Move battle start animation functions to its own file
This commit is contained in:
872
engine/battle_start.asm
Normal file
872
engine/battle_start.asm
Normal file
@@ -0,0 +1,872 @@
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Predef_StartBattle: ; 8c20f
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call Function8c26d
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ld a, [rBGP]
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ld [wcfc7], a
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ld a, [rOBP0]
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ld [wcfc8], a
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ld a, [rOBP1]
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ld [wcfc9], a
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call DelayFrame
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ld hl, hVBlank
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ld a, [hl]
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push af
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ld [hl], $1
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.loop
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ld a, [wcf63]
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bit 7, a
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jr nz, .done
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call FlashyTransitionToBattle
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call DelayFrame
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jr .loop
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.done
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ld a, [rSVBK]
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push af
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ld a, $5
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ld [rSVBK], a
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ld hl, Unkn1Pals
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ld bc, $0040
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xor a
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call ByteFill
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pop af
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ld [rSVBK], a
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ld a, %11111111
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ld [wcfc7], a
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call DmgToCgbBGPals
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call DelayFrame
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xor a
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ld [hLCDStatCustom], a
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ld [hLCDStatCustom + 1], a
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ld [hLCDStatCustom + 2], a
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ld [hSCY], a
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ld a, $1
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ld [rSVBK], a
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pop af
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ld [hVBlank], a
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call DelayFrame
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ret
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; 8c26d
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Function8c26d: ; 8c26d
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ld a, [wLinkMode]
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cp LINK_MOBILE
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jr z, .mobile
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callba Function6454
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call UpdateSprites
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call DelayFrame
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call Function8c2a0
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call Function8cf4f
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jr .resume
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.mobile
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call LoadTrainerBattlePokeballTiles
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.resume
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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call DelayFrame
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xor a
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ld [hBGMapMode], a
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ld hl, wcf63
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xor a
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rept 2
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ld [hli], a
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endr
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ld [hl], a
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call WipeLYOverrides
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ret
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; 8c2a0
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Function8c2a0: ; 8c2a0
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call LoadTrainerBattlePokeballTiles
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ld hl, VBGMap0
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call Function8c2cf
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ret
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; 8c2aa
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LoadTrainerBattlePokeballTiles:
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; Load the tiles used in the Pokeball Graphic that fills the screen
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; at the start of every Trainer battle.
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ld de, TrainerBattlePokeballTiles
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ld hl, VTiles1 tile $7e
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ld b, BANK(TrainerBattlePokeballTiles)
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ld c, 2
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call Request2bpp
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ld a, [rVBK]
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push af
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ld a, $1
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ld [rVBK], a
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ld de, TrainerBattlePokeballTiles
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ld hl, VTiles4 tile $7e
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ld b, BANK(TrainerBattlePokeballTiles)
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ld c, 2
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call Request2bpp
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pop af
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ld [rVBK], a
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ret
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; 8c2cf
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Function8c2cf: ; 8c2cf
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ld a, [rSVBK]
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push af
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ld a, $6
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ld [rSVBK], a
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push hl
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ld hl, w6_d000
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ld bc, $28 * $10
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.loop
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ld [hl], -1
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inc hl
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dec bc
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ld a, c
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or b
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jr nz, .loop
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pop hl
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ld de, w6_d000
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ld b, BANK(Function8c2cf) ; BANK(@)
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ld c, $28
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call Request2bpp
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pop af
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ld [rSVBK], a
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ret
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; 8c2f4
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TrainerBattlePokeballTiles: ; 8c2f4
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INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
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FlashyTransitionToBattle: ; 8c314
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ld a, [wcf63]
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ld e, a
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ld d, 0
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ld hl, .jumptable
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rept 2
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add hl, de
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endr
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp [hl]
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; 8c323
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.jumptable: ; 8c323 (23:4323)
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dw StartTrainerBattle_DetermineWhichAnimation ; 00
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; Animation 1: cave
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dw StartTrainerBattle_LoadPokeBallGraphics ; 01
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dw StartTrainerBattle_SetUpBGMap ; 02
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dw StartTrainerBattle_Flash ; 03
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dw StartTrainerBattle_Flash ; 04
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dw StartTrainerBattle_Flash ; 05
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dw StartTrainerBattle_NextScene ; 06
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dw StartTrainerBattle_SetUpForWavyOutro ; 07
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dw StartTrainerBattle_SineWave ; 08
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; Animation 2: cave, stronger
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dw StartTrainerBattle_LoadPokeBallGraphics ; 09
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dw StartTrainerBattle_SetUpBGMap ; 0a
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dw StartTrainerBattle_Flash ; 0b
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dw StartTrainerBattle_Flash ; 0c
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dw StartTrainerBattle_Flash ; 0d
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dw StartTrainerBattle_NextScene ; 0e
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; There is no setup for this one
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dw StartTrainerBattle_ZoomToBlack ; 0f
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; Animation 3: no cave
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dw StartTrainerBattle_LoadPokeBallGraphics ; 10
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dw StartTrainerBattle_SetUpBGMap ; 11
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dw StartTrainerBattle_Flash ; 12
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dw StartTrainerBattle_Flash ; 13
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dw StartTrainerBattle_Flash ; 14
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dw StartTrainerBattle_NextScene ; 15
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dw StartTrainerBattle_SetUpForSpinOutro ; 16
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dw StartTrainerBattle_SpinToBlack ; 17
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; Animation 4: no cave, stronger
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dw StartTrainerBattle_LoadPokeBallGraphics ; 18
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dw StartTrainerBattle_SetUpBGMap ; 19
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dw StartTrainerBattle_Flash ; 1a
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dw StartTrainerBattle_Flash ; 1b
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dw StartTrainerBattle_Flash ; 1c
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dw StartTrainerBattle_NextScene ; 1d
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dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e
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dw StartTrainerBattle_SpeckleToBlack ; 1f
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; All animations jump to here.
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dw StartTrainerBattle_Finish ; 20
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StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
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; The screen flashes a different number of
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; times depending on the level of your lead
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; Pokemon relative to the opponent's.
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ld de, 0
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ld a, [BattleMonLevel]
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add 3
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ld hl, EnemyMonLevel
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cp [hl]
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jr nc, .okay
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set 0, e
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.okay
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ld a, [wPermission]
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cp CAVE
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jr z, .okay2
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cp PERM_5
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jr z, .okay2
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cp DUNGEON
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jr z, .okay2
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set 1, e
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.okay2
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ld hl, .StartingPoints
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add hl, de
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ld a, [hl]
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ld [wcf63], a
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ret
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; 8c38f (23:438f)
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.StartingPoints: ; 8c38f
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db 1, 9
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db 16, 24
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; 8c393
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StartTrainerBattle_Finish: ; 8c393 (23:4393)
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call ClearSprites
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ld a, $80
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ld [wcf63], a
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ret
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StartTrainerBattle_NextScene: ; 8c39c (23:439c)
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ld hl, wcf63
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inc [hl]
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ret
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StartTrainerBattle_SetUpBGMap: ; 8c3a1 (23:43a1)
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call StartTrainerBattle_NextScene
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xor a
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ld [wcf64], a
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ld [hBGMapMode], a ; $ff00+$d4
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ret
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StartTrainerBattle_Flash: ; 8c3ab (23:43ab)
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call .DoFlashAnimation
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ret nc
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call StartTrainerBattle_NextScene
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ret
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.DoFlashAnimation: ; 8c3b3 (23:43b3)
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ld a, [wd847]
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cp -1
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jr z, .done
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ld hl, wcf64
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ld a, [hl]
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inc [hl]
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srl a
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ld e, a
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ld d, 0
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ld hl, .pals
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add hl, de
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ld a, [hl]
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cp %00000001
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jr z, .done
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ld [wcfc7], a
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call DmgToCgbBGPals
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and a
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ret
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.done
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xor a
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ld [wcf64], a
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scf
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ret
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; 8c3db (23:43db)
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.pals: ; 8c3db
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db %11111001 ; 3321
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db %11111110 ; 3332
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db %11111111 ; 3333
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db %11111110 ; 3332
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db %11111001 ; 3321
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db %11100100 ; 3210
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db %10010000 ; 2100
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db %01000000 ; 1000
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db %00000000 ; 0000
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db %01000000 ; 1000
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db %10010000 ; 2100
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db %11100100 ; 3210
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db %00000001 ; 0001
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; 8c3e8
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StartTrainerBattle_SetUpForWavyOutro: ; 8c3e8 (23:43e8)
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callba Function5602
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ld a, $5
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ld [rSVBK], a ; $ff00+$70
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call StartTrainerBattle_NextScene
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ld a, $43
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ld [hLCDStatCustom], a ; $ff00+$c6
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xor a
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ld [hLCDStatCustom + 1], a
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ld a, $90
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ld [hLCDStatCustom + 2], a
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xor a
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ld [wcf64], a
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ld [wcf65], a
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ret
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StartTrainerBattle_SineWave: ; 8c408 (23:4408)
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ld a, [wcf64]
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cp $60
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jr nc, .end
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call .DoSineWave
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ret
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.end
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ld a, $20
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ld [wcf63], a
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ret
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.DoSineWave: ; 8c419 (23:4419)
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ld hl, wcf65
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ld a, [hl]
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inc [hl]
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ld hl, wcf64
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ld d, [hl]
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add [hl]
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ld [hl], a
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ld a, $90
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ld bc, wd100
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ld e, $0
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.loop
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push af
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push de
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ld a, e
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call StartTrainerBattle_DrawSineWave
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ld [bc], a
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inc bc
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pop de
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ld a, e
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add $2
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ld e, a
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pop af
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dec a
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jr nz, .loop
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ret
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StartTrainerBattle_SetUpForSpinOutro: ; 8c43d (23:443d)
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callba Function5602
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ld a, $5
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ld [rSVBK], a ; $ff00+$70
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call StartTrainerBattle_NextScene
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xor a
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ld [wcf64], a
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ret
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spintable_entry: MACRO
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db \1
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dw .wedge\2
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dwcoord \3, \4
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ENDM
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; quadrants
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const_def
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const UPPER_LEFT
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const UPPER_RIGHT
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const LOWER_LEFT
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const LOWER_RIGHT
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StartTrainerBattle_SpinToBlack: ; 8c44f (23:444f)
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xor a
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ld [hBGMapMode], a ; $ff00+$d4
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ld a, [wcf64]
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ld e, a
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ld d, 0
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ld hl, .spintable
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rept 5
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add hl, de
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endr
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ld a, [hli]
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cp -1
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jr z, .end
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ld [wcf65], a
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call .load
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ld a, $1
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ld [hBGMapMode], a ; $ff00+$d4
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call DelayFrame
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call DelayFrame
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ld hl, wcf64
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inc [hl]
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ret
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.end
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ld a, $1
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ld [hBGMapMode], a ; $ff00+$d4
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call DelayFrame
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call DelayFrame
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call DelayFrame
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xor a
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ld [hBGMapMode], a ; $ff00+$d4
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ld a, $20
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ld [wcf63], a
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ret
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; 8c490 (23:4490)
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.spintable: ; 8c490
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spintable_entry UPPER_LEFT, 1, 1, 6
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spintable_entry UPPER_LEFT, 2, 0, 3
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spintable_entry UPPER_LEFT, 3, 1, 0
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spintable_entry UPPER_LEFT, 4, 5, 0
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spintable_entry UPPER_LEFT, 5, 9, 0
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spintable_entry UPPER_RIGHT, 5, 10, 0
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spintable_entry UPPER_RIGHT, 4, 14, 0
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spintable_entry UPPER_RIGHT, 3, 18, 0
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spintable_entry UPPER_RIGHT, 2, 19, 3
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spintable_entry UPPER_RIGHT, 1, 18, 6
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spintable_entry LOWER_RIGHT, 1, 18, 11
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spintable_entry LOWER_RIGHT, 2, 19, 14
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spintable_entry LOWER_RIGHT, 3, 18, 17
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spintable_entry LOWER_RIGHT, 4, 14, 17
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spintable_entry LOWER_RIGHT, 5, 10, 17
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spintable_entry LOWER_LEFT, 5, 9, 17
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spintable_entry LOWER_LEFT, 4, 5, 17
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spintable_entry LOWER_LEFT, 3, 1, 17
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spintable_entry LOWER_LEFT, 2, 0, 14
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spintable_entry LOWER_LEFT, 1, 1, 11
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db -1
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; 8c4f5
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.load: ; 8c4f5 (23:44f5)
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ld a, [hli]
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ld e, a
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ld a, [hli]
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ld d, a
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ld a, [hli]
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ld h, [hl]
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ld l, a
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.loop
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push hl
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ld a, [de]
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ld c, a
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inc de
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.loop1
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ld [hl], $ff
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ld a, [wcf65]
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bit 0, a
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jr z, .leftside
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inc hl
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jr .okay1
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.leftside
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dec hl
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.okay1
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dec c
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jr nz, .loop1
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pop hl
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ld a, [wcf65]
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bit 1, a
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ld bc, SCREEN_WIDTH
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jr z, .upper
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ld bc, -SCREEN_WIDTH
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.upper
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add hl, bc
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ld a, [de]
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inc de
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cp -1
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ret z
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and a
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jr z, .loop
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ld c, a
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.loop2
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ld a, [wcf65]
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bit 0, a
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jr z, .leftside2
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dec hl
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jr .okay2
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.leftside2
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inc hl
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.okay2
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dec c
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jr nz, .loop2
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jr .loop
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; 8c538 (23:4538)
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.wedge1: db 2, 3, 5, 4, 9, -1
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.wedge2: db 1, 1, 2, 2, 4, 2, 4, 2, 3, -1
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.wedge3: db 2, 1, 3, 1, 4, 1, 4, 1, 4, 1, 3, 1, 2, 1, 1, 1, 1, -1
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.wedge4: db 4, 1, 4, 0, 3, 1, 3, 0, 2, 1, 2, 0, 1, -1
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.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
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; 8c578
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StartTrainerBattle_SetUpForRandomScatterOutro: ; 8c578 (23:4578)
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callba Function5602
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ld a, $5
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ld [rSVBK], a ; $ff00+$70
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call StartTrainerBattle_NextScene
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ld a, $10
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ld [wcf64], a
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ld a, $1
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ld [hBGMapMode], a ; $ff00+$d4
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ret
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StartTrainerBattle_SpeckleToBlack: ; 8c58f (23:458f)
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ld hl, wcf64
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ld a, [hl]
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and a
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jr z, .done
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dec [hl]
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ld c, $c
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.loop
|
||||
push bc
|
||||
call .BlackOutRandomTile
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
.done
|
||||
ld a, $1
|
||||
ld [hBGMapMode], a ; $ff00+$d4
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
xor a
|
||||
ld [hBGMapMode], a ; $ff00+$d4
|
||||
ld a, $20
|
||||
ld [wcf63], a
|
||||
ret
|
||||
|
||||
.BlackOutRandomTile: ; 8c5b8 (23:45b8)
|
||||
.y_loop
|
||||
call Random
|
||||
cp SCREEN_HEIGHT
|
||||
jr nc, .y_loop
|
||||
ld b, a
|
||||
|
||||
.x_loop
|
||||
call Random
|
||||
cp SCREEN_WIDTH
|
||||
jr nc, .x_loop
|
||||
ld c, a
|
||||
|
||||
hlcoord 0, -1
|
||||
ld de, SCREEN_WIDTH
|
||||
inc b
|
||||
|
||||
.row_loop
|
||||
add hl, de
|
||||
dec b
|
||||
jr nz, .row_loop
|
||||
add hl, bc
|
||||
|
||||
; If the tile has already been blacked out,
|
||||
; sample a new tile
|
||||
ld a, [hl]
|
||||
cp $ff
|
||||
jr z, .y_loop
|
||||
ld [hl], $ff
|
||||
ret
|
||||
|
||||
StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
|
||||
ld a, [OtherTrainerClass]
|
||||
and a
|
||||
jp z, .nextscene
|
||||
|
||||
xor a
|
||||
ld [hBGMapMode], a ; $ff00+$d4
|
||||
hlcoord 0, 0, AttrMap
|
||||
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
|
||||
inc b
|
||||
inc c
|
||||
jr .enter_loop_midway
|
||||
|
||||
.loop
|
||||
ld a, [hl]
|
||||
or %00000111
|
||||
ld [hli], a
|
||||
.enter_loop_midway
|
||||
dec c
|
||||
jr nz, .loop
|
||||
dec b
|
||||
jr nz, .loop
|
||||
|
||||
call .loadpokeballgfx ; load a, [OtherTrainerClass] \ ld de, PokeBallTransition
|
||||
hlcoord 2, 1
|
||||
|
||||
ld b, SCREEN_WIDTH - 4
|
||||
.loop2
|
||||
push hl
|
||||
ld c, 2
|
||||
.loop3
|
||||
push hl
|
||||
ld a, [de]
|
||||
inc de
|
||||
.loop4
|
||||
; Loading is done bit by bit
|
||||
and a
|
||||
jr z, .done
|
||||
sla a
|
||||
jr nc, .no_load
|
||||
ld [hl], $fe ; "8"
|
||||
.no_load
|
||||
inc hl
|
||||
jr .loop4
|
||||
|
||||
.done
|
||||
pop hl
|
||||
push bc
|
||||
ld bc, (SCREEN_WIDTH - 4) / 2
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .loop3
|
||||
|
||||
pop hl
|
||||
push bc
|
||||
ld bc, SCREEN_WIDTH
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .loop2
|
||||
|
||||
ld a, [hCGB] ; $ff00+$e6
|
||||
and a
|
||||
jr nz, .cgb
|
||||
ld a, $1
|
||||
ld [hBGMapMode], a ; $ff00+$d4
|
||||
call DelayFrame
|
||||
call DelayFrame
|
||||
jr .nextscene
|
||||
|
||||
.cgb
|
||||
ld hl, .daypals
|
||||
ld a, [TimeOfDayPal]
|
||||
and (1 << 2) - 1
|
||||
cp 3
|
||||
jr nz, .daytime
|
||||
ld hl, .nightpals
|
||||
.daytime
|
||||
ld a, [rSVBK] ; $ff00+$70
|
||||
push af
|
||||
ld a, $5 ; WRAM5 = palettes
|
||||
ld [rSVBK], a ; $ff00+$70
|
||||
call .copypals
|
||||
push hl
|
||||
ld de, Unkn1Pals + 8 * 7
|
||||
ld bc, $8
|
||||
call CopyBytes
|
||||
pop hl
|
||||
ld de, BGPals + 8 * 7
|
||||
ld bc, $8
|
||||
call CopyBytes
|
||||
pop af
|
||||
ld [rSVBK], a ; $ff00+$70
|
||||
ld a, $1
|
||||
ld [hCGBPalUpdate], a ; $ff00+$e5
|
||||
call DelayFrame
|
||||
call Function8cf4f
|
||||
|
||||
.nextscene: ; 8c673 (23:4673)
|
||||
call StartTrainerBattle_NextScene
|
||||
ret
|
||||
|
||||
.copypals: ; 8c677 (23:4677)
|
||||
ld de, Unkn1Pals + 8 * 7
|
||||
call .copy
|
||||
ld de, BGPals + 8 * 7
|
||||
call .copy
|
||||
ld de, Unkn2Pals + 8 * 6
|
||||
call .copy
|
||||
ld de, OBPals + 8 * 6
|
||||
call .copy
|
||||
ld de, Unkn2Pals + 8 * 7
|
||||
call .copy
|
||||
ld de, OBPals + 8 * 7
|
||||
|
||||
.copy: ; 8c698 (23:4698)
|
||||
push hl
|
||||
ld bc, $8
|
||||
call CopyBytes
|
||||
pop hl
|
||||
ret
|
||||
; 8c6a1 (23:46a1)
|
||||
|
||||
.daypals: ; 8c6a1
|
||||
RGB 31, 18, 29
|
||||
RGB 31, 11, 15
|
||||
RGB 31, 05, 05
|
||||
RGB 07, 07, 07
|
||||
; 8c6a9
|
||||
|
||||
.nightpals: ; 8c6a9
|
||||
RGB 31, 18, 29
|
||||
RGB 31, 05, 05
|
||||
RGB 31, 05, 05
|
||||
RGB 31, 05, 05
|
||||
|
||||
.loadpokeballgfx:
|
||||
ld a, [OtherTrainerClass]
|
||||
ld de, PokeBallTransition
|
||||
ret
|
||||
|
||||
PokeBallTransition:
|
||||
db %00000011, %11000000
|
||||
db %00001111, %11110000
|
||||
db %00111100, %00111100
|
||||
db %00110000, %00001100
|
||||
db %01100000, %00000110
|
||||
db %01100011, %11000110
|
||||
db %11000110, %01100011
|
||||
db %11111100, %00111111
|
||||
db %11111100, %00111111
|
||||
db %11000110, %01100011
|
||||
db %01100011, %11000110
|
||||
db %01100000, %00000110
|
||||
db %00110000, %00001100
|
||||
db %00111100, %00111100
|
||||
db %00001111, %11110000
|
||||
db %00000011, %11000000
|
||||
|
||||
WipeLYOverrides: ; 8c6d8
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, $5
|
||||
ld [rSVBK], a
|
||||
ld hl, LYOverrides
|
||||
call .wipe
|
||||
ld hl, LYOverridesBackup
|
||||
call .wipe
|
||||
pop af
|
||||
ld [rSVBK], a
|
||||
ret
|
||||
; 8c6ef
|
||||
|
||||
.wipe: ; 8c6ef
|
||||
xor a
|
||||
ld c, SCREEN_HEIGHT_PX
|
||||
.loop
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
; 8c6f7
|
||||
|
||||
|
||||
StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
|
||||
and (1 << 6) - 1
|
||||
cp 1 << 5
|
||||
jr nc, .okay
|
||||
call .DoSineWave
|
||||
ld a, h
|
||||
ret
|
||||
|
||||
.okay
|
||||
and (1 << 5) - 1
|
||||
call .DoSineWave
|
||||
ld a, h
|
||||
xor -1 ; cpl
|
||||
inc a
|
||||
ret
|
||||
|
||||
.DoSineWave: ; 8c70c (23:470c)
|
||||
ld e, a
|
||||
ld a, d
|
||||
ld d, 0
|
||||
ld hl, .sinewave
|
||||
rept 2
|
||||
add hl, de
|
||||
endr
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
ld hl, 0
|
||||
.loop
|
||||
srl a
|
||||
jr nc, .skip
|
||||
add hl, de
|
||||
.skip
|
||||
sla e
|
||||
rl d
|
||||
and a
|
||||
jr nz, .loop
|
||||
ret
|
||||
; 8c728 (23:4728)
|
||||
|
||||
.sinewave: ; 8c728
|
||||
sine_wave $100
|
||||
; 8c768
|
||||
|
||||
zoombox: macro
|
||||
; width, height, start y, start x
|
||||
db \1, \2
|
||||
dwcoord \3, \4
|
||||
endm
|
||||
|
||||
StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
|
||||
callba Function5602
|
||||
ld de, .boxes
|
||||
|
||||
.loop
|
||||
ld a, [de]
|
||||
cp -1
|
||||
jr z, .done
|
||||
inc de
|
||||
ld c, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld b, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld l, a
|
||||
ld a, [de]
|
||||
inc de
|
||||
ld h, a
|
||||
xor a
|
||||
ld [hBGMapMode], a ; $ff00+$d4
|
||||
call .Copy
|
||||
call WaitBGMap
|
||||
jr .loop
|
||||
|
||||
.done
|
||||
ld a, $20
|
||||
ld [wcf63], a
|
||||
ret
|
||||
; 8c792 (23:4792)
|
||||
|
||||
.boxes: ; 8c792
|
||||
zoombox 4, 2, 8, 8
|
||||
zoombox 6, 4, 7, 7
|
||||
zoombox 8, 6, 6, 6
|
||||
zoombox 10, 8, 5, 5
|
||||
zoombox 12, 10, 4, 4
|
||||
zoombox 14, 12, 3, 3
|
||||
zoombox 16, 14, 2, 2
|
||||
zoombox 18, 16, 1, 1
|
||||
zoombox 20, 18, 0, 0
|
||||
db -1
|
||||
; 8c7b7
|
||||
|
||||
.Copy: ; 8c7b7 (23:47b7)
|
||||
ld a, $ff
|
||||
.row
|
||||
push bc
|
||||
push hl
|
||||
.col
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .col
|
||||
pop hl
|
||||
ld bc, SCREEN_WIDTH
|
||||
add hl, bc
|
||||
pop bc
|
||||
dec b
|
||||
jr nz, .row
|
||||
ret
|
||||
; 8c7c9 (23:47c9)
|
Reference in New Issue
Block a user