Move battle start animation functions to its own file
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@@ -106,7 +106,7 @@ UpdateEnemyMonInParty:: ; 39b0
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; Update level, status, current HP
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; No wildmons.
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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ret z
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@@ -194,34 +194,6 @@ endr
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dw .status, .statusopp, .animation, .effect, .power, .type
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dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
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const_def
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const PLAYER_SUBSTATUS_1
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const ENEMY_SUBSTATUS_1
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const PLAYER_SUBSTATUS_2
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const ENEMY_SUBSTATUS_2
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const PLAYER_SUBSTATUS_3
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const ENEMY_SUBSTATUS_3
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const PLAYER_SUBSTATUS_4
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const ENEMY_SUBSTATUS_4
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const PLAYER_SUBSTATUS_5
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const ENEMY_SUBSTATUS_5
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const PLAYER_STATUS
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const ENEMY_STATUS
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const PLAYER_MOVE_ANIMATION
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const ENEMY_MOVE_ANIMATION
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const PLAYER_MOVE_EFFECT
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const ENEMY_MOVE_EFFECT
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const PLAYER_MOVE_POWER
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const ENEMY_MOVE_POWER
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const PLAYER_MOVE_TYPE
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const ENEMY_MOVE_TYPE
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const PLAYER_CUR_MOVE
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const ENEMY_CUR_MOVE
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const PLAYER_COUNTER_MOVE
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const ENEMY_COUNTER_MOVE
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const PLAYER_LAST_MOVE
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const ENEMY_LAST_MOVE
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; player enemy
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.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
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.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
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@@ -293,8 +265,8 @@ CELL_PHONE_TOP EQU $5e
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CELL_PHONE_BOTTOM EQU $5f
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; For mobile link battles only.
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ld a, [InLinkBattle]
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cp 4
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ld a, [wLinkMode]
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cp LINK_MOBILE
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ret c
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; Draw a cell phone icon at the
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