Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
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@@ -6,7 +6,25 @@
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const LINK_COLOSSEUM ; 3
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const LINK_MOBILE ; 4
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; hSerialReceive high nybbles
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SERIAL_TIMECAPSULE EQU $60
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SERIAL_TRADECENTER EQU $70
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SERIAL_BATTLE EQU $80
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ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
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ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
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START_TRANSFER_EXTERNAL_CLOCK EQU $80 ; 1 << rSC_ON
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START_TRANSFER_INTERNAL_CLOCK EQU $81 ; (1 << rSC_ON) | 1
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; hSerialConnectionStatus
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USING_EXTERNAL_CLOCK EQU $01
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USING_INTERNAL_CLOCK EQU $02
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CONNECTION_NOT_ESTABLISHED EQU $ff
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; signals the start of an array of bytes transferred over the link cable
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SERIAL_PREAMBLE_BYTE EQU $fd
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; this byte is used when there is no data to send
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SERIAL_NO_DATA_BYTE EQU $fe
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; signals the end of one part of a patch list (there are two parts) for player/enemy party data
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SERIAL_PATCH_LIST_PART_TERMINATOR EQU $ff
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