	object_const_def
	const ROUTE25_MISTY
	const ROUTE25_COOLTRAINER_M1
	const ROUTE25_YOUNGSTER1
	const ROUTE25_LASS1
	const ROUTE25_YOUNGSTER2
	const ROUTE25_LASS2
	const ROUTE25_YOUNGSTER3
	const ROUTE25_LASS3
	const ROUTE25_SUPER_NERD
	const ROUTE25_COOLTRAINER_M2
	const ROUTE25_POKE_BALL

Route25_MapScripts:
	def_scene_scripts
	scene_script .DummyScene0 ; SCENE_ROUTE25_NOTHING
	scene_script .DummyScene1 ; SCENE_ROUTE25_MISTYS_DATE

	def_callbacks

.DummyScene0:
	end

.DummyScene1:
	end

Route25MistyDate1Script:
	showemote EMOTE_HEART, ROUTE25_MISTY, 15
	pause 30
	showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
	turnobject ROUTE25_MISTY, DOWN
	applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement1
	disappear ROUTE25_COOLTRAINER_M1
	pause 15
	playmusic MUSIC_BEAUTY_ENCOUNTER
	turnobject ROUTE25_MISTY, UP
	pause 10
	applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement1
	opentext
	writetext Route25MistyDateText
	waitbutton
	closetext
	turnobject PLAYER, DOWN
	applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement1
	turnobject PLAYER, LEFT
	applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
	disappear ROUTE25_MISTY
	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
	setscene SCENE_ROUTE25_NOTHING
	special RestartMapMusic
	end

Route25MistyDate2Script:
	showemote EMOTE_HEART, ROUTE25_MISTY, 15
	pause 30
	showemote EMOTE_SHOCK, ROUTE25_COOLTRAINER_M1, 10
	turnobject ROUTE25_MISTY, DOWN
	applymovement ROUTE25_COOLTRAINER_M1, Route25MistysDateLeavesMovement2
	disappear ROUTE25_COOLTRAINER_M1
	pause 15
	playmusic MUSIC_BEAUTY_ENCOUNTER
	turnobject ROUTE25_MISTY, UP
	pause 10
	applymovement ROUTE25_MISTY, Route25MistyApproachesPlayerMovement2
	opentext
	writetext Route25MistyDateText
	waitbutton
	closetext
	turnobject PLAYER, UP
	applymovement ROUTE25_MISTY, Route25MistyLeavesPlayerMovement2
	turnobject PLAYER, LEFT
	applymovement ROUTE25_MISTY, Route25MistyLeavesMovement
	disappear ROUTE25_MISTY
	clearevent EVENT_TRAINERS_IN_CERULEAN_GYM
	setscene SCENE_ROUTE25_NOTHING
	special RestartMapMusic
	end

TrainerSchoolboyDudley:
	trainer SCHOOLBOY, DUDLEY, EVENT_BEAT_SCHOOLBOY_DUDLEY, SchoolboyDudleySeenText, SchoolboyDudleyBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SchoolboyDudleyAfterBattleText
	waitbutton
	closetext
	end

TrainerLassEllen:
	trainer LASS, ELLEN, EVENT_BEAT_LASS_ELLEN, LassEllenSeenText, LassEllenBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext LassEllenAfterBattleText
	waitbutton
	closetext
	end

TrainerSchoolboyJoe:
	trainer SCHOOLBOY, JOE, EVENT_BEAT_SCHOOLBOY_JOE, SchoolboyJoeSeenText, SchoolboyJoeBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SchoolboyJoeAfterBattleText
	waitbutton
	closetext
	end

TrainerLassLaura:
	trainer LASS, LAURA, EVENT_BEAT_LASS_LAURA, LassLauraSeenText, LassLauraBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext LassLauraAfterBattleText
	waitbutton
	closetext
	end

TrainerCamperLloyd:
	trainer CAMPER, LLOYD, EVENT_BEAT_CAMPER_LLOYD, CamperLloydSeenText, CamperLloydBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext CamperLloydAfterBattleText
	waitbutton
	closetext
	end

TrainerLassShannon:
	trainer LASS, SHANNON, EVENT_BEAT_LASS_SHANNON, LassShannonSeenText, LassShannonBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext LassShannonAfterBattleText
	waitbutton
	closetext
	end

TrainerSupernerdPat:
	trainer SUPER_NERD, PAT, EVENT_BEAT_SUPER_NERD_PAT, SupernerdPatSeenText, SupernerdPatBeatenText, 0, .Script

.Script:
	endifjustbattled
	opentext
	writetext SupernerdPatAfterBattleText
	waitbutton
	closetext
	end

TrainerCooltrainermKevin:
	faceplayer
	opentext
	checkevent EVENT_BEAT_COOLTRAINERM_KEVIN
	iftrue .AfterBattle
	checkevent EVENT_CLEARED_NUGGET_BRIDGE
	iftrue .AfterNuggetBridge
	writetext CooltrainermKevinNuggetText
	promptbutton
	verbosegiveitem NUGGET
	iffalse .NoRoomForNugget
	setevent EVENT_CLEARED_NUGGET_BRIDGE
.AfterNuggetBridge:
	writetext CooltrainermKevinSeenText
	waitbutton
	closetext
	winlosstext CooltrainermKevinBeatenText, 0
	loadtrainer COOLTRAINERM, KEVIN
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_COOLTRAINERM_KEVIN
	opentext
.AfterBattle:
	writetext CooltrainermKevinAfterBattleText
	waitbutton
.NoRoomForNugget:
	closetext
	end

BillsHouseSign:
	jumptext BillsHouseSignText

Route25Protein:
	itemball PROTEIN

Route25HiddenPotion:
	hiddenitem POTION, EVENT_ROUTE_25_HIDDEN_POTION

Route25MistysDateLeavesMovement1:
	big_step DOWN
	step_end

Route25MistysDateLeavesMovement2:
	big_step DOWN
	big_step DOWN
	step_end

Route25MistyApproachesPlayerMovement1:
	step UP
	step UP
	step UP
	step LEFT
	step LEFT
	step LEFT
	step_end

Route25MistyApproachesPlayerMovement2:
	step UP
	step UP
	step LEFT
	step LEFT
	step LEFT
	step_end

Route25MistyLeavesPlayerMovement1:
	step DOWN
	step LEFT
	step_end

Route25MistyLeavesPlayerMovement2:
	step UP
	step LEFT
	step_end

Route25MistyLeavesMovement:
	step LEFT
	step LEFT
	step LEFT
	step LEFT
	step LEFT
	step_end

Route25MistyDateText:
	text "MISTY: Aww! Why"
	line "did you have to"

	para "show up and bug us"
	line "now?"

	para "Do you know what"
	line "they call people"
	cont "like you?"

	para "Pests! You heard"
	line "me right, pest!"

	para "…"

	para "…Oh? Those BADGES"
	line "you have… Are they"
	cont "JOHTO GYM BADGES?"

	para "If you have eight,"
	line "you must be good."

	para "OK, then. Come to"
	line "CERULEAN GYM."

	para "I'll be happy to"
	line "take you on."

	para "I'm MISTY, the"
	line "GYM LEADER in"
	cont "CERULEAN."
	done

SchoolboyDudleySeenText:
	text "Beat the six of us"
	line "trainers to win a"
	cont "fabulous prize!"

	para "Think you've got"
	line "what it takes?"
	done

SchoolboyDudleyBeatenText:
	text "Whoo! Good stuff."
	done

SchoolboyDudleyAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassEllenSeenText:
	text "I'm second."
	line "Now it's serious!"
	done

LassEllenBeatenText:
	text "How could I lose?"
	done

LassEllenAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

SchoolboyJoeSeenText:
	text "Here's No. 3!"
	line "I won't be easy."
	done

SchoolboyJoeBeatenText:
	text "Ow! Stomped flat!"
	done

SchoolboyJoeAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassLauraSeenText:
	text "I'm No. 4!"
	line "Getting tired?"
	done

LassLauraBeatenText:
	text "I lost too…"
	done

LassLauraAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

CamperLloydSeenText:
	text "OK! I'm No. 5."
	line "I'll stomp you!"
	done

CamperLloydBeatenText:
	text "Whoa! Too much."
	done

CamperLloydAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

LassShannonSeenText:
	text "I'm the last in"
	line "line, but I tell"
	cont "you, I'm tough!"
	done

LassShannonBeatenText:
	text "You're kidding."
	done

LassShannonAfterBattleText:
	text "I did my best."
	line "I have no regrets."
	done

SupernerdPatSeenText:
	text "Mufufufu…"

	para "I have nothing to"
	line "do with the six-"
	cont "pack trainers."

	para "I waited here to"
	line "beat you when you"

	para "were tired out by"
	line "all the battles."
	done

SupernerdPatBeatenText:
	text "Aren't you tired"
	line "at all?"
	done

SupernerdPatAfterBattleText:
	text "I'm sorry… I won't"
	line "cheat anymore…"
	done

CooltrainermKevinNuggetText:
	text "You took on one"
	line "more battle than"

	para "you expected, but"
	line "you won anyway."

	para "As promised, you"
	line "win a prize."
	done

CooltrainermKevinSeenText:
	text "But after seeing"
	line "how you battle, I"

	para "want to see how"
	line "I'll fare."

	para "How about it? Let"
	line "me take you on."
	done

CooltrainermKevinBeatenText:
	text "I've never had a"
	line "battle this good!"
	done

CooltrainermKevinAfterBattleText:
	text "That was a great"
	line "battle!"

	para "You and your #-"
	line "MON are truly out-"
	cont "standing!"
	done

BillsHouseSignText:
	text "SEA COTTAGE"
	line "BILL'S HOUSE"
	done

UnusedBillsHouseSignText: ; unreferenced
	text "BILL'S HOUSE"
	done

Route25_MapEvents:
	db 0, 0 ; filler

	def_warp_events
	warp_event 47,  5, BILLS_HOUSE, 1

	def_coord_events
	coord_event 42,  6, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate1Script
	coord_event 42,  7, SCENE_ROUTE25_MISTYS_DATE, Route25MistyDate2Script

	def_bg_events
	bg_event 45,  5, BGEVENT_READ, BillsHouseSign
	bg_event  4,  5, BGEVENT_ITEM, Route25HiddenPotion

	def_object_events
	object_event 46,  9, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
	object_event 46, 10, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_25_MISTY_BOYFRIEND
	object_event 12,  8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyDudley, -1
	object_event 16, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassEllen, -1
	object_event 21,  8, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSchoolboyJoe, -1
	object_event 22,  6, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassLaura, -1
	object_event 25,  4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerCamperLloyd, -1
	object_event 28, 11, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerLassShannon, -1
	object_event 31,  7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerSupernerdPat, -1
	object_event 37,  8, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TrainerCooltrainermKevin, -1
	object_event 32,  4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route25Protein, EVENT_ROUTE_25_PROTEIN
