Fix wVirtualOAM labels, part 2.
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@@ -323,7 +323,7 @@ DrawTitleGraphic: ; 10eeef
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; 10ef06
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InitializeBackground: ; 10ef06
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ld hl, wSprite01
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ld hl, wVirtualOAMSprite00
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ld d, -$22
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ld e, $0
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ld c, 5
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@@ -366,7 +366,7 @@ AnimateTitleCrystal: ; 10ef32
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; Stop at y=6
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; y is really from the bottom of the sprite, which is two tiles high
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ld hl, wSprite01YCoord
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ld hl, wVirtualOAMSprite00YCoord
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ld a, [hl]
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cp 6 + 2 * TILE_WIDTH
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ret z
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