Arrays end with -1, not $ff

This commit is contained in:
Remy Oukaour
2018-01-10 22:53:42 -05:00
parent 546f1f7115
commit 0a3b251dcb
19 changed files with 884 additions and 881 deletions

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@@ -291,7 +291,7 @@ AI_Items: ; 39196
dbw X_DEFEND, .XDefend
dbw X_SPEED, .XSpeed
dbw X_SPECIAL, .XSpecial
db $ff
db -1 ; end
; 381be
.FullHeal: ; 381be

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@@ -68,7 +68,7 @@ AI_Basic: ; 38591
db EFFECT_TOXIC
db EFFECT_POISON
db EFFECT_PARALYZE
db $ff
db -1 ; end
; 385e0
@@ -400,7 +400,7 @@ AI_Smart: ; 386be
dbw EFFECT_SOLARBEAM, AI_Smart_Solarbeam
dbw EFFECT_THUNDER, AI_Smart_Thunder
dbw EFFECT_FLY, AI_Smart_Fly
db $ff
db -1 ; end
; 387e3
@@ -1553,7 +1553,7 @@ AI_Smart_Encore: ; 38c3b
db AEROBLAST
db COTTON_SPORE
db POWDER_SNOW
db $ff
db -1 ; end
; 38ca4
@@ -2214,7 +2214,7 @@ AI_Smart_Sandstorm: ; 38f7a
db ROCK
db GROUND
db STEEL
db $ff
db -1 ; end
; 38fac
@@ -2533,7 +2533,7 @@ RainDanceMoves: ; 390e7
db CRABHAMMER
db OCTAZOOKA
db WHIRLPOOL
db $ff
db -1 ; end
; 390f3
@@ -2622,7 +2622,7 @@ SunnyDayMoves: ; 39134
db SACRED_FIRE
db MORNING_SUN
db SYNTHESIS
db $ff
db -1 ; end
; 3913d
@@ -3125,7 +3125,7 @@ UsefulMoves: ; 39301
db FIRE_BLAST
db SOFTBOILED
db SUPER_FANG
db $ff
db -1 ; end
; 39315
@@ -3209,7 +3209,7 @@ AI_Opportunist: ; 39315
db CONVERSION
db SUBSTITUTE
db FLAME_WHEEL
db $ff
db -1 ; end
; 39369
@@ -3324,7 +3324,7 @@ AI_Aggressive: ; 39369
db EFFECT_RAMPAGE
db EFFECT_MULTI_HIT
db EFFECT_DOUBLE_HIT
db $ff
db -1 ; end
; 393e7
@@ -3350,7 +3350,7 @@ AIDamageCalc: ; 393e7
db EFFECT_STATIC_DAMAGE
db EFFECT_LEVEL_DAMAGE
db EFFECT_PSYWAVE
db $ff
db -1 ; end
; 39418
@@ -3406,7 +3406,7 @@ AI_Cautious: ; 39418
db CONVERSION
db SUBSTITUTE
db SPIKES
db $ff
db -1 ; end
; 39453
@@ -3544,7 +3544,7 @@ endr
.RiskyMoves:
db EFFECT_SELFDESTRUCT
db EFFECT_OHKO
db $ff
db -1 ; end
; 39502

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@@ -4548,7 +4548,7 @@ UseHeldStatusHealingItem: ; 3dde9
db HELD_HEAL_SLEEP, SLP
db HELD_HEAL_PARALYZE, 1 << PAR
db HELD_HEAL_STATUS, ALL_STATUS
db $ff
db -1 ; end
; 3de51
UseConfusionHealingItem: ; 3de51
@@ -4672,7 +4672,7 @@ HandleStatBoostingHeldItems: ; 3de97
dbw HELD_SP_DEFENSE_UP, BattleCommand_SpecialDefenseUp
dbw HELD_ACCURACY_UP, BattleCommand_AccuracyUp
dbw HELD_EVASION_UP, BattleCommand_EvasionUp
db $ff
db -1 ; end
; 3df12
GetPartymonItem: ; 3df12

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@@ -31,7 +31,7 @@ BattleCommand_Present: ; 37874
ld c, 0
.next
ld a, [hli]
cp $ff
cp -1
jr z, .heal_effect ; 378a4 $11
cp b
jr nc, .got_power ; 378a7 $4
@@ -89,5 +89,5 @@ BattleCommand_Present: ; 37874
db 40 percent, 40
db 70 percent + 1, 80
db 80 percent, 120
db $ff
db -1 ; end
; 3790e

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@@ -146,15 +146,15 @@ DoWeatherModifiers: ; fbda4
ret
.WeatherTypeModifiers:
db WEATHER_RAIN, WATER, 15
db WEATHER_RAIN, FIRE, 05
db WEATHER_SUN, FIRE, 15
db WEATHER_SUN, WATER, 05
db $ff
db WEATHER_RAIN, WATER, MORE_EFFECTIVE
db WEATHER_RAIN, FIRE, NOT_VERY_EFFECTIVE
db WEATHER_SUN, FIRE, MORE_EFFECTIVE
db WEATHER_SUN, WATER, NOT_VERY_EFFECTIVE
db -1 ; end
.WeatherMoveModifiers:
db WEATHER_RAIN, EFFECT_SOLARBEAM, 05
db $ff
db WEATHER_RAIN, EFFECT_SOLARBEAM, NOT_VERY_EFFECTIVE
db -1 ; end
; fbe24
@@ -183,7 +183,7 @@ DoBadgeTypeBoosts: ; fbe24
.CheckBadge:
ld a, [hl]
cp $ff
cp -1
jr z, .done
srl b
@@ -236,22 +236,24 @@ DoBadgeTypeBoosts: ; fbe24
ret
.BadgeTypes:
db FLYING ; zephyrbadge
db BUG ; hivebadge
db NORMAL ; plainbadge
db GHOST ; fogbadge
db STEEL ; mineralbadge
db FIGHTING ; stormbadge
db ICE ; glacierbadge
db DRAGON ; risingbadge
db ROCK ; boulderbadge
db WATER ; cascadebadge
db ELECTRIC ; thunderbadge
db GRASS ; rainbowbadge
db POISON ; soulbadge
db PSYCHIC ; marshbadge
db FIRE ; volcanobadge
db GROUND ; earthbadge
db $ff
; entries correspond to wJohtoBadges constants
db FLYING ; ZEPHYRBADGE
db BUG ; HIVEBADGE
db NORMAL ; PLAINBADGE
db GHOST ; FOGBADGE
db STEEL ; MINERALBADGE
db FIGHTING ; STORMBADGE
db ICE ; GLACIERBADGE
db DRAGON ; RISINGBADGE
; fallthrough
; entries correspond to wKantoBadges constants
db ROCK ; BOULDERBADGE
db WATER ; CASCADEBADGE
db ELECTRIC ; THUNDERBADGE
db GRASS ; RAINBOWBADGE
db POISON ; SOULBADGE
db PSYCHIC ; MARSHBADGE
db FIRE ; VOLCANOBADGE
db GROUND ; EARTHBADGE
db -1 ; end
; fbe91

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@@ -157,12 +157,12 @@ GetMoveGrammar: ; 105e5c
.loop
ld a, [hli]
; end of table?
cp $ff
cp -1
jr z, .end
; match?
cp c
jr z, .end
; advance grammar type at $00
; advance grammar type at 0
and a
jr nz, .loop
; next grammar type
@@ -179,106 +179,7 @@ GetMoveGrammar: ; 105e5c
ret
; 105e7a
MoveGrammar: ; 105e7a
; made redundant in localization
; each move is given an identifier for what usedmovetext to use (0-4):
; 0
db SWORDS_DANCE
db GROWTH
db STRENGTH
db HARDEN
db MINIMIZE
db SMOKESCREEN
db WITHDRAW
db DEFENSE_CURL
db EGG_BOMB
db SMOG
db BONE_CLUB
db FLASH
db SPLASH
db ACID_ARMOR
db BONEMERANG
db REST
db SHARPEN
db SUBSTITUTE
db MIND_READER
db SNORE
db PROTECT
db SPIKES
db ENDURE
db ROLLOUT
db SWAGGER
db SLEEP_TALK
db HIDDEN_POWER
db PSYCH_UP
db EXTREMESPEED
db 0 ; end set
; 1
db RECOVER
db TELEPORT
db BIDE
db SELFDESTRUCT
db AMNESIA
db FLAIL
db 0 ; end set
; 2
db MEDITATE
db AGILITY
db MIMIC
db DOUBLE_TEAM
db BARRAGE
db TRANSFORM
db STRUGGLE
db SCARY_FACE
db 0 ; end set
; 3
db POUND
db SCRATCH
db VICEGRIP
db WING_ATTACK
db FLY
db BIND
db SLAM
db HORN_ATTACK
db WRAP
db THRASH
db TAIL_WHIP
db LEER
db BITE
db GROWL
db ROAR
db SING
db PECK
db ABSORB
db STRING_SHOT
db EARTHQUAKE
db FISSURE
db DIG
db TOXIC
db SCREECH
db METRONOME
db LICK
db CLAMP
db CONSTRICT
db POISON_GAS
db BUBBLE
db SLASH
db SPIDER_WEB
db NIGHTMARE
db CURSE
db FORESIGHT
db CHARM
db ATTRACT
db ROCK_SMASH
db 0 ; end set
; all other moves = 4
db $ff ; end
; 105ed0
INCLUDE "data/moves/grammar.asm"
UpdateUsedMoves: ; 105ed0

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@@ -137,7 +137,7 @@ Special_DisplayUnownWords: ; 8ae68
.loop2
ld a, [de]
inc de
cp $ff
cp -1
jr nz, .loop2
dec c
jr nz, .loop2
@@ -175,7 +175,7 @@ endc
db x
shift
endr
db $ff
db -1 ; end
ENDM
.UnownText: ; 8aebc

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@@ -748,7 +748,7 @@ BallMultiplierFunctionTable:
dbw MOON_BALL, MoonBallMultiplier
dbw LOVE_BALL, LoveBallMultiplier
dbw PARK_BALL, ParkBallMultiplier
db $ff
db -1 ; end
UltraBallMultiplier:
; multiply catch rate by 2

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@@ -774,12 +774,12 @@ Dakutens: ; Dummied out
db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
db "タダ", "チヂ", "ツヅ", "テデ", "トド"
db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
db $ff
db -1 ; end
Handakutens: ; Dummied out
db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
db $ff
db -1 ; end
; 11bbc

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@@ -77,7 +77,7 @@ GetPlayerSprite: ; 14183
cp c
jr z, .good
inc hl
cp $ff
cp -1
jr nz, .loop
; Any player state not in the array defaults to Chris's sprite.
@@ -100,14 +100,14 @@ GetPlayerSprite: ; 14183
db PLAYER_BIKE, SPRITE_CHRIS_BIKE
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db $ff
db -1 ; end
.Kris:
db PLAYER_NORMAL, SPRITE_KRIS
db PLAYER_BIKE, SPRITE_KRIS_BIKE
db PLAYER_SURF, SPRITE_SURF
db PLAYER_SURF_PIKA, SPRITE_SURFING_PIKACHU
db $ff
db -1 ; end
; 141c9

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@@ -1,11 +1,13 @@
SLOTS_NOBIAS EQU -1
SLOTS_NOMATCH EQU -1
SLOTS_SEVEN EQU $00
SLOTS_NO_BIAS EQU -1
SLOTS_NO_MATCH EQU -1
SLOTS_SEVEN EQU $00
SLOTS_POKEBALL EQU $04
SLOTS_CHERRY EQU $08
SLOTS_PIKACHU EQU $0c
SLOTS_CHERRY EQU $08
SLOTS_PIKACHU EQU $0c
SLOTS_SQUIRTLE EQU $10
SLOTS_STARYU EQU $14
SLOTS_STARYU EQU $14
REEL_SIZE EQU 15
; Constants for slot_reel offsets (see macros/wram.asm)
@@ -148,7 +150,7 @@ _SlotMachine:
ld [hl], $40
xor a ; SLOTS_INIT
ld [wJumptableIndex], a
ld a, SLOTS_NOBIAS
ld a, SLOTS_NO_BIAS
ld [wSlotBias], a
ld de, MUSIC_GAME_CORNER
call PlayMusic
@@ -309,7 +311,7 @@ SlotsAction_Init: ; 9287e (24:687e)
xor a
ld [wFirstTwoReelsMatching], a
ld [wFirstTwoReelsMatchingSevens], a
ld a, SLOTS_NOMATCH
ld a, SLOTS_NO_MATCH
ld [wSlotMatched], a
ret
@@ -417,7 +419,7 @@ SlotsAction_WaitStopReel3: ; 9293a (24:693a)
SlotsAction_FlashIfWin: ; 92955 (24:6955)
ld a, [wSlotMatched]
cp SLOTS_NOMATCH
cp SLOTS_NO_MATCH
jr nz, .GotIt
call SlotsAction_Next
call SlotsAction_Next
@@ -587,7 +589,7 @@ Slots_StopReel2: ; 92a2e (24:6a2e)
ld a, [wSlotBias]
and a
jr z, .skip
cp SLOTS_NOBIAS
cp SLOTS_NO_BIAS
jr nz, .dont_jump
.skip
call .CheckReel1ForASeven
@@ -997,7 +999,7 @@ ReelAction_StopReel1: ; 92c5e
; even if the current bet won't allow lining it up.
ld a, [wSlotBias]
cp SLOTS_NOBIAS
cp SLOTS_NO_BIAS
jr z, .NoBias
ld hl, REEL_MANIP_COUNTER
add hl, bc
@@ -1043,7 +1045,7 @@ ReelAction_StopReel2: ; 92c86
jr z, .NoBias
.nope
ld a, [wSlotBias]
cp SLOTS_NOBIAS
cp SLOTS_NO_BIAS
jr z, .NoBias
ld hl, REEL_MANIP_COUNTER
add hl, bc
@@ -1079,7 +1081,7 @@ ReelAction_StopReel3: ; 92ca9
.NoMatch:
ld a, [wSlotBias]
cp SLOTS_NOBIAS
cp SLOTS_NO_BIAS
jr z, .NoBias
ld hl, REEL_MANIP_COUNTER
add hl, bc
@@ -1532,7 +1534,7 @@ Slots_CheckMatchedFirstTwoReels: ; 92e94
; 92f1d
Slots_CheckMatchedAllThreeReels: ; 92f1d
ld a, SLOTS_NOMATCH
ld a, SLOTS_NO_MATCH
ld [wSlotMatched], a
call Slots_GetCurrentReelState
call Slots_CopyReelState
@@ -1552,7 +1554,7 @@ Slots_CheckMatchedAllThreeReels: ; 92f1d
.return
ld a, [wSlotMatched]
cp SLOTS_NOMATCH
cp SLOTS_NO_MATCH
jr nz, .matched_nontrivial
and a
ret
@@ -1753,7 +1755,7 @@ Slots_InitBias: ; 93002 (24:7002)
db $14, SLOTS_SQUIRTLE ; 5/128
db $28, SLOTS_PIKACHU ; 5/64
db $30, SLOTS_CHERRY ; 1/32
db $ff, SLOTS_NOBIAS ; everything else
db $ff, SLOTS_NO_BIAS ; everything else
; 93031
.Lucky: ; 93031
@@ -1763,7 +1765,7 @@ Slots_InitBias: ; 93002 (24:7002)
db $10, SLOTS_SQUIRTLE ; 1/32
db $1e, SLOTS_PIKACHU ; 7/128
db $50, SLOTS_CHERRY ; 25/128
db $ff, SLOTS_NOBIAS ; everything else
db $ff, SLOTS_NO_BIAS ; everything else
; 9303f
Slots_IlluminateBetLights: ; 9303f (24:703f)
@@ -1924,7 +1926,7 @@ Slots_AskPlayAgain: ; 930e9 (24:70e9)
Slots_GetPayout: ; 93124 (24:7124)
ld a, [wSlotMatched]
cp SLOTS_NOMATCH
cp SLOTS_NO_MATCH
jr z, .no_win
srl a
ld e, a
@@ -1957,7 +1959,7 @@ Slots_GetPayout: ; 93124 (24:7124)
Slots_PayoutText: ; 93158 (24:7158)
ld a, [wSlotMatched]
cp SLOTS_NOMATCH
cp SLOTS_NO_MATCH
jr nz, .MatchedSomething
ld hl, .Text_Darn
call PrintText
@@ -2047,7 +2049,7 @@ endr
call Random
and %0010100
ret z ; 25% chance to stick with seven symbol bias
ld a, SLOTS_NOBIAS
ld a, SLOTS_NO_BIAS
ld [wSlotBias], a
ret
@@ -2055,7 +2057,7 @@ endr
call Random
and %0011100
ret z ; 12.5% chance to stick with seven symbol bias
ld a, SLOTS_NOBIAS
ld a, SLOTS_NO_BIAS
ld [wSlotBias], a
ret