Move-unique effect commands consistently go in engine/battle/move_effects/
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122
engine/battle/move_effects/encore.asm
Normal file
122
engine/battle/move_effects/encore.asm
Normal file
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BattleCommand_Encore: ; 35864
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; encore
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ld hl, EnemyMonMoves
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ld de, EnemyEncoreCount
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ld a, [hBattleTurn]
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and a
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jr z, .ok
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ld hl, BattleMonMoves
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ld de, PlayerEncoreCount
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.ok
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ld a, BATTLE_VARS_LAST_MOVE_OPP
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call GetBattleVar
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and a
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jp z, .failed
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cp STRUGGLE
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jp z, .failed
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cp ENCORE
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jp z, .failed
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cp MIRROR_MOVE
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jp z, .failed
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ld b, a
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.got_move
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ld a, [hli]
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cp b
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jr nz, .got_move
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ld bc, BattleMonPP - BattleMonMoves - 1
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add hl, bc
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ld a, [hl]
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and PP_MASK
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jp z, .failed
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ld a, [AttackMissed]
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and a
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jp nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS5_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_ENCORED, [hl]
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jp nz, .failed
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set SUBSTATUS_ENCORED, [hl]
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call BattleRandom
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and $3
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inc a
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inc a
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inc a
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ld [de], a
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call CheckOpponentWentFirst
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jr nz, .finish_move
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ld a, [hBattleTurn]
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and a
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jr z, .force_last_enemy_move
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push hl
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ld a, [LastPlayerMove]
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ld b, a
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ld c, 0
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ld hl, BattleMonMoves
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.find_player_move
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ld a, [hli]
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cp b
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jr z, .got_player_move
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inc c
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ld a, c
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cp NUM_MOVES
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jr c, .find_player_move
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pop hl
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res SUBSTATUS_ENCORED, [hl]
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xor a
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ld [de], a
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jr .failed
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.got_player_move
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pop hl
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ld a, c
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ld [CurMoveNum], a
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ld a, b
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ld [CurPlayerMove], a
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dec a
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ld de, wPlayerMoveStruct
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call GetMoveData
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jr .finish_move
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.force_last_enemy_move
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push hl
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ld a, [LastEnemyMove]
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ld b, a
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ld c, 0
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ld hl, EnemyMonMoves
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.find_enemy_move
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ld a, [hli]
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cp b
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jr z, .got_enemy_move
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inc c
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ld a, c
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cp NUM_MOVES
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jr c, .find_enemy_move
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pop hl
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res SUBSTATUS_ENCORED, [hl]
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xor a
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ld [de], a
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jr .failed
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.got_enemy_move
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pop hl
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ld a, c
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ld [CurEnemyMoveNum], a
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ld a, b
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ld [CurEnemyMove], a
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dec a
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ld de, wEnemyMoveStruct
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call GetMoveData
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.finish_move
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call AnimateCurrentMove
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ld hl, GotAnEncoreText
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jp StdBattleTextBox
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.failed
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jp PrintDidntAffect2
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; 35926
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