xy_trigger handles $0 padding, so map scripts are simpler

This commit is contained in:
Remy Oukaour
2017-12-12 14:11:23 -05:00
parent 8b501c19a6
commit 047c8e4bc0
45 changed files with 118 additions and 121 deletions

View File

@@ -472,9 +472,9 @@ AzaleaTown_MapEventHeader:
.XYTriggers:
db 3
xy_trigger 1, $a, $5, $0, AzaleaTownRivalBattleTrigger1, $0, $0
xy_trigger 1, $b, $5, $0, AzaleaTownRivalBattleTrigger2, $0, $0
xy_trigger 2, $6, $9, $0, AzaleaTownCelebiTrigger, $0, $0
xy_trigger 1, $a, $5, AzaleaTownRivalBattleTrigger1
xy_trigger 1, $b, $5, AzaleaTownRivalBattleTrigger2
xy_trigger 2, $6, $9, AzaleaTownCelebiTrigger
.Signposts:
db 9