Add suffixes to some constants to avoid ambiguity
- `PSYCHIC` → `PSYCHIC_TYPE` (not the trainer `PSYCHIC_T` or the move `PSYCHIC_M`) - `BLACKBELT` → `BLACKBELT_I` (not the trainer `BLACKBELT_T`) - `CURSE_T` → `CURSE_TYPE` (not the move `CURSE`) - `TOWN_MAP_D` → `TOWN_MAP_POSTER` (not the item `TOWN_MAP`) This also uncovered a misidentified event: `EVENT_DECO_PLANT_4` → `EVENT_DECO_POSTER_1`. (There are three plants and four posters.)
This commit is contained in:
@@ -12,254 +12,254 @@ ENDM
|
||||
|
||||
Moves:
|
||||
; entries correspond to constants/move_constants.asm
|
||||
move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
|
||||
move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
|
||||
move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
|
||||
move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
|
||||
move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
|
||||
move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
|
||||
move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
|
||||
move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
|
||||
move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
|
||||
move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
|
||||
move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
|
||||
move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
|
||||
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
|
||||
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
|
||||
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
|
||||
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
||||
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
||||
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
||||
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
||||
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
||||
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
|
||||
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
|
||||
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
|
||||
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
|
||||
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
|
||||
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
|
||||
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
|
||||
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
||||
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
||||
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
||||
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
||||
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
||||
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
||||
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
||||
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
||||
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
||||
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
||||
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
||||
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
||||
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
||||
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
||||
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
||||
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
|
||||
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
|
||||
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
|
||||
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
|
||||
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
|
||||
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
|
||||
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
|
||||
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
|
||||
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
|
||||
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
|
||||
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10
|
||||
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
|
||||
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
|
||||
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
|
||||
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
|
||||
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
|
||||
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
|
||||
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
|
||||
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
|
||||
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
|
||||
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
|
||||
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
|
||||
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
|
||||
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
|
||||
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
|
||||
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
|
||||
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
|
||||
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
|
||||
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
|
||||
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
|
||||
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
||||
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
||||
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
||||
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
||||
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
||||
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
||||
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
||||
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
|
||||
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
|
||||
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
|
||||
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
|
||||
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
|
||||
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
|
||||
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10
|
||||
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10
|
||||
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0
|
||||
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0
|
||||
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
|
||||
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
|
||||
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0
|
||||
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
|
||||
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
|
||||
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
|
||||
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
|
||||
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
|
||||
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
|
||||
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
||||
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
||||
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
||||
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0
|
||||
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0
|
||||
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
||||
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0
|
||||
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
||||
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
||||
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
||||
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
||||
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0
|
||||
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0
|
||||
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
||||
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
||||
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0
|
||||
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
||||
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
||||
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
||||
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
||||
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
||||
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
||||
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0
|
||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||
move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0
|
||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
||||
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
||||
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
||||
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
||||
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
||||
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
||||
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
||||
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
||||
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
||||
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
||||
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||
move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0
|
||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
||||
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
||||
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
||||
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
||||
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
||||
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
||||
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
||||
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
||||
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
||||
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
||||
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
||||
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
||||
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
||||
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
||||
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
||||
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
||||
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
||||
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
||||
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
||||
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
||||
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
||||
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
||||
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
||||
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
||||
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
||||
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
||||
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
||||
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
||||
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
||||
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
||||
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
||||
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
||||
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
||||
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
||||
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
||||
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
||||
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
||||
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
||||
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
|
||||
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
|
||||
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
|
||||
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
|
||||
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
|
||||
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
|
||||
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
||||
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
||||
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
||||
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
||||
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
||||
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
||||
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
|
||||
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
|
||||
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
|
||||
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
|
||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0
|
||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0
|
||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||
move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0
|
||||
move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0
|
||||
move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0
|
||||
move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0
|
||||
move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0
|
||||
move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10
|
||||
move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10
|
||||
move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10
|
||||
move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0
|
||||
move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0
|
||||
move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0
|
||||
move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0
|
||||
move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0
|
||||
move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0
|
||||
move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0
|
||||
move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0
|
||||
move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0
|
||||
move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0
|
||||
move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0
|
||||
move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0
|
||||
move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30
|
||||
move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0
|
||||
move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0
|
||||
move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0
|
||||
move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30
|
||||
move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0
|
||||
move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30
|
||||
move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0
|
||||
move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0
|
||||
move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0
|
||||
move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30
|
||||
move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0
|
||||
move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0
|
||||
move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0
|
||||
move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0
|
||||
move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30
|
||||
move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20
|
||||
move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0
|
||||
move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0
|
||||
move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30
|
||||
move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0
|
||||
move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0
|
||||
move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0
|
||||
move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0
|
||||
move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0
|
||||
move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0
|
||||
move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10
|
||||
move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10
|
||||
move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10
|
||||
move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0
|
||||
move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0
|
||||
move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0
|
||||
move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0
|
||||
move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10
|
||||
move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10
|
||||
move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, 100, 20, 10
|
||||
move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10
|
||||
move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10
|
||||
move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0
|
||||
move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0
|
||||
move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0
|
||||
move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0
|
||||
move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30
|
||||
move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0
|
||||
move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0
|
||||
move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0
|
||||
move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0
|
||||
move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0
|
||||
move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0
|
||||
move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0
|
||||
move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0
|
||||
move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0
|
||||
move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0
|
||||
move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0
|
||||
move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0
|
||||
move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0
|
||||
move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0
|
||||
move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0
|
||||
move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0
|
||||
move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10
|
||||
move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10
|
||||
move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0
|
||||
move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30
|
||||
move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0
|
||||
move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0
|
||||
move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0
|
||||
move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0
|
||||
move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0
|
||||
move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, 100, 25, 10
|
||||
move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, 100, 10, 10
|
||||
move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, 60, 20, 0
|
||||
move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC_TYPE, 100, 40, 0
|
||||
move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||
move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0
|
||||
move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0
|
||||
move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||
move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0
|
||||
move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0
|
||||
move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0
|
||||
move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0
|
||||
move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0
|
||||
move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0
|
||||
move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0
|
||||
move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0
|
||||
move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0
|
||||
move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0
|
||||
move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||
move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, 100, 30, 0
|
||||
move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0
|
||||
move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||
move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0
|
||||
move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0
|
||||
move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0
|
||||
move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0
|
||||
move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0
|
||||
move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0
|
||||
move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30
|
||||
move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40
|
||||
move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30
|
||||
move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10
|
||||
move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10
|
||||
move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0
|
||||
move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0
|
||||
move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0
|
||||
move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0
|
||||
move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0
|
||||
move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10
|
||||
move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, 100, 20, 0
|
||||
move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC_TYPE, 80, 15, 0
|
||||
move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0
|
||||
move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0
|
||||
move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC_TYPE, 100, 15, 0
|
||||
move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0
|
||||
move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0
|
||||
move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0
|
||||
move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0
|
||||
move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0
|
||||
move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0
|
||||
move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10
|
||||
move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20
|
||||
move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0
|
||||
move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0
|
||||
move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, 80, 15, 0
|
||||
move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0
|
||||
move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0
|
||||
move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0
|
||||
move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0
|
||||
move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0
|
||||
move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0
|
||||
move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, 100, 10, 0
|
||||
move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30
|
||||
move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10
|
||||
move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0
|
||||
move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0
|
||||
move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20
|
||||
move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0
|
||||
move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0
|
||||
move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0
|
||||
move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0
|
||||
move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0
|
||||
move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0
|
||||
move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100
|
||||
move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0
|
||||
move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0
|
||||
move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10
|
||||
move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30
|
||||
move CURSE, EFFECT_CURSE, 0, CURSE_TYPE, 100, 10, 0
|
||||
move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0
|
||||
move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0
|
||||
move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0
|
||||
move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0
|
||||
move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0
|
||||
move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0
|
||||
move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10
|
||||
move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0
|
||||
move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0
|
||||
move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0
|
||||
move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0
|
||||
move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0
|
||||
move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0
|
||||
move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30
|
||||
move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100
|
||||
move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50
|
||||
move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0
|
||||
move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100
|
||||
move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0
|
||||
move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0
|
||||
move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0
|
||||
move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100
|
||||
move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0
|
||||
move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0
|
||||
move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0
|
||||
move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0
|
||||
move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0
|
||||
move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0
|
||||
move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0
|
||||
move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0
|
||||
move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0
|
||||
move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0
|
||||
move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100
|
||||
move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0
|
||||
move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30
|
||||
move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0
|
||||
move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10
|
||||
move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0
|
||||
move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0
|
||||
move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0
|
||||
move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0
|
||||
move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0
|
||||
move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0
|
||||
move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0
|
||||
move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0
|
||||
move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0
|
||||
move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50
|
||||
move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0
|
||||
move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100
|
||||
move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0
|
||||
move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30
|
||||
move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0
|
||||
move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0
|
||||
move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0
|
||||
move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0
|
||||
move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0
|
||||
move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30
|
||||
move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10
|
||||
move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0
|
||||
move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0
|
||||
move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0
|
||||
move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0
|
||||
move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0
|
||||
move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0
|
||||
move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20
|
||||
move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0
|
||||
move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0
|
||||
move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20
|
||||
move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, 100, 20, 0
|
||||
move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0
|
||||
move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0
|
||||
move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10
|
||||
move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20
|
||||
move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC_TYPE, 90, 15, 0
|
||||
move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50
|
||||
move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0
|
||||
move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0
|
||||
|
Reference in New Issue
Block a user