	object_const_def
	const BURNEDTOWERB1F_BOULDER
	const BURNEDTOWERB1F_RAIKOU1
	const BURNEDTOWERB1F_ENTEI1
	const BURNEDTOWERB1F_SUICUNE1
	const BURNEDTOWERB1F_RAIKOU2
	const BURNEDTOWERB1F_ENTEI2
	const BURNEDTOWERB1F_SUICUNE2
	const BURNEDTOWERB1F_POKE_BALL
	const BURNEDTOWERB1F_EUSINE

BurnedTowerB1F_MapScripts:
	def_scene_scripts
	scene_script .DummyScene0 ; SCENE_DEFAULT
	scene_script .DummyScene1 ; SCENE_FINISHED

	def_callbacks
	callback MAPCALLBACK_TILES, .LadderCallback

.DummyScene0:
	end

.DummyScene1:
	end

.LadderCallback:
	checkevent EVENT_RELEASED_THE_BEASTS
	iftrue .HideLadder
	changeblock 6, 14, $02 ; floor
.HideLadder:
	endcallback

ReleaseTheBeasts:
	playmusic MUSIC_NONE
	pause 30
	appear BURNEDTOWERB1F_RAIKOU1
	turnobject PLAYER, UP
	pause 5
	disappear BURNEDTOWERB1F_RAIKOU2
	pause 15
	cry RAIKOU
	appear BURNEDTOWERB1F_ENTEI1
	turnobject PLAYER, UP
	pause 5
	disappear BURNEDTOWERB1F_ENTEI2
	pause 15
	cry ENTEI
	appear BURNEDTOWERB1F_SUICUNE1
	turnobject PLAYER, UP
	pause 5
	disappear BURNEDTOWERB1F_SUICUNE2
	pause 15
	cry SUICUNE
	pause 15
	playsound SFX_WARP_FROM
	turnobject PLAYER, LEFT
	applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
	disappear BURNEDTOWERB1F_RAIKOU1
	waitsfx
	playsound SFX_WARP_FROM
	turnobject PLAYER, RIGHT
	applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
	disappear BURNEDTOWERB1F_ENTEI1
	waitsfx
	pause 15
	playsound SFX_WARP_FROM
	turnobject PLAYER, UP
	applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
	playsound SFX_WARP_FROM
	turnobject PLAYER, DOWN
	applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
	turnobject PLAYER, UP
	pause 20
	cry SUICUNE
	pause 30
	playsound SFX_WARP_FROM
	applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
	turnobject PLAYER, DOWN
	disappear BURNEDTOWERB1F_SUICUNE1
	waitsfx
	special RestartMapMusic
	setscene SCENE_FINISHED
	setevent EVENT_RELEASED_THE_BEASTS
	special InitRoamMons
	setmapscene ECRUTEAK_GYM, SCENE_FINISHED
	setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
	clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
	setevent EVENT_ECRUTEAK_GYM_GRAMPS
	clearevent EVENT_ECRUTEAK_CITY_GRAMPS
	setevent EVENT_BURNED_TOWER_MORTY
	setevent EVENT_BURNED_TOWER_1F_EUSINE
	appear BURNEDTOWERB1F_EUSINE
	refreshscreen
	changeblock 6, 14, $1b ; ladder
	reloadmappart
	closetext
	setscene SCENE_FINISHED
	end

BurnedTowerB1FEusine:
	faceplayer
	opentext
	writetext BurnedTowerB1FEusineText
	waitbutton
	closetext
	readvar VAR_FACING
	ifequal UP, .Movement2
	applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
	sjump .Finish

.Movement2:
	applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
.Finish:
	disappear BURNEDTOWERB1F_EUSINE
	playsound SFX_EXIT_BUILDING
	waitsfx
	end

BurnedTowerB1FTMEndure:
	itemball TM_ENDURE

BurnedTowerB1FBoulder:
	jumpstd StrengthBoulderScript

BurnedTowerRaikouMovement:
	set_sliding
	fast_jump_step DOWN
	fast_jump_step LEFT
	remove_sliding
	step_end

BurnedTowerEnteiMovement:
	set_sliding
	fast_jump_step RIGHT
	fast_jump_step DOWN
	fast_jump_step RIGHT
	remove_sliding
	step_end

BurnedTowerSuicuneMovement1:
	set_sliding
	fast_jump_step RIGHT
	fast_jump_step DOWN
	fast_jump_step DOWN
	fast_jump_step LEFT
	remove_sliding
	step_end

BurnedTowerSuicuneMovement2:
	set_sliding
	fast_jump_step LEFT
	fast_jump_step UP
	big_step UP
	fast_jump_step RIGHT
	remove_sliding
	step_end

BurnedTowerUnusedMovement: ; unreferenced
	set_sliding
	big_step DOWN
	remove_sliding
	step_end

BurnedTowerSuicuneMovement3:
	set_sliding
	big_step UP
	fast_jump_step RIGHT
	fast_jump_step DOWN
	fast_jump_step DOWN
	fast_jump_step DOWN
	fast_jump_step DOWN
	remove_sliding
	step_end

BurnedTowerB1FEusineMovement2:
	step LEFT
	step LEFT
	step DOWN
	step DOWN
	step LEFT
	step DOWN
	step_end

BurnedTowerB1FEusineMovement1:
	step DOWN
	step LEFT
	step LEFT
	step LEFT
	step DOWN
	step DOWN
	step_end

BurnedTowerB1FEusineText:
	text "EUSINE: I dug a"
	line "hole here, too…"

	para "I was shocked!"

	para "SUICUNE raced by"
	line "like a blur, right"

	para "in front of my"
	line "eyes!"

	para "For ten years I"
	line "chased SUICUNE,"

	para "and I finally got"
	line "to see it."

	para "I'm all choked up!"

	para "<PLAYER>, I owe"
	line "this all to you!"

	para "Thank you!"

	para "I heard that the"
	line "legendary #MON"

	para "of ECRUTEAK test"
	line "chosen humans by"

	para "allowing them to"
	line "get close."

	para "I'm going to track"
	line "SUICUNE."

	para "<PLAYER>, let's"
	line "meet again!"

	para "Farewell!"
	done

BurnedTowerB1F_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event 10,  9, BURNED_TOWER_1F, 3
	warp_event 17,  7, BURNED_TOWER_1F, 7
	warp_event 10,  8, BURNED_TOWER_1F, 9
	warp_event  3, 13, BURNED_TOWER_1F, 10
	warp_event 17, 14, BURNED_TOWER_1F, 12
	warp_event  7, 15, BURNED_TOWER_1F, 14

	def_coord_events
	coord_event 10,  6, SCENE_DEFAULT, ReleaseTheBeasts

	def_bg_events

	def_object_events
	object_event 17,  8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1
	object_event  7,  3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
	object_event 12,  3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
	object_event 10,  4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
	object_event  7,  3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
	object_event 12,  3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
	object_event 10,  4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
	object_event 16,  4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
	object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER
