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1559 lines
68 KiB
Plaintext
1559 lines
68 KiB
Plaintext
//****************************************************************************
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// **
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// Confidential - (C) Activision Publishing, Inc. 2010 **
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// **
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//****************************************************************************
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// **
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// Module: FX Support **
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// **
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// Created: DATE - CREATOR **
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// **
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//****************************************************************************
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#include maps\_utility;
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#include maps\_lights;
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#include common_scripts\utility;
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#include common_scripts\_nx_fx;
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#include maps\_anim;
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#include maps\_nx_vignette_util;
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#include maps\_vehicle;
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main()
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{
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fx_init_flags();
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if ( !getdvarint( "r_reflectionProbeGenerate" ) )
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maps\createfx\nx_rocket_fx::main();
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//Ambient FX
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//level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" );
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level._effect[ "nx_rocket_intro_lightglow" ] = loadfx( "nx/misc/nx_light_fake_white_small_lowflare" );
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level._effect[ "nx_light_white_small_lowflare" ] = loadfx( "nx/misc/nx_light_white_small_lowflare" );
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level._effect[ "nx_light_white_small_lowflare_blink" ] = loadfx( "nx/misc/nx_light_white_small_lowflare_blink" );
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level._effect[ "nx_light_blue_small" ] = loadfx( "nx/misc/nx_light_blue_small" );
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level._effect[ "intro_chopper_light"] = loadfx( "nx/lights/nx_light_rocket_intro_chopper");
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level._effect[ "nx_water_watefall_crash_runner_fast" ] = loadfx( "nx/water/nx_water_watefall_crash_runner_fast" );
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//intro fx
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level._effect[ "nx_antiair_runner_rocket_intro_close" ] = loadfx( "nx/misc/nx_antiair_runner_rocket_intro_close" );
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level._effect[ "nx_aa_explosion_large" ] = loadfx( "nx/explosions/nx_aa_explosion_large" );
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level._effect[ "c102_medium_afterburner" ] = loadfx( "nx/fire/nx_repel_looping_medium_afterburner" );
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level._effect[ "nx_rocket_jet_contrail_intro" ] = loadfx( "nx/smoke/nx_rocket_jet_contrail_intro" );
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//vehicle fx
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//level._effect[ "nx_car_headlight_beam_far" ] = loadfx( "nx/misc/nx_car_headlight_beam_far" );
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//level._effect[ "car_brakelight_btr80" ] = loadfx( "misc/car_brakelight_btr80" );
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//rocket fx
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level._effect[ "nx_explosion_rocket_01" ] = loadfx( "nx/explosions/nx_explosion_rocket_01" );
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level._effect[ "nx_smoke_rocket_blast_01" ] = loadfx( "nx/smoke/nx_smoke_rocket_blast_01" );
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level._effect[ "nx_sparks_rocket_fan" ] = loadfx( "nx/fire/nx_sparks_rocket_fan" );
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level._effect[ "nx_smoke_rocket_base_jet" ] = loadfx( "nx/smoke/nx_smoke_rocket_base_jet" );
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level._effect[ "nx_jet_rocket_afterburner_ignite" ] = loadfx( "nx/fire/nx_jet_rocket_afterburner_ignite" );
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level._effect[ "nx_smoke_rocket_afterburner_liftoff" ] = loadfx( "nx/smoke/nx_smoke_rocket_afterburner_liftoff" );
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level._effect[ "nx_smoke_rocket_exhaust_01" ] = loadfx( "nx/smoke/nx_smoke_rocket_exhaust_01" );
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level._effect[ "nx_rocket_railgun_hit_01" ] = loadfx( "nx/explosions/nx_rocket_railgun_hit_01" );
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level._effect[ "nx_explosion_rocket01" ] = loadfx( "nx/explosions/nx_explosion_rocket01" );
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level._effect[ "nx_explosion_rocket01_small" ] = loadfx( "nx/explosions/nx_explosion_rocket01_small" );
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level._effect[ "nx_fire_smoke_trail_emitter_rocket" ] = loadfx( "nx/fire/nx_fire_smoke_trail_emitter_rocket" );
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level._effect[ "nx_fire_smoke_trail_emitter_large" ] = loadfx( "nx/fire/nx_fire_smoke_trail_emitter_large" );
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level._effect[ "nx_explosion_rocket01_runner" ] = loadfx( "nx/explosions/nx_explosion_rocket01_runner" );
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level._effect[ "nx_explosion_rocket_01_child" ] = loadfx( "nx/explosions/nx_explosion_rocket_01_child" );
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level._effect[ "nx_light_rocket_prelaunch" ] = loadfx( "nx/misc/nx_light_rocket_prelaunch" );
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//Intro bomber explosions, etc
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level._effect[ "nx_explosion_rocket_intro_bombers" ] = loadfx( "nx/explosions/nx_explosion_rocket_intro_bombers" );
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level._effect[ "nx_antiair_runner_rocket_intro" ] = loadfx( "nx/misc/nx_antiair_runner_rocket_intro" );
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//secondary fx test stuff
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/*
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level._effect[ "nx_debri_rocket_gen" ] = loadfx( "nx/misc/nx_debri_rocket_gen" );
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level._effect[ "nx_debri_rocket_gen_mid" ] = loadfx( "nx/misc/nx_debri_rocket_gen_mid" );
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level._effect[ "nx_debri_rocket_gen_mid_far" ] = loadfx( "nx/misc/nx_debri_rocket_gen_mid_far" );
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level._effect[ "nx_debri_bunker_explode_01" ] = loadfx( "nx/misc/nx_debri_bunker_explode_01" );
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*/
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// level._effect[ "vehicle_explosion_slamraam" ] = LoadFX( "explosions/vehicle_explosion_slamraam" );
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// misc fx
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//level._effect[ "explosion_defualt" ] = LoadFX( "explosions/aa_explosion" );
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//level._effect[ "antiair_runner_cloudy" ] = loadfx( "misc/antiair_runner_cloudy" );
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level._effect[ "nx_explosion_silo" ] = loadfx( "nx/explosions/nx_explosion_silo" );
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//bridge fx
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level._effect[ "nx_rocket_exploding_pipes" ] = loadfx( "nx/explosions/nx_rocket_exploding_pipes" );
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level._effect[ "nx_rocket_vtol_explosion_bridge" ] = loadfx( "nx/explosions/nx_rocket_vtol_explosion_bridge" );
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// Cloud FX
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level._effect[ "cloud_bank_far_gulag" ] = LoadFX( "weather/cloud_bank_far_gulag" );
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level._effect[ "nx_cloud_fray" ] = LoadFX( "nx/weather/nx_cloud_fray" );
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level._effect[ "nx_cloud_fray_large" ] = LoadFX( "nx/weather/nx_cloud_fray_large" );
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level._effect[ "nx_cloud_fray_layer_large" ] = LoadFX( "nx/weather/nx_cloud_fray_layer_large" );
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//level._effect[ "nx_cloud_huge_light_preseed" ] = LoadFX( "nx/weather/nx_cloud_huge_light_preseed" );
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level._effect[ "nx_cloud_rocket_periph_01" ] = LoadFX( "nx/weather/nx_cloud_rocket_periph_01" );
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//level._effect[ "nx_fog_layer_large" ] = LoadFX( "nx/weather/nx_fog_layer_large" );
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//level._effect[ "nx_cloud_dark_line" ] = LoadFX( "nx/weather/nx_cloud_dark_line" );
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level._effect[ "nx_fog_upfog" ] = LoadFX( "nx/weather/nx_fog_upfog" );
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level._effect[ "nx_cloud_storm_fast_intro" ] = LoadFX( "nx/weather/nx_cloud_storm_fast_intro" );
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// level._effect[ "nx_cloud_rocket_periph_02" ] = LoadFX( "nx/weather/nx_cloud_rocket_periph_02" );
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//level._effect[ "nx_glow_rocket_warm_intro" ] = LoadFX( "nx/misc/nx_glow_rocket_warm_intro" );
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//test fx from forest fire
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//level._effect[ "nx_smoke_plume_large_03_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_large_03_preseed" );
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//level._effect[ "100ton_bomb_cheap" ] = loadfx( "nx/explosions/nx_110ton_bomb_cheap" );
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//level._effect[ "nx_smoke_wall_long_preseed" ] = LoadFX( "nx/smoke/nx_smoke_wall_long_preseed" );
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//level._effect[ "nx_smoke_wall_long_04_preseed" ] = LoadFX( "nx/smoke/nx_smoke_wall_long_04_preseed" );
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//level._effect[ "nx_smoke_wall_street_preseed" ] = LoadFX( "nx/smoke/nx_smoke_wall_street_preseed" );
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level._effect[ "nx_smoke_plume_huge" ] = LoadFX( "nx/smoke/nx_smoke_plume_huge" );
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//level._effect[ "nx_amb_smoke_blend_large" ] = LoadFX( "nx/smoke/nx_amb_smoke_blend_large" );
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//level._effect[ "nx_amb_smoke_blend_large_02" ] = LoadFX( "nx/smoke/nx_amb_smoke_blend_large_02" );
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//level._effect[ "nx_ash_cloud_light" ] = LoadFX( "nx/misc/nx_ash_cloud_light" );
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level._effect[ "nx_ash_cloud_heavy" ] = LoadFX( "nx/misc/nx_ash_cloud_heavy" );
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//level._effect[ "ash_turb_aftermath" ] = LoadFX( "weather/ash_turb_aftermath" );
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level._effect[ "nx_smoke_amb_scrolling_smoke" ] = loadfx( "nx/smoke/nx_smoke_amb_scrolling_smoke" );
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level._effect[ "nx_amb_smoke_plume_scattered_light_preseed" ] = loadfx( "nx/smoke/nx_amb_smoke_plume_scattered_light_preseed" );
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level._effect[ "nx_amb_smoke_scattered_light_large_preseed" ] = loadfx( "nx/smoke/nx_amb_smoke_scattered_light_large_preseed" );
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level._effect[ "nx_smoke_plume_periph_large_black" ] = loadfx( "nx/smoke/nx_smoke_plume_periph_large_black" );
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level._effect[ "nx_smoke_plume_periph_large_black_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_periph_large_black_preseed" );
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level._effect[ "nx_smoke_plume_huge_periph_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_preseed" );
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level._effect[ "nx_smoke_plume_huge_periph_dark_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_periph_dark_preseed" );
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level._effect[ "nx_amb_smoke_fastground" ] = loadfx( "nx/smoke/nx_amb_smoke_fastground" );
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level._effect[ "nx_amb_smoke_blend_large" ] = LoadFX( "nx/smoke/nx_amb_smoke_blend_large" );
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level._effect[ "nx_amb_smoke_blend_large_02" ] = LoadFX( "nx/smoke/nx_amb_smoke_blend_large_02" );
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level._effect[ "nx_fire_building_large" ] = LoadFX( "nx/fire/nx_fire_building_large" );
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level._effect[ "nx_debri_paper_falling_building" ] = LoadFX( "nx/misc/nx_debri_paper_falling_building" );
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level._effect[ "nx_ash_cloud_heavy_runner" ] = LoadFX( "nx/misc/nx_ash_cloud_heavy_runner" );
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level._effect[ "nx_smoke_street_fog_oriented" ] = LoadFX( "nx/smoke/nx_smoke_street_fog_oriented" );
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level._effect[ "nx_smoke_street_mid_periph" ] = LoadFX( "nx/smoke/nx_smoke_street_mid_periph" );
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level._effect[ "fire_light" ] = LoadFX( "nx/misc/nx_light_orange_large" );
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level._effect[ "fire_light_small" ] = LoadFX( "nx/misc/nx_light_orange_small" );
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//level._effect[ "blast_mark" ] = LoadFX( "nx/misc/nx_blast_mark_large" );
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//level._effect[ "blast_mark_02" ] = LoadFX( "nx/misc/nx_blast_mark_large_02" );
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level._effect[ "godray_large" ] = LoadFX( "nx/misc/nx_gfx_godray_side" );
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level._effect[ "godray_huge" ] = LoadFX( "nx/misc/nx_gfx_godray_side_huge" );
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level._effect[ "nx_godray_medium" ] = LoadFX( "nx/misc/nx_godray_medium" );
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//level._effect[ "nx_smoke_missilehits_periph" ] = LoadFX( "nx/smoke/nx_smoke_missilehits_periph" );
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//level._effect[ "nx_smoke_missilehits_periph_no_child" ] = LoadFX( "nx/smoke/nx_smoke_missilehits_periph_no_child" );
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level._effect[ "nx_fire_buildingtop_embers" ] = LoadFX( "nx/fire/nx_fire_buildingtop_embers" );
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level._effect[ "nx_fire_buildingtop_embers_preseed" ] = LoadFX( "nx/fire/nx_fire_buildingtop_embers_preseed" );
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level._effect[ "embers_whitehouse" ] = LoadFX( "fire/embers_whitehouse" );
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level._effect[ "nx_ash_cloud_heavy_parkinglot" ] = LoadFX( "nx/misc/nx_ash_cloud_heavy_parkinglot" );
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level._effect[ "nx_big_orange_glows" ] = LoadFX( "nx/misc/nx_big_orange_glows" );
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level._effect[ "nx_fire_tree_embers_preseed" ] = LoadFX( "nx/fire/nx_fire_tree_embers_preseed" );
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level._effect[ "nx_fire_buildingtop_03_preseed" ] = LoadFX( "nx/fire/nx_fire_buildingtop_03_preseed" );
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level._effect[ "battlefield_smokebank_S_warm" ] = LoadFX( "smoke/battlefield_smokebank_S_warm" );
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level._effect[ "nx_smoke_n_fire_plume_preseed" ] = LoadFX( "nx/smoke/nx_smoke_n_fire_plume_preseed" );
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level._effect[ "nx_smoke_n_fire_plume_small_preseed" ] = LoadFX( "nx/smoke/nx_smoke_n_fire_plume_small_preseed" );
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level._effect[ "nx_smoke_mid_bldg_preseed" ] = LoadFX( "nx/smoke/nx_smoke_mid_bldg_preseed" );
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level._effect[ "nx_fire_building_distant" ] = LoadFX( "nx/fire/nx_fire_building_distant" );
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//level._effect[ "nx_distortion_large" ] = loadfx( "nx/misc/nx_distortion_large" );
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//level._effect[ "amb_dust" ] = loadfx( "smoke/amb_dust" );
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//level._effect[ "amb_smoke_add" ] = loadfx( "smoke/amb_smoke_add" );
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level._effect[ "nx_smoke_lapse_amb_smoke" ] = LoadFX( "nx/smoke/nx_smoke_lapse_amb_smoke" );
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level._effect[ "nx_debri_paper_fast" ] = loadfx( "nx/misc/nx_debri_paper_fast" );
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level._effect[ "nx_gfx_godray_side" ] = LoadFX( "nx/misc/nx_gfx_godray_side" );
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level._effect[ "nx_gfx_godray_side_small" ] = LoadFX( "nx/misc/nx_gfx_godray_side_small" );
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level._effect[ "nx_gfx_godray_down" ] = LoadFX( "nx/misc/nx_gfx_godray_down" );
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level._effect[ "dust_outdoor_large" ] = LoadFX( "dust/dust_outdoor_large" );
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level._effect[ "dust_wind_fast_paper" ] = LoadFX( "dust/dust_wind_fast_paper" );
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level._effect[ "paper_falling_burning" ] = LoadFX( "misc/paper_falling_burning" );
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level._effect[ "ground_fog" ] = LoadFX( "dust/ground_fog" );
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level._effect[ "nx_embers_ambient_swirl" ] = LoadFX( "nx/fire/nx_embers_ambient_swirl" );
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//level._effect[ "nx_fire_test_tex" ] = LoadFX( "nx/fire/nx_fire_test_tex" );
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//level._effect[ "nx_smoke_wisp_tests" ] = LoadFX( "nx/fire/nx_smoke_wisp_tests" );
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level._effect[ "nx_smoke_billow_slow_small" ] = LoadFX( "nx/smoke/nx_smoke_billow_slow_small" );
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level._effect[ "nx_smoke_ground_wispy" ] = LoadFX( "nx/smoke/nx_smoke_ground_wispy" );
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level._effect[ "nx_embers_ambient_swirl" ] = LoadFX( "nx/fire/nx_embers_ambient_swirl" );
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level._effect[ "nx_smoke_plume_diffuse" ] = LoadFX( "nx/smoke/nx_smoke_plume_diffuse" );
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level._effect[ "nx_fire_ground_small_wind" ] = LoadFX( "nx/fire/nx_fire_ground_small_wind" );
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level._effect[ "nx_fire_tree_small_01" ] = LoadFX( "nx/fire/nx_fire_tree_small_01" );
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level._effect[ "nx_fire_tree_medium_01" ] = LoadFX( "nx/fire/nx_fire_tree_medium_01" );
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level._effect[ "nx_fire_ground_spots_medium_01" ] = LoadFX( "nx/fire/nx_fire_ground_spots_medium_01" );
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level._effect[ "nx_fire_tree_intense_small_01" ] = LoadFX( "nx/fire/nx_fire_tree_intense_small_01" );
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level._effect[ "nx_fire_wall_medium_01" ] = LoadFX( "nx/fire/nx_fire_wall_medium_01" );
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level._effect[ "nx_embers_ambient_swirl_local" ] = LoadFX( "nx/fire/nx_embers_ambient_swirl_local" );
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level._effect[ "nx_embers_ambient_swirl_local_small" ] = LoadFX( "nx/fire/nx_embers_ambient_swirl_local_small" );
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level._effect[ "nx_fire_wall_small_01" ] = LoadFX( "nx/fire/nx_fire_wall_small_01" );
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// nuke fx
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//level._effect[ "nx_explosion_nuke_01" ] = loadfx( "nx/explosions/nx_explosion_nuke_01" );
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level._effect[ "nx_explosion_nuke_02" ] = loadfx( "nx/explosions/nx_explosion_nuke_02" );
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level._effect[ "nx_explosion_nuke_02_reflection" ] = loadfx( "nx/explosions/nx_explosion_nuke_02_reflection" );
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level._effect[ "nx_explosion_nuke_shockwave_debri_01" ] = loadfx( "nx/explosions/nx_explosion_nuke_shockwave_debri_01" );
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level._effect[ "nx_rocket_trail_nuke_missile" ] = loadfx( "nx/smoke/nx_rocket_trail_nuke_missile" );
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level._effect[ "nx_rocket_rocketfuel_fire_base" ] = loadfx( "nx/fire/nx_rocket_rocketfuel_fire_base" );
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level._effect[ "nx_smoke_plume_huge_preseed" ] = loadfx( "nx/smoke/nx_smoke_plume_huge_preseed" );
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//water fx
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//level._effect[ "nx_water_tex_test" ] = loadfx( "nx/water/nx_water_tex_test" );
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level._effect[ "nx_water_wave_crash" ] = loadfx( "nx/water/nx_water_wave_crash" );
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level._effect[ "nx_water_wave_crash_small" ] = loadfx( "nx/water/nx_water_wave_crash_small" );
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level._effect[ "nx_water_wave_crash_runner" ] = loadfx( "nx/water/nx_water_wave_crash_runner" );
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//level._effect[ "nx_water_waveswash" ] = loadfx( "nx/water/nx_water_waveswash" );
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//level._effect[ "nx_water_waveswash02" ] = loadfx( "nx/water/nx_water_waveswash02" );
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//level._effect[ "nx_water_waveswash02_small" ] = loadfx( "nx/water/nx_water_waveswash02" );
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//level._effect[ "nx_water_waveswash_runner" ] = loadfx( "nx/water/nx_water_waveswash_runner" );
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//level._effect[ "nx_water_edge_turbulent" ] = loadfx( "nx/water/nx_water_edge_turbulent" );
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//level._effect[ "nx_water_edge_turbulent_long" ] = loadfx( "nx/water/nx_water_edge_turbulent_long" );
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level._effect[ "nx_blackhawk_minigun_water_default" ] = loadfx( "nx/treadfx/nx_blackhawk_minigun_water_default" );
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//heli crash fx
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level._effect[ "helicopter_explosion_secondary_small" ] = loadfx( "explosions/helicopter_explosion_secondary_small" );
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level._effect[ "fire_smoke_trail_L_emitter" ] = loadfx( "fire/fire_smoke_trail_L_emitter" );
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level._effect[ "helicopter_explosion" ] = loadfx( "explosions/helicopter_explosion" );
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level._effect[ "aerial_explosion_heli_large" ] = loadfx( "explosions/aerial_explosion_heli_large" );
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level._effect[ "nx_rocket_aa_heli" ] = loadfx( "nx/misc/nx_rocket_aa_heli" );
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level._effect[ "nx_rocket_heli_explosion_player" ] = loadfx( "nx/explosions/nx_rocket_heli_explosion_player" );
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//hanging fx
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level._effect[ "leaves_hanging_falling" ] = loadfx( "misc/leaves" );
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level._effect[ "nx_leaves_impact" ] = loadfx( "nx/misc/nx_leaves_impact" );
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level._effect[ "nx_embers_ambient_local_small" ] = loadfx( "nx/fire/nx_embers_ambient_local_small" );
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//robert temp fx for aa exit
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level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
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//hallway destruction
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level._effect[ "hallway_collapsing_major" ] = LoadFX( "misc/hallway_collapsing_major" );
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level._effect[ "hallway_collapsing_major_norocks" ] = LoadFX( "misc/hallway_collapsing_major_norocks" );
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level._effect[ "ceiling_rock_break" ] = LoadFX( "misc/ceiling_rock_break" );
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level._effect[ "nx_ceiling_dust_debri_rocket" ] = LoadFX( "nx/dust/nx_ceiling_dust_debri_rocket" );
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level._effect[ "nx_hallway_collapsing_big" ] = LoadFX( "nx/misc/nx_hallway_collapsing_big" );
|
|
|
|
//aa turret fx
|
|
level._effect[ "nx_rocket_aa_flash_view" ] = LoadFX( "nx/muzzleflashes/nx_rocket_aa_flash_view" );
|
|
|
|
//heli battle fx
|
|
level._effect[ "smoke_geotrail_hellfire" ] = LoadFX( "smoke/smoke_geotrail_hellfire" );
|
|
level._effect[ "cobra_rocket_flash_wv" ] = LoadFX( "muzzleflashes/cobra_rocket_flash_wv" );
|
|
level._effect[ "nx_heli_countermeasures" ] = LoadFX( "nx/smoke/nx_heli_countermeasures_02" );
|
|
|
|
// Flashlight
|
|
level._effect[ "flashlight" ] = LoadFX( "misc/flashlight_cargoship" );
|
|
|
|
thread treadfx_override();
|
|
thread sequence_ocean();
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|
|
sequence_ocean()
|
|
{
|
|
ocean_a = GetEnt( "ocean_water_a", "targetname" );
|
|
ocean_b = GetEnt( "ocean_water_b", "targetname" );
|
|
ocean_c = GetEnt( "ocean_water_c", "targetname" );
|
|
ocean_d = GetEnt( "ocean_water_d", "targetname" );
|
|
|
|
thread delete_ocean_a(ocean_a);
|
|
thread delete_ocean_b(ocean_b);
|
|
thread delete_ocean_c(ocean_c);
|
|
thread delete_ocean_d(ocean_d);
|
|
|
|
}
|
|
|
|
delete_ocean_a(ocean_obj)
|
|
{
|
|
flag_wait( "intro_delete_ocean_a" );
|
|
wait 5;
|
|
ocean_obj delete();
|
|
}
|
|
|
|
delete_ocean_b(ocean_obj)
|
|
{
|
|
flag_wait( "intro_delete_ocean_b" );
|
|
wait 48;
|
|
ocean_obj delete();
|
|
}
|
|
|
|
delete_ocean_c(ocean_obj)
|
|
{
|
|
flag_wait( "intro_delete_ocean_c" );
|
|
wait 48;
|
|
ocean_obj delete();
|
|
}
|
|
|
|
delete_ocean_d(ocean_obj)
|
|
{
|
|
flag_wait( "intro_delete_ocean_d" );
|
|
wait 8;
|
|
ocean_obj delete();
|
|
}
|
|
|
|
|
|
ocean_anim()
|
|
{
|
|
if ( !getdvarint( "r_reflectionProbeGenerate" ) )
|
|
{
|
|
ocean_objs = GetEntArray( "ocean_anim", "script_noteworthy" ); // get my object
|
|
for ( i=0; i<ocean_objs.size; i++ )
|
|
{
|
|
ocean_objs[i].animname = "ocean_idle";
|
|
ocean_objs[i] assign_animtree();
|
|
ocean_objs[i] thread play_ocean_anim( RandomFloat(5.0) );
|
|
}
|
|
}
|
|
}
|
|
|
|
play_ocean_anim(wait_timer)
|
|
{
|
|
wait wait_timer;
|
|
self SetAnim(self getAnim("nx_rocket_ocean_idle_0"), 1.0, 0.1, 0.15);
|
|
}
|
|
|
|
hanging_amb_fx()
|
|
{
|
|
//wait 1;
|
|
//iPrintLnBold("hanging_amb_fx");
|
|
exploder("hanging_amb_fx");
|
|
}
|
|
|
|
vtol_explode_fx( ec_vtol_destroyed )
|
|
{
|
|
//iPrintLnBold("hanging_amb_fx");
|
|
PlayFXOnTag( level._effect[ "nx_rocket_vtol_explosion_bridge" ], ec_vtol_destroyed, "tag_body");
|
|
wait 0.1;
|
|
//PlayFXOnTag( level._effect[ "helicopter_explosion" ], ec_vtol_destroyed, "tag_deathfx");
|
|
//wait 0.1;
|
|
//PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], ec_vtol_destroyed, "elevator_jnt");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], ec_vtol_destroyed, "tag_left_wing");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], ec_vtol_destroyed, "tag_front_flame_fx");
|
|
//wait 0.1;
|
|
//PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], ec_vtol_destroyed, "tag_engine_right");
|
|
//wait 3;
|
|
}
|
|
|
|
vtol_bridge_missile_fx( bridge_missile )
|
|
{
|
|
/* iPrintLnBold("bridge missile"); */
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "smoke_geotrail_hellfire" ], bridge_missile, "tag_fx");
|
|
}
|
|
|
|
rocket01_gantrylights_fx()
|
|
{
|
|
// Get all Ents in the Gantry prefab
|
|
gantry_parts = GetEntArray ("gantry_inner_1", "script_noteworthy");
|
|
|
|
foreach( part in gantry_parts )
|
|
{
|
|
if( part.classname == "script_brushmodel" || part.classname == "script_model")
|
|
{
|
|
if( part DoesTagExistOnEntity( "tag_fx_gantrylight_001" ) == 1 && part DoesTagExistOnEntity( "tag_fx_gantrylight_002" ) == 1)
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_001");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_002");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_003");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_004");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_005");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_006");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_007");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_008");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_009");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_010");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rocket02_gantrylights_fx()
|
|
{
|
|
// Get all Ents in the Gantry prefab
|
|
gantry_parts = GetEntArray ("gantry_inner_2", "script_noteworthy");
|
|
|
|
foreach( part in gantry_parts )
|
|
{
|
|
if( part.classname == "script_brushmodel" || part.classname == "script_model")
|
|
{
|
|
if( part DoesTagExistOnEntity( "tag_fx_gantrylight_001" ) == 1 && part DoesTagExistOnEntity( "tag_fx_gantrylight_002" ) == 1)
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_001");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_002");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_003");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_004");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_005");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_006");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_007");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_008");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_009");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_010");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rocket03_gantrylights_fx()
|
|
{
|
|
// Get all Ents in the Gantry prefab
|
|
gantry_parts = GetEntArray ("gantry_inner_3", "script_noteworthy");
|
|
|
|
foreach( part in gantry_parts )
|
|
{
|
|
if( part.classname == "script_brushmodel" || part.classname == "script_model")
|
|
{
|
|
if( part DoesTagExistOnEntity( "tag_fx_gantrylight_001" ) == 1 && part DoesTagExistOnEntity( "tag_fx_gantrylight_002" ) == 1)
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_001");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_002");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_003");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_004");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_005");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_006");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_007");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_008");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_009");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_010");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
rocket04_gantrylights_fx()
|
|
{
|
|
// Get all Ents in the Gantry prefab
|
|
gantry_parts = GetEntArray ("gantry_inner_4", "script_noteworthy");
|
|
|
|
foreach( part in gantry_parts )
|
|
{
|
|
if( part.classname == "script_brushmodel" || part.classname == "script_model")
|
|
{
|
|
if( part DoesTagExistOnEntity( "tag_fx_gantrylight_001" ) == 1 && part DoesTagExistOnEntity( "tag_fx_gantrylight_002" ) == 1)
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_001");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_002");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_003");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_004");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_005");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_006");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_007");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_008");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_009");
|
|
wait 0.01;
|
|
PlayFXOnTag( level._effect[ "nx_light_white_small_lowflare" ], part, "tag_fx_gantrylight_010");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
intro_bombers_fx( bomber_01, bomber_02, bomber_03, bomber_04 )
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_01, "tag_fx_wing_r_red_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_01, "tag_fx_wing_l_green_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_02, "tag_fx_wing_r_red_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_02, "tag_fx_wing_l_green_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_03, "tag_fx_wing_r_red_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_03, "tag_fx_wing_l_green_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_04, "tag_fx_wing_r_red_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_jet_contrail_intro" ], bomber_04, "tag_fx_wing_l_green_steady");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_01, "tag_fx_enginesmoke_01");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_01, "tag_fx_enginesmoke_02");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_01, "tag_fx_enginesmoke_03");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_01, "tag_fx_enginesmoke_04");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_02, "tag_fx_enginesmoke_01");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_02, "tag_fx_enginesmoke_02");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_02, "tag_fx_enginesmoke_03");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_02, "tag_fx_enginesmoke_04");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_03, "tag_fx_enginesmoke_01");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_03, "tag_fx_enginesmoke_02");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_03, "tag_fx_enginesmoke_03");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_03, "tag_fx_enginesmoke_04");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_04, "tag_fx_enginesmoke_01");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_04, "tag_fx_enginesmoke_02");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_04, "tag_fx_enginesmoke_03");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "c102_medium_afterburner" ], bomber_04, "tag_fx_enginesmoke_04");
|
|
wait 25;
|
|
//iPrintLnBold("intro_bombers_fx");
|
|
exploder("bomber_aa");
|
|
wait 2.3;
|
|
exploder("bomber_aa_close");
|
|
}
|
|
|
|
base_delta_heli_crash_01( chopper_battle_delta_bh_03 )
|
|
{
|
|
self endon( "death" );
|
|
|
|
//wait 5;
|
|
//iPrintLnBold("heli_crash");
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], chopper_battle_delta_bh_03, "elevator_jnt");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion" ], chopper_battle_delta_bh_03, "tag_origin");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], chopper_battle_delta_bh_03, "tag_origin");
|
|
}
|
|
|
|
chopper_fly_over_fx( woods_chopper_fly_over_blackhawk )
|
|
{
|
|
//iPrintLnBold("chopper fx");
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], woods_chopper_fly_over_blackhawk, "tag_deathfx");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], woods_chopper_fly_over_blackhawk, "elevator_jnt");
|
|
}
|
|
|
|
heli_battle_first_missile( opfor_heli_missile_01 )
|
|
{
|
|
//iPrintLnBold("first_missile");
|
|
//PlayFXOnTag( level._effect[ "cobra_rocket_flash_wv" ], opfor_heli_missile_01, "tag_origin");
|
|
//wait 0.2;
|
|
PlayFXOnTag( level._effect[ "smoke_geotrail_hellfire" ], opfor_heli_missile_01, "tag_origin");
|
|
//wait 6;
|
|
//StopFXOnTag( level._effect[ "smoke_geotrail_hellfire" ], opfor_heli_missile_01, "tag_origin");
|
|
}
|
|
|
|
heli_battle_second_missile( opfor_heli_missile_02 )
|
|
{
|
|
//iPrintLnBold("second_missile");
|
|
//PlayFXOnTag( level._effect[ "cobra_rocket_flash_wv" ], opfor_heli_missile_02, "tag_origin");
|
|
//wait 0.2;
|
|
PlayFXOnTag( level._effect[ "smoke_geotrail_hellfire" ], opfor_heli_missile_02, "tag_origin");
|
|
//wait 5;
|
|
//StopFXOnTag( level._effect[ "smoke_geotrail_hellfire" ], opfor_heli_missile_02, "tag_origin");
|
|
}
|
|
|
|
heli_battle_countermeasures( blackhawk_01 )
|
|
{
|
|
//iPrintLnBold("countermeasures");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_heli_countermeasures" ], level.bridge_intro_ally, "tag_origin");
|
|
//wait 5;
|
|
//StopFXOnTag( level._effect[ "nx_heli_countermeasures" ], blackhawk_01, "tag_origin");
|
|
}
|
|
|
|
heli_battle_missile_hit( blackhawk_01 )
|
|
{
|
|
//iPrintLnBold("missile_hit");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion" ], level.bridge_intro_ally, "tag_origin");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], level.bridge_intro_ally, "elevator_jnt");
|
|
}
|
|
|
|
heli_battle_heli_crash( blackhawk_01 )
|
|
{
|
|
//iPrintLnBold("crash");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], level.bridge_intro_ally, "tag_origin");
|
|
}
|
|
|
|
heli_battle_first_missile_launch_fx( opfor_heli_01 )
|
|
{
|
|
//iPrintLnBold("launch");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "cobra_rocket_flash_wv" ], opfor_heli_01, "tag_flash_2");
|
|
}
|
|
|
|
heli_battle_first_missile_launch_02_fx( opfor_heli_01 )
|
|
{
|
|
//iPrintLnBold("launch_02");
|
|
//wait 0.1;
|
|
PlayFXOnTag( level._effect[ "cobra_rocket_flash_wv" ], opfor_heli_01, "tag_flash_22");
|
|
}
|
|
|
|
hanging_leaves_fx()
|
|
{
|
|
//iPrintLnBold("falling leaves");
|
|
exploder("leaves_hanging_falling");
|
|
wait 7;
|
|
//iPrintLnBold("leaves impact");
|
|
exploder("leaves_impact");
|
|
}
|
|
|
|
heli_01_hit_fx( nuke_crash_chopper2 )
|
|
{
|
|
wait 29;
|
|
//iPrintLnBold("chopper2 start");
|
|
//exploder("heli_crash_aa");
|
|
wait 4;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion" ], nuke_crash_chopper2, "tag_deathfx");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper2, "elevator_jnt");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], nuke_crash_chopper2, "elevator_jnt");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper2, "tag_engine_left");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper2, "tag_engine_right");
|
|
wait 3;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], nuke_crash_chopper2, "tag_deathfx");
|
|
|
|
//StopFXOnTag( level._effect[ "nx_c102_phalanx_runner" ], blackhawk_tp, "tag_c102_phalanx_l");
|
|
}
|
|
|
|
heli_03_hit_fx( nuke_crash_chopper3 )
|
|
{
|
|
wait 37;
|
|
//iPrintLnBold("chopper2 start");
|
|
//exploder("heli_crash_aa");
|
|
//wait 1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion" ], nuke_crash_chopper3, "tag_deathfx");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper3, "elevator_jnt");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "fire_smoke_trail_L_emitter" ], nuke_crash_chopper3, "elevator_jnt");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper3, "tag_engine_left");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], nuke_crash_chopper3, "tag_engine_right");
|
|
wait 3;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], nuke_crash_chopper3, "tag_deathfx");
|
|
|
|
//StopFXOnTag( level._effect[ "nx_c102_phalanx_runner" ], blackhawk_tp, "tag_c102_phalanx_l");
|
|
}
|
|
|
|
heli_02_hit_fx( blackhawk_player )
|
|
{
|
|
wait 37.5;
|
|
//iPrintLnBold("player_chopper_start");
|
|
//exploder("heli_crash_aa_02");
|
|
//wait 3;
|
|
//iPrintLnBold("heli02");
|
|
PlayFXOnTag( level._effect[ "nx_rocket_heli_explosion_player" ], blackhawk_player, "tag_deathfx");
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], blackhawk_player, "elevator_jnt");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 0.5, level._player.origin, 5000 );
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], blackhawk_player, "elevator_jnt");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], blackhawk_player, "tag_deathfx");
|
|
wait 0.1;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], blackhawk_player, "tag_engine_left");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 0.5, level._player.origin, 5000 );
|
|
wait 0.3;
|
|
PlayFXOnTag( level._effect[ "helicopter_explosion_secondary_small" ], blackhawk_player, "tag_engine_right");
|
|
wait 7;
|
|
PlayFXOnTag( level._effect[ "aerial_explosion_heli_large" ], blackhawk_player, "tag_deathfx");
|
|
Earthquake( .5, 2, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
|
|
//StopFXOnTag( level._effect[ "nx_c102_phalanx_runner" ], blackhawk_tp, "tag_c102_phalanx_l");
|
|
}
|
|
|
|
nuke_fx()
|
|
{
|
|
wait 23.3;
|
|
//iPrintLnBold("got nuke");
|
|
exploder("nuke_explosion");
|
|
}
|
|
|
|
nuke_missiles_fx( nuke_crash_missile1, nuke_crash_missile2, nuke_crash_missile3 )
|
|
{
|
|
wait 11;
|
|
//iPrintLnBold("got missiles");
|
|
|
|
PlayFXOnTag( level._effect[ "nx_rocket_trail_nuke_missile" ], nuke_crash_missile1, "tag_origin" );
|
|
wait .5;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_trail_nuke_missile" ], nuke_crash_missile2, "tag_origin" );
|
|
wait 0.05;
|
|
PlayFXOnTag( level._effect[ "nx_rocket_trail_nuke_missile" ], nuke_crash_missile3, "tag_origin" );
|
|
}
|
|
|
|
treadfx_override()
|
|
{
|
|
|
|
flying_tread_fx = "nx/treadfx/nx_blackhawk_minigun_water_default";
|
|
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "brick", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "bark", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "carpet", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "cloth", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "concrete", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "dirt", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "flesh", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "foliage", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "glass", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "grass", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "gravel", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "ice", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "metal", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "mud", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "paper", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "plaster", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "rock", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "sand", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "snow", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "slush", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "water", flying_tread_fx );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "wood", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "asphalt", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "ceramic", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "plastic", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "rubber", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "cushion", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "fruit", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "painted metal", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "default", undefined );
|
|
maps\_treadfx::setvehiclefx( "nx_blackhawk_minigun", "none", undefined );
|
|
|
|
}
|
|
|
|
/*
|
|
rocket_01_prelaunch_fx()
|
|
{
|
|
// This script should end early if the rocket gets destroyed
|
|
level endon( "rocket_1_destroyed" );
|
|
|
|
flag_wait( "chopper_ride_starting_rocket_one_loop" );
|
|
//iPrintLnBold("got rocket 1");
|
|
wait 8;
|
|
exploder("rocketlaunch01_base_smoke_jets");
|
|
exploder("rocketlaunch01_base_sparkjets");
|
|
wait 8;
|
|
exploder("rocketlaunch01_jet_ignite");
|
|
wait 2;
|
|
exploder("rocketlaunch01_exhaust");
|
|
wait 9;
|
|
//PlayFXOnTag( level._effect[ "nx_smoke_rocket_afterburner_liftoff" ], rocket, "tag_origin" );
|
|
wait 1;
|
|
|
|
exploder("rocketlaunch01_blast");
|
|
//rocket MoveTo( rocket.origin + (0,0,30000), 40, 5, 0.1 );
|
|
//rocket playloopsound("rocket_launch_loop");//looping rocket sound for when it goes in the air forever
|
|
|
|
// Stop FX with:
|
|
wait 12;
|
|
stop_exploder_nx( "rocketlaunch01_base_smoke_jets" );
|
|
stop_exploder_nx( "rocketlaunch01_base_sparkjets" );
|
|
stop_exploder_nx( "rocketlaunch01_jet_ignite" );
|
|
stop_exploder_nx( "rocketlaunch01_blast" );
|
|
stop_exploder_nx( "rocketlaunch01_exhaust" );
|
|
}
|
|
*/
|
|
|
|
fallenrocket_fx()
|
|
{
|
|
//flag_wait( "base_echo_wave_player" );
|
|
exploder("fallenrocket_fx");
|
|
}
|
|
|
|
fallenrocket_fx_cleanup()
|
|
{
|
|
flag_wait( "base_echo_exit" );
|
|
stop_exploder_nx( "fallenrocket_fx" );
|
|
}
|
|
|
|
rocket_introfx_cleanup()
|
|
{
|
|
//flag_wait( "base_echo_exit" );
|
|
flag_wait( "chopper_path_entering_base_alpha" );
|
|
//iPrintLnBold("got intro cleanup");
|
|
fx_delete_createFXEnt_by_vol( "rocket_introfx_volume", true, true );
|
|
wait 0.5;
|
|
fx_delete_createFXEnt_by_vol( "rocket_introfx_volume_02", true, true );
|
|
}
|
|
rocket_introfx_cleanup_delta()
|
|
{
|
|
//flag_wait( "base_echo_exit" );
|
|
flag_wait( "flag_entered_base_delta" );
|
|
//iPrintLnBold("got intro cleanup delta");
|
|
fx_delete_createFXEnt_by_vol( "rocket_introfx_volume", true, true );
|
|
wait 0.5;
|
|
fx_delete_createFXEnt_by_vol( "rocket_introfx_volume_02", true, true );
|
|
}
|
|
|
|
forest_fire_fx()
|
|
{
|
|
flag_wait( "turret_control_complete" );
|
|
exploder("forestfire_fx");
|
|
}
|
|
|
|
rocket_01_hit_fx( rocket_one )
|
|
{
|
|
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play ground big explosion.
|
|
//Iprintlnbold( "AUDIO: GROUND ROCKET 1 EXPL" );
|
|
rocket_one PlaySound( "scn_rocket_lrgrocket_ground_expl" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_012_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_010_1");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
rocket_one PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_one.origin[ 2 ] < -30 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket01_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket01_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket01_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_02_hit_fx( rocket_two )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
|
|
//Audio: Play ground big explosion
|
|
//Iprintlnbold( "AUDIO: GROUND ROCKET 2 EXPL" );
|
|
rocket_two PlaySound( "scn_rocket_lrgrocket_ground_expl" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_021_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_022_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_020_1");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_021_1");
|
|
rocket_two PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_two.origin[ 2 ] < -150 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket02_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket02_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket02_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_03_hit_fx( rocket_three )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play ground big explosion
|
|
//Iprintlnbold( "AUDIO: GROUND ROCKET 3 EXPL" );
|
|
rocket_three PlaySound( "scn_rocket_lrgrocket_ground_expl" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_031_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_032_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_030_1");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_031_1");
|
|
rocket_three PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_three.origin[ 2 ] < 1800 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket03_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket03_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket03_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_04_hit_fx( rocket_four )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play ground big explosion
|
|
//Iprintlnbold( "AUDIO: GROUND ROCKET 4 EXPL" );
|
|
rocket_four PlaySound( "scn_rocket_lrgrocket_ground_expl" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_042_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_040_1");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
rocket_four PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_four.origin[ 2 ] < 190 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket04_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket04_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket04_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_01_launch_hit_fx( rocket_one )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play launch explosion 01
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 1 EXPL_01" );
|
|
rocket_one PlaySound( "scn_rocket_lrgrocket_launch_expl_01" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_012_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_010_1");
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_one, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
rocket_one PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_one.origin[ 2 ] < 8 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
|
|
//Audio: Play launch explosion 02
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 1 EXPL_02" );
|
|
rocket_one PlaySound( "scn_rocket_lrgrocket_launch_expl_02" );
|
|
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket01_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket01_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket01_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_02_launch_hit_fx( rocket_two )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play launch explosion 01
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 2 EXPL_01" );
|
|
rocket_two PlaySound( "scn_rocket_lrgrocket_launch_expl_01" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_012_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_010_1");
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_two, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
rocket_two PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_two.origin[ 2 ] < 0 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
|
|
//Audio: Play launch explosion 02
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 2 EXPL_02" );
|
|
rocket_two PlaySound( "scn_rocket_lrgrocket_launch_expl_02" );
|
|
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket02_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket02_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket02_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_03_launch_hit_fx( rocket_three )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play launch explosion 01
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 3 EXPL_01" );
|
|
rocket_three PlaySound( "scn_rocket_lrgrocket_launch_expl_01" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_012_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_010_1");
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_three, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
rocket_three PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_three.origin[ 2 ] < 2300 )
|
|
{
|
|
//Audio: Play launch explosion 01
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 3 EXPL_02" );
|
|
rocket_three PlaySound( "scn_rocket_lrgrocket_launch_expl_02" );
|
|
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket03_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket03_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket03_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
rocket_04_launch_hit_fx( rocket_four )
|
|
{
|
|
if( isDefined( level.active_rail_shot ))
|
|
{
|
|
//iPrintLnBold("got rocket sauce");
|
|
missile_angles = level.active_rail_shot.angles;
|
|
forward = anglestoforward( missile_angles ) * -1;
|
|
//MagicBullet( "nx_rocket_railgun_secondary", self.origin, self.origin + forward );
|
|
PlayFX( level._effect[ "nx_rocket_railgun_hit_01" ], level.active_rail_shot.origin, forward );
|
|
}
|
|
|
|
//Audio: Play launch explosion 01
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 4 EXPL_01" );
|
|
rocket_four PlaySound( "scn_rocket_lrgrocket_launch_expl_01" );
|
|
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_012_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_010_1");
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_four, "j_nx_pr_rocket_shuttle_exp1_011_1");
|
|
rocket_four PlaySound( "scn_rocket_lrgrocket_runner_expl" );
|
|
|
|
while ( true )
|
|
{
|
|
if ( rocket_four.origin[ 2 ] < 200 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
//Audio: Play launch explosion 02
|
|
//Iprintlnbold( "AUDIO: LAUNCH ROCKET 4 EXPL_02" );
|
|
rocket_four PlaySound( "scn_rocket_lrgrocket_launch_expl_02" );
|
|
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket04_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket04_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket04_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
}
|
|
|
|
aa_rocket_hit_fx( rocket_four_p1, rocket_four_p2, rocket_four_p3 )
|
|
{
|
|
PlayFXOnTag( level._effect[ "nx_rocket_railgun_hit_01" ], rocket_four_p2, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
quakeobj = spawn( "script_origin", level._player.origin );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 1.0, level._player.origin, 5000 );
|
|
wait 1;
|
|
PlayFXOnTag( level._effect[ "nx_explosion_rocket_01" ], rocket_four_p2, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
wait 2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four_p2, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_rocket" ], rocket_four_p3, "j_nx_pr_rocket_shuttle_exp1_042_1");
|
|
wait 0.2;
|
|
PlayFXOnTag( level._effect[ "nx_fire_smoke_trail_emitter_large" ], rocket_four_p1, "j_nx_pr_rocket_shuttle_exp1_040_1");
|
|
//wait 1;
|
|
//PlayFXOnTag( level._effect[ "nx_explosion_rocket01_runner" ], rocket_four_p2, "j_nx_pr_rocket_shuttle_exp1_041_1");
|
|
|
|
/*
|
|
while ( true )
|
|
{
|
|
if ( rocket_four_p1.origin[ 2 ] < -20 )
|
|
{
|
|
//iPrintLnBold("roooockkettt");
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
exploder("rocket04_explosion_small");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 2.0;
|
|
exploder("rocket04_explosion_small_02");
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .3, 1.0, level._player.origin, 5000 );
|
|
wait 4.5;
|
|
exploder("rocket04_explosion");
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
Earthquake( .5, 2.5, level._player.origin, 5000 );
|
|
wait 0.5;
|
|
quakeobj PlayRumbleOnEntity( "artillery_rumble" );
|
|
break;
|
|
}
|
|
wait 0.05;
|
|
}
|
|
*/
|
|
}
|
|
|
|
fx_init_flags()
|
|
{
|
|
// flags you're using need to be initialized
|
|
//flag_init( "flag_hanging_ext_01" );
|
|
//flag_init( "flag_turret_int_01" );
|
|
flag_init( "intro_delete_ocean_a" );
|
|
flag_init( "intro_delete_ocean_b" );
|
|
flag_init( "intro_delete_ocean_c" );
|
|
flag_init( "intro_delete_ocean_d" );
|
|
}
|
|
|
|
fx_vision_fog_init()
|
|
{
|
|
thread set_intro_chopper_light();
|
|
thread trigger_vf_default();
|
|
thread trigger_vf_base_alpha();
|
|
thread trigger_vf_bridge();
|
|
thread trigger_vf_crash();
|
|
thread trigger_vf_base_delta();
|
|
thread trigger_vf_hanging();
|
|
// NX_ROCKET_GREENLIGHT: Removing unnecessary sections
|
|
//thread trigger_vf_rescue();
|
|
//thread trigger_vf_turret_base();
|
|
//thread trigger_vf_turret_destroyed();
|
|
}
|
|
|
|
// set the vision and fog settings for the default exterior
|
|
set_default_vision_and_fog(transition_time)
|
|
{
|
|
SetSavedDvar( "sm_sunSampleSizeNear", 2.0 );
|
|
VisionSetNaked("nx_rocket", transition_time);
|
|
//setExpFog (<Near Plane>, <Half Plane>, <Fog Color.R>, <Fog Color.G>, <Fog Color.B>,<Maximum Opacity>, <Transition Time>, <Mult Fog Blend Value>, <mulBlend2>
|
|
//<NearMultFogColor.R>, <NearMultFogColor.G>, <NearMultFogColor.B>, <FarMultFogColor.R>,<FarMultFogColor.G>, <FarMultFogColor.B>,
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//<sunRed>, <sunGreen>, <sunBlue>, <sunDir>, <sunBeginFadeAngle>, <sunEndFadeAngle>, <sunFogScale>);
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|
setExpFog( 25100, 60000, 0.4901961, 0.5764706, 0.6156863, 0.56, transition_time, 0.3249, 0, 1, 1, 1, 0.5490196, 0.654902, 0.7764706, 0.7372549, 0.7019608, 0.827451, ( 0.8, 0.5, 0 ), 0, 110, 0.54 );
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// fx_set_skyfog( height_start, height_end, height_blend, transition_time );
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fx_set_skyfog( 1.5, 3, 0.85, transition_time );
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|
}
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|
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|
set_intro_chopper_light()
|
|
{
|
|
flag_wait( "started_intro_anim" );
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|
if( level.playerHeli DoesTagExistOnEntity( "tag_ai_turret_mount_l" ) == 1 )
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|
{
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|
//println("Tag Exists");
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|
PlayFXOnTag( level._effect[ "intro_chopper_light" ], level.playerHeli, "tag_ai_turret_mount_l");
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|
//wait 0.01;
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|
}
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|
}
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|
|
|
// set the vision and fog settings for base alpha
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|
set_base_alpha_vision_and_fog(transition_time)
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|
{
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|
VisionSetNaked("nx_rocket_intro", transition_time);
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|
setExpFog( 1444, 27437, 0.5254902, 0.5372549, 0.6078432, 0.1805, transition_time, 0.7436, 0, 0.5058824, 0.5058824, 0.5058824, 0.4352941, 0.4352941, 0.5176471, 0.5529412, 0.5058824, 0.4627451, ( 0.978427, 0.0227989, 0.205329 ), 33, 87, 1.19 );
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|
}
|
|
|
|
// set the vision and fog settings for bridge
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|
set_bridge_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket_bridge", transition_time);
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|
//setExpFog( 7581, 36462, 0.5411765, 0.5490196, 0.5921569, 0.8411667, 0, 0.4801, 0, 0.5647059, 0.5647059, 0.5647059, 0.3411765, 0.3411765, 0.4078431, 0.5529412, 0.5058824, 0.4627451, ( 0.978427, 0.0227989, 0.205329 ), 33, 87, 1.19 );
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|
setExpFog( 4693, 24694, 0.8666667, 0.8666667, 0.8666667, 0.4621, transition_time, 0.9314, 0, 0.563, 0.563, 0.563, 0.454902, 0.4784314, 0.5450981, 0.7529412, 0.7529412, 0.7529412, ( 0.7965, 0.5273, 0.2960 ), 36, 80, 3.0 );
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|
}
|
|
|
|
set_crash_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket_crash", transition_time);
|
|
setExpFog( 3249, 34622, 0.854902, 0.854902, 0.854902, 0.212667, transition_time, 0.9314, 0, 0.563, 0.563, 0.563, 0.3333333, 0.3607843, 0.4235294, 0.7529412, 0.7529412, 0.7529412, ( 0.7965, 0.5273, 0.2960 ), 36, 80, 3.0 );
|
|
}
|
|
|
|
set_base_delta_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket_delta", transition_time);
|
|
setExpFog( 3249, 34622, 0.854902, 0.854902, 0.854902, 0.212667, transition_time, 0.9314, 0, 0.563, 0.563, 0.563, 0.3333333, 0.3607843, 0.4235294, 0.7529412, 0.7529412, 0.7529412, ( 0.7965, 0.5273, 0.2960 ), 36, 80, 3.0 );
|
|
}
|
|
|
|
// set the vision and fog settings for the exterior hanging section
|
|
set_hanging_vision_and_fog(transition_time)
|
|
{
|
|
SetSavedDvar( "sm_sunSampleSizeNear", 0.25 );
|
|
VisionSetNaked("nx_rocket_hanging", transition_time);
|
|
setExpFog( 2888, 9568, 0.8235294, 0.7372549, 0.5764706, .25, transition_time, 0.148, 0, 1, 1, 1, 0.1411765, 0.1215686, 0.07450981 );
|
|
}
|
|
|
|
// set the vision and fog settings for base alpha
|
|
set_turret_base_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket", transition_time);
|
|
setExpFog( 920, 9930, 0.7058824, 0.7058824, 0.7058824, 0.1924, transition_time, 0.81, 0, 0.6784314, 0.6784314, 0.6784314, 0.4705882, 0.4705882, 0.4705882, 0.3411765, 0.3803922, 0.3921569, ( 0, 0, -1 ), 85, 95, 0); //5.69 );
|
|
//setExpFog( 700, 9929, 0.7019608, 0.7019608, 0.7019608, 0.1696667, 0, 0.7833667, 0, 0.6745098, 0.6745098, 0.6745098, 0.4666667, 0.4666667, 0.4666667, 0.3372549, 0.3764706, 0.3921569, ( 0, 0, -1 ), 0, 95, 0 );
|
|
fx_set_skyfog(0.3, 0.8, 0.5, transition_time);
|
|
}
|
|
|
|
set_turret_destroyed_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket", transition_time);
|
|
setExpFog( 300, 8665, 0.7019608, 0.6392157, 0.4941176, 0.1227, 0, 0.1624667, 0, 0.5019608, 0.5019608, 0.5019608, 0.5019608, 0.5019608, 0.5019608, 0.427451, 0.3764706, 0.3058824, ( 0, 0, -1 ), 85, 93, 0); //1.5 );
|
|
}
|
|
|
|
// set the vision and fog settings for base alpha
|
|
set_rescue_vision_and_fog(transition_time)
|
|
{
|
|
VisionSetNaked("nx_rocket", transition_time);
|
|
//setExpFog (<Near Plane>, <Half Plane>, <Fog Color.R>, <Fog Color.G>, <Fog Color.B>,<Maximum Opacity>, <Transition Time>, <Mult Fog Blend Value>, <NearMultFogColor.R>, <NearMultFogColor.G>, <NearMultFogColor.B>, <FarMultFogColor.R>,<FarMultFogColor.G>, <FarMultFogColor.B>);
|
|
setExpFog( 0, 12095, 0.4941176, 0.5686275, 0.572549, 0.05416667, transition_time, 0.5667667, 0, 0.5921569, 0.4941176, 0.4078431, 0.4823529, 0.5019608, 0.5176471 );
|
|
}
|
|
|
|
set_vision_and_fog(area, transition_time)
|
|
{
|
|
//iPrintLnBold("Change vision and fog - " + area);
|
|
switch ( area )
|
|
{
|
|
case "base_alpha":
|
|
set_base_alpha_vision_and_fog(transition_time);
|
|
break;
|
|
case "bridge":
|
|
set_bridge_vision_and_fog(transition_time);
|
|
break;
|
|
case "base_delta":
|
|
set_base_delta_vision_and_fog(transition_time);
|
|
break;
|
|
case "crash":
|
|
set_crash_vision_and_fog(transition_time);
|
|
break;
|
|
case "hanging":
|
|
set_hanging_vision_and_fog(transition_time);
|
|
break;
|
|
case "turret_base":
|
|
set_turret_base_vision_and_fog(transition_time);
|
|
break;
|
|
case "turret_destroyed":
|
|
set_turret_destroyed_vision_and_fog(transition_time);
|
|
break;
|
|
case "rescue":
|
|
set_rescue_vision_and_fog(transition_time);
|
|
break;
|
|
case "default":
|
|
set_default_vision_and_fog(transition_time);
|
|
break;
|
|
default:
|
|
set_default_vision_and_fog(transition_time);
|
|
}
|
|
}
|
|
|
|
intro_vision_sequencing()
|
|
{
|
|
// iPrintLnBold("START: intro_vision_sequencing");
|
|
VisionSetNaked("nx_rocket", 0);
|
|
wait 10;
|
|
VisionSetNaked("nx_rocket_intro_1", 3.0);
|
|
wait 27;
|
|
VisionSetNaked("nx_rocket_intro_2",5.0);
|
|
wait 8;
|
|
VisionSetNaked("nx_rocket_intro_3",5.0);
|
|
wait 12;
|
|
VisionSetNaked("nx_rocket_intro_4",10.0);
|
|
}
|
|
|
|
trigger_vf_default()
|
|
{
|
|
//flag_wait( "chopper_ride_bridge_intro" );
|
|
set_vision_and_fog("default", 0);
|
|
}
|
|
|
|
trigger_vf_base_alpha()
|
|
{
|
|
flag_wait( "chopper_path_entering_base_alpha" );
|
|
set_vision_and_fog("base_alpha", 5.0);
|
|
}
|
|
|
|
trigger_vf_bridge()
|
|
{
|
|
//flag_wait( "chopper_ride_bridge_intro" );
|
|
flag_wait( "music_chk_bridge" );
|
|
wait 7;
|
|
set_vision_and_fog("bridge", 7);
|
|
}
|
|
|
|
trigger_vf_base_delta()
|
|
{
|
|
flag_wait( "flag_entered_base_delta" );
|
|
set_vision_and_fog("base_delta", 10.0);
|
|
}
|
|
|
|
trigger_vf_crash()
|
|
{
|
|
flag_wait( "crash_section_transition" );
|
|
set_vision_and_fog("crash", 12.0);
|
|
}
|
|
|
|
trigger_vf_hanging()
|
|
{
|
|
self waittill( "hanging_player_start_before_fadein" );
|
|
set_vision_and_fog("hanging", 0);
|
|
}
|
|
|
|
trigger_vf_turret_base()
|
|
{
|
|
flag_wait( "discovered_aa_base" );
|
|
set_vision_and_fog("turret_base", 10);
|
|
}
|
|
|
|
trigger_vf_turret_destroyed()
|
|
{
|
|
flag_wait("turret_control_complete");
|
|
lgts = getentarray( "lgt_turret_1", "targetname" );
|
|
for ( i = 0; i < lgts.size; i++ )
|
|
{
|
|
if ( is_light_entity( lgts[ i ] ) )
|
|
{
|
|
lgts[ i ] setLightIntensity (0.75);
|
|
}
|
|
}
|
|
set_vision_and_fog("turret_destroyed", 8);
|
|
}
|
|
|
|
trigger_vf_rescue()
|
|
{
|
|
flag_wait( "turret_destroyed" );
|
|
|
|
set_vision_and_fog("rescue", 10);
|
|
}
|
|
|
|
//*******************************************************************
|
|
// *
|
|
// *
|
|
//*******************************************************************
|