nx1-gsc-dump/maps/_drone_civilian.gsc

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#include maps\_utility;
#include common_scripts\utility;
#using_animtree( "generic_human" );
init()
{
// drone type specific stuff
level._drone_anims[ "neutral" ][ "stand" ][ "idle" ] = %casual_stand_idle;
level._drone_anims[ "neutral" ][ "stand" ][ "run" ] = %unarmed_scared_run;
level._drone_anims[ "neutral" ][ "stand" ][ "death" ] = %exposed_death;
level._attachPropsFunction = animscripts\civilian\civilian_init_common::attachProps;
// init the generic drone script
maps\_drone::initGlobals();
}