nx1-gsc-dump/maps/mp/mp_nx_galleria_fx.gsc
2024-09-04 23:46:54 +10:00

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//****************************************************************************
// **
// Confidential - (C) Activision Publishing, Inc. 2010 **
// **
//****************************************************************************
// **
// Module: FX Support **
// **
// Created: DATE - CREATOR **
// **
//****************************************************************************
//#include common_scripts\utility;
main()
{
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
level._effect[ "nx_smoke_plume_huge" ] = loadfx( "nx/smoke/nx_smoke_plume_huge" );
level._effect[ "nx_ash_cloud_heavy" ] = loadfx( "nx/misc/nx_ash_cloud_heavy" );
level._effect[ "nx_smoke_plume_huge_periph_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_preseed" );
level._effect[ "nx_smoke_plume_huge_periph_dark_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_dark_preseed" );
level._effect[ "nx_fire_building_large" ] = loadfx( "nx/fire/nx_fire_building_large" );
level._effect[ "nx_debri_paper_falling_building" ] = loadfx( "nx/misc/nx_debri_paper_falling_building" );
//level._effect[ "nx_ash_cloud_heavy_runner" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_runner" );
//level._effect[ "nx_godray_medium" ] = loadfx( "nx/misc/nx_godray_medium" );
//level._effect[ "nx_ash_cloud_heavy_parkinglot" ] = loadfx( "nx/misc/nx_ash_cloud_heavy_parkinglot" );
level._effect[ "nx_big_orange_glows" ] = loadfx( "nx/misc/nx_big_orange_glows" );
level._effect[ "nx_fire_building_distant" ] = loadfx( "nx/fire/nx_fire_building_distant" );
//level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" );
level._effect[ "dust_wind_fast_paper" ] = loadfx( "dust/dust_wind_fast_paper" );
level._effect[ "paper_falling_burning" ] = loadfx( "misc/paper_falling_burning" );
//level._effect[ "ground_fog" ] = loadfx( "dust/ground_fog" );
level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "paper_blowing_trash" ] = loadfx( "misc/paper_blowing_trash" );
level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
level._effect[ "nx_light_emergency_red" ] = loadfx( "nx/misc/nx_light_emergency_red" );
level._effect[ "nx_sparks_falling_runner" ] = loadfx( "nx/explosions/nx_sparks_falling_runner" );
level._effect[ "crawling_death_blood_smear" ] = loadfx( "impacts/blood_smear_decal" );
level._effect[ "blood_pool" ] = loadfx( "impacts/deathfx_bloodpool_generic" );
level._effect[ "nx_flesh_hit_splat_large" ] = loadfx( "impacts/nx_flesh_hit_splat_large" );
level._effect[ "nx_flesh_hit_splat" ] = loadfx( "impacts/nx_flesh_hit_splat" );
//level._effect[ "nx_gfx_godray_side" ] = loadfx( "nx/misc/nx_gfx_godray_side" );
//level._effect[ "nx_gfx_godray_side_small" ] = loadfx( "nx/misc/nx_gfx_godray_side_small" );
//level._effect[ "nx_gfx_godray_down" ] = loadfx( "nx/misc/nx_gfx_godray_down" );
level._effect[ "amb_smoke_add" ] = loadfx( "smoke/amb_smoke_add" );
level._effect[ "amb_smoke_blend" ] = loadfx( "smoke/amb_smoke_blend" );
level._effect[ "nx_godray_150" ] = loadfx( "nx/misc/nx_godray_150" );
level._effect[ "nx_godray_225_soft" ] = loadfx( "nx/misc/nx_godray_225_soft" );
level._effect[ "nx_godray_75" ] = loadfx( "nx/misc/nx_godray_75" );
level._effect[ "police_lights" ] = loadfx( "nx/misc/nx_light_police_lights" );
level._effect[ "nx_ash_cloud_light" ] = loadfx( "nx/misc/nx_ash_cloud_light" );
level._effect[ "nx_smoke_mid_bldg_preseed" ] = loadfx( "nx/smoke/nx_smoke_mid_bldg_preseed" );
level._effect[ "nx_trash_runner_1024" ] = loadfx( "nx/misc/nx_trash_runner_1024" );
if ( getdvar( "clientsideeffects" ) != "1" )
{
maps\createfx\mp_nx_galleria_fx::main();
}
}
//*******************************************************************
// *
// *
//*******************************************************************