Rename several script commands
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@@ -46,26 +46,26 @@ SailorScript_0x75160:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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writetext UnknownText_0x7523b
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waitbutton
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closetext
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loadmovesprites
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end
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.Olivine
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writetext UnknownText_0x7529b
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waitbutton
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closetext
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loadmovesprites
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end
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.Arrived:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue ._Olivine
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writetext UnknownText_0x754be
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waitbutton
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closetext
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loadmovesprites
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special RotatePalettesRightPalettes
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waitbutton
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waitsfx
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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domaptrigger VERMILION_PORT, $1
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warp VERMILION_PORT, $7, $11
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@@ -73,12 +73,12 @@ SailorScript_0x75160:
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._Olivine
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writetext UnknownText_0x7548d
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waitbutton
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closetext
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loadmovesprites
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special RotatePalettesRightPalettes
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waitbutton
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waitsfx
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setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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domaptrigger OLIVINE_PORT, $1
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warp OLIVINE_PORT, $7, $17
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@@ -102,14 +102,14 @@ SailorScript_0x751d0:
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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writetext UnknownText_0x752f9
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waitbutton
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closetext
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loadmovesprites
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end
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.Vermilion:
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writetext UnknownText_0x7534f
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waitbutton
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closetext
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loadmovesprites
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end
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SailorScript_0x751e4:
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@@ -126,8 +126,8 @@ WorriedGrandpaTriggerLeft:
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applymovement $5, MovementData_0x75220
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loadfont
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writetext UnknownText_0x75412
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waitbutton
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closetext
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loadmovesprites
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spriteface PLAYER, RIGHT
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applymovement $5, MovementData_0x75222
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disappear $5
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