WiltonMonHasGrownText:
	text "My @"
	text_ram wStringBuffer4
	text "'s"
	line "grown impressive!"

	para "My fishing skills"
	line "have improved too!"
	done

WiltonDefeatedMonText:
	text "We beat a wild"
	line "@"
	text_ram wStringBuffer4
	text "…"

	para "You know, I have"
	line "more fun fishing"

	para "than beating wild"
	line "#MON."
	done

WiltonLostAMonText:
	text "But a while back,"
	line "we came this close"

	para "to landing a wild"
	line "@"
	text_ram wStringBuffer4
	text "."

	para "I tell you, it was"
	line "huge. Believe me."
	done

WiltonBattleRematchText:
	text "I'm fishing on"
	line "@"
	text_ram wStringBuffer5
	text ","

	para "but nothing's"
	line "biting today."

	para "Help me while my"
	line "time away, come"
	cont "over for a battle."
	done

WiltonHangUpText:
	text "All right, later."
	done

WiltonFoundItemText:
	text "I snagged an item"
	line "while fishing."

	para "Come pick it up on"
	line "@"
	text_ram wStringBuffer5
	text "."
	done

WiltonHaventFoundAnythingText:
	text "Nah, I haven't"
	line "found anything"

	para "that's worth your"
	line "time."

	para "You have to have"
	line "patience."
	done

WiltonNotBitingText:
	text "Sigh…"
	line "They're not biting"

	para "like before on"
	line "@"
	text_ram wStringBuffer5
	text "…"

	para "You have to come"
	line "for a battle!"
	done

WiltonWantThisText:
	text "Don't you want"
	line "this item?"

	para "Hah? You don't"
	line "know where?"

	para "@"
	text_ram wStringBuffer5
	text "…"
	line "Just head from"

	para "MAHOGANY toward"
	line "BLACKTHORN!"
	done
