Rename the variable at D264
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@@ -725,7 +725,7 @@ AI_Switch: ; 3846c
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.skiptext
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ld a, 1
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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callab NewEnemyMonStatus
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callab ResetEnemyStatLevels
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ld hl, PlayerSubStatus1
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@@ -733,7 +733,7 @@ AI_Switch: ; 3846c
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callba EnemySwitch
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callba ResetBattleParticipants
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xor a
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ld [wAISwitch], a
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ld [wBattleHasJustStarted], a
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ld a, [wLinkMode]
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and a
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ret nz
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