Label more map scripts
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@@ -25,9 +25,9 @@ FastShipB1F_MapScripts:
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.DummyScene1:
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end
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UnknownScript_0x7673c:
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FastShipB1FSailorBlocksLeft:
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checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT
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iftrue UnknownScript_0x76766
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iftrue FastShipB1FAlreadyBlocked
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applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876
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moveobject FASTSHIPB1F_SAILOR1, 30, 6
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appear FASTSHIPB1F_SAILOR1
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@@ -35,9 +35,9 @@ UnknownScript_0x7673c:
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disappear FASTSHIPB1F_SAILOR2
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end
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UnknownScript_0x76751:
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FastShipB1FSailorBlocksRight:
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checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT
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iftrue UnknownScript_0x76766
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iftrue FastShipB1FAlreadyBlocked
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applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871
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moveobject FASTSHIPB1F_SAILOR2, 31, 6
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appear FASTSHIPB1F_SAILOR2
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@@ -45,18 +45,18 @@ UnknownScript_0x76751:
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disappear FASTSHIPB1F_SAILOR1
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end
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UnknownScript_0x76766:
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FastShipB1FAlreadyBlocked:
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end
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SailorScript_0x76767:
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faceplayer
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opentext
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue UnknownScript_0x767a0
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iftrue .FirstTime
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checkevent EVENT_FAST_SHIP_LAZY_SAILOR
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iftrue UnknownScript_0x7678d
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iftrue .LazySailor
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checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR
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iftrue UnknownScript_0x76787
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iftrue .AlreadyInformed
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writetext UnknownText_0x7687b
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waitbutton
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closetext
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@@ -64,28 +64,28 @@ SailorScript_0x76767:
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clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR
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end
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UnknownScript_0x76787:
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.AlreadyInformed:
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writetext UnknownText_0x76907
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waitbutton
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closetext
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end
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UnknownScript_0x7678d:
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.LazySailor:
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writetext UnknownText_0x7692e
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checkevent EVENT_FAST_SHIP_FOUND_GIRL
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iffalse UnknownScript_0x76799
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iffalse .NotFoundGirl
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waitbutton
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closetext
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end
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UnknownScript_0x76799:
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.NotFoundGirl:
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buttonsound
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writetext UnknownText_0x7696d
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waitbutton
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closetext
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end
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UnknownScript_0x767a0:
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.FirstTime:
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writetext UnknownText_0x7699d
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waitbutton
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closetext
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@@ -454,8 +454,8 @@ FastShipB1F_MapEvents:
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warp_event 31, 13, FAST_SHIP_1F, 12
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db 2 ; coord events
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coord_event 30, 7, SCENE_DEFAULT, UnknownScript_0x7673c
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coord_event 31, 7, SCENE_DEFAULT, UnknownScript_0x76751
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coord_event 30, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksLeft
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coord_event 31, 7, SCENE_DEFAULT, FastShipB1FSailorBlocksRight
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db 1 ; bg events
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bg_event 27, 9, BGEVENT_READ, FashShipB1FTrashcan
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