xy_trigger handles $0 padding, so map scripts are simpler
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@@ -817,8 +817,8 @@ GoldenrodPokecenter1F_MapEventHeader:
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.XYTriggers:
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db 2
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xy_trigger 0, $7, $3, $0, GoldenrodPokecenter1F_GSBallTriggerLeft, $0, $0
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xy_trigger 0, $7, $4, $0, GoldenrodPokecenter1F_GSBallTriggerRight, $0, $0
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xy_trigger 0, $7, $3, GoldenrodPokecenter1F_GSBallTriggerLeft
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xy_trigger 0, $7, $4, GoldenrodPokecenter1F_GSBallTriggerRight
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.Signposts:
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db 0
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