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226 lines
5.1 KiB
Plaintext
226 lines
5.1 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2011 **
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// **
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//****************************************************************************
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// **
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// Module: Hit Hard at Home Audio **
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// **
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// Created: 8/2/2011 - David Rowe **
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// **
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//****************************************************************************
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//This is the mission's _audio.gsc
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//All audio scripts should be put into this file
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#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_vehicle;
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#include maps\_nx_utility;
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#include maps\nx_lava_util;
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flag_inits()
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{
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//DR: needed for music cues
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flag_init( "music_chk_outpost" );
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flag_init( "music_chk_garage" );
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flag_init( "music_chk_platform_tower" );
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flag_init( "music_chk_station_1");
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flag_init( "music_chk_train_1" );
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flag_init( "music_chk_station_2" );
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flag_init( "music_chk_station_2_arrive" );
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flag_init( "music_chk_train_interior" );
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flag_init( "music_chk_train_2" );
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flag_init( "music_chk_train_2_skimmers" );
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flag_init( "music_chk_derail" );
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flag_init( "train3_sfx_on" );
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}
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// Mission specific music thread
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mission_music()
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{
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//Set the music flags for this start point
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jump_to_music_flag_setup();
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//Start the music script at this start point
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switch ( level._start_point )
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{
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// Game will jump to the jump to checkpoint selected and continue execution from there
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case "default":
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case "outpost":
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{
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flag_wait( "music_chk_outpost" );
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//iprintlnbold ( "MUSIC: OUPOST" );
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if( !flag( "music_chk_garage" ) )
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{
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wait ( 1.0 );
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}
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//play_music_once( "mus_lava_intro" );
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//play_music_num_times("mus_lava_intro", 2, 2);
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play_music_loop_infinite("mus_lava_intro");
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/*
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flag_wait( "music_chk_osprey_intro" );
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wait (0.75);
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play_music_once( "music_chk_nx_hithard_osprey_intro" );
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*/
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}
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case "garage":
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{
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flag_wait( "music_chk_garage" );
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//iprintlnbold ( "MUSIC: GARAGE" );
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if( !flag( "music_chk_platform_tower" ) )
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{
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music_stop(3);
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wait ( 3.0 );
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}
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play_music_once( "mus_lava_reveal" );
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/*
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flag_wait( "music_chk_parachute_start" );
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wait 2.5;
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play_music_once( "music_chk_nx_hithard_parachute" );
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flag_wait( "music_chk_parachute_ends" );
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music_stop(12);
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*/
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}
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case "platform_tower":
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{
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flag_wait( "music_chk_platform_tower" );
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//play_music_loop_infinite( "mus_lava_battle" );
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if( !flag( "music_chk_station_1" ) )
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{
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wait ( 7.0 );
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}
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}
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case "station_1":
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{
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play_music_num_times("mus_lava_battle", 2, 2);
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//play_music_loop_infinite( "mus_lava_battle" );
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//iprintlnbold ( "MUSIC: PLATFORM OR STATION" );
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/*
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flag_wait( "music_chk_rooftop_battle_starts");
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play_music_loop_infinite( "music_chk_nx_hithard_rooftop" );
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flag_wait( "music_chk_snipe_ends" );
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music_stop(10);
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*/
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}
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case "train_1":
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{
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flag_wait( "music_chk_train_1" );
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if( !flag( "music_chk_station_2" ) )
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{
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wait ( 3.0 );
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}
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play_music_once( "mus_lava_battle2" );
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}
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case "station_2":
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case "station_2_arrive":
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case "bridge_to_train":
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case "train_interior":
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case "train_interior_front":
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case "train_2":
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case "train_2_skimmers":
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{
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flag_wait( "music_chk_train_interior" );
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play_music_loop_infinite( "mus_lava_battle2" );
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}
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case "derail":
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{
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flag_wait( "music_chk_derail" );
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music_stop(4);
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//iprintlnbold ( "MUSIC: DERAIL" );
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//do nothing.
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}
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}
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}
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jump_to_music_flag_setup()
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{
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jump_to = level._start_point;
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// Return if this is the current checkpoint
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// Thus, sets all flags up to a given checkpoint
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//DR: in order to turn off music, comment out this next line
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flag_set( "music_chk_outpost" );
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if (jump_to == "default")
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return;
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if (jump_to == "outpost")
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return;
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flag_set( "music_chk_garage" );
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if (jump_to == "garage")
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return;
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flag_set( "music_chk_platform_tower" );
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if (jump_to == "platform_tower")
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return;
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flag_set( "music_chk_station_1" );
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if (jump_to == "station_1")
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return;
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flag_set( "music_chk_train_1" );
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if (jump_to == "train_1")
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return;
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flag_set( "music_chk_station_2" );
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if (jump_to == "station_2")
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return;
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flag_set( "music_chk_station_2_arrive" );
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if (jump_to == "station_2_arrive")
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return;
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if (jump_to == "bridge_to_train")
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return;
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flag_set( "music_chk_train_interior" );
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if (jump_to == "train_interior")
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return;
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if (jump_to == "train_interior_front")
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return;
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flag_set( "music_chk_train_2" );
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if (jump_to == "train_2")
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return;
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flag_set( "music_chk_train_2_skimmers" );
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if (jump_to == "train_2_skimmers")
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return;
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flag_set( "music_chk_derail" );
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if (jump_to == "derail")
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return;
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}
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