More labels cleanup in map scripts.
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@@ -1,6 +1,6 @@
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const_value set 2
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const ELMSLAB_ELM
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const ELMSLAB_SCIENTIST
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const ELMSLAB_ELMS_AIDE
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const ELMSLAB_POKE_BALL1
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const ELMSLAB_POKE_BALL2
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const ELMSLAB_POKE_BALL3
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@@ -463,17 +463,17 @@ ElmJumpRightScript:
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end
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AideScript_WalkPotions1:
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applymovement ELMSLAB_SCIENTIST, AideWalksRight1
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
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spriteface PLAYER, DOWN
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scall AideScript_GivePotions
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applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
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end
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AideScript_WalkPotions2:
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applymovement ELMSLAB_SCIENTIST, AideWalksRight2
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
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spriteface PLAYER, DOWN
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scall AideScript_GivePotions
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applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
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end
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AideScript_GivePotions:
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@@ -488,17 +488,17 @@ AideScript_GivePotions:
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end
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AideScript_WalkBalls1:
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applymovement ELMSLAB_SCIENTIST, AideWalksRight1
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight1
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spriteface PLAYER, DOWN
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scall AideScript_GiveYouBalls
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applymovement ELMSLAB_SCIENTIST, AideWalksLeft1
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft1
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end
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AideScript_WalkBalls2:
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applymovement ELMSLAB_SCIENTIST, AideWalksRight2
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applymovement ELMSLAB_ELMS_AIDE, AideWalksRight2
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spriteface PLAYER, DOWN
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scall AideScript_GiveYouBalls
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applymovement ELMSLAB_SCIENTIST, AideWalksLeft2
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applymovement ELMSLAB_ELMS_AIDE, AideWalksLeft2
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end
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AideScript_GiveYouBalls:
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