nx1-gsc-dump/maps/_nx_c102.gsc

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#include maps\_utility;
#include common_scripts\utility;
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
/*QUAKED script_vehicle_nx_c102 (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
maps\_nx_c102::main( "nx_vehicle_c102" );
include,nx_vehicle_c102
defaultmdl="nx_vehicle_c102"
default:"vehicletype" "nx_c102"
default:"script_team" "allies"
*/
main( model, type )
{
build_template( "nx_c102", model, type );
build_localinit( ::init_local );
build_life( 999, 500, 1500 );
build_team( "allies" );
build_light( model, "wingtip_green", "tag_fx_wing_l_green_steady", "misc/aircraft_light_wingtip_green", "running", 0.0 );
build_light( model, "wingtip_red", "tag_fx_wing_r_red_steady", "misc/aircraft_light_wingtip_red", "running", 0.05 );
build_light( model, "tail_red", "tag_fx_tail_white_blinking", "misc/aircraft_light_white_blink", "running", 0.05);
build_light( model, "white_blink", "tag_fx_belly_red_doubleblink", "misc/aircraft_light_red_blink", "running", 1.0 );
}
init_local()
{
maps\_vehicle::lights_on( "running" );
}
#using_animtree( "vehicles" );
set_vehicle_anims()
{
}
#using_animtree( "generic_human" );
setanims()
{
}