audio flag constants

This commit is contained in:
PikalaxALT
2015-12-07 18:33:04 -05:00
parent 7d8cb98c76
commit 0549e3413f
5 changed files with 194 additions and 141 deletions

View File

@@ -88,7 +88,7 @@ channel_struct: MACRO
\1MusicID:: dw
\1MusicBank:: db
\1Flags:: db ; 0:on/off 1:subroutine 3:sfx 4:noise 5:rest
\1Flags2:: db ; 0:vibrato on/off 2:duty
\1Flags2:: db ; 0:vibrato on/off 2:duty 4:cry pitch
\1Flags3:: db ; 0:vibrato up/down
\1MusicAddress:: dw
\1LastMusicAddress:: dw
@@ -293,10 +293,10 @@ SFXPriority:: ; c2b6
; if nonzero, turn off music when playing sfx
ds 1
ds 1
wc2b8:: ds 1
wc2b9:: ds 1
wc2ba:: ds 1
wc2bb:: ds 1
Channel1JumpCondition:: ds 1
Channel2JumpCondition:: ds 1
Channel3JumpCondition:: ds 1
Channel4JumpCondition:: ds 1
wc2bc:: ds 1
CryTracks:: ; c2bd
; plays only in left or right track depending on what side the monster is on