xy_trigger handles $0 padding, so map scripts are simpler

This commit is contained in:
Remy Oukaour
2017-12-12 14:11:23 -05:00
parent 8b501c19a6
commit 047c8e4bc0
45 changed files with 118 additions and 121 deletions

View File

@@ -1381,14 +1381,14 @@ ElmsLab_MapEventHeader:
.XYTriggers:
db 8
xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0
xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0
xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0
xy_trigger 3, $5, $5, $0, MeetCopScript2, $0, $0
xy_trigger 5, $8, $4, $0, AideScript_WalkPotions1, $0, $0
xy_trigger 5, $8, $5, $0, AideScript_WalkPotions2, $0, $0
xy_trigger 6, $8, $4, $0, AideScript_WalkBalls1, $0, $0
xy_trigger 6, $8, $5, $0, AideScript_WalkBalls2, $0, $0
xy_trigger 1, $6, $4, LabTryToLeaveScript
xy_trigger 1, $6, $5, LabTryToLeaveScript
xy_trigger 3, $5, $4, MeetCopScript
xy_trigger 3, $5, $5, MeetCopScript2
xy_trigger 5, $8, $4, AideScript_WalkPotions1
xy_trigger 5, $8, $5, AideScript_WalkPotions2
xy_trigger 6, $8, $4, AideScript_WalkBalls1
xy_trigger 6, $8, $5, AideScript_WalkBalls2
.Signposts:
db 16