nx1-gsc-dump/maps/nx_rocket_audio.gsc

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2011 **
// **
//****************************************************************************
// **
// Module: Audio Support **
// **
// Created: 8/2/2011 - David Rowe **
// **
//****************************************************************************
//This is the mission's _audio.gsc
//All audio scripts should be put into this file
#include maps\_utility;
#include common_scripts\utility;
#include maps\_anim;
#include maps\_vehicle;
#include maps\_nx_utility;
#include maps\nx_rocket_util;
flag_inits()
{
//DR: needed for music cues
//examples, for copying and pasting:
flag_init( "music_chk_intro" );
flag_init( "music_chk_base_alpha" );
flag_init( "music_chk_bridge" );
flag_init( "music_chk_base_delta");
flag_init( "music_chk_delta_end" );
flag_init( "music_chk_crash" );
flag_init( "music_chk_hanging" );
flag_init( "music_chk_base_echo" );
flag_init( "music_chk_turret_base" );
flag_init( "music_chk_turret_control" );
flag_init( "music_chk_rescue" );
flag_init( "music_chk_littlebird" );
flag_init( "music_chk_gantry" );
flag_init( "music_chk_escape" );
}
// Mission specific music thread
mission_music()
{
//Set the music flags for this start point
jump_to_music_flag_setup();
//Now jump to the start point that we just started, and roll from there.
//example scripts below
switch ( level._start_point )
{
// Game will jump to the jump to checkpoint selected and continue execution from there
case "default":
case "intro":
{
flag_wait( "music_chk_intro" );
if( !flag( "music_chk_base_alpha" ) )
{
//wait ( 6.0 );
}
//play_music_loop_infinite("mus_lava_intro");
play_music_once( "mus_rocket_intro" );
//play_music_num_times("mus_lava_intro", 2, 2);
}
case "base_alpha":
{
flag_wait( "music_chk_base_alpha" );
//do nothing - let previous music continue, abut don't start anything if jump to it
}
case "bridge":
{
flag_wait( "music_chk_bridge" );
play_music_once( "mus_rocket_bridge" );
}
case "base_delta":
case "crash":
{
flag_wait( "music_chk_delta_end" );
play_music_once( "mus_rocket_delta_end" );
flag_wait( "music_chk_crash" );
if( !flag( "music_chk_hanging" ) )
{
wait ( 8.562 );
}
play_music_once( "mus_rocket_crash" );
}
case "hanging":
{
flag_wait( "music_chk_hanging" );
if( !flag( "music_chk_base_echo" ) )
{
//music_stop(4);
}
}
case "base_echo":
{
flag_wait( "music_chk_base_echo" );
play_music_once( "mus_rocket_base_echo" );
}
case "turret_base":
{
flag_wait( "music_chk_turret_base" );
play_music_once( "mus_rocket_turret_base" );
}
case "turret_control":
{
flag_wait( "music_chk_turret_control" );
if( !flag( "music_chk_rescue" ) )
{
music_stop(9);
wait (10);
}
play_music_once( "mus_rocket_turret_control" );
}
case "rescue":
case "littlebird":
case "gantry":
{
flag_wait( "music_chk_rescue" );
if( !flag( "music_chk_escape" ) )
{
music_stop(7);
wait (8);
}
play_music_loop_infinite( "mus_rocket_rescue" );
}
case "escape":
{
flag_wait( "music_chk_escape" );
music_stop(2);
wait (2.5);
play_music_once( "mus_rocket_escape" );
}
}
}
jump_to_music_flag_setup()
{
//This script will set music flags for whichever checkpoint the game last started on,
//so that the music can pick up and continue from there on out
//this gets run at the beginning of the level, and anytime the user debugs
//to any checkpoint.
//example below, for copying and pasting
jump_to = level._start_point;
// Return if this is the current checkpoint
// Thus, sets all flags up to a given checkpoint
//DR: in order to turn off music, comment out this next line
flag_set( "music_chk_intro" );
if (jump_to == "default")
return;
if (jump_to == "intro")
return;
flag_set( "music_chk_base_alpha" );
if (jump_to == "base_alpha")
return;
flag_set( "music_chk_bridge" );
if (jump_to == "bridge")
return;
flag_set( "music_chk_base_delta" );
if (jump_to == "base_delta")
return;
flag_set( "music_chk_delta_end" );
if (jump_to == "crash")
return;
flag_set( "music_chk_crash" );
flag_set( "music_chk_hanging" );
if (jump_to == "hanging")
return;
flag_set( "music_chk_base_echo" );
if (jump_to == "base_echo")
return;
flag_set( "music_chk_turret_base" );
if (jump_to == "turret_base")
return;
flag_set( "music_chk_turret_control" );
if (jump_to == "turret_control")
return;
flag_set( "music_chk_rescue" );
if (jump_to == "rescue")
return;
flag_set( "music_chk_littlebird" );
if (jump_to == "littlebird")
return;
flag_set( "music_chk_gantry" );
if (jump_to == "gantry")
return;
flag_set( "music_chk_escape" );
if (jump_to == "escape")
return;
}
rocket_air_vehicle_flyby_sfx( soundalias, wait_time )
{
wait wait_time;
if(( isAlive( self ) && ( self vehicle_is_crashing()) == false ))
{
self playsound( soundalias );
}
}
rocket_sam_turret_explode_audio()
{
if( isAlive( self ))
{
self playsound( "nx_rocket_sam_turret_explode" );
}
}
rocket_helo_battle_delta_05_sounds (chopperent)
{
chopperent thread rocket_air_vehicle_flyby_sfx ("helo_hit", 0.0);
chopperent thread rocket_air_vehicle_flyby_sfx ("nx_rocket_delta_chopper_crash", 2.0);
chopperent thread rocket_air_vehicle_flyby_sfx ("helo_crash", 4.0);
chopperent thread rocket_air_vehicle_flyby_sfx ("helo_secondary_exp", 4.0);
if(( isAlive( chopperent ) && ( chopperent vehicle_is_crashing()) == false ))
{
chopperent playloopsound ("helo_dying_loop");
}
wait (4.0);
if(( isAlive( chopperent ) && ( chopperent vehicle_is_crashing()) == false ))
{
chopperent stoploopsound("helo_dying_loop");
}
}
nuke_and_crash_sfx()
{
flag_set( "music_chk_crash" );
wait 0.89;
level._player playsound("scn_rocket_nuke_crash");
wait 2.1;
level._player setchannelvolumes( "snd_channelvolprio_level", "rocket_nuke_crash", 0.4 );
wait 31.0;
level._player setchannelvolumes( "snd_channelvolprio_level", "rocket_nuke_crash", 0.1 );
wait 6.0;
level._player deactivatechannelvolumes( "snd_channelvolprio_level", 6.0 );
}
base_alpha_countdown_sfx()
{
level endon( "rocket_1_destroyed" );
soundorg1 = Spawn( "sound_emitter", (-6808, 21147, 1882) );
soundorg2 = Spawn( "sound_emitter", (-9821, 17889, 1882) );
soundorg3 = Spawn( "sound_emitter", (-8898, 14017, 1882) );
soundorg4 = Spawn( "sound_emitter", (-4601, 12767, 1882) );
wait 10;
soundorg1 PlaySound( "roc_kpa_delta_clearallblastways" );
soundorg2 PlaySound( "roc_kpa_delta_clearallblastways" );
soundorg3 PlaySound( "roc_kpa_delta_clearallblastways" );
soundorg4 PlaySound( "roc_kpa_delta_clearallblastways" );
wait 10;
soundorg1 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg2 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg3 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg4 PlaySound( "roc_kpa_delta_launchcommencing" );
wait 10;
soundorg2 PlaySound( "roc_kpa_delta_30sectolaunch" );
soundorg3 PlaySound( "roc_kpa_delta_30sectolaunch" );
soundorg4 PlaySound( "roc_kpa_delta_30sectolaunch" );
soundorg1 PlaySound( "roc_kpa_delta_30sectolaunch" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg2 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg3 PlaySound( "roc_kpa_delta_launchcommencing" );
soundorg4 PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg2 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg3 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg4 PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg2 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg3 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg4 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_countdown30" );
soundorg2 PlaySound( "roc_kpa_delta_countdown30" );
soundorg3 PlaySound( "roc_kpa_delta_countdown30" );
soundorg4 PlaySound( "roc_kpa_delta_countdown30" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg2 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg3 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
soundorg4 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_countdown20" );
soundorg2 PlaySound( "roc_kpa_delta_countdown20" );
soundorg3 PlaySound( "roc_kpa_delta_countdown20" );
soundorg4 PlaySound( "roc_kpa_delta_countdown20" );
wait 5;
soundorg1 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg2 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg3 PlaySound( "roc_kpa_delta_notpossibletoabort" );
soundorg4 PlaySound( "roc_kpa_delta_notpossibletoabort" );
level waittill( "rocket_1_10s_warning" );
soundorg1 PlaySound( "roc_kpa_delta_countdown10" );
soundorg2 PlaySound( "roc_kpa_delta_countdown10" );
soundorg3 PlaySound( "roc_kpa_delta_countdown10" );
soundorg4 PlaySound( "roc_kpa_delta_countdown10" );
}
base_delta_countdown_sfx()
{
level endon( "rocket_2_destroyed" );
soundorg1 = Spawn( "sound_emitter", (-90160, 66944, 1473) );
soundorg2 = Spawn( "sound_emitter", (-96288, 67504, 1473) );
soundorg3 = Spawn( "sound_emitter", (-98120, 73424, 1473) );
soundorg4 = Spawn( "sound_emitter", (-92672, 76224, 1473) );
soundorg5 = Spawn( "sound_emitter", (-93072, 87504, 1651) );
soundorg6 = Spawn( "sound_emitter", (-98624, 87904, 1651) );
soundorg7 = Spawn( "sound_emitter", (-93456, 97616, 1651) );
soundorg8 = Spawn( "sound_emitter", (-87232, 97472, 1651) );
soundorg9 = Spawn( "sound_emitter", (-84368, 92656, 1651) );
soundorg10 = Spawn( "sound_emitter", (-101328, 76768, 3419) );
soundorg11 = Spawn( "sound_emitter", (-109584, 76240, 3419) );
soundorg12 = Spawn( "sound_emitter", (-108448, 83376, 3419) );
soundorg13 = Spawn( "sound_emitter", (-101360, 80992, 3419) );
soundorgArray = [];
soundorgArray = array_add( soundorgArray, soundorg1 );
soundorgArray = array_add( soundorgArray, soundorg2 );
soundorgArray = array_add( soundorgArray, soundorg3 );
soundorgArray = array_add( soundorgArray, soundorg4 );
soundorgArray = array_add( soundorgArray, soundorg5 );
soundorgArray = array_add( soundorgArray, soundorg6 );
soundorgArray = array_add( soundorgArray, soundorg7 );
soundorgArray = array_add( soundorgArray, soundorg8 );
soundorgArray = array_add( soundorgArray, soundorg9 );
soundorgArray = array_add( soundorgArray, soundorg10 );
soundorgArray = array_add( soundorgArray, soundorg11 );
soundorgArray = array_add( soundorgArray, soundorg12 );
soundorgArray = array_add( soundorgArray, soundorg13 );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_clearallblastways" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown30" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown20" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown10" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_clearallblastways" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown30" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown20" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown10" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_clearallblastways" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown30" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown20" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
wait 5;
speaker = getClosest( level._player.origin, soundorgArray );
speaker PlaySound( "roc_kpa_delta_countdown10" );
}