Add MobileError-related labels
This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError".
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@@ -91,7 +91,7 @@ Script_ChooseChallenge: ; 0x9e40f
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special BattleTowerAction
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special BattleTowerRoomMenu
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if_equal $a, Script_Menu_ChallengeExplanationCancel
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if_not_equal $0, UnknownScript_0x9e550
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if_not_equal $0, Script_MobileError
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writebyte BATTLETOWERACTION_11
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special BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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@@ -159,7 +159,7 @@ Script_BattleTowerHopeToServeYouAgain:
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end
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UnreferencedScript_0x9e4b6:
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special Function17f53d
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special BattleTowerMobileError
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closetext
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end
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@@ -178,7 +178,7 @@ UnreferencedScript_0x9e4be:
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special BattleTowerAction
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special Function1700ba
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if_equal $a, Script_Menu_ChallengeExplanationCancel
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if_not_equal $0, UnknownScript_0x9e550
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if_not_equal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
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spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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@@ -237,8 +237,8 @@ Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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UnknownScript_0x9e550:
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special Function17f53d
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Script_MobileError:
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special BattleTowerMobileError
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closetext
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end
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