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497 lines
15 KiB
Plaintext
497 lines
15 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2011 **
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// **
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//****************************************************************************
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// **
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// Module: Audio Support **
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// **
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// Created: 8/2/2011 - David Rowe **
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// **
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//****************************************************************************
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//This is the mission's _audio.gsc
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//All audio scripts should be put into this file
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#include maps\_utility;
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#include common_scripts\utility;
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#include maps\_anim;
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#include maps\_vehicle;
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#include maps\_nx_utility;
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#include maps\nx_rocket_util;
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flag_inits()
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{
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//DR: needed for music cues
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//examples, for copying and pasting:
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flag_init( "music_chk_intro" );
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flag_init( "music_chk_base_alpha" );
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flag_init( "music_chk_bridge" );
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flag_init( "music_chk_base_delta");
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flag_init( "music_chk_delta_end" );
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flag_init( "music_chk_crash" );
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flag_init( "music_chk_hanging" );
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flag_init( "music_chk_base_echo" );
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flag_init( "music_chk_turret_base" );
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flag_init( "music_chk_turret_control" );
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flag_init( "music_chk_rescue" );
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flag_init( "music_chk_littlebird" );
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flag_init( "music_chk_gantry" );
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flag_init( "music_chk_escape" );
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}
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// Mission specific music thread
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mission_music()
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{
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//Set the music flags for this start point
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jump_to_music_flag_setup();
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//Now jump to the start point that we just started, and roll from there.
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//example scripts below
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switch ( level._start_point )
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{
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// Game will jump to the jump to checkpoint selected and continue execution from there
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case "default":
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case "intro":
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{
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flag_wait( "music_chk_intro" );
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if( !flag( "music_chk_base_alpha" ) )
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{
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//wait ( 6.0 );
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}
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//play_music_loop_infinite("mus_lava_intro");
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play_music_once( "mus_rocket_intro" );
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//play_music_num_times("mus_lava_intro", 2, 2);
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}
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case "base_alpha":
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{
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flag_wait( "music_chk_base_alpha" );
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//do nothing - let previous music continue, abut don't start anything if jump to it
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}
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case "bridge":
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{
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flag_wait( "music_chk_bridge" );
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play_music_once( "mus_rocket_bridge" );
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}
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case "base_delta":
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case "crash":
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{
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flag_wait( "music_chk_delta_end" );
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play_music_once( "mus_rocket_delta_end" );
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flag_wait( "music_chk_crash" );
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if( !flag( "music_chk_hanging" ) )
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{
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wait ( 8.562 );
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}
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play_music_once( "mus_rocket_crash" );
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}
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case "hanging":
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{
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flag_wait( "music_chk_hanging" );
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if( !flag( "music_chk_base_echo" ) )
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{
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//music_stop(4);
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}
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}
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case "base_echo":
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{
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flag_wait( "music_chk_base_echo" );
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play_music_once( "mus_rocket_base_echo" );
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}
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case "turret_base":
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{
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flag_wait( "music_chk_turret_base" );
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play_music_once( "mus_rocket_turret_base" );
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}
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case "turret_control":
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{
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flag_wait( "music_chk_turret_control" );
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if( !flag( "music_chk_rescue" ) )
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{
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music_stop(9);
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wait (10);
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}
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play_music_once( "mus_rocket_turret_control" );
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}
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case "rescue":
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case "littlebird":
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case "gantry":
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{
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flag_wait( "music_chk_rescue" );
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if( !flag( "music_chk_escape" ) )
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{
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music_stop(7);
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wait (8);
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}
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play_music_loop_infinite( "mus_rocket_rescue" );
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}
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case "escape":
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{
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flag_wait( "music_chk_escape" );
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music_stop(2);
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wait (2.5);
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play_music_once( "mus_rocket_escape" );
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}
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}
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}
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jump_to_music_flag_setup()
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{
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//This script will set music flags for whichever checkpoint the game last started on,
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//so that the music can pick up and continue from there on out
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//this gets run at the beginning of the level, and anytime the user debugs
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//to any checkpoint.
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//example below, for copying and pasting
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jump_to = level._start_point;
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// Return if this is the current checkpoint
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// Thus, sets all flags up to a given checkpoint
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//DR: in order to turn off music, comment out this next line
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flag_set( "music_chk_intro" );
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if (jump_to == "default")
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return;
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if (jump_to == "intro")
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return;
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flag_set( "music_chk_base_alpha" );
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if (jump_to == "base_alpha")
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return;
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flag_set( "music_chk_bridge" );
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if (jump_to == "bridge")
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return;
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flag_set( "music_chk_base_delta" );
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if (jump_to == "base_delta")
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return;
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flag_set( "music_chk_delta_end" );
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if (jump_to == "crash")
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return;
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flag_set( "music_chk_crash" );
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flag_set( "music_chk_hanging" );
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if (jump_to == "hanging")
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return;
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flag_set( "music_chk_base_echo" );
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if (jump_to == "base_echo")
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return;
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flag_set( "music_chk_turret_base" );
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if (jump_to == "turret_base")
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return;
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flag_set( "music_chk_turret_control" );
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if (jump_to == "turret_control")
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return;
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flag_set( "music_chk_rescue" );
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if (jump_to == "rescue")
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return;
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flag_set( "music_chk_littlebird" );
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if (jump_to == "littlebird")
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return;
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flag_set( "music_chk_gantry" );
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if (jump_to == "gantry")
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return;
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flag_set( "music_chk_escape" );
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if (jump_to == "escape")
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return;
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}
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rocket_air_vehicle_flyby_sfx( soundalias, wait_time )
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{
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wait wait_time;
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if(( isAlive( self ) && ( self vehicle_is_crashing()) == false ))
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{
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self playsound( soundalias );
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}
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}
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rocket_sam_turret_explode_audio()
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{
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if( isAlive( self ))
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{
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self playsound( "nx_rocket_sam_turret_explode" );
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}
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}
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rocket_helo_battle_delta_05_sounds (chopperent)
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{
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chopperent thread rocket_air_vehicle_flyby_sfx ("helo_hit", 0.0);
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chopperent thread rocket_air_vehicle_flyby_sfx ("nx_rocket_delta_chopper_crash", 2.0);
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chopperent thread rocket_air_vehicle_flyby_sfx ("helo_crash", 4.0);
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chopperent thread rocket_air_vehicle_flyby_sfx ("helo_secondary_exp", 4.0);
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if(( isAlive( chopperent ) && ( chopperent vehicle_is_crashing()) == false ))
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{
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chopperent playloopsound ("helo_dying_loop");
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}
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wait (4.0);
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if(( isAlive( chopperent ) && ( chopperent vehicle_is_crashing()) == false ))
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{
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chopperent stoploopsound("helo_dying_loop");
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}
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}
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nuke_and_crash_sfx()
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{
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flag_set( "music_chk_crash" );
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wait 0.89;
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level._player playsound("scn_rocket_nuke_crash");
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wait 2.1;
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level._player setchannelvolumes( "snd_channelvolprio_level", "rocket_nuke_crash", 0.4 );
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wait 31.0;
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level._player setchannelvolumes( "snd_channelvolprio_level", "rocket_nuke_crash", 0.1 );
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wait 6.0;
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level._player deactivatechannelvolumes( "snd_channelvolprio_level", 6.0 );
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}
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base_alpha_countdown_sfx()
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{
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level endon( "rocket_1_destroyed" );
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soundorg1 = Spawn( "sound_emitter", (-6808, 21147, 1882) );
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soundorg2 = Spawn( "sound_emitter", (-9821, 17889, 1882) );
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soundorg3 = Spawn( "sound_emitter", (-8898, 14017, 1882) );
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soundorg4 = Spawn( "sound_emitter", (-4601, 12767, 1882) );
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wait 10;
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soundorg1 PlaySound( "roc_kpa_delta_clearallblastways" );
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soundorg2 PlaySound( "roc_kpa_delta_clearallblastways" );
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soundorg3 PlaySound( "roc_kpa_delta_clearallblastways" );
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soundorg4 PlaySound( "roc_kpa_delta_clearallblastways" );
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wait 10;
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soundorg1 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg2 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg3 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg4 PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 10;
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soundorg2 PlaySound( "roc_kpa_delta_30sectolaunch" );
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soundorg3 PlaySound( "roc_kpa_delta_30sectolaunch" );
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soundorg4 PlaySound( "roc_kpa_delta_30sectolaunch" );
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soundorg1 PlaySound( "roc_kpa_delta_30sectolaunch" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg2 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg3 PlaySound( "roc_kpa_delta_launchcommencing" );
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soundorg4 PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg2 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg3 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg4 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg2 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg3 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg4 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_countdown30" );
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soundorg2 PlaySound( "roc_kpa_delta_countdown30" );
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soundorg3 PlaySound( "roc_kpa_delta_countdown30" );
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soundorg4 PlaySound( "roc_kpa_delta_countdown30" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg2 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg3 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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soundorg4 PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_countdown20" );
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soundorg2 PlaySound( "roc_kpa_delta_countdown20" );
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soundorg3 PlaySound( "roc_kpa_delta_countdown20" );
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soundorg4 PlaySound( "roc_kpa_delta_countdown20" );
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wait 5;
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soundorg1 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg2 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg3 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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soundorg4 PlaySound( "roc_kpa_delta_notpossibletoabort" );
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level waittill( "rocket_1_10s_warning" );
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soundorg1 PlaySound( "roc_kpa_delta_countdown10" );
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soundorg2 PlaySound( "roc_kpa_delta_countdown10" );
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soundorg3 PlaySound( "roc_kpa_delta_countdown10" );
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soundorg4 PlaySound( "roc_kpa_delta_countdown10" );
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}
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base_delta_countdown_sfx()
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{
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level endon( "rocket_2_destroyed" );
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soundorg1 = Spawn( "sound_emitter", (-90160, 66944, 1473) );
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soundorg2 = Spawn( "sound_emitter", (-96288, 67504, 1473) );
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soundorg3 = Spawn( "sound_emitter", (-98120, 73424, 1473) );
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soundorg4 = Spawn( "sound_emitter", (-92672, 76224, 1473) );
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soundorg5 = Spawn( "sound_emitter", (-93072, 87504, 1651) );
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soundorg6 = Spawn( "sound_emitter", (-98624, 87904, 1651) );
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soundorg7 = Spawn( "sound_emitter", (-93456, 97616, 1651) );
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soundorg8 = Spawn( "sound_emitter", (-87232, 97472, 1651) );
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soundorg9 = Spawn( "sound_emitter", (-84368, 92656, 1651) );
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soundorg10 = Spawn( "sound_emitter", (-101328, 76768, 3419) );
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soundorg11 = Spawn( "sound_emitter", (-109584, 76240, 3419) );
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soundorg12 = Spawn( "sound_emitter", (-108448, 83376, 3419) );
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soundorg13 = Spawn( "sound_emitter", (-101360, 80992, 3419) );
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soundorgArray = [];
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soundorgArray = array_add( soundorgArray, soundorg1 );
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soundorgArray = array_add( soundorgArray, soundorg2 );
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soundorgArray = array_add( soundorgArray, soundorg3 );
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soundorgArray = array_add( soundorgArray, soundorg4 );
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soundorgArray = array_add( soundorgArray, soundorg5 );
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soundorgArray = array_add( soundorgArray, soundorg6 );
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soundorgArray = array_add( soundorgArray, soundorg7 );
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soundorgArray = array_add( soundorgArray, soundorg8 );
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soundorgArray = array_add( soundorgArray, soundorg9 );
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soundorgArray = array_add( soundorgArray, soundorg10 );
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soundorgArray = array_add( soundorgArray, soundorg11 );
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soundorgArray = array_add( soundorgArray, soundorg12 );
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soundorgArray = array_add( soundorgArray, soundorg13 );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_clearallblastways" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown30" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown20" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown10" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_clearallblastways" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_launchcommencing" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown30" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown20" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_countdown10" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_clearallblastways" );
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wait 5;
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speaker = getClosest( level._player.origin, soundorgArray );
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speaker PlaySound( "roc_kpa_delta_launchcommencing" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_30sectolaunch" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_launchcommencing" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_countdown30" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_proceedwithcountdown" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_countdown20" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_notpossibletoabort" );
|
|
wait 5;
|
|
speaker = getClosest( level._player.origin, soundorgArray );
|
|
speaker PlaySound( "roc_kpa_delta_countdown10" );
|
|
}
|
|
|