Move battle start animation functions to its own file

This commit is contained in:
PikalaxALT
2015-10-19 10:23:58 -04:00
parent 52605b764a
commit 0a244e043c
24 changed files with 1350 additions and 1673 deletions

View File

@@ -106,7 +106,7 @@ UpdateEnemyMonInParty:: ; 39b0
; Update level, status, current HP
; No wildmons.
ld a, [IsInBattle]
ld a, [wBattleMode]
dec a
ret z
@@ -194,34 +194,6 @@ endr
dw .status, .statusopp, .animation, .effect, .power, .type
dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
const_def
const PLAYER_SUBSTATUS_1
const ENEMY_SUBSTATUS_1
const PLAYER_SUBSTATUS_2
const ENEMY_SUBSTATUS_2
const PLAYER_SUBSTATUS_3
const ENEMY_SUBSTATUS_3
const PLAYER_SUBSTATUS_4
const ENEMY_SUBSTATUS_4
const PLAYER_SUBSTATUS_5
const ENEMY_SUBSTATUS_5
const PLAYER_STATUS
const ENEMY_STATUS
const PLAYER_MOVE_ANIMATION
const ENEMY_MOVE_ANIMATION
const PLAYER_MOVE_EFFECT
const ENEMY_MOVE_EFFECT
const PLAYER_MOVE_POWER
const ENEMY_MOVE_POWER
const PLAYER_MOVE_TYPE
const ENEMY_MOVE_TYPE
const PLAYER_CUR_MOVE
const ENEMY_CUR_MOVE
const PLAYER_COUNTER_MOVE
const ENEMY_COUNTER_MOVE
const PLAYER_LAST_MOVE
const ENEMY_LAST_MOVE
; player enemy
.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
@@ -293,8 +265,8 @@ CELL_PHONE_TOP EQU $5e
CELL_PHONE_BOTTOM EQU $5f
; For mobile link battles only.
ld a, [InLinkBattle]
cp 4
ld a, [wLinkMode]
cp LINK_MOBILE
ret c
; Draw a cell phone icon at the