audio flag constants
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10
wram.asm
10
wram.asm
@@ -88,7 +88,7 @@ channel_struct: MACRO
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\1MusicID:: dw
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\1MusicBank:: db
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\1Flags:: db ; 0:on/off 1:subroutine 3:sfx 4:noise 5:rest
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\1Flags2:: db ; 0:vibrato on/off 2:duty
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\1Flags2:: db ; 0:vibrato on/off 2:duty 4:cry pitch
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\1Flags3:: db ; 0:vibrato up/down
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\1MusicAddress:: dw
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\1LastMusicAddress:: dw
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@@ -293,10 +293,10 @@ SFXPriority:: ; c2b6
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; if nonzero, turn off music when playing sfx
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ds 1
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ds 1
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wc2b8:: ds 1
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wc2b9:: ds 1
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wc2ba:: ds 1
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wc2bb:: ds 1
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Channel1JumpCondition:: ds 1
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Channel2JumpCondition:: ds 1
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Channel3JumpCondition:: ds 1
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Channel4JumpCondition:: ds 1
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wc2bc:: ds 1
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CryTracks:: ; c2bd
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; plays only in left or right track depending on what side the monster is on
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