
opening_walk(baker, franklin, tillman, player_legs)
|
|
{
|
|
// spawn models
|
|
player_legs = vignette_actor_spawn("vignette_player_legs", "player_legs");
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
// ready player
|
|
level._player disableweapons();
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
// setup allies and player
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["franklin"] = level.franklin;
|
|
guys["tillman"] = level.tilman;
|
|
guys["player_legs"] = player_legs;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, 15, 15, 15, 15, 1);
|
|
|
|
// play animation
|
|
node = getstruct("vignette_openingwalk", "script_noteworthy");
|
|
node anim_single(guys, "opening_walk");
|
|
|
|
// clean up player
|
|
level._player unlink();
|
|
level._player enableweapons();
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
// clean up models
|
|
player_legs vignette_actor_delete();
|
|
player_rig delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
rover_arrive_spawn()
|
|
{
|
|
rover_arrive = vignette_vehicle_spawn("vignette_rover_arrive", "rover_arrive"); //"value" (kvp), "anim_name"
|
|
opfor3 = vignette_actor_spawn("vignette_roverarrive_opfor3", "opfor3"); //"value" (kvp), "anim_name"
|
|
opfor2 = vignette_actor_spawn("vignette_roverarrive_opfor2", "opfor2"); //"value" (kvp), "anim_name"
|
|
opfor1 = vignette_actor_spawn("vignette_roverarrive_opfor1", "opfor1"); //"value" (kvp), "anim_name"
|
|
|
|
rover_arrive(rover_arrive, opfor3, opfor2, opfor1);
|
|
|
|
rover_arrive vignette_vehicle_delete();
|
|
opfor3 vignette_actor_delete();
|
|
opfor2 vignette_actor_delete();
|
|
opfor1 vignette_actor_delete();
|
|
}
|
|
|
|
rover_arrive(rover_arrive, opfor3, opfor2, opfor1)
|
|
{
|
|
|
|
node = getstruct("vignette_roverarrive", "script_noteworthy");
|
|
|
|
|
|
guys = [];
|
|
guys["rover_arrive"] = rover_arrive;
|
|
guys["opfor3"] = opfor3;
|
|
guys["opfor2"] = opfor2;
|
|
guys["opfor1"] = opfor1;
|
|
|
|
node anim_single(guys, "rover_arrive");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
hold_motion_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
|
|
hold_motion(baker);
|
|
|
|
baker vignette_actor_delete();
|
|
}
|
|
|
|
hold_motion(baker)
|
|
{
|
|
// hold position vignette at the surface cliff ledge
|
|
|
|
// get to ledge
|
|
node = getstruct("vignette_holdmotion", "script_noteworthy");
|
|
node anim_reach_solo( level.baker, "hold_motion" );
|
|
|
|
// play hold anim
|
|
node anim_single_solo( level.baker, "hold_motion" );
|
|
|
|
node = getNode( "outpost_sniper_baker", "targetname" );
|
|
level.baker follow_path( node );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
hillslide_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
franklin = vignette_actor_spawn("vignette_franklin", "franklin"); //"value" (kvp), "anim_name"
|
|
|
|
hillslide(baker, tillman, franklin);
|
|
|
|
baker vignette_actor_delete();
|
|
tillman vignette_actor_delete();
|
|
franklin vignette_actor_delete();
|
|
}
|
|
|
|
hillslide()
|
|
{
|
|
node = getstruct("vignette_hillslide", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["tillman"] = level.tilman;
|
|
guys["franklin"] = level.franklin;
|
|
|
|
// get to edge
|
|
// node anim_reach( guys, "hillslide" );
|
|
|
|
// play slide anim
|
|
node anim_single( guys, "hillslide" );
|
|
|
|
// TEMP TEMP - teleport
|
|
tele_struct = getStruct( "temp_tele_sniper_tilman", "targetname" );
|
|
level.tilman ForceTeleport( tele_struct.origin, tele_struct.angles );
|
|
tele_struct = getStruct( "temp_tele_sniper_franklin", "targetname" );
|
|
level.franklin ForceTeleport( tele_struct.origin, tele_struct.angles );
|
|
|
|
// move tilman and franklin to location
|
|
node = getNode( "outpost_sniper_tilman", "targetname" );
|
|
level.tilman thread follow_path( node );
|
|
|
|
node = getNode( "outpost_sniper_franklin", "targetname" );
|
|
level.franklin thread follow_path( node );
|
|
}
|
|
|
|
hillslide_baker()
|
|
{
|
|
node = getstruct("vignette_hillslide", "script_noteworthy");
|
|
|
|
// get to edge
|
|
wait( 0.5 ); // baker goes first
|
|
node anim_reach_solo( level.baker, "hillslide" );
|
|
|
|
// play slide anim
|
|
node anim_single_solo( level.baker, "hillslide" );
|
|
|
|
// TEMP TEMP - teleport
|
|
wait( 0.1 );
|
|
tele_struct = getStruct( "temp_tele_sniper_baker", "targetname" );
|
|
level.baker ForceTeleport( tele_struct.origin, tele_struct.angles );
|
|
|
|
// move tilman and franklin to location
|
|
node = getNode( "outpost_sniper_tilman", "targetname" );
|
|
level.tilman thread follow_path( node );
|
|
}
|
|
|
|
hillslide_tilman()
|
|
{
|
|
node = getstruct("vignette_hillslide", "script_noteworthy");
|
|
|
|
// get to edge
|
|
wait( 0.5 ); // baker goes first
|
|
// node anim_reach_solo( level.tilman, "hillslide" ); // TEMP TEMP - Node is in solid
|
|
wait( 1 ); // TEMP TEMP - Wait added to simulate anim_reach
|
|
|
|
// play slide anim
|
|
node anim_single_solo( level.tilman, "hillslide" );
|
|
|
|
// TEMP TEMP - teleport
|
|
wait( 0.1 );
|
|
tele_struct = getStruct( "temp_tele_sniper_tilman", "targetname" );
|
|
level.tilman ForceTeleport( tele_struct.origin, tele_struct.angles );
|
|
|
|
// move tilman and franklin to location
|
|
node = getNode( "outpost_sniper_tilman", "targetname" );
|
|
level.tilman thread follow_path( node );
|
|
}
|
|
|
|
hillslide_franklin()
|
|
{
|
|
node = getstruct("vignette_hillslide", "script_noteworthy");
|
|
|
|
// get to edge
|
|
node anim_reach_solo( level.franklin, "hillslide" );
|
|
|
|
// play slide anim
|
|
node anim_single_solo( level.franklin, "hillslide" );
|
|
|
|
// TEMP TEMP - teleport
|
|
wait( 0.1 );
|
|
tele_struct = getStruct( "temp_tele_sniper_franklin", "targetname" );
|
|
level.franklin ForceTeleport( tele_struct.origin, tele_struct.angles );
|
|
|
|
// move tilman and franklin to location
|
|
node = getNode( "outpost_sniper_franklin", "targetname" );
|
|
level.franklin thread follow_path( node );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
ledgejump_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
franklin = vignette_actor_spawn("vignette_franklin", "franklin"); //"value" (kvp), "anim_name"
|
|
tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
|
|
ledgejump(baker, franklin, tillman);
|
|
|
|
baker vignette_actor_delete();
|
|
franklin vignette_actor_delete();
|
|
tillman vignette_actor_delete();
|
|
}
|
|
|
|
ledgejump()
|
|
{
|
|
|
|
node = getstruct("vignette_ledgejump", "script_noteworthy");
|
|
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["franklin"] = level.franklin;
|
|
guys["tillman"] = level.tilman;
|
|
|
|
node anim_single(guys, "ledgejump");
|
|
|
|
//temp teleport - till the jump works
|
|
wait( .1 );
|
|
tele_struct = getStruct( "temp_slide_teleport_baker", "targetname" ); // TEMP TEMP - Remove vignette - REMOVE
|
|
level.baker ForceTeleport( tele_struct.origin, tele_struct.angles ); // TEMP TEMP - Remove vignette - REMOVE
|
|
tele_struct = getStruct( "temp_slide_teleport_tilman", "targetname" ); // TEMP TEMP - Remove vignette - REMOVE
|
|
level.tilman ForceTeleport( tele_struct.origin, tele_struct.angles ); // TEMP TEMP - Remove vignette - REMOVE
|
|
tele_struct = getStruct( "temp_slide_teleport_franklin", "targetname" ); // TEMP TEMP - Remove vignette - REMOVE
|
|
level.franklin ForceTeleport( tele_struct.origin, tele_struct.angles ); // TEMP TEMP - Remove vignette - REMOVE
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
air_resupply_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
franklin = vignette_actor_spawn("vignette_franklin", "franklin"); //"value" (kvp), "anim_name"
|
|
|
|
air_resupply_play(baker, tillman, franklin);
|
|
|
|
baker vignette_actor_delete();
|
|
tillman vignette_actor_delete();
|
|
franklin vignette_actor_delete();
|
|
}
|
|
|
|
air_resupply_reach(baker, tillman, franklin)
|
|
{
|
|
node = getstruct("vignette_air_resupply", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["tillman"] = level.tilman;
|
|
guys["franklin"] = level.franklin;
|
|
|
|
// get to O2 tank
|
|
node anim_reach( guys, "air_resupply" );
|
|
}
|
|
|
|
air_resupply_play(baker, tillman, franklin)
|
|
{
|
|
node = getstruct("vignette_air_resupply", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["tillman"] = level.tilman;
|
|
guys["franklin"] = level.franklin;
|
|
|
|
// play O2 refil anim
|
|
node thread anim_single(guys, "air_resupply");
|
|
|
|
// need notetracks for dialog
|
|
level.baker radio_dialogue( "lava_kee_outpost_foundo2" ); // dialog: "I found an o2 tank. Get over here and fill up!"
|
|
level.franklin radio_dialogue( "lava_fra_outpost_o2" ); // level.franklin radio_dialogue( "lava_fra_outpost_o2" ); // dialog: "O2!"
|
|
level.franklin radio_dialogue( "lava_fra_outpost_thoughtdonefor" ); // level.franklin radio_dialogue( "lava_fra_outpost_thoughtdonefor" ); // dialog: "I thought we were done for."
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
air_resupply_baker_faint_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
|
|
air_resupply_baker_faint();
|
|
|
|
baker vignette_actor_delete();
|
|
}
|
|
|
|
air_resupply_baker_faint()
|
|
{
|
|
node = getstruct("vignette_air_resupply_keene_faint", "script_noteworthy");
|
|
|
|
// spawn models
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
// ready player
|
|
level._player disableweapons();
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
arc = 15;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single(guys, "air_resupply_baker_faint");
|
|
|
|
// need notetracks for dialog
|
|
// level.franklin radio_dialogue( "lava_fra_outpost_commander" ); // dialog: "Comander?!"
|
|
// level.baker radio_dialogue( "lava_kee_outpost_muchbetter" ); // dialog: "That's much better."
|
|
|
|
// clean up player
|
|
level._player unlink();
|
|
level._player enableweapons();
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
// clean up models
|
|
player_rig delete();
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
weldingarms_skimmer1_spawn()
|
|
{
|
|
|
|
weldingarms_skimmer1();
|
|
|
|
}
|
|
|
|
weldingarms_skimmer1()
|
|
{
|
|
|
|
node = getstruct("vignette_weldingarms1", "script_noteworthy");
|
|
|
|
weldingarm1 = spawn_anim_model("weldingarm1");
|
|
|
|
weldingarm2 = spawn_anim_model("weldingarm2");
|
|
|
|
playfxontag ( level._effect[ "welding_arm_spark01" ], weldingarm1, "tag_fx_sparks" );
|
|
playfxontag ( level._effect[ "welding_arm_spark01" ], weldingarm2, "tag_fx_sparks" );
|
|
|
|
guys = [];
|
|
guys["weldingarm1"] = weldingarm1;
|
|
guys["weldingarm2"] = weldingarm2;
|
|
|
|
node anim_single(guys, "weldingarms_skimmer1");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
|
|
rover_maintance_spawn()
|
|
{
|
|
// spawn mechanics
|
|
opfor1 = spawn_targetname( "op_garage_mech_bad_spawner_1" ); //"value" (kvp), "anim_name"
|
|
opfor1.animname = "opfor1";
|
|
opfor1 set_ignoreall( true );
|
|
opfor2 = spawn_targetname( "op_garage_mech_bad_spawner_2" ); //"value" (kvp), "anim_name"
|
|
opfor2.animname = "opfor2";
|
|
opfor2 set_ignoreall( true );
|
|
opfor3 = spawn_targetname( "op_garage_mech_bad_spawner_3" ); //"value" (kvp), "anim_name"
|
|
opfor3.animname = "opfor3";
|
|
opfor3 set_ignoreall( true );
|
|
|
|
|
|
// play vignette
|
|
rover_maintance(opfor1, opfor2, opfor3);
|
|
|
|
|
|
// run away
|
|
node = getNode( "op_mech_run2", "targetname" );
|
|
opfor2 thread follow_path( node );
|
|
opfor2 notify( "fleeing" );
|
|
wait( 0.2 );
|
|
node = getNode( "op_mech_run3", "targetname" );
|
|
opfor3 thread follow_path( node );
|
|
opfor3 notify( "fleeing" );
|
|
wait( 0.7 );
|
|
node = getNode( "op_mech_run1", "targetname" );
|
|
opfor1 thread follow_path( node );
|
|
opfor1 notify( "fleeing" );
|
|
|
|
// delete dudes when they're out of sight
|
|
flag_wait( "op_sub_vehicle_sneak" );
|
|
if( isdefined( opfor1 ) )
|
|
opfor1 kill();
|
|
if( isdefined( opfor2 ) )
|
|
opfor2 kill();
|
|
if( isdefined( opfor3 ) )
|
|
opfor3 kill();
|
|
}
|
|
|
|
rover_maintance(opfor1, opfor2, opfor3)
|
|
{
|
|
|
|
node = getstruct("vignette_rover_maintance", "script_noteworthy");
|
|
|
|
|
|
guys = [];
|
|
guys["opfor1"] = opfor1;
|
|
guys["opfor2"] = opfor2;
|
|
guys["opfor3"] = opfor3;
|
|
|
|
node anim_single(guys, "rover_maintance");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
underground_reveal_spawn()
|
|
{
|
|
|
|
underground_reveal();
|
|
|
|
}
|
|
|
|
underground_reveal()
|
|
{
|
|
|
|
node = getstruct("vignette_underground_reveal", "script_noteworthy");
|
|
|
|
crane = spawn_anim_model("crane");
|
|
|
|
luner_lift_1 = spawn_anim_model("luner_lift_1");
|
|
|
|
lunar_lift_2 = spawn_anim_model("lunar_lift_2");
|
|
|
|
|
|
guys = [];
|
|
guys["crane"] = crane;
|
|
guys["luner_lift_1"] = luner_lift_1;
|
|
guys["lunar_lift_2"] = lunar_lift_2;
|
|
|
|
node anim_single(guys, "underground_reveal");
|
|
|
|
foreach( guy in guys )
|
|
guy delete(); // TEMP CLEANUP
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
scaffold_jump_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
franklin = vignette_actor_spawn("vignette_franklin", "franklin"); //"value" (kvp), "anim_name"
|
|
|
|
scaffold_jump_baker();
|
|
scaffold_jump_tilman();
|
|
scaffold_jump_franklin();
|
|
|
|
baker vignette_actor_delete();
|
|
tillman vignette_actor_delete();
|
|
franklin vignette_actor_delete();
|
|
}
|
|
|
|
scaffold_jump_baker()
|
|
{
|
|
|
|
node = getstruct("vignette_scaffold_jump", "script_noteworthy");
|
|
node anim_reach_solo(level.baker, "scaffold_jump");
|
|
|
|
level.baker thread radio_dialogue( "lava_kee_station1_tangosbelow" ); // dialog: "Tangos below... jump across!"
|
|
node anim_single_solo(level.baker, "scaffold_jump");
|
|
|
|
if( !flag( "s1p_player_jump_5th" ) )
|
|
{
|
|
level.baker disable_ai_color();
|
|
node = getNode( "s1p_jump_baker", "targetname" );
|
|
level.baker thread follow_path( node );
|
|
}
|
|
}
|
|
|
|
scaffold_jump_tilman()
|
|
{
|
|
|
|
node = getstruct("vignette_scaffold_jump", "script_noteworthy");
|
|
node anim_reach_solo(level.tilman, "scaffold_jump");
|
|
|
|
node anim_single_solo(level.tilman, "scaffold_jump");
|
|
|
|
level.tilman disable_ai_color();
|
|
node = getNode( "s1p_jump_tilman", "targetname" );
|
|
level.tilman thread follow_path( node );
|
|
}
|
|
|
|
scaffold_jump_franklin()
|
|
{
|
|
|
|
node = getstruct("vignette_scaffold_jump", "script_noteworthy");
|
|
node anim_reach_solo(level.franklin, "scaffold_jump");
|
|
|
|
node anim_single_solo(level.franklin, "scaffold_jump");
|
|
|
|
level.franklin disable_ai_color();
|
|
node = getNode( "s1p_jump_franklin", "targetname" );
|
|
level.franklin thread follow_path( node );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
flank_area_jump_spawn()
|
|
{
|
|
vignette_tilman = vignette_actor_spawn("vignette_tilman", "vignette_tilman"); //"value" (kvp), "anim_name"
|
|
|
|
flank_area_jump();
|
|
|
|
vignette_tilman vignette_actor_delete();
|
|
}
|
|
|
|
flank_area_jump()
|
|
{
|
|
|
|
node = getstruct("vignette_flankareajump", "script_noteworthy");
|
|
|
|
node anim_reach_solo(level.tilman, "flank_area_jump");
|
|
|
|
node anim_single_solo(level.tilman, "flank_area_jump");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
crane_movement2_spawn()
|
|
{
|
|
|
|
crane_movement2();
|
|
|
|
}
|
|
|
|
crane_movement2()
|
|
{
|
|
|
|
node = getstruct("vignette_crane2", "script_noteworthy");
|
|
|
|
crane = spawn_anim_model("crane");
|
|
|
|
crate = spawn_anim_model("crate");
|
|
|
|
lift1 = spawn_anim_model("lift1");
|
|
|
|
lift2 = spawn_anim_model("lift2");
|
|
|
|
|
|
guys = [];
|
|
guys["crane"] = crane;
|
|
guys["crate"] = crate;
|
|
guys["lift1"] = lift1;
|
|
guys["lift2"] = lift2;
|
|
|
|
node anim_single(guys, "crane_movement2");
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
|
|
maproom_point_spawn()
|
|
{
|
|
baker = vignette_actor_spawn("vignette_baker", "baker"); //"value" (kvp), "anim_name"
|
|
|
|
maproom_point(baker);
|
|
|
|
baker vignette_actor_delete();
|
|
}
|
|
|
|
maproom_point(baker)
|
|
{
|
|
|
|
node = getstruct("vignette_maproom_point", "script_noteworthy");
|
|
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
|
|
node anim_single(guys, "maproom_point");
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
data_retrieval_spawn()
|
|
{
|
|
|
|
data_retrieval();
|
|
|
|
}
|
|
|
|
data_retrieval()
|
|
{
|
|
|
|
node = getstruct("vignette_data_retrieval", "script_noteworthy");
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["player_rig"] = player_rig;
|
|
|
|
arc = 15;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single(guys, "data_retrieval");
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
|
|
|
|
camren_sacrifice_player_spawn()
|
|
|
|
{
|
|
baker = vignette_actor_spawn("vignette_keene", "baker"); //"value" (kvp), "anim_name"
|
|
|
|
camren_sacrifice_player(baker);
|
|
|
|
baker vignette_actor_delete();
|
|
}
|
|
|
|
|
|
|
|
camren_sacrifice_player()
|
|
|
|
{
|
|
node = getstruct("vignette_camren_sacrifice", "script_noteworthy");
|
|
|
|
// spawn models
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
// ready player
|
|
level._player disableweapons();
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
guys = [];
|
|
guys["baker"] = level.baker;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
// link player
|
|
arc = 15;
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
// start vignette
|
|
node anim_single(guys, "camren_sacrifice_player");
|
|
|
|
// clean up player
|
|
level._player unlink();
|
|
level._player enableweapons();
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
player_rig delete();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
camren_sacrific_idle_spawn()
|
|
{
|
|
camren = vignette_actor_spawn("vignette_franklin", "camren"); //"value" (kvp), "anim_name"
|
|
|
|
camren_sacrific_idle(camren);
|
|
|
|
camren vignette_actor_delete();
|
|
}
|
|
|
|
camren_sacrific_idle()
|
|
{
|
|
node = getstruct("vignette_camren_sacrifice_camrenidle", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["camren"] = level.tilman;
|
|
|
|
// go to console
|
|
// node anim_reach( guys, "camren_sacrific_idle" );
|
|
|
|
// use console - loop
|
|
while( !flag( "s1_command_train_begin" ) )
|
|
{
|
|
node anim_single(guys, "camren_sacrific_idle");
|
|
}
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
button_push_spawn()
|
|
{
|
|
keene = vignette_actor_spawn("vignette_keene", "keene"); //"value" (kvp), "anim_name"
|
|
|
|
button_push(keene);
|
|
|
|
keene vignette_actor_delete();
|
|
}
|
|
|
|
button_push( keene )
|
|
{
|
|
node = getstruct("vignette_keene_button_push", "script_noteworthy");
|
|
|
|
// Reach
|
|
node anim_reach_solo( keene, "button_push" );
|
|
|
|
// Anim
|
|
node anim_single_solo( keene, "button_push" );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train1_section_8car_train_spawn()
|
|
{
|
|
train_axis_car01 = vignette_vehicle_spawn("train_axis_car01", "train_axis_car01"); //"value" (kvp), "anim_name"
|
|
train_axis_car02 = vignette_vehicle_spawn("train_axis_car02", "train_axis_car02"); //"value" (kvp), "anim_name"
|
|
train_axis_car03 = vignette_vehicle_spawn("train_axis_car03", "train_axis_car03"); //"value" (kvp), "anim_name"
|
|
train_axis_car04 = vignette_vehicle_spawn("train_axis_car04", "train_axis_car04"); //"value" (kvp), "anim_name"
|
|
train_axis_car05 = vignette_vehicle_spawn("train_axis_car05", "train_axis_car05"); //"value" (kvp), "anim_name"
|
|
train_axis_car06 = vignette_vehicle_spawn("train_axis_car06", "train_axis_car06"); //"value" (kvp), "anim_name"
|
|
train_axis_car07 = vignette_vehicle_spawn("train_axis_car07", "train_axis_car07"); //"value" (kvp), "anim_name"
|
|
train_axis_car08 = vignette_vehicle_spawn("train_axis_car08", "train_axis_car08"); //"value" (kvp), "anim_name"
|
|
|
|
train_name_array = [ [ "train_2_car_0", train_axis_car01 ],
|
|
[ "train_2_car_1", train_axis_car02 ],
|
|
[ "train_2_car_2", train_axis_car03 ],
|
|
[ "train_2_car_3", train_axis_car04 ],
|
|
[ "train_2_car_4", train_axis_car05 ],
|
|
[ "train_2_car_5", train_axis_car06 ],
|
|
[ "train_2_car_6", train_axis_car07 ],
|
|
[ "train_2_car_7", train_axis_car08 ] ];
|
|
|
|
level.train_2 = maps\nx_lava_util::setup_animated_train( train_name_array, 2 );
|
|
|
|
train1_section_8car_train(train_axis_car01, train_axis_car02, train_axis_car03, train_axis_car04, train_axis_car05, train_axis_car06, train_axis_car07, train_axis_car08);
|
|
|
|
train_axis_car01 vignette_vehicle_delete();
|
|
train_axis_car02 vignette_vehicle_delete();
|
|
train_axis_car03 vignette_vehicle_delete();
|
|
train_axis_car04 vignette_vehicle_delete();
|
|
train_axis_car05 vignette_vehicle_delete();
|
|
train_axis_car06 vignette_vehicle_delete();
|
|
train_axis_car07 vignette_vehicle_delete();
|
|
train_axis_car08 vignette_vehicle_delete();
|
|
}
|
|
|
|
train1_section_8car_train(train_axis_car01, train_axis_car02, train_axis_car03, train_axis_car04, train_axis_car05, train_axis_car06, train_axis_car07, train_axis_car08)
|
|
{
|
|
|
|
node = getstruct("vignette_train1_both_trains_motion", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["train_axis_car01"] = train_axis_car01;
|
|
guys["train_axis_car02"] = train_axis_car02;
|
|
guys["train_axis_car03"] = train_axis_car03;
|
|
guys["train_axis_car04"] = train_axis_car04;
|
|
guys["train_axis_car05"] = train_axis_car05;
|
|
guys["train_axis_car06"] = train_axis_car06;
|
|
guys["train_axis_car07"] = train_axis_car07;
|
|
guys["train_axis_car08"] = train_axis_car08;
|
|
|
|
node anim_single(guys, "train1_section_8car_train");
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train1_section_4car_train_spawn()
|
|
|
|
{
|
|
|
|
train_allied_car01 = vignette_vehicle_spawn("train_allied_car01", "train_allied_car01"); //"value" (kvp), "anim_name"
|
|
|
|
train_allied_car02 = vignette_vehicle_spawn("train_allied_car02", "train_allied_car02"); //"value" (kvp), "anim_name"
|
|
|
|
train_allied_car03 = vignette_vehicle_spawn("train_allied_car03", "train_allied_car03"); //"value" (kvp), "anim_name"
|
|
|
|
train_allied_car04 = vignette_vehicle_spawn("train_allied_car04", "train_allied_car04"); //"value" (kvp), "anim_name"
|
|
|
|
|
|
train_name_array = [ [ "train_1_car_1", train_allied_car01 ],
|
|
[ "train_1_car_2", train_allied_car02 ],
|
|
[ "train_1_car_3", train_allied_car03 ],
|
|
[ "train_1_car_4", train_allied_car04 ] ];
|
|
|
|
level.train_1 = maps\nx_lava_util::setup_animated_train( train_name_array, 1 );
|
|
|
|
train1_section_4car_train(train_allied_car01, train_allied_car02, train_allied_car03, train_allied_car04);
|
|
|
|
|
|
|
|
train_allied_car01 vignette_vehicle_delete();
|
|
|
|
train_allied_car02 vignette_vehicle_delete();
|
|
|
|
train_allied_car03 vignette_vehicle_delete();
|
|
|
|
train_allied_car04 vignette_vehicle_delete();
|
|
|
|
}
|
|
|
|
|
|
train1_section_4car_train(train_allied_car01, train_allied_car02, train_allied_car03, train_allied_car04)
|
|
|
|
{
|
|
|
|
|
|
|
|
node = getstruct("vignette_train1_both_trains_motion", "script_noteworthy");
|
|
|
|
|
|
|
|
|
|
|
|
guys = [];
|
|
|
|
guys["train_allied_car01"] = train_allied_car01;
|
|
|
|
guys["train_allied_car02"] = train_allied_car02;
|
|
|
|
guys["train_allied_car03"] = train_allied_car03;
|
|
|
|
guys["train_allied_car04"] = train_allied_car04;
|
|
|
|
|
|
|
|
node anim_single(guys, "train1_section_4car_train");
|
|
|
|
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
control_room_breach_spawn()
|
|
{
|
|
opfor_01 = vignette_actor_spawn("opfor01_control_room_breach", "opfor_01"); //"value" (kvp), "anim_name"
|
|
opfor_02 = vignette_actor_spawn("opfor02_control_room_breach", "opfor_02"); //"value" (kvp), "anim_name"
|
|
|
|
control_room_breach(level.keene, level.franklin, level.tilman, opfor_01, opfor_02);
|
|
|
|
// clean up and kill franklin
|
|
level.franklin stop_magic_bullet_shield();
|
|
level.franklin kill();
|
|
opfor_01 vignette_actor_delete();
|
|
opfor_02 vignette_actor_delete();
|
|
}
|
|
|
|
control_room_breach(keene, red_shirt, tillman, opfor_01, opfor_02)
|
|
{
|
|
|
|
node = getstruct("vignette_control_room_breach", "script_noteworthy");
|
|
|
|
// ready player
|
|
level._player disableweapons();
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["keene"] = keene;
|
|
guys["red_shirt"] = red_shirt;
|
|
guys["tillman"] = tillman;
|
|
guys["opfor_01"] = opfor_01;
|
|
guys["opfor_02"] = opfor_02;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
// link player
|
|
arc = 0;
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
// play vignette
|
|
node anim_single(guys, "control_room_breach");
|
|
|
|
// clean up player
|
|
level._player unlink();
|
|
level._player enableweapons();
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
keene_standoff_spawn()
|
|
{
|
|
keene = vignette_actor_spawn("keene_control_room_breach", "keene"); //"value" (kvp), "anim_name"
|
|
baker = vignette_actor_spawn("tillman_control_room_breach", "baker"); //"value" (kvp), "anim_name"
|
|
redshirt = vignette_actor_spawn("redshirt_control_room_breach", "redshirt"); //"value" (kvp), "anim_name"
|
|
skimmer = vignette_vehicle_spawn("keene_standoff_skimmer", "skimmer"); //"value" (kvp), "anim_name"
|
|
|
|
keene_standoff(keene, baker, redshirt, skimmer);
|
|
|
|
keene vignette_actor_delete();
|
|
baker vignette_actor_delete();
|
|
redshirt vignette_actor_delete();
|
|
skimmer vignette_vehicle_delete();
|
|
}
|
|
|
|
keene_standoff(keene, baker, redshirt, skimmer)
|
|
{
|
|
|
|
node = getstruct("vignette_keene_standoff", "script_noteworthy");
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
level._player disableweapons();
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["keene"] = keene;
|
|
guys["baker"] = baker;
|
|
guys["redshirt"] = redshirt;
|
|
guys["player_rig"] = player_rig;
|
|
guys["skimmer"] = skimmer;
|
|
|
|
arc = 0;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single(guys, "keene_standoff");
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
// Kill redshirt
|
|
redshirt vignette_actor_kill();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
level._player EnableWeapons();
|
|
|
|
flag_set( "vignette_keene_standoff_done" );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
bridge_to_train_jump_spawn()
|
|
{
|
|
keane = vignette_actor_spawn("bridge_to_train_keane", "keane"); //"value" (kvp), "anim_name"
|
|
tilman = vignette_actor_spawn("bridge_to_train_tilman", "tilman"); //"value" (kvp), "anim_name"
|
|
skimmer_01 = vignette_vehicle_spawn("bridge_to_train_skimmer_01", "skimmer_01"); //"value" (kvp), "anim_name"
|
|
skimmer_02 = vignette_vehicle_spawn("bridge_to_train_skimmer_02", "skimmer_02"); //"value" (kvp), "anim_name"
|
|
|
|
bridge_to_train_jump(keane, tilman, skimmer_01, skimmer_02);
|
|
|
|
keane vignette_actor_delete();
|
|
tilman vignette_actor_delete();
|
|
skimmer_01 vignette_vehicle_delete();
|
|
skimmer_02 vignette_vehicle_delete();
|
|
}
|
|
|
|
bridge_to_train_jump( keene, baker, skimmer_01, skimmer_02)
|
|
{
|
|
level thread bridge_to_train_jump_player();
|
|
|
|
node = getstruct("vignette_bridge_to_train_jump", "script_noteworthy");
|
|
|
|
bridge = spawn_anim_model("bridge");
|
|
|
|
debris = spawn_anim_model("debris");
|
|
|
|
pipe = spawn_anim_model("pipe");
|
|
|
|
train_bridge = spawn_anim_model("train_bridge");
|
|
|
|
guys = [];
|
|
guys["keene"] = keene;
|
|
guys["baker"] = baker;
|
|
guys["bridge"] = bridge;
|
|
guys["debris"] = debris;
|
|
guys["pipe"] = pipe;
|
|
guys["train_bridge"] = train_bridge;
|
|
guys["skimmer_01"] = skimmer_01;
|
|
guys["skimmer_02"] = skimmer_02;
|
|
|
|
node anim_single(guys, "bridge_to_train_jump");
|
|
|
|
train_bridge delete();
|
|
pipe delete();
|
|
debris delete();
|
|
skimmer_01 delete();
|
|
skimmer_02 delete();
|
|
|
|
// Set vignette done flag
|
|
flag_set( "vignette_bridge_to_train_done" );
|
|
}
|
|
|
|
bridge_to_train_jump_player()
|
|
{
|
|
node = getstruct("vignette_bridge_to_train_jump_player", "script_noteworthy");
|
|
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
level._player disableweapons();
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
arc = 15;
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single_solo( player_rig, "bridge_to_train_jump" );
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
level._player enableweapons();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train2_keenereveal_spawn()
|
|
{
|
|
keene = vignette_actor_spawn("vignette_keene", "keene"); //"value" (kvp), "anim_name"
|
|
opfor = vignette_actor_spawn("vignette_keenereveal_opfor", "opfor"); //"value" (kvp), "anim_name"
|
|
|
|
train2_keenereveal(keene, opfor);
|
|
|
|
keene vignette_actor_delete();
|
|
opfor vignette_actor_delete();
|
|
}
|
|
|
|
train2_keenereveal(keene, opfor)
|
|
{
|
|
|
|
node = getstruct("vignette_train_keenereveal", "script_noteworthy");
|
|
|
|
|
|
guys = [];
|
|
guys["keene"] = keene;
|
|
guys["opfor"] = opfor;
|
|
|
|
node anim_single(guys, "train2_keenereveal");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train_board_spawn()
|
|
{
|
|
opfor1 = vignette_actor_spawn("vignette_trainboard_opfor1", "opfor1"); //"value" (kvp), "anim_name"
|
|
opfor2 = vignette_actor_spawn("vignette_trainboard_opfor2", "opfor2"); //"value" (kvp), "anim_name"
|
|
|
|
level thread train_board(opfor1, opfor2);
|
|
|
|
wait( 4.0 );
|
|
|
|
opfor1 StopAnimScripted();
|
|
opfor2 StopAnimScripted();
|
|
|
|
opfor1 vignette_actor_delete();
|
|
opfor2 vignette_actor_delete();
|
|
}
|
|
|
|
train_board(opfor1, opfor2)
|
|
{
|
|
node = getstruct("vignette_opfor_trainboard", "script_noteworthy");
|
|
|
|
guys = [];
|
|
guys["opfor1"] = opfor1;
|
|
guys["opfor2"] = opfor2;
|
|
|
|
node anim_single(guys, "train_board");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train2_tillmanreveal_spawn()
|
|
{
|
|
//tillman = vignette_actor_spawn("vignette_tillman", "tillman"); //"value" (kvp), "anim_name"
|
|
//opfor = vignette_actor_spawn("vignette_tillman_reveal_opfor", "opfor"); //"value" (kvp), "anim_name"
|
|
opfor = vignette_actor_spawn("vignette_keenereveal_opfor", "opfor");
|
|
//iprintln( "Spawned" );
|
|
//train2_tillmanreveal(tillman, opfor);
|
|
train2_tillmanreveal( opfor );
|
|
|
|
//tillman vignette_actor_delete();
|
|
opfor vignette_actor_delete();
|
|
}
|
|
|
|
train2_tillmanreveal( opfor )
|
|
{
|
|
//iprintln( "PLAYING VIGNETTE");
|
|
node = getstruct("vignette_tillman_reveal", "script_noteworthy");
|
|
|
|
level._player disableweapons();
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
//guys["tillman"] = tillman;
|
|
guys["opfor"] = opfor;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
arc = 15;
|
|
level._player PlayerLinkToBlend( player_rig, "tag_player", .25, .1, .1, true );
|
|
//level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
level._player playsound("scn_lava_tillman_reveal");
|
|
node anim_single(guys, "train2_tillmanreveal");
|
|
|
|
flag_set( "train_interior_car_3_player_vignette_done" );
|
|
|
|
//iprintln( "Ending VIGNETTE");
|
|
//wait( 14.0 );
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
level._player enableweapons();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train_seperate_fall_spawn()
|
|
{
|
|
keene = vignette_actor_spawn("vignette_keene", "keene"); //"value" (kvp), "anim_name"
|
|
|
|
train_seperate_fall(keene);
|
|
|
|
keene vignette_actor_delete();
|
|
}
|
|
|
|
train_seperate_fall( baker, vehicle )
|
|
{
|
|
level endon( "vignette_trainseperate_player_jump" );
|
|
|
|
baker.animname = "baker";
|
|
node = getstruct("vignette_train_seperate_fall", "script_noteworthy");
|
|
|
|
train_stationary_car01 = vehicle;
|
|
train_stationary_car01.animname = "train_stationary_car01";
|
|
|
|
guys = [];
|
|
guys["baker"] = baker;
|
|
guys["train_stationary_car01"] = train_stationary_car01;
|
|
|
|
thread train_seperate_fall_player();
|
|
|
|
train_stationary_car01 suspend_drive_anims();
|
|
node anim_single( guys, "train_seperate_fall" );
|
|
|
|
///set baker looping
|
|
node thread anim_loop_solo ( baker, "train_seperate_fall_idle", "stop_idle");
|
|
}
|
|
|
|
train_seperate_first_frame( vehicle )
|
|
{
|
|
node = getstruct("vignette_train_seperate_fall", "script_noteworthy");
|
|
|
|
train_stationary_car01 = vehicle;
|
|
train_stationary_car01.animname = "train_stationary_car01";
|
|
|
|
guys = [];
|
|
guys["train_stationary_car01"] = train_stationary_car01;
|
|
|
|
node anim_first_frame( guys, "train_seperate_fall" );
|
|
}
|
|
|
|
train_seperate_fall_player( )
|
|
{
|
|
node = getstruct("vignette_train_seperate_fall", "script_noteworthy");
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
level._player DisableWeapons();
|
|
level._player HideViewModel();
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
node anim_first_frame_solo( player_rig, "train_seperate_fall" );
|
|
|
|
//Get the player's current weapon and attach it to the vignette
|
|
weapon = level._player GetCurrentWeapon();
|
|
weapon_model = level._player GetPlayerWeaponModel();
|
|
weapon_viewmodel = GetWeaponViewModel( weapon );
|
|
|
|
player_rig Attach( weapon_viewmodel, "tag_weapon" );
|
|
hide_tag_list = GetWeaponHideTags( weapon );
|
|
if ( isDefined( hide_tag_list ) )
|
|
{
|
|
foreach ( part in hide_tag_list )
|
|
player_rig HidePart_AllInstances( part, weapon_viewmodel );
|
|
}
|
|
|
|
arc = 15;
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single_solo( player_rig, "train_seperate_fall" );
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
level._player EnableWeapons();
|
|
level._player ShowViewModel();
|
|
|
|
flag_set( "train_seperate_fall_player_done" );
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train_seperate_player_jump_spawn()
|
|
{
|
|
|
|
train_seperate_player_jump();
|
|
|
|
}
|
|
|
|
train_seperate_player_jump( baker )
|
|
{
|
|
flag_set( "vignette_trainseperate_player_jump" );
|
|
node = getstruct("vignette_trainseperate_player_jump", "script_noteworthy");
|
|
|
|
//train_seperate = spawn_anim_model("train_seperate");
|
|
train_stationary_car02 = GetEnt( "train_interior_vignette_destroy_car_vehicle", "targetname" );
|
|
train_stationary_car02.animname = "train_stationary_car02";
|
|
train_stationary_car02 assign_animtree();
|
|
|
|
level._player DisableWeapons();
|
|
|
|
//wait for the player to hit the blend trigger to start blending to the landing spot
|
|
trigger_blend = GetEnt ("vignette_trainseperate_player_blend", "targetname");
|
|
trigger_blend wait_for_notify_or_timeout ("trigger", 1);
|
|
// Create, hide, and set the player rig to first frame for a blend destination
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
player_rig hide();
|
|
|
|
node anim_first_frame_solo( player_rig, "train_seperate_player_jump" );
|
|
level._player PlayerLinkToBlend( player_rig, "tag_player", .55, .1, .1, true );
|
|
|
|
baker.animname = "baker";
|
|
|
|
guys = [];
|
|
//guys["train_seperate"] = train_seperate;
|
|
guys["train_stationary_car02"] = train_stationary_car02;
|
|
guys["player_rig"] = player_rig;
|
|
//guys["baker"] = baker;
|
|
|
|
//train_stationary_car02 suspend_drive_anims();
|
|
// Since the player may be falling at varied rates, wait until they "collide" with the elevator (trigger) or the blend has finished.
|
|
trigger_land = GetEnt ("vignette_trainseperate_player_land", "targetname");
|
|
trigger_land wait_for_notify_or_timeout ("trigger", .25);
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
player_rig show();
|
|
/*
|
|
//Get the player's current weapon and attach it to the vignette
|
|
weapon = level._player GetCurrentWeapon();
|
|
weapon_model = level._player GetPlayerWeaponModel();
|
|
weapon_viewmodel = GetWeaponViewModel( weapon );
|
|
|
|
player_rig Attach( weapon_viewmodel, "tag_weapon" );
|
|
hide_tag_list = GetWeaponHideTags( weapon );
|
|
if ( isDefined( hide_tag_list ) )
|
|
{
|
|
foreach ( part in hide_tag_list )
|
|
player_rig HidePart_AllInstances( part, weapon_viewmodel );
|
|
}
|
|
*/
|
|
arc = 15;
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 0, arc, arc, arc, arc, 1);
|
|
//level._player PlayerLinkToBlend( player_rig, "tag_player", .05, .1, .1, true );
|
|
// tagTC<temp> remove the old train for now
|
|
|
|
destroy_car_array = GetEntArray( "train_interior_vignette_destroy_car", "targetname" );
|
|
foreach( part in destroy_car_array )
|
|
{
|
|
part LinkTo( train_stationary_car02, "tag_origin" );
|
|
}
|
|
|
|
//stop baker's idle
|
|
old_node = getstruct("vignette_train_seperate_fall", "script_noteworthy");
|
|
old_node notify ("stop_idle");
|
|
|
|
//play the anims
|
|
node thread anim_Single_solo( baker, "train_seperate_player_jump");
|
|
node anim_single(guys, "train_seperate_player_jump");
|
|
issue_color_orders( "r10", "allies" );
|
|
|
|
flag_set( "vignette_trainseperate_player_jump_done" );
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
destroy_car_array = GetEntArray( "train_interior_vignette_destroy_car", "targetname" );
|
|
foreach( part in destroy_car_array )
|
|
{
|
|
part delete();
|
|
}
|
|
train_stationary_car02 delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
level._player EnableWeapons();
|
|
|
|
}
|
|
|
|
train_seperate_quake( guy )
|
|
{
|
|
level._player PlayRumbleOnEntity( "damage_light" );
|
|
Earthquake( 0.5, 3, level._player.origin, 850 );
|
|
}
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train_seperate_spawn()
|
|
{
|
|
keene = vignette_actor_spawn("vignette_keene", "keene"); //"value" (kvp), "anim_name"
|
|
|
|
train_seperate(keene);
|
|
|
|
keene vignette_actor_delete();
|
|
}
|
|
|
|
train_seperate(keene)
|
|
{
|
|
node = getstruct("vignette_train_seperate", "script_noteworthy");
|
|
|
|
train_seperate = spawn_anim_model("train_seperate");
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["player_rig"] = player_rig;
|
|
guys["train_seperate"] = train_seperate;
|
|
guys["keene"] = keene;
|
|
|
|
arc = 15;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
node anim_single( guys, "train_seperate" );
|
|
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// ***NEW TURRET BATTLE*** *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
//vignette_register( ::train3_car4_rear_spawn, "trigger_flag_name" );
|
|
|
|
train3_car4_rear_spawn()
|
|
{
|
|
|
|
train3_car4_rear();
|
|
|
|
}
|
|
|
|
train3_car4_rear( flag )
|
|
{
|
|
node = GetEnt("car_4_rear", "targetname");
|
|
|
|
train3_car4_rear = spawn_anim_model("train3_car4_rear");
|
|
|
|
|
|
guys = [];
|
|
guys["train3_car4_rear"] = train3_car4_rear;
|
|
|
|
node anim_first_frame(guys, "train3_car4_rear");
|
|
train3_car4_rear LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
level thread maps\nx_lava_util::blowup_ai_group( "train_3_car_5_enemy_rear" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), train3_car4_rear, "TAG_FX_CAR4_CRATE_020" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), train3_car4_rear, "TAG_FX_CAR4_CRATE_19" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), train3_car4_rear, "TAG_FX_CAR4_CRATE_04" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_large_01" ), train3_car4_rear, "TAG_FX_CAR4_PLATFORM_03" );
|
|
wait ( 0.1 );
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), train3_car4_rear, "TAG_FX_CAR4_PLATFORM_03" );
|
|
|
|
|
|
node playsound("lava_train_explo_crate");
|
|
|
|
node anim_single(guys, "train3_car4_rear");
|
|
|
|
//train3_car4_rear delete();
|
|
}
|
|
|
|
|
|
//vignette_register( ::train3_car4_mid_spawn, "trigger_flag_name" );
|
|
|
|
|
|
|
|
|
|
train3_car4_mid_spawn()
|
|
|
|
{
|
|
|
|
|
|
|
|
train3_car4_mid();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
train3_car4_mid( flag )
|
|
|
|
{
|
|
node = GetEnt("car_4_middle", "targetname");
|
|
|
|
train3_car4_mid = spawn_anim_model("train3_car4_mid");
|
|
|
|
|
|
guys = [];
|
|
guys["train3_car4_mid"] = train3_car4_mid;
|
|
|
|
node anim_first_frame(guys, "train3_car4_mid");
|
|
train3_car4_mid LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
level thread maps\nx_lava_util::blowup_ai_group( "train_3_car_5_enemy_middle" );
|
|
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_02" ), train3_car4_mid, "TAG_FX_CAR4_PLATFORM_02" );
|
|
wait ( 0.1 );
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), train3_car4_mid, "TAG_FX_CAR4_PLATFORM_02" );
|
|
|
|
node playsound("lava_train_explo_tire");
|
|
|
|
node anim_single(guys, "train3_car4_mid");
|
|
|
|
//train3_car4_mid delete();
|
|
}
|
|
|
|
|
|
|
|
//vignette_register( ::train3_car4_front_spawn, "trigger_flag_name" );
|
|
|
|
|
|
|
|
|
|
|
|
train3_car4_front_spawn()
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
train3_car4_front();
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
train3_car4_front( flag )
|
|
|
|
|
|
{
|
|
node = GetEnt("car_4_front", "targetname");
|
|
|
|
train3_car4_front = spawn_anim_model("train3_car4_front");
|
|
|
|
|
|
guys = [];
|
|
guys["train3_car4_front"] = train3_car4_front;
|
|
|
|
node anim_first_frame(guys, "train3_car4_front");
|
|
train3_car4_front LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
level thread maps\nx_lava_util::blowup_ai_group( "train_3_car_5_enemy_front" );
|
|
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), train3_car4_front, "TAG_FX_CAR4_TANK_02" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), train3_car4_front, "TAG_FX_CAR4_TANK_03" );
|
|
|
|
node playsound("lava_train_explo_tanker");
|
|
|
|
node anim_single(guys, "train3_car4_front");
|
|
|
|
//train3_car4_front delete();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
//vignette_register( ::train3_car3_rear_spawn, "trigger_flag_name" );
|
|
|
|
|
|
train3_car3_rear_spawn()
|
|
{
|
|
|
|
train3_car3_rear();
|
|
|
|
}
|
|
|
|
train3_car3_rear()
|
|
{
|
|
|
|
node = getstruct("vignette_turret_battle_train3_car3", "script_noteworthy");
|
|
|
|
train3_car3_rear = spawn_anim_model("train3_car3_rear");
|
|
|
|
|
|
guys = [];
|
|
guys["train3_car3_rear"] = train3_car3_rear;
|
|
|
|
node anim_single(guys, "train3_car3_rear");
|
|
|
|
}
|
|
|
|
|
|
//vignette_register( ::train3_car3_front_spawn, "vignette_roverarrive" );
|
|
|
|
|
|
|
|
|
|
|
|
// copy and paste these functions into <level>_anim.gsc
|
|
|
|
train3_car3_front_spawn()
|
|
|
|
{
|
|
|
|
|
|
|
|
train3_car3_front();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
train3_car3_front()
|
|
|
|
{
|
|
|
|
|
|
|
|
node = getstruct("vignette_turret_battle_train3_car3", "script_noteworthy");
|
|
|
|
|
|
|
|
train3_car3_front = spawn_anim_model("train3_car3_front");
|
|
|
|
|
|
|
|
|
|
|
|
guys = [];
|
|
|
|
guys["train3_car3_front"] = train3_car3_front;
|
|
|
|
|
|
|
|
node anim_single(guys, "train3_car3_front");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
//vignette_register( ::train3_car1_spawn, "trigger_flag_name" );
|
|
|
|
|
|
// copy and paste these functions into <level>_anim.gsc
|
|
train3_car1_spawn()
|
|
{
|
|
|
|
train3_car1_derail();
|
|
|
|
}
|
|
|
|
train3_car1_derail( flag, flag_done)
|
|
{
|
|
|
|
node = GetEnt( "vignette_turret_car1_platform", "targetname" );
|
|
|
|
// spawn models
|
|
train3_car1_platform = spawn_anim_model("train3_car1_platform");
|
|
train3_car1_cargo_front = spawn_anim_model("train3_car1_cargo_front");
|
|
train3_car1_cargo_rear = spawn_anim_model("train3_car1_cargo_rear");
|
|
|
|
// save script model for linking later
|
|
level.train_3[0].vignette_script_model = train3_car1_platform;
|
|
|
|
// create anim array
|
|
guys = [];
|
|
guys["train3_car1_platform"] = train3_car1_platform;
|
|
guys["train3_car1_cargo_front"] = train3_car1_cargo_front;
|
|
guys["train3_car1_cargo_rear"] = train3_car1_cargo_rear;
|
|
|
|
// snap/link
|
|
node anim_first_frame(guys, "train3_car1_derail");
|
|
foreach( guy in guys )
|
|
guy LinkTo( node );
|
|
|
|
// hide vehicle
|
|
level.train_3[0].vehicle hide();
|
|
|
|
// wait/animate
|
|
flag_wait( flag );
|
|
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), train3_car1_platform, "tag_origin" );
|
|
node anim_single(guys, "train3_car1_derail");
|
|
|
|
// finsih and clean up
|
|
flag_set( flag_done );
|
|
|
|
foreach( guy in guys )
|
|
guy delete();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_tanker_explosion_spawn()
|
|
{
|
|
turret_battle_tanker_explosion();
|
|
}
|
|
|
|
turret_battle_tanker_explosion( flag )
|
|
{
|
|
node = GetEnt( "vignette_turret_battle_tanker_explosion", "targetname" );
|
|
|
|
tankers = spawn_anim_model("tankers");
|
|
|
|
guys = [];
|
|
guys["tankers"] = tankers;
|
|
|
|
node anim_first_frame(guys, "turret_battle_tanker_explosion");
|
|
tankers LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node playsound("lava_train_explo_tanker");
|
|
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_large_01" ), tankers, "TAG_FX_CAR3_PLATFORM_02" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tankers, "TAG_FX_CAR3_TANK_04" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tankers, "TAG_FX_CAR3_TANK_05" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tankers, "TAG_FX_CAR3_TANK_06" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tankers, "TAG_FX_CAR3_TANK_07" );
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), tankers, "tag_origin" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), tankers, "TAG_FX_CAR3_PLATFORM_02" );
|
|
|
|
node anim_single(guys, "turret_battle_tanker_explosion");
|
|
|
|
tankers delete();
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_crate_explosion( flag )
|
|
{
|
|
node = GetEnt( "vignette_turret_battle_crate_explosion", "targetname" );
|
|
|
|
crates = spawn_anim_model("crates");
|
|
|
|
guys = [];
|
|
guys["crates"] = crates;
|
|
|
|
node anim_first_frame(guys, "turret_battle_crate_explosion");
|
|
crates LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node playsound("lava_train_explo_crate");
|
|
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), crates, "TAG_FX_CAR3_BOX_30" );
|
|
wait (0.1);
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), crates, "TAG_FX_CAR3_BOX_25" );
|
|
//wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), crates, "TAG_FX_CAR3_BARREL_21" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), crates, "TAG_FX_CAR3_BARREL_19" );
|
|
//PlayFXOnTag( getfx( "train_3_part_explosion_01" ), crates, "TAG_FX_CAR3_BOX_17" );
|
|
|
|
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), crates, "TAG_FX_CAR3_PLATFORM_01" );
|
|
|
|
node anim_single(guys, "turret_battle_crate_explosion");
|
|
|
|
wait (5.0);
|
|
crates delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_rocket_engine_explosion( flag )
|
|
{
|
|
node = GetEnt( "vignette_turret_rocket_engine", "targetname" );
|
|
|
|
engine = spawn_anim_model("rocket_engine");
|
|
|
|
guys = [];
|
|
guys["engine"] = engine;
|
|
|
|
node anim_first_frame(guys, "turret_battle_rocket_engine_explosion");
|
|
engine LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node playsound("lava_train_explo_turret");
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), engine, "tag_origin" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_02" ), engine, "TAG_FX_ROCKET_012" );
|
|
|
|
node anim_single(guys, "turret_battle_rocket_engine_explosion");
|
|
|
|
engine delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_rocket_engine_tanks_explosion( flag )
|
|
{
|
|
node = GetEnt( "vignette_turret_rocket_engine_tanks", "targetname" );
|
|
|
|
tanks = spawn_anim_model("rocket_tanks");
|
|
|
|
guys = [];
|
|
guys["tanks"] = tanks;
|
|
|
|
node anim_first_frame(guys, "turret_battle_rocket_engine_tanks_explosion");
|
|
tanks LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node playsound("lava_train_explo_rocket");
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), tanks, "tag_origin" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tanks, "TAG_FX_CANISTER_025" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tanks, "TAG_FX_CANISTER_035" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tanks, "TAG_FX_CANISTER_035" );
|
|
wait (0.1);
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tanks, "TAG_FX_CANISTER_028" );
|
|
PlayFXOnTag( getfx( "train_3_part_explosion_01" ), tanks, "TAG_FX_CANISTER_018" );
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), tanks, "TAG_FX_PLATFORM_FLOOR_02" );
|
|
PlayFXOnTag( getfx( "train_platform_fire" ), tanks, "TAG_FX_PLATFORM_FLOOR_01" );
|
|
|
|
|
|
node anim_single(guys, "turret_battle_rocket_engine_tanks_explosion");
|
|
|
|
tanks delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_tire_explosion_spawn()
|
|
{
|
|
turret_battle_tire_explosion();
|
|
}
|
|
|
|
turret_battle_tire_explosion( flag )
|
|
{
|
|
node = GetEnt("vignette_turret_battle_tire_explosion", "targetname");
|
|
|
|
tires = spawn_anim_model("tires");
|
|
|
|
guys = [];
|
|
guys["tires"] = tires;
|
|
|
|
node anim_first_frame(guys, "turret_battle_tire_explosion");
|
|
tires LinkTo( node );
|
|
|
|
// tagTC<remove> - waiting on anims
|
|
tires hide();
|
|
|
|
flag_wait( flag );
|
|
|
|
// tagTC<remove> - waiting on anims
|
|
tires show();
|
|
|
|
node playsound("lava_train_explo_tire");
|
|
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), tires, "tag_origin" );
|
|
|
|
node anim_single(guys, "turret_battle_tire_explosion");
|
|
|
|
tires delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_tank_near_hit_spawn()
|
|
{
|
|
|
|
turret_battle_tank_near_hit();
|
|
|
|
}
|
|
|
|
turret_battle_tank_near_hit( flag )
|
|
{
|
|
level thread turret_battle_tank_near_hit_player( flag );
|
|
node = GetEnt("vignette_turret_battle_tank_near_hit", "targetname");
|
|
|
|
tank = spawn_anim_model("tank");
|
|
|
|
guys = [];
|
|
guys["tank"] = tank;
|
|
|
|
arc = 15;
|
|
|
|
node anim_first_frame( guys, "turret_battle_tank_near_hit" );
|
|
tank LinkTo( node );
|
|
|
|
// tagTC<remove> - waiting on anims
|
|
tank hide();
|
|
|
|
flag_wait( flag );
|
|
|
|
// tagTC<remove> - waiting on anims
|
|
tank show();
|
|
|
|
node playsound("lava_train_explo_tankernear");
|
|
|
|
//PlayFXOnTag( getfx( "turret_explosion" ), tank, "tag_origin" );
|
|
|
|
node anim_single( guys, "turret_battle_tank_near_hit" );
|
|
|
|
tank delete();
|
|
}
|
|
|
|
turret_battle_tank_near_hit_player( flag )
|
|
{
|
|
/*flag_wait( flag );
|
|
node = Spawn( "script_origin", level._player.origin );
|
|
node LinkTo ( level._player );
|
|
|
|
player_rig = spawn_anim_model( "player_rig", node.origin );
|
|
|
|
guys = [];
|
|
guys["player_rig"] = player_rig;
|
|
|
|
node anim_single( guys, "turret_battle_tank_near_hit" );*/
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_train_derail_spawn()
|
|
{
|
|
|
|
turret_battle_train_derail();
|
|
|
|
}
|
|
|
|
turret_battle_train_derail( flag, flag_done )
|
|
{
|
|
|
|
node = GetEnt("vignette_turret_battle_train_derail", "targetname");
|
|
|
|
train_derail = spawn_anim_model("train_derail");
|
|
|
|
guys = [];
|
|
guys["train_derail"] = train_derail;
|
|
|
|
train_derail LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node anim_single(guys, "turret_battle_train_derail");
|
|
|
|
flag_set( flag_done );
|
|
|
|
train_derail delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
turret_battle_train_derail_02_spawn()
|
|
{
|
|
|
|
turret_battle_train_derail_02();
|
|
|
|
}
|
|
|
|
turret_battle_train_derail_02( flag, flag_done )
|
|
{
|
|
|
|
node = GetEnt("vignette_turret_battle_train_derail_02", "targetname");
|
|
|
|
train_derail_02 = spawn_anim_model("train_derail_02");
|
|
|
|
guys = [];
|
|
guys["train_derail_02"] = train_derail_02;
|
|
|
|
train_derail_02 LinkTo( node );
|
|
|
|
flag_wait( flag );
|
|
|
|
node anim_single(guys, "turret_battle_train_derail_02");
|
|
|
|
flag_set( flag_done );
|
|
|
|
train_derail_02 delete();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
skimmer_crash_tower_spawn()
|
|
{
|
|
skimmer = vignette_vehicle_spawn("skimmer_battle", "skimmer"); //"value" (kvp), "anim_name"
|
|
|
|
skimmer_crash_tower(skimmer);
|
|
|
|
skimmer vignette_vehicle_delete();
|
|
}
|
|
|
|
skimmer_crash_tower(skimmer)
|
|
{
|
|
|
|
node = getstruct("vignette_skimmer_crash_tower", "script_noteworthy");
|
|
|
|
tower_collapse = spawn_anim_model("tower_collapse");
|
|
|
|
|
|
guys = [];
|
|
guys["skimmer"] = skimmer;
|
|
guys["tower_collapse"] = tower_collapse;
|
|
|
|
node anim_single(guys, "skimmer_crash_tower");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
skimmer_crash_rocks_spawn()
|
|
{
|
|
skimmer = vignette_vehicle_spawn("skimmer_battle", "skimmer"); //"value" (kvp), "anim_name"
|
|
|
|
skimmer_crash_rocks(skimmer);
|
|
|
|
skimmer vignette_vehicle_delete();
|
|
}
|
|
|
|
skimmer_crash_rocks(skimmer)
|
|
{
|
|
|
|
node = getstruct("vignette_skimmer_crash_rocks", "script_noteworthy");
|
|
|
|
//rocks = spawn_anim_model("rocks");
|
|
|
|
//apm_adding in an effect for this
|
|
//PlayFX( level._effect[ "skimmer_rocks_impact_fx" ], node.origin + ( 0, 0, 100 ) );
|
|
exploder ( "skimmer_rocks_01" );
|
|
|
|
guys = [];
|
|
guys["skimmer"] = skimmer;
|
|
//guys["rocks"] = rocks;
|
|
|
|
node anim_single(guys, "skimmer_crash_rocks");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
skimmer_crash_rocks_02_spawn()
|
|
{
|
|
|
|
skimmer_crash_rocks_02();
|
|
|
|
}
|
|
|
|
skimmer_crash_rocks_02()
|
|
{
|
|
|
|
node = getstruct("vignette_skimmer_crash_rocks_02", "script_noteworthy");
|
|
|
|
rocks = spawn_anim_model("rocks");
|
|
|
|
|
|
guys = [];
|
|
guys["rocks"] = rocks;
|
|
|
|
node anim_single(guys, "skimmer_crash_rocks_02");
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
train_derailment_spawn()
|
|
{
|
|
tillman = vignette_actor_spawn("vignette_tillman_02", "tillman"); //"value" (kvp), "anim_name"
|
|
player_legs = vignette_actor_spawn("vignette_player_legs_02", "player_legs"); //"value" (kvp), "anim_name"
|
|
rover01 = vignette_vehicle_spawn("vignette_rover01", "rover01"); //"value" (kvp), "anim_name"
|
|
rover02 = vignette_vehicle_spawn("vignette_rover02", "rover02"); //"value" (kvp), "anim_name"
|
|
|
|
train_derailment(tillman, player_legs, rover01, rover02);
|
|
|
|
tillman vignette_actor_delete();
|
|
player_legs vignette_actor_delete();
|
|
rover01 vignette_vehicle_delete();
|
|
rover02 vignette_vehicle_delete();
|
|
}
|
|
|
|
train_derailment(tillman, player_legs, rover01, rover02)
|
|
{
|
|
|
|
node = getstruct("vignette_train_derailment", "script_noteworthy");
|
|
|
|
//train = spawn_anim_model("train");
|
|
|
|
// tires = spawn_anim_model("tires");
|
|
|
|
train_car_01 = spawn_anim_model("train_car_01");
|
|
|
|
train_car_02 = spawn_anim_model("train_car_02");
|
|
|
|
train_car_03 = spawn_anim_model("train_car_03");
|
|
|
|
train_car_04 = spawn_anim_model("train_car_04");
|
|
|
|
train_car_player = spawn_anim_model("train_car_player");
|
|
|
|
//level._player FreezeControls( true );
|
|
level._player disableweapons();
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["player_rig"] = player_rig;
|
|
//guys["train"] = train;
|
|
guys["tillman"] = tillman;
|
|
// guys["player_legs"] = player_legs;
|
|
// guys["tires"] = tires;
|
|
guys["rover01"] = rover01;
|
|
guys["rover02"] = rover02;
|
|
guys["train_car_01"] = train_car_01;
|
|
guys["train_car_02"] = train_car_02;
|
|
guys["train_car_03"] = train_car_03;
|
|
guys["train_car_04"] = train_car_04;
|
|
guys["train_car_player"] = train_car_player;
|
|
|
|
arc = 5;
|
|
|
|
level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
// derail
|
|
exploder( 1 );
|
|
node anim_single(guys, "train_derailment");
|
|
|
|
// tagTC<temp> - wait a bit and then end misison for now
|
|
endmission_goto_frontend();
|
|
|
|
//level._player unlink();
|
|
//player_rig delete();
|
|
|
|
//level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
}
|
|
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
angelsquad_reveal_spawn()
|
|
{
|
|
opfor1 = vignette_actor_spawn("vignette_angelsquad_opfor1", "opfor1"); //"value" (kvp), "anim_name"
|
|
opfor2 = vignette_actor_spawn("vignette_angelsquad_opfor2", "opfor2"); //"value" (kvp), "anim_name"
|
|
angelsquad1 = vignette_actor_spawn("vignette_angelsquad1", "angelsquad1"); //"value" (kvp), "anim_name"
|
|
angelsquad2 = vignette_actor_spawn("vignette_angelsquad2", "angelsquad2"); //"value" (kvp), "anim_name"
|
|
angelsquad3 = vignette_actor_spawn("vignette_angelsquad3", "angelsquad3"); //"value" (kvp), "anim_name"
|
|
deadguy = vignette_actor_spawn("vignette_angelsquad_deadguy", "deadguy"); //"value" (kvp), "anim_name"
|
|
shotguy = vignette_actor_spawn("vignette_angelsquad_shotguy", "shotguy"); //"value" (kvp), "anim_name"
|
|
|
|
angelsquad_reveal(opfor1, opfor2, angelsquad1, angelsquad2, angelsquad3, deadguy, shotguy);
|
|
|
|
opfor1 vignette_actor_delete();
|
|
opfor2 vignette_actor_delete();
|
|
angelsquad1 vignette_actor_delete();
|
|
angelsquad2 vignette_actor_delete();
|
|
angelsquad3 vignette_actor_delete();
|
|
deadguy vignette_actor_delete();
|
|
shotguy vignette_actor_delete();
|
|
}
|
|
|
|
angelsquad_reveal(opfor1, opfor2, angelsquad1, angelsquad2, angelsquad3, deadguy, shotguy)
|
|
{
|
|
|
|
node = getstruct("vignette_angelsquad_reveal", "script_noteworthy");
|
|
|
|
level._player FreezeControls( true );
|
|
level._player allowprone( false );
|
|
level._player allowcrouch( false );
|
|
|
|
player_rig = spawn_anim_model( "player_rig" );
|
|
|
|
guys = [];
|
|
guys["opfor1"] = opfor1;
|
|
guys["opfor2"] = opfor2;
|
|
guys["angelsquad1"] = angelsquad1;
|
|
guys["angelsquad2"] = angelsquad2;
|
|
guys["angelsquad3"] = angelsquad3;
|
|
guys["deadguy"] = deadguy;
|
|
guys["shotguy"] = shotguy;
|
|
guys["player_rig"] = player_rig;
|
|
|
|
arc = 15;
|
|
|
|
//level._player PlayerLinkToDelta( player_rig, "tag_player", 1, arc, arc, arc, arc, 1);
|
|
|
|
node anim_single(guys, "angelsquad_reveal");
|
|
|
|
level._player unlink();
|
|
|
|
player_rig delete();
|
|
|
|
level._player FreezeControls( false );
|
|
level._player allowprone( true );
|
|
level._player allowcrouch( true );
|
|
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|