xy_trigger handles $0 padding, so map scripts are simpler
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@@ -315,8 +315,8 @@ IndigoPlateauPokecenter1F_MapEventHeader:
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.XYTriggers:
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db 2
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xy_trigger 0, $4, $10, $0, PlateauRivalBattle1, $0, $0
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xy_trigger 0, $4, $11, $0, PlateauRivalBattle2, $0, $0
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xy_trigger 0, $4, $10, PlateauRivalBattle1
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xy_trigger 0, $4, $11, PlateauRivalBattle2
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.Signposts:
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db 0
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