xy_trigger handles $0 padding, so map scripts are simpler
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@@ -472,9 +472,9 @@ AzaleaTown_MapEventHeader:
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.XYTriggers:
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db 3
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xy_trigger 1, $a, $5, $0, AzaleaTownRivalBattleTrigger1, $0, $0
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xy_trigger 1, $b, $5, $0, AzaleaTownRivalBattleTrigger2, $0, $0
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xy_trigger 2, $6, $9, $0, AzaleaTownCelebiTrigger, $0, $0
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xy_trigger 1, $a, $5, AzaleaTownRivalBattleTrigger1
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xy_trigger 1, $b, $5, AzaleaTownRivalBattleTrigger2
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xy_trigger 2, $6, $9, AzaleaTownCelebiTrigger
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.Signposts:
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db 9
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